Changing what it means to be an MMORPG

For over a decade the term MMORPG (massively multiplayer role-playing game) has been associated with grinding and repetitive gameplay. With the help of its supporters, Identity is changing that and restoring the genre to its roots: an open world free of restrictions with a destiny determined by the players.

Updates

Dev Blog #006 - A Dynamic Environment
Identity's development has been moving at a pace we've never experienced in the past. With added full-time programming and art talent, we've been able to produce more content in a shorter time than expected.

With all of the base features of Town Square in place, we've now been building up the supporting systems; the menu interfaces, server selection systems, character creation and more are well underway now. You'll get a good preview of the character customization soon!

Ridable bicycle; work in progressSome exciting progress is also being seen beyond the Town Square! Our vehicle...   
Dev Blog #005 - An Expanding World
DATE POSTED: March 24th, 2017Big changes for a bigger world!



What a crazy time for the Identity development team over here at Asylum! We've been running all over the place for conferences and expos this month, including both GDC and PAX East, where we met all sorts of new talent and potential technology partners. We've unfortunately had to push back the release of the Town Square module from our original Q1 2017 release with all of the big developments here, but most systems are in place and it's not far off!

The biggest and most exciting news...   

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