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Found 109 results

  1. Hello guys, I want to bring up a one of the biggest flaws in criminal VS police RP, when a civilian commits a crime on other RP servers like arma it immediately shows on your criminal record no matter what even if only you know you've committed the crime. It kills RP when you get arrested for something you know nobody knows you done, theirs no investigating on the polices behalf. so will the police be able to see all crimes you committed without them witnessing the crime? will police have to take you to court and prove to the judge your a criminal? or will the police have to ignore the criminal record and RP it out? or will crimes not be known by the police at all until they see it or have to investigate the suspected crime? (preferred) Its my biggest worry about RP because you have to break RP to ask how on earth they know about the crime, feel free to chime in with thoughts and feelings.
  2. Police Application

    This is the Application Fill it out.So we have a good ranking system in place so I request that if you want to be in the police you should Apply.
  3. You will be trained and on if you pass you will be in the Elite Bodyguard Company!
  4. A lotta gang activity in Identity

    I've been through the hideout section, and there seems to be an incredible amount of gangs and communities with criminal intents. I'm looking forward to serving alongside other police officers in-game.
  5. Game Warden

    I know someone mentioned park rangers and i know that I saw something about Police and Sheriff departments. Would the Sheriffs department patrol the remote forest areas or would Game Wardens be a good idea?
  6. Department Organization

