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How about a career in Aviation where players from all over the map can travel from one place to another. The airplane must be owned and maintained by the pilot and people pay them to be taken to places. You could also choose to work under a business man who hires you. You could also become a third eye for the Police by flying Helicopters and serving the Law.
Hello, Identity Community. I have been noticing that several users have been calling for aircraft, trains, and other paraphernalia which are not necessarily allowed or necessary for a realistic environment. The game will take place on an island, a small island, which will allow users to experience a small but vibrant community. The reason why airplanes and trains don't make sense, other than abuse, is simple logistics. A small island would likely not have a train network. If the island did, it would be very limited. If the lack of aircraft takes away from the realism, there are several populated areas IRL which have banned aircraft. Part of the island lore could be that aircraft were banned for sound pollution or something else. I recently noticed a post about prison bus transport. Again, not necessary. Consider the size of the island, and what would be logical in reality. The main reason why this project attracted me in the first place, was because of the realism and entire map freedom. By limiting the environment to an island, the developers have given us the freedom of exploring "everywhere" without making an endless mindless map. Finally, I am going to discuss the video. Ladies and gentlemen, just forget the video. If it comes out, let it be a nice surprise. The primary goal is the first module at March 21st. The last thing in the world any of us want is that enough players make such a noise about the video, that they focus on that instead of necessary module development. If the March 21st deadline is pushed we are going to be worse off than missing some video. Let's be surprised, and let's focus on March 21st as the goal.
People could either go to the airport and buy a ticket to another country or take their own plane/boat. Of course these other islands will be implemented slowly overtime, its not like we are going to see any when the Town Square Module is released, and they are going to be nowhere near the size of the starting map/island. Reply below what you think and any other ideas about this.
I have recently heard of this game and have been psyched ever since. I've been waiting for a game like this all of my life but no one has ever been able to deliver. Identity has the best chance of making my dream game come true so I desperately hope at least some of my suggestions can be implemented in the game. 1) Freedom of Choice: This is the most important aspect of the game I'm looking forward to. I've always wanted to play a game that is focused mainly on the Sims aspect of real life as opposed to a game like GTA 5 that is basically just a game focused on criminality with limited option to do anything else. I want to have the freedom to lead my own life without being forced to engage in any type of activity. I know Identity is being built mainly as a police/criminal type of game but the ability to add non-criminal gameplay in addition to the detailed Sims aspect of the game makes this game ideal. My main suggestion here is please focus more on the non-criminal aspect of the game, try to make non-police non-criminal aspects/activities/careers of the game just as detailed and comprehensive if possible. 2) Realism: Realism is another big issue for me, making the game as real as possible would be perfect. My suggestions here are making the day/night cycle much longer than in GTA 5. You want to really enjoy each time of day without it passing by in just a few short minutes. I wouldn't even mind having to wait for my character to sleep for a decent while at nights if that's what it takes. I understand some players may not want this so having different servers with different settings could accommodate all types of players. Other suggestions are realistic walking/running speed unlike GTA 5 where first person mode always had you running. Realistic stamina so you wouldn't be able to run indefinitely like in GTA 5. Realistic season changes if possible. Realistic trash/waste/dirt forcing the player to do regular cleanup of the house/office, putting out trash, and washing clothes/etc. Bigger city sizes: if possible please make the cities bigger than Los Santos in GTA 5. Though Los Santos had a decent size a bigger city would be a lot more immersive and fun especially with lots of available activities. 