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Showing most liked content on 12/09/2016 in all areas

  1. 4 points
    I have received more than a few offers now in my PMs and as a result I feel this post is important. For those of you who dont know, I am Joel Keys, founder and CEO of Keys High-End Apparel. I like to think we are one of the leading formal wear businesses on the market. I already have multiple orders for suits from many companies and such. Tomorrow I will be holding a meeting on discord, you do not need to speak if you dont wish but I encourage any CEOs who would like a deal made between us to come along. I will attach a list of persons of interest to me as well as people who have already contacted me. My business with these people will remain private until further notice. This will help everyone who attends, so if you are smart I encourage you to bring a pen and paper as you will have some writing to do. We will discuss contracts including services we provide each other and we will also have some discussions about some rough figures so that you know roughly what you will be gaining/losing. Here is the list of people of interest: @DrivenMuffin - CEO of Aegis Security @RexProcer - CEO of Southern Group Real Estate @Herzog - Founder of The Gentleman's Club and CEO of Winstons Tailors @BioHaze - My CFO @dolore - Private @Zebra - Private Those are people in which I would like to make a proposal and/or we have already made a deal or are in negotiations. @Herzog is an exception, as he is the founder of TGC. If there are any business owners who would also like to come, please do. If you are a company that requires your employees to wear a suit, I will be doing a pre-order for my products in which you will receive a pre-order discount. This is a good opportunity to make friends in high places too, so even if you dont want a deal, feel free to come just dont waste our time. Just let me know if you are coming by replying below. P. S Any gang leaders are welcome too, although I have a rule. I do not want to be informed or involved in any illegal activities, so if you are coming we are coming to talk sales, not dirty business. Thank you, Joel Keys, founder and CEO of Keys High-End Apparel.
  2. 3 points
    i apologize for my previous salt. if there are guns there's robbery
  3. 3 points
    Except I'm an auxiliary cop in real life..... so not exactly like you
  4. 3 points
    When the 13 year old thinks he's funny by swearing
  5. 2 points
    We at Asylum Entertainment are very excited to tell you, our community, how you will be able to get into the game sooner than you think! Identity's modules are small portions of Identity which will be released before Identity is ready for the world. This lets you experience part of the game months sooner than otherwise possible. The first module you'll be getting your hands on is a social environment which we've called Town Square. The Town Square will include all major social components, and will allow you to finally create and customize your characters. You can meet hundreds of new people and explore several cool features of the peaceful city life. For more details on Town Square, check out the modules page on the Identity website. Following the release of Town Square you'll experience SWAT player versus player action and eventually vehicle races of all sorts. We'll be bringing you more information on the modules as they progress!
  6. 2 points
    Yep, there is. Following what I mentioned before, police can only charge you for a crime you're "flagged" for committing. You don't receive the charge immediately, and the flag wears off quickly. Fingerprints work the same way other crimes do, and the player is charged upon their discovery but not before.
  7. 2 points
    Fuck off. Nobody wants people like you here.
  8. 2 points
    Good, everyone wants to be a hardcore criminal, maybe this system will force people to get a real job and leave the criminal work to the ones who can handle it. I dont want to live in a server where the criminals are equal to the good guys, there has to be significantly more good guys otherwise it is just DarkRP remastered.
  9. 2 points
    I can't waste your time i am not keep you here or forcing you responding and if you did not care you would not respond. Also you have not responded to a singe thing i have said any of the times i posted the facts. So pot calling the kettle black much. Lastly saying there is credible information if i looked for it is not accurate. Since are view of whats credible seem to be very different. Lastly i have not been editing my posts here to make them look better after the fact like you. and for someone who set the topic you seem to fail to see this is less of a place for you to say what your think and more of the political version of a freak show where we come to laugh at you have you even read what everyone is saying well the the last word on this goodnight and know i won't be reading anymore of these for the sole reason i know that fact will realy piss you off.