    How's it going everyone? Thought I would stop by and drop a police department structure I've been adapted over the years of my Digital Policing career. Pretty much have been doing digital law enforcement for GTA 4 LCDPFR RP and GTA 5 FiveM RP for about 7 years and this is the system I have found to work best. A lot of this information is pulled from a Officer Handbook that I have compiled over time. Pretty much going to initially cover Rank Structure and Department Units, however if someone would like me to add in other information I might be up for it. Rank Structure Command Staff Chief of Police / CoP ( ) – The Chief of Police (COP) is the highest-ranking officer in the Police Department. The COP is responsible for the planning, efficient administration, and operation of the Police Department. Assistant Chief of Police / ACoP ( ) - The Assistant Chief of Police (ACoP) assists the Chief of Police with management and operations of the Police Department. The Assistant Chief is the Officer in Charge of the department in the Chief’s absence. Administrative Staff Captain / Cpt ( ) - A Captain is assigned a designated bureau (Patrol, Special Operations, etc.) to which they have complete power of for efficient management and control. May schedule bureau wide meetings. Lieutenant / Lt ( ) - A Lieutenant is assigned as an assistant to a Captain to help with management and operations of a designated bureau. A Lieutenant will take control of the bureau in Captain's absence. May schedule bureau wide meetings. Supervisory Staff Sergeant / Sgt ( ) - A Sergeant is the primary supervisory position in the department and is required to provide instruction to assigned staff in the operation of their required duties. The basic capacity of a Sergeant is patrol supervision, but administrative and specialized assignments are also available. Police Officer III+I / POIII+I ( ) - After a month of being a Police Officer III and having served for three months in the department one becomes eligible to apply for the Supervisor Program. After passing the application and completing the interview they can embark on the Supervisor Program and receive their promotion to Police Officer III+I (SLO), a rank held exclusively by those embarking on SP. During this time, they will be tasked with basic field supervision and administrative tasks and will be mentored and trained by current Sergeants to become future Sergeants. Officer Ranks Police Officer III / POIII ( ) - After a month of being a Police Officer II, an officer becomes eligible for the promotion to Police Officer III. A Police Officer III is responsible for enforcing laws and ordinances; protecting life and property; issuing citations, making arrests, preparing reports; meeting with community members; working as a team member; and providing information to the public and departmental units. Police Officer II / POII - A Police Officer II performs basic duties such as: responding to the scene of a crime or an accident; interviewing suspects and witnesses; writing crime reports; responding to radio calls; monitoring any suspicious activity of ongoing crimes; coordinating vehicular traffic; visiting open businesses such as banks, markets, department stores, and service stations to establish a rapport with owners; booking suspects and evidence and transporting them to the appropriate Police Department facility; responding to citizens’ and visitors’ questions; and preparing Daily Field Activity Reports. Police Officer I / POI - The next step in the career ladder with the Police Department is Police Officer I. It is the rank given to all officers upon completion of the Training Program which consists of the Police Academy and FTO Phase. This rank is considered a probationary position. Cadet / Trainee - In the Police Academy, Cadets are taught criminal law, civilian interaction, and police procedure. In addition, they are trained in report writing, firearms, and driving. In the FTO Phase, Trainees continue to gain on the job experience and get one on one training with a senior officer. A Trainee will automatically advance to Police Officer I upon successful completion of the Field Training Program. Department Units Patrol Bureau The Patrol Bureau is the front line of the force and the largest unit within the department. The Patrol Division is composed dedicated and hardworking individuals that work to ensure smooth and effective community policing. These officers are under the supervision of one Captain and one Lieutenant who oversee all operations of the division. All new hires are detailed to Patrol upon the approval of their application and will be guided to success by supervisors and fellow members. Patrol Officers are responsible for patrolling the city, responding to routine calls for service, emergency responses, traffic enforcement, and maintaining a positive police presence throughout the city. Patrol Officers are the first point of contact for victims of crime and offenders. Usually what I like to do with the Patrol Division is have a Sergeant as a Squad Leader that has 5-10 Officers assigned to him. Prefer to keep it no more than 5 for low work load with management of your team (tracking activity, giving addition training, mentoring, etc.). Each Sergeant would report to the Patrol Lieutenant or Captain. Special Operations Bureau Here's an example of some of the specialty units that have been deployed over the years. There are others that could be added to this list but its unknown at this time if Identity will have the features to warrant having those units. Officers are allowed to apply to specialty units after holding the rank of POII for at least 2 weeks. With specialty units most people are only limited to one. There are a few cases where multiple specialty units can be combined like Traffic and Canine. S.W.A.T. members can also be apart of other divisions since it is a part-time unit. Traffic Unit The Traffic Unit is a unit of Patrol Officers dedicated to traffic related incidents. From aggressive traffic enforcement, DUI checkpoints, accident response and investigation, to aggressive pursuit intervention, Traffic Unit is here to ensure the roads and highways of remain safe for all drivers. Canine Unit The K-9 Unit provides a team of highly trained Officers & Canines capable of performing a variety of functions from narcotics and explosives detection, all the way to tracking suspects. Street Crimes Unit Street Crimes specializes in both apprehension of criminals as well as crime suppression. Officers are field trained for crime investigation and crime interception. They also specialize in sting operations and work closely with the SWAT to apprehend criminals. S.W.A.T. The SWAT team responds to various tactical events such as narcotics and prostitution stings, "jump outs", active shooters, and armed robbery response. Officers are trained in various fields such as building entry & clearing, crisis negotiation, aerial deployments, and long-range marksmanship. Administrative Bureau This third bureau is usually monitored and lead by the Chief and Assistant Chief in smaller departments. In larger departments a Captain is put in place to supervise the lead officers of the Administrative Divisions. Officers are allowed to apply to FTO after holding the rank of POII for at least 2 weeks. Officers can apply to HR and IA at the rank of POIII. Field Training Officers (FTOs) Field Training Officers have significant additional responsibilities over and above their law enforcement duties when assigned to train a new officer. In addition to performing in an exemplary manner, while trainees closely watch, FTOs must slow their pace to review the purpose and detail of every new encounter. FTOs must guide trainees through a comprehensive curriculum that requires the blending of knowledge and skills, and the good judgement of when, where, and how to apply them. Human Resources Human Resources staff are tasked with processing applications, conducting interviews, and maintaining personnel data (important dates, disciplinary action logs, patrol activity). Internal Affairs Internal Affairs is a division of the that investigates and makes decisions on cases brought forward by the public regarding the conduct, actions, policy, procedure, practice, philosophy, service or legal standard of the department or an employee thereof.
  7. Greetings. I am Centro. Upon looking at Identity, I have been interested in filling out applications. I am looking for things prior to work. Be it taxi driver, spy, private detective, thief, bartender, cook, paintball referee, waiter, hunter, or others. I'm interested in things related to legal work to illegal work. Keep in mind that I will only choose one job. You might be saying to yourself if you're a police officer, "He steals? We cannot hire him." Which isn't a bad idea, but keep in mind that I will only be working for one person. If chosen as a detective, there will be no thievery or random murder for me. If I am a criminal, I will not help the police. The job that I choose will go with the character, therefore if you are needing someone to trust, I am your man. If you are chosen as my boss, then I will solely work for you and work under you with following all the laws and rules you provide. Please keep in mind that I will be in 100% RP mode once I am in game. Things I am looking for: Seriousness - no trolls Formal - well written - in depth application Owners who are above the age of 17 Understands the full rules of Metagaming Understands that anything we talk about will be between me and the person I am talking with, not their character (Unless in RP) Full honesty in the recruitment process (ex; You say you are a detective agency when in all honesty it's a Family/Gang. Ex2; You have 4 people in the company but state 100 in the interview) I do not work with KOS/RDM organizations - We are here to RP, not to go on a killing spree Looking for organizations/jobs where you believe negotiation before pulling the trigger (ask if confused on what I mean) Understands that there are other things I may be looking for that may not be written above Aware that it is not first come first serve so make use of what you say to me More than 4 members Please contact me on Discord: Centro#5836 or here on the forums. Please be aware that I will only respond to private messages. All posts under the comments section for recruitment will be disqualified. I wish to work for an organization that can listen. [EDIT Added Content ] I may sound like a cherry picker, but here is why. Multiple people have come up to me. Why choose first come first serve when there's perhaps better organizations out there? I like to choose and compare to see if it will fit my needs, as well as there's. Not just pick it and move on with it. Thanks Centro
  8. hopes