3) Careers/Jobs: Please try to add as many different jobs/careers as possible. This is extremely important in giving the player freedom of choice and lots of options to explore. It will really increase the game's replayability. Here're some suggestions: - Doctor: Instead of having an EMT that heals players it would be a lot more fun if you had an ambulance driver who'd delivery emergency patients to a hospital where a player doctor would do the healing/surgery/etc. The doctor could take care of both "dead"/severely injured players as well as treat regular patients with common sicknesses. - Financial manager: Someone who will invest/trade for other players assuming there will be a decent and dynamic stock/commodity exchange in the game. - Garbage man: Assuming there would be trash in the game, waste management worker(s) could take everyone's trash once a week using a garbage truck. - Postal worker: Instead of delivering mail directly have a post office where the post office worker receives and delivers all player mails. - Regular office work that could somehow relate to other aspects/jobs in the game (examples> DMV where players would need to renew their registration/license/get car inspections/etc. Insurance worker, realtor, accountant, etc.) - Hotel manager: Assuming there will be hotels/motels where players could stay when out of town. - News reporter/anchor: You could be a reporter or anchor either filming real in game events or reporting on them, could include weather, business, and sports news as well. - Cook: With real cooking where you'd have to correctly use ingredients and process them correctly, etc. - Gym trainer: Where you help people in the gym. This could give a strength boost to the player working out giving them results faster so they'd have an incentive to hire a trainer. - Lawn maintenance: Where you have to maintain people's lawns and landscape - Cleaning service: Where you clean other players' houses, businesses, yachts, etc. - Regular jobs like managing a store/business, attending doors, bouncer, farm worker, assistant of all types, security, dog walking, etc. Some of these jobs can also be done by AI in the absence of players. 4) Activities: Please for the love of god include A LOT of activities in this game. One of the biggest let downs of GTA 5 was that it had a big map with very little to do. Almost none of the buildings could be entered and a lot of easily programmable activities were not included. Here're my suggestions in this area: - Allow players to enter/explore as many buildings as possible even if they're not directly related to the game. - Allow players to interact with as many things as possible, little things add up and go a long way to significantly increase immersion, a lot of it is easily programmable. In GTA 5 for example they had built a theme park but you could only do two quick activities there even though the structure for much more games/rides/activities were already built. - Sports: Soccer and basketball are the two most important but any additional ones would be welcome. Sports should include skill levels that increase the more you play. Your stamina/endurance/strength would also affect your performance. - Snow/ice activities/sports like hockey, skating, snowboarding, skiing, or just sliding down the mountain on a sled. - Public swimming, tanning, spa, billiards (pool), air hockey, arcade games, cycling, jogging, hiking, camping, kite flying, frisbee, flying drones (with camera if possible), etc. - An extensive gym system with lots of available machines/free weights/treadmills/etc. requiring a player to go through a decent routine and spend some time there regularly to become fit. 5) Businesses: Once again it would be great if you could include as many businesses as possible, some could require a direct player involvement, some could be done by AI. Here're some suggestions: - Parking Garage/Lot: Someplace players can park their cars for a fee, great for busy locations with limited parking space! - Laundromat: Where players can have their clothes washed - Restaurants and cafes - Bars, clubs, and lounges - Internet cafes - Malls, regular stores of all types - Car washes and auto shops - Tanning salons, spa, barber shops, arcades, etc. 6) Other: - College/University: Perhaps you'd need to get a degree for certain jobs like medicine where you're required to sit in long/boring lectures every day for some time before you're qualified. This will ensure only patient/interested players could go through the process to get the job same as real life. - Park-o-meter on some locations? - Online business rating where players can rate businesses. This will ensure the businesses who do a good job get more clients just like in real life. - Game events have consequences in different areas. For example if there is going to be a dynamic stock exchange a business/corporation performance will have affect on its stock price. Or commodity prices fluctuate based on weather/in game events/etc. - Car GPS has real GPS sound with directions not just a line on a map. - There should be AI in the absence of players. If a players is not available to attend a business/job an AI should replace his role. You shouldn't go to an empty business/store/etc. Also some AI could be added to increase population density and have them do boring mundane work regular players wouldn't do. - Video games: There could be video games in the game, you could play on your phone, computer, or in an arcade/internet cafe. 7) Flying: I know this is probably not going to be in the game initially but I think this is too important a field to be completely left out. Perhaps after the initial release when you work on adding even more size to the map you could introduce flying. This game just won't be complete without the ability to fly and it would add an extremely fun career of being a pilot. I've heard there's a plan to double the map's size by adding another island in future DLCs, you could then introduce airports and give the player the ability to travel to the other island by air. Please don't rule out this feature.