  10. 2 points
    Hello citizens! It's been too long since our last developer blog entry, so I wanted to take the time today to update all of our backers on Identity's current state of development, as well as give a little more insight into the process behind the scenes. During the first year and a bit of development, most of the time was spent developing key backend systems. Networking modifications, weapon physics, character customization, voice communication and so on. That's all behind us now, and I'm happy to say it's gone as well as we could have hoped. Now and for the past couple of months we've moved on to gameplay development, making those backend features do the fun stuff. This Month in Development In this last month our lead character artist, Miroslav, has finished up everything we need for your characters going into the Town Square release. We're always going to be adding more character customizations over time, but to start you'll have the choice between 4 male and 5 female race options. After selecting your base race you can customize further with skin tones, blemishes, scars, eye color, hair styles, hair colors and tweaks to facial features. Identity is expanding on the usual character customization, though, as some of the options available can only be gotten through achievements. Prison tattoos are an example; if you see someone with such a tattoo you know they've done something to earn it. A lot of work this month has also gone into the player housing systems. In following our previous messages, our home customization system has been in place for some months although we've been expanding the floorplans in preperation for the Town Square module release. Sean, or Motown as you may know him, has prepared the various apartments you will have in the Town Square. If you have made a smaller pledge to Identity and do not have an apartment yet, we're going to be giving you access to a temporary (small) home in the Town Square so that you can play with the cusomization features. If you've pledged for a package containing an apartment, Town Square will show what you'll have in the full Identity game upon release. Just this morning our lead programmer, Henrik (AKA Mathalion), finished up the karaoke systems. It's a minor feature for Identity as a whole, but it's going to be loads of fun in the Town Square module! Just off the lobby of the hotel is a slick little bar, complete with a karaoke stage. You'll be able to queue up your favorite songs on the karaoke machine and see the lyrics on one of the monitors around the stage. The microphone on the stage really works, too, amplifying your voice out of the speakers so that your singing can be heard by everyone there! Most of us are terrible singers, so karaoke is going to have a lot of hilarious moments. If you're just there to watch, the restaurant by the stage is fully functional, too! It's Been Too Long I'll just come right out and say it: we at Asylum Entertainment have really had poor PR these last months, and you guys deserve better. You deserve much more frequent updates, and we're committing to give you that moving forward. We're a relatively small development team today. Currently a core staff of 5 incredibly talented full-time developers, I'm amazed every day with what this team can accomplish. Outside of our core we have a handful of part-time workers, mostly artists, who are also very skilled. Because we're a small team, many of us have to wear several hats. For example, Sean is our community manager but also a 3D artist. I myself am the project manager, a programmer and interface developer. This leads to few resources to dedicate towards PR as there's so much work to be done on the game itself. This is something we knew though, and we're going to set some time aside regularly to keep you in the loop. The Town Square module is coming soon. We're in the final months of 2016 now, and you'll finally be inside the first piece of the Identity world in the first quarter of 2017. It's a little later than we originally hoped since we're dedicated to making sure everything is smooth and stable from the first moments. Identity is an enormous undertaking, but the most difficult bits are behind us and we're drawing near! What to Expect The first stage of game development is always very boring to talk about, and also doesn't give us much to show you. Creating those backend systems that drive the game behind the scenes is one of the most important phases, but it's not very glamorous. It's for this reason that most games aren't announced until they're a couple years into development. Now that we're past that point, we're going to be able to start showing you real Identity gameplay. The first gameplay video you'll see is going to be in November and will show you just how detailed and in-depth Identity is becomming! You'll see a walkthrough of our housing system, showing just how far it can be customized and some of the cool fun features you'll find in there. Following that video we'll give you a glimpse of the Town Square features, leading up to its release. It's been a ton of work and a long time coming, but we're moving forward at a great pace and everything is about to get very exciting over here.