    honestly i want police to be public except like a little test. i also want it to be not so like "you have to be on at this time if not, you're kicked out" (but obviously not inactive)
  9. What weapons do you want for the police? We have several topics talking about many things about the Identity Police! In this topic we will talk about the Weapons that the police will use and suggestions of weapons that they can put. In their twitter, some weapons that have been produced and modeled have already been shown, but will they be for the police or will it be for everyone to use? https://twitter.com/Identityrpg From your suggestion of the weapons that could be put to the cops! Put the gun photo as a suggestion https://twitter.com/Identityrpg
  10. Hello was just thinking about how police ranks are going to work (if there even will be ranks). Will there be like Internal affairs as an higher rank then just an normal police officer? Just a quick question -Johannes
  11. C.S.I

    Will there be a possible police branch for CSI? I think it could make an interesting feature. The CSI's can go into the perpetrator or criminal's apartment or wherever the crime scene happened and look for clues, take fingerprints and stuff, guns and other evidence, and bring them into a lab or something. Not sure if it would do much, but I do think it would be a cool job as part of the police system.
  12. German kind of SWAT

    I would wish that these uniforms/equipments are in thr game. The SEK is the SWAT of Germany. They look epic, have good armor, and the helmet is the most good looking part.
  13. Actio & Reactio

    Police reactions First, I am sorry for my bad english I played often as a Cop on different arma 3 RPG Servers and something always annoyed me: The bad Players could shoot us at any time and we have never had any chance of reacting to this fast enough. So I propose that officers have the chance to have their hand near their gun holster when they are in suspicious situations (hold a certain key or press it once), so they could react as fast as the bad guy or even faster. Its a small function but it could change a lot. thanks for reading SwissGuy
  14. S.W.A.T

    Im thinking about pursuing the S.W.A.T role and i want to know will the Swat be Open to join at the same time the law enforcement open?
  15. Hello How will this whole court system and jail time work. Is it: a) After a criminal got catched from the police, theyre driving him to a court room where he has to wait till a judge speaks out his sentence or the more better option imo.. b) After a criminal got catched from the police, theyre driving him to the police station, where he gets put in from there to his jail room and has to wait his time. The time should be based on the wanted level the criminal got catched at. The wantet level shouldnt go away even if he logs off, since irl the crime doesnt go away either, think of it like that. At best the crime level should be lowered by some levels after 1 week or longer. Also you could get up to 99 or infinity wanted levels, it shouldnt just be stuck at 6 like in gta? So the times would look like this: for each wanted level its 30 mins. So for 10 wanted levels the criminal should have to sit 300 mins in jail or 5 hours. Then the criminal levels should be given like 2 for speeding over the speed limit, 6-8 for light roberry, 10 for killing someone, 10-20 for heavy bank heists and the list goes on from there. But dont be afraid to put on long sentences. Its the players choice if they wanna be criminal and try to get money faster than the average hard working civilian but then he has to also pay the price IN TERMS OF SITTING IN JAIL. Please respect this opinion and try to implement as much as you can like this in the game. Believe me it will work out so good. best regards Sun Diego
  16. Police & Criminal Features

    These suggestions I think would add immersion to the roleplay in-game. If any are already planned, I apologize! Traffic Stops 1. Ability to see and "smell" items in a vehicle. 2. Ability to give citations, impound a vehicle, and give verbal/written warnings. Felony Stop 1. Ability to put hands up. 2. Ability to throw keys out of the window. 3. Ability to show waistband for weapons. Searching 1. Add a cool searching system where you actually look for items instead of a mechanic doing it for you. This can lead to things not been seen and stuff. This goes for people, vehicle, and property searching. Patrol 1. Many areas to patrol and escape. 2. Places to have realistic response times (a few minutes or more). Case Law & Procedures 1. To base mechanics for police from real life procedures used by real life departments. 2. To base police mechanics from case law and other laws like searching a person, arresting, etc. 3. Make the academy a big challenging to pass. This is to filter people who are there to mess around and who actually want to be a police officer. Force 1. Ability to drag people. 2. Ability to remove people from a vehicle and put them in a vehicle (must open the door first then remove/add)) 3. Ability to cuff/uncuff people. Other officer can add his cuffs and then other cuffs are removed to transfer someone in cuffs. 4. Ability to fight and tackle. Can be a fist fight, baton fight, etc. 5. Add peperspray (can spread to other people and yourself depending on the weather). 6. Animation for upholstering gun. Ability to put hand on holster to remove faster. Have any of your own suggestions? Comment them below!
  17. Pilot