  11. 1 point
    So after reading the FAQ a bit more in dept I saw this sentence in one of the questions: "Players cannot access another players home without an invitation." This makes me a bit concerned since that means no robbing of players houses will be possible. Robbing houses is one of the most fun and thrilling things to do in Gmod DarkRP, and if the developers think that robbing peoples houses will have a negative impact on the housing aspect, here are my suggestions: * Give players the ability to buy alarms for their houses (Locks come with the house). * Nerby cops and the player owning the house gets alerted immediately when a house alarm has gone off. * Robbers have to buy a crowbar/lockpick to be able to get inside of the house if the door is locked. * Crowbars/lockpicks will be very limited in stores. * Robbers are only able to slowly carry one object/furniture at a time making the robbing process take loads of time. * Players can buy cameras which can be accessed via your phone (this will probably take loads of time to implement and I don't think it's really that necessary). * To keep certain things safe in the house, players can buy safes. * Robbers are only able to rob a house if it's empty of players (Just to keep the houses safe places to chill and hang out with firends) With only a few of these suggestions implemented, robbing houses would become very hard, which is a good thing since you wouldn't want players houses to constantly get robbed. Also one thing to keep in mind is that the houses in DarkRP are often empty which means that you can easily find the valuable stuff fast, while in Identity, the houses will be filled with loads of furniture making the search harder for robbers. I really hope that the developers will consider these suggestions since I think it would add to the immersion of a game like Identity. EDIT: After some discussion I feel like I need to clearify a few things. Since the developers have said that the only way to enter a house is through an invitation, because the performance will be an issue, I will try to explain my ideas how this could be fixed. So since houses will feature an instanced loadingscreen, the robber could be transfered into the house with a loadingscreen, exactly the same as when a player gets invited. The only difference is that the robber didn't get an invitation. And for example if a player could only invite 10 people to a house, then only 5 robbers and 5 cops should be able to enter the house and there wouldn't be any noticeable differences in the performance. The only problem with this is that if the loading times are long, there could be situations where the cops and robbers could be in a loadingscreen at the same time, which would result in them passing by eachother without the cops or the robbers noticing eachother. The solution to this problem could be to have a display on the door indicating if a player is about the get in/out of the house, or have a blurred verson of the avatar remain standing outside the door while loading. Another thing with the houses is that they are places where you are able to just chill out with friends and such, without any action or robbers. How to fix this problem is to only make robbers able to rob the house if there are no players inside (which includes the owner and the players invited).
  12. 1 point
    Hello Everyone! My name is Jedi, but in game i will be known as Jack. I've followed the development of this game for quite some time and have always wanted to pledge to it. This is the exact immersive game i have been waiting for and i cannot wait to get in game with all of you. I have played quite a few RP servers ranging from Dayz to Gmod. (dayz, arma 2-3, gmod, reign of kings, ect) And i will say that this game looks to be the defining game of the RPMMO genre. The endless possibilities you have in this is mind blowing and i am so happy i can finally contribute to the development. A little about myself. My online name is Jedi, I'm currently 27 years old and i play anything that strikes my fancy. I do have a youtube channel that i plan on making videos of Identity on. I'm an Army Veteran so i really enjoy the whole milsim/reality of some games and servers. I RP pretty well in most situations but i am not shy when it comes to putting someone who is failing to RP in their place. Having a military background, i do appreciate why rules and regulations are put into place and follow them to the letter. In conclusion, I absolutely cannot wait to jump into this and create "Jack Leyhe" and to see what the community does and how much it grows. I hope to see you all in game sometime. Also, If i buy a house and any of you come across it. Go ahead and knock. The door will always be open for you! Much Love, Jedi
  13. 1 point
    The Educating of Identity Identity is an island of newcomers. Thanks to a MASSIVE expected immigration and tourism boost once the island becomes open to those outside of the First Landers like ourselves, we can expect a lot of confusion. The island will be full of wonderful questions such as “Where do I go to become a valuable member of society?” and “How do I establish myself as a respected Citizen?” These questions will of course fall side by side with “Hey guise how do i buy a rcket lancher and blow up da bank$$$?” All of these questions and more will be handled with my proposed Identity Education system. We have the opportunity within this community to do something entirely new and unique! We don’t have to push forward with the same old drudge of basic political drama and mudslinging, we can actually think together a system that strives for the betterment of the island as a whole, and not just a select group of individuals. Here I will present my plan in three overlapping arcs. Identity will be FILLED to the brim once the island opens, so here is my three part plan on refining our most valuable resource. New Players. That’s right. The question slinging, bad mic wielding, 13 year olds who claim they have 15 years of RP experience and served in the military. Now, you may ask, “Gabe why on earth would I want this walking, talking ball of bad decision making to come bounding into my storefront asking for a job?” Well, I’m going to explain to you just why that is. While these players are characteristically immature and poor roleplayers it is important to remember that they still live on the island forever. A community of bumbling Neanderthals who don’t know their roleplaying bone from the hot lead that pours fourth from their shiny new pistol is not a community I want to live in. With that in mind, I introduce ARC 1 of my plan, Initiation. Initiation will pay experienced players to act as a guide to the island! The new citizens may be taken in groups or as individuals on a personal tour of the basic activities and quality of life we enjoy here on the island, and explain to them the proper way to interact with others. This tour will be short but sweet, as engaged participants in the tour will receive a “grade” upon how well they handle the island and how ready they appear to be to enter Islander Life. This grade will follow a standard graded scale listing A-F with E being excluded. Willing participants in the tour will be compensated slightly upon completion, but the real reward will be in receiving their grade. Someone who is well spoken, with a clear and understandable voice, shows maturity, and can quickly grasp and understand the “feel” of our island will receive an “A” grading. Those who act immaturely, show little interest in learning or even understanding basic island laws, and those likely to quickly be on the wrong side of a server moderator Karma will receive lower grading such as an “F”. At this point you may be asking, “Possible Governor-Elect Gabe, why do we bother grading them? Is this going to be as pointless of a grade as that time my middle school Home Ec teacher gave me a B for not remembering to change my flour sack baby’s diaper for a week?” No. That grade was well deserved, and you shouldn’t beat yourself up too bad over it. But this grade has a very valuable point. New players can take their grade ‘To the bank!’ as they say and cash it in for a cushy job! This brings me to ARC 2 in my plan, Occupation. Occupation will give players an official signet of their grade and allow them to show this to possible employers who will see that a player is either ready to enter into their particular line of work, or not. This plan will of course account for those who intend on following a less legal approach to earning a living, as possible employers of these bravado bandits can of course get some use out of knowing that the man delivering his “Chopped Oregano” to the back of Mick’s Warehouse is a quality individual and capable of handling basic instruction! Players can wear their rating as a badge of honor and a symbol of pride! Those who earn a less than reputable grade on their first arrival at the island can of course take the course again to improve their score, there is no fee for retrying the course. While it will be entirely up to the population of Identity to determine the validity of this score, the grading system offers newcomers a possible head start at proving their worth to their community. This leads us headlong into ARC 3, Inhabitation. Inhabitation will deal with the process of ensuring our lovely new immigrant friends stay on the island! With an incentivized program that supports showing positive advancement in the community we can ensure that our newfound friends are here to stay! I would suggest a point reward system, so as not to flood the market with unnecessary cash funding. Players within their first month of stay on the island will be given “points” for making positive advancements in their life! A player who earns his first $1,000 can expect to earn a point on his “Identity Value” which is a score that will be tallied and hold weight within the new government. Did you get pulled over? Well, you can pay the fine (and do the time) for those three hulking kilos of pure Colombian Sugar in your trunk, OR you can expend a point! You get off scot free, but your drugs will still have to go with the boys in blue, sorry. Or maybe you are a startup business owner who isn’t quite sure if he’ll be able to pay rent on your shop this month…two points paid out to your local government may just get you out of the rent bill! The possibilities are endless with this model as to what earns points and what they can be used for. Now, you may say “Oh great and powerful Oz who is Gabe Garrison, our hero in a time of need, just how will these points improve immigrant retention? Won’t this system get tossed to the side as players do what they want? I don’t want to follow a guideline for how to live my life and you can’t make me!” That’s the fun! The point system will work much like an “achievement” that we see in modern video game culture today. With naturally occurring milestones (buying first vehicle, first paycheck, first nice suit, first court case avoided) will all be happy occurrences that earn points along the way. The new citizen will never feel pressured to earn these points to stay ahead of other members of the island, they will just be pleased to see that their production and continual path to becoming a person of good faith and advancement pays out in the island of Identity. With a continued joy and reward in doing the things they would normally do, we can expect player new citizen retention to be sensationally high, with a better quality of life for all those involved or around the program and the Island. Now, all this is just one of my many ideas for improving Identity! I will not announce a formal running for a government position unless I see support from my fellow islanders, as I hope my idea gets put into place no matter who becomes the leader of Identity. If enough support is shown, I will announce my formal running and establish a proper campaign platform and political stance. I will likely run under a new party name. I have some great ideas for the Island of Identity, and I only hope that you will allow my ideas to affect your lives, wheather that be as your governor or as your fellow citizen. Thank you for your time and remember, Gabe Garrison: For an Identity with a Future. (also looking for someone to do an illustration of my Three Arc’s as a flag; also looking for a running mate who shares my possible values, shoot me a message if you have anything to say about either!)
  14. 1 point
    10/10 would be employed by again
  15. 1 point
    @Herzog That's a great idea. Honestly, I would love to attend these classes, maybe not so much the basic "How-To" tutorials when it comes to learning about role-play but other things, in-character and such. If you decide to go that route still on the (official) server I certainly would attend, I like the sounds of that sort of atmosphere and would like to give it a try!
  16. 1 point
    If you can run arma 3 or ARK you are fine. Which you can.