    How about a career in Aviation where players from all over the map can travel from one place to another. The airplane must be owned and maintained by the pilot and people pay them to be taken to places. You could also choose to work under a business man who hires you. You could also become a third eye for the Police by flying Helicopters and serving the Law.
  18. Hey guys I did a breakdown of the new trailer/gameplay video and I'm sure I've caught some things you might've missed! Check it out here:
  19. Hello everyone, Welcome back to my Suggestions Blog. Today I was wondering if I could suggest some cool ideas that I have came up with over the week since the last time I have posted. Todays Topic is Police Jobs and Police/Swat Vehicles. I love sharing inspiration with people so lets start suggesting. Police Jobs 1. FBI/Secret Service. FBI/Secret Service specializes in different types of missions and other stuff. FBI are body guards of the Government and protect him from any danger that comes their way. FBI Also drive unmarked Police Cruisers and escort famous VIPs to places. 2. Corrections Officer. Corrections Officers specializes in guarding Prisoners at prisons across the map. They have 2 different shifts they can take. One from 6am to 8pm In Game Or 8pm to 6am In Game. They scout the prison and patrol. They cannot leave the prison unless they go off duty. If there is a Prison Escape Corrections Officers will contact the nearest police station and they will send police off to find these Prisoners. They will tell what the Prisoners wearing and where he was last seen. 3. Detectives. Detectives Solve Crime Scenes and can examine fingerprints and can trace fingerprints back to people by the computer. They can also investigate Police Shootouts to murder scenes. 4. Coroners. Coroners respond to crime scenes and examine people to see if they are dead and take photos and confirm their death certificate and transport the body back to the Human Labs to examine the body. Police/Swat Vehicles or Other Types of vehicles 1. lenco bearcat. lenco bearcat is a Vehicle that is used in swat raids and armed Pursuits. They weigh 7,960 kg and have Bullet proof tires and thick windows. They can fit 10 Swat Members in the vehicle 8 in back 2 in front. They can also be used as medical transporters and transport injured officers and injured civs to the nearest hospital. They are 4 wheel drive and nothing can stop them. To Drive or Buy one of these you need to be either chief of swat or police or a high ranking officer but you still need to pay for them so they range around 100,000 dollars-300,000. Devs can change the price but that was my best answer. 2. Police Motocyle. Police Motocycles can manoeuvre through traffic and have a really sensitive steering. They are built to chase after Motocycles or Fast moving cars. Only Motocycle Cops can use these. 3. Prison Buses. Prison Buses are used to transport Prisoners from police station to prison or from prison to court. They are not fully bullet proof so they rely on Police Escort or FBI Escort. The Dangers of Escorting a Prisoner is that a fellow friend of the Prisoner might try to stop the convoy and try to free the prisoner. 4. Unmarked Police vehicles. Unmarked Police Vehicles allow Police Officers to get a bit closer to scenes without being noticed by anyone. They allow you to no be spotted by any crim. I also like the idea if you could ring up the police and ask for a escort if you are trying to get to a important meeting with the government or you are just needing to get to a place without getting killed. Thanks for Reading this Suggestions please head over to my account and follow me to not miss any of my future suggestions thanks anyway. Subscribe to ProtectedSquid On YouTube
  20. Will there be traffic cones that police officers can spawn/place? for traffic controls or to secure an accident zone.
  21. 1 wil police radios have realistic ranges? like car radio a good range vs handheld only a few blocks 2 i heard the devs say in a streamvod that police from every district can respond to crime all over the map. will officers from the area have priority in receiving dispatch requests? 3 if cops can't arrest and ticket people for things they haven't done because of the flagging system, what prevent cops from trying to throw tickets and arrests at them untul they find one that sticks?
  22. Hi guys! I think a cool idea would be if there was a last rank in the career for cops, being captain, where those in that position(only one position for one station) had a lot of power to change things and being like the leader for cops with the most authority. Also a job as city major where it would be similar to captain having much control/power and only having one for each city. For the cime bosses/gang leaders it would be cool if the person to create the gang itself to be the boss and to be able let others join the gang also giving people in his/her gang different permissions or ranks and other stuff. There should be a voting system as well if the current leader left his position ad leader or the entire gang. I would love to see these jobs/careers/ranks and also to see them have different options, like having to manage non-personal economy. For example if you are the captain of a police station and you want to buy in weapons for the station that the officers are then gonna use against criminals and maybe the station can't afford high quality weapons like m4's then you might have to buy cheaper and less effective, also being able to fire people(with limitations and restrictions so it wont be easy to abuse) and to be able to tell other police officers where they should patrol. For the gang leaders/crime bosses they should also be able to manage the gangs economy and be able to call hits on people and call gang wars. And lastly for the major he should be able to manage the cities wealth and economy and also being the person with most power being in a higher position than even the captain, shop owners and pretty much everyone except for gang members(also forgot to mention the firefighters, they should also have a captain) it would be nice if the major had a lot of different options in changing things like taxes etc. Also obviously it should be hard to get to these positions. You should have to be in the second highest rank of the career or gang, since the highest would be the captain/leader/major, and also there should be a voting system for these positions. If you read all of this then thank you so much! And please leave a comment down below about what you think of this idea.
  23. Custom Police Branches