  17. 1 point
    I will be starting a discord chat for criminals and gangs, I will update the link as often as possible which will be often but I find I don't just pm me. here I see the first: https://discord.gg/tw7gE
  18. 1 point
    The 1cop2civ ratio wouldn't work since this isn't DarkRP, there needs to be around 20 employees per business. There also needs to be significantly more normal citizens than business owners so that the clothing stores have people to sell for, security services have people to protect etc. while also keeping a decent amount of cops and criminals.
  19. 1 point
  20. 1 point
    I understand where you're coming from, in a serious roleplay environment on a developed character, if you were to get shot or died in some way, having that player come back, simply forgetting the last few minutes prior and during the incident ruins RP when that character sees or interacts with people who knew him and knew what happened to him. In Garry's Mod, not sure if it's the same elsewhere, it's usually referred to as the "New Life Rule" but it can be really awkward trying to play it off as if it doesn't happen, most who regard the killing will say it was just "some guy they knew" but at the end of the day all parties know who died and it can be a bit cringey for some. I'm no fan of NLR, but in THIS game I would say that permanently ending characters would be a mistake. The amount of time it takes to earn money, respect etc. with other characters and in the environment around you is rather staggering; to have it ripped away from you by some thug or because of a mingey player would be a terrible thing and would only end up frusturating players, inevitably generating a great amount of hate to anyone who decides to go the route of a criminal, and driving away the playerbase. Now, this obviously doesn't include everyone, but I wouldn't want the devs to put it into the game because you're forgetting a crucial fact @Thecop34, this may be considered an RP MMO but it has MORE than one server, it will have official ones, but players are free to open up their own servers and configure the games mechanics to their liking; and a few may decide to allow the PK of players if they suffer a legitimate death. As a side note, going off topic, I don't think anyone should take your posts seriously because of previous content you've posted clearly shows you intend to abuse any privileges given to you, such as the abilities granted to Law Enforcement and not to mention the sheer amount of disrespect you've shown players on the Forums for giving polite and sound answers to your questions that you've had. You're not doing you or your suggestions any justice, but I'll stop there as I don't want to be seen as a flamer. TL;DR No, but I'm sure someone will eventually open up a server where it is allowed.
  21. 1 point
    A while ago i was thinking of being a professor and was thinking of setting up RP classes for various things. Like plan out whole courses that are like a week long and teach you various things you could find in game such as business or public services. I might still do it. As much as id like to be a tailor, i feel many who have more experience in it have me covered I might go back to being a professor if people would like the opportunity to do such an RP event. Maybe i could also get in contact with businesses and ask if they would be onboard with the whole thing and recognize someone completing a course as a sort of degree, maybe making requirements for jobs based off my courses.
  22. 1 point
    towards the end of last week's housing video a little 'Market' button can be seen at the bottom. This is most likely for some sort of stock market (though it is possible that it's just some sort of store/collection of stores) so it seems this is going to be implemented. Keep in mind that this is purely speculation.
  23. 1 point
    I'm with @JoelKeys on this one. And @Thecop34 's description of things just makes it sound like GTAV online. That is pretty much the opposite of the end goal here, I believe.
  24. 1 point
    Nope. Developers have said guns won't be a common thing but definitely acquirable. Don't expect to see any kind of RDM unless you're on a tweaked private server, chances are though you won't see it there either because most in this game prefer serious roleplay.
  25. 1 point
    I think a shoutbox would be good. Put a 3 minute message cooldown on it though. I recently made a post that shouldn't be a post as its very short, so a shoutbox would be good for this kind of stuff.
  26. 1 point
    Nice I agree with Ziggabot though, a shoutbox would be useful for stating short opinions about a post or even just for some good fun.
  27. 1 point
    Make an argument then. Because frankly this is not an argument.
  28. 1 point
  29. 1 point
    Yeah sorry for having standards and low tolerance for non-sense, either you make an argument or go to the Communist party where you can talk about your feels. This is not the place for it.
  30. 1 point
    Where is Liberty Prime when you need him?
  31. 1 point
    6/10 not really a fan of the style, but funny WARNING: VERY RACIST, SOME PEOPLE WILL FIND IT OFFENSIVE
  32. 1 point
    As much as I would have loved to discuss business relations, I unfortunately will be unable to attend the meeting. If you let me know the exact time I will be able to send a company representative so that they may speak on my behalf. Have a great meeting!
  33. 1 point
    @Delta1168 I think you bring up some interesting points. I agree on some and disagree on some, but generally I believe this does need to be a discussion. Hopefully everyone is here because they want to Role Play on a game that is trying its best to advocate it and host it. There is going to be a lot of content and that should help break up some of the boredom, but like it has been said, if you are bored just go do something else for a bit. With regards to situations (for police) like the incident you described where a car was in the road and you pulled up then got shot out of nowhere, how can you immediately judge that was not role play? what if the person that shot you is role playing somebody that decided to start killing cops? I'm playing devils advocate there to make a point. That is a gray area of play, because I can see your point of view of it as well. There are some things that just don't make sense, even for a role play game. The key to making the role play on identity the best experience is a fair and balanced set of rules and as well as good communication between the base community, moderators, and the developers. Establishing good report and trust with one another should be a huge goal for the developers, moderators, and the members of the community that want to have a fulfilling experience in the game. I hope to interact with you more in the future and potentially meet you in game. Ask the questions that need to be asked. Family First, Mission Always. Stay Safe.
  34. 1 point
    I think it will wear off after a while, if you can remain wanted until caught thats scummy
  35. 1 point
    Hello! I have to say I am impressed by the dedication and professionalism of your party's website. It is really nice. I also like your party's platform. It will be really interesting to see how In Game politics will be implemented and play out overall. Family First, Mission Always. Stay Safe.
  36. 1 point
    Welcome @SuunBraukure! I look forward to interacting with you more! If you use the search function on this website and look up FAQ, faq, Faq you can find a resource that will answer some of your questions. Family First, Mission Always. Stay Safe.
  37. 1 point
    Hi @Rick_Anderson Thank's for dropping a message, we are always seeking beneficial logistical allies and Discovery Logistics sound's very promising Private message me and we can talk over the details. Kind Regards, CEO of Core Transport Astonair
  38. 1 point
    "not an argument" "not an argument" "not an argument" does anything else every come out of your mouth? Just because you dislike a point he made, doesn't mean you can just run away and hide from it.
  39. 1 point
    Oh that would be a great idea. The need for security is quite high in Identity and i could potential see us working together in the future. I will keep note of the proposed ideas and probably have a "Draft Decision" in a couple of days maybe. Thanks for the help
  40. 1 point
    That's not quite what he meant by that description. In Identity, committing a crime flags you in such a manner that a police officer can charge you with a crime. If you run a red light, you're not immediately charged with the crime; however, if an officer sees you run the red light he can pull you over and will have the ability to charge you with that crime. This mechanic keeps police from being abusive and charging for crimes which you did not commit. That said some major crimes may charge you automatically, but that can be controlled by the server operator/community. This is how it'll be done on the official servers to prevent griefing. There are times where gameplay in a multiplayer environment can't be exactly realistic to maintain it's fun for both parties. More "hardcore" communities may wish to adjust these rules, and they can.
  41. 1 point
    ^^^ What he said, spin and babble are not responses Capitalist.
  42. 1 point
  43. 1 point
    I think it will disappear after a timer. Hello and Welcome to the identity community! Please feel free to ask any questions, and don't forget to use the resources available .
  44. 1 point
    You don't need to, but the idea isn't socialism. You don't see our motives, just affiliate yourself with another party but the ugly truth is that every other party is about as transparent as a prison wall.
  45. 1 point
    https://en.wikipedia.org/wiki/Salvation
  46. 1 point
    I see many things wrong with this. 1- Taxes are what not only help small businesses but also help Government funding to give those small businesses their money if they ever need a bailout. Taxes are something that's are needed because without them a country would be insanely poor. 2- The legalization of firearms would result in everybody trying to shoot everybody. People have short tempers and will shoot on sight for no reason whatsoever. 3- Privatization of state owned institutions is a very bad thing. Because along with your legalization of firearms, drugs and now this you'll get what you strived for. While that may be good for you. That's means a few things. The lower class citizens and the working man will take those drugs and guns and rebel towards your party. Privatization of institutions would mean you have nowhere to go for help. And no taxes mean if you needed any help the police wouldn't be able to help you because they have no money from those taxes to get cars, guns and other equipment. While I enjoy the idea of a party of this stature I also see too many problems with what could happen. I'm not hating but I'm just warning you of what could happen.
  47. 1 point
    Dude you guys have the worst drivers sincerely, Connecticut
  48. 1 point
    Who's to say my 'company' won't offer such services?...
  49. 1 point
    There probably will be some old abandoned buildings throughout the map. At least I hope so No actual info here sadly, but I asked on twitter just now so maybe later!
  50. 1 point
    Or purchase the abandoned building and develop it!