    I have been doing some thinking and some research for games like Identity. As a person who is mostly interested in the police aspect of the game along with the social interaction, I found interest in a game called Police 10-13. Now this game is only based on police roleplay and is quite interesting. Now what I was staring at was the option for players on their forums to customize their own police departments. These departments ran to different calls and specialized in different areas. Now the only reason I bring this up is that I based my idea off of this. My idea is to do something similar to this but not exact. Bearing in mind this is not just a police simulator, I have tweaked the idea above into our favor. On the forums, I would be happy to see a section for players to run their own divisions within the island's police force. These divisions will hold no elevated positions of power for their members. They will be solely for roleplay. This would take 0 developer efforts IG and would take only minute effort from forum devs. For the division's section, players will be able to start their own division or join one. They can name it whatever and describe it as whatever. What these divisions will be used for is if one person wants to be a cop, but mostly wants to do trafficking patrols, then they join a division that specializes in traffic. The division can then be assigned by the governor for whatever task necessary that the Governor sees fit for them to fulfill because that is what their division specializes in. Get it? Probably not. In the simplest way I can make it, Divisions are subsections of the Island's police force made for players to have the ability to be associated with a specific talent or liking. These divisions will then be called on by higher offices to perform tasks based off of that division's likings. As an example, a Division I would make would be protective detail. Those interested in Protective detail will sign up for the division and once accepted, inserted into our roster. Then while in game, the Governor will come to me or another person in a high position within the division and request our services at an event. We will then act as guards for the speaker, guard the outside, check things, do whatever the police who would be there needed to do. I hope it makes more sense. This is obviously an idea in development so if you have anything that would be able to make this better or something you have concerns about, please say it in the replies. (P.S If this goes far, it would be cool for the popular division to be able to give their members in-game badges to wear. Just a thought.)
  24. Discharge Reports for police

    I have been thinking about the realism bases of the game. I think that on top of the paperwork I would assume needs to be filed for a porper police report, it would be interesting to have a discharge report. The discharge report will keep track of how much you fire your weapon and for what reasons. If you are found firing your weapon for no reason or too much, you could face penalty. Obvioulsy for things such as a armed roberry or a shootout, the ammount of bullets fired will not need to be calculated, but it will still need to be filed. The format should be something like this: Officer Name: Badge #: Location: Situation: Suspect Name: Weapon Discharged: Amount of Times Discharged Reason: Situation Account: An example of this would be: Officer Name: Officer Sexton Badge #: 181A Location: Outside of City Bank in City Situation: Two armed robbers robbing the vault. Suspect(s) Name: Adam Jones, Lukas Monroe Weapon Discharged: M4A1, MP11 (Or whatever guns we will have) Amount of Times Discharged: N/A Reason: Suspects had fired multiple shots at police from their assault weapon, later identified to be two Ak47's Situation Account: I was called in by dispatch at approximately 13:18. Upon arriving on the scene a perimeter had been set and reports of hostages were arousing. We moved to the doors for better contact with the suspects at 14:01. At 14:03 multiple shots were fired through the windows from the inside of the bank. At this point, multiple armed units returned fire. Approximately 14:28, one suspect fell. At approximately 15:07 the second suspect went down. Three unharmed hostages were found when the SWAT team moved in. To avoid multiple reports in a case such as this, the first officer on scene or the officer that initiated the call would be the one to report the weapon discharges.