Paratus

Developer
  • Content count

    230
  • Joined

  • Last visited

  • Days Won

    90

Everything posted by Paratus

  1. Progress on my appartment

    That bed is giving me some ideas for real life. I noticed the console, lol.
  2. Step into the Town Square! The Town Square module has been released and available on Steam for just over a month. With a rocky start (the initial demand was a very large load on our servers), we devoted most of our development time immediately following to bug fixing and stability improvements. If you haven't had the chance to try the Town Square and experience a small piece of the Identity world, grab your Steam key and check it out. If you played only in the first week of release, I'd recommend logging in again now as stability has vastly improved. Identity Town Square module trailer With the Town Square now running smoothly, we've shifted much of our focus to feature development for the SWAT module. We'll continue to fix bugs and add other features to the Town Square, too. On the Horizon While bug fixing and quality-of-life improvements continue to be a focus for our developers, we've also shifted much of our effort to bringing new features and content to SWAT and the Town Square. Most of this effort is geared toward our next module, SWAT, with the added bonus of being able to utilize it in the Town Square as well. The Town Square Roadmap - Guns, guns, guns! The shooting range in the basement of the police station will be opening up, giving you access to a few guns to try out (like the one pictured here). This will give you a taste of how guns will work and feel. We'll show you how awesome the gun systems are with a video when we come closer to this release. - TVs in apartments. You'll soon be able to watch YouTube and Twitch with your friends in your apartment by using TVs. - Radios in apartments. Select from a dozen radio channels to stream into your apartments. In the full game, the available radio channels are chosen by the server operators. - Improvements to the control and animation of players. We'll be polishing up the way players move to make everything feel smoother. - Added security and ownership systems for apartments, allowing you to assign roommates and more. - Lots of added clothing and character customization options. In addition to the features above coming to the Town Square, we're also pondering work/job elements that can be brought into the Town Square as we'd like to introduce currency. Get your Identity Steam key! To get your key, login on the main site at www.IdentityRPG.com. You can then go to the Account tab of your profile where you'll see an option to link your Steam account. You must have BETA ACCESS on your account to claim a key! ATTENTION! You can only attach one steam account to one game account, and it's permanent. Be sure you're logged into your game account which has the items you've purchased before attaching a Steam account! Handing out the keys like this allows us to reduce load on our servers. We currently have another batch of 10,000 keys in the system and we'll be adding more as necessary. Once you've obtained your key from the Identity website you can enter it into your Steam client, but be sure that you're logged into the Steam account where you'd like to own Identity. Click the Games menu in Steam, and then Activate a Product on Steam. Identity Steam Community Now that Identity is on Steam, Valve has been so kind as to set up our official game Steam community. Drop by to join in on discussions, get updates when we release patches and more. This will also be a great spot to see screenshots and broadcasts from others playing the Town Square. Come visit the Identity Steam Community. -- John VanderZwet
  3. "Hunk Photo Frame" - Uhh, what is this?

    That's Motown's face on my body.
  4. The legality of marijuana will be up to the governor currently in power!
  5. Oversized carrot

    A part of us dies inside when we have to fix bugs like this.
  6. It'll be three modules, which are independent (yet connected in some ways) games. Once they're all complete, we'll move to the full game which is much, much larger and a single game encompassing all of the content from the modules and more.
  7. Ok so were all mad

    What features were advertised which are not present?
  8. The past months here at the studio have been hectic, but our labors are paying off. It is with regret that I must make the decision to push back the public release of the Town Square module from April 23; however, the delay will be quite minor. Because this is now the second delay to an official firm release date, and because we expect this delay to be short-lived, we are as of this announcement releasing the Asylum Task Tracker. The new task tracker, visible on the Town Square section of the official website (here's a link for you), offers the Identity community and fans absolute transparency in our development progress. You can now see the tasks we have to complete before we're ready for the module to be publicly available. It will be updated each and every day. The list is not long, and displays all tasks since the tracker was created only a day ago. When all of the tasks are completed, of which none are major, Town Square will be released on Steam and available for play. Furthermore, the new Identity website is on schedule for a release just next week! The new website will come with all sorts of cool new features and we'll be building on it constantly as we move forward, too. With the release of the new website, I'm also going to begin regular Identity Insider releases. These Insider publications will add a ton of very detailed information on key systems within Identity. Delays are unfortunately a reality of all game development, whether a game is being produced by a large studio with hundreds of developers or a small team, such as ours, with only dozens. We faced unforeseeable technical issues recently; however, all of the issues we had have been fully resolved and, as you can see with the new tracker, release is extremely close. As soon as we get some final bits of art in place, we're going to compile a Town Square trailer video and begin showing off the game and environments on our development streams. So to sum it all up, keep an eye on the new tracker (see that link above) and follow our progress. The tracker will be updated once per day as it has to be done manually. Once we get our production software updated so that it can be automated, it'll be a live display. I also want to say that you to our loyal community and fan-base. Delays are never a fun thing to experience with any game, so everyone here in the studio is working overtime like crazy to get you into our world. You'll be in the Town Square very soon and this is going to make the game a much better experience. I'm really excited for our first module release as it's shaping up to be a really fun and beautiful experience. In fact, the Town Square is much more than I even though it would have been early on; I'm extremely happy with what we've put together. I hope you enjoy the peak behind the scenes with the new task tracker and we'll be seeing you in the square soon!
  9. Today we have launched the new Identity website, bringing you the most up-to-date information available on Identity game features, media and development news. This website is still temporary while a studio of web-ninjas completes our new epic website, but you'll now find much more regular updates here at IdentityRPG.com. Be sure to check out our DevTracker for all the latest from our community manager, Motown. Motown answers questions on social media and these forums every day, so it's the best place to be to find the latest tidbits of information on Identity. We'd love to hear your feedback and suggestions for the Identity website!
  10. Announcing Gameplay Modules

    We at Asylum Entertainment are very excited to tell you, our community, how you will be able to get into the game sooner than you think! Identity's modules are small portions of Identity which will be released before Identity is ready for the world. This lets you experience part of the game months sooner than otherwise possible. The first module you'll be getting your hands on is a social environment which we've called Town Square. The Town Square will include all major social components, and will allow you to finally create and customize your characters. You can meet hundreds of new people and explore several cool features of the peaceful city life. For more details on Town Square, check out the modules page on the Identity website. Following the release of Town Square you'll experience SWAT player versus player action and eventually vehicle races of all sorts. We'll be bringing you more information on the modules as they progress!
  11. We're almost there! Identity's Town Square module has been submitted to Steam and is pending approval. You'll find the Steam store page either today or within the next day or two. Enjoy the trailer above, fresh off the Steam listing. Following Steam's approval of the Town Square within the next day or two, you'll be presented with the official Steam release date. This date will be in November, 2018!
  12. Dev Blog #009 - Moving On Up!

    There's never been a more exicting time for the Identity development team than right now. We're growing from a small team of passionate and skilled developers into a true studio with real development horsepower. Asylum Entertainment's New Home Identity is being produced by a very small team, although with our new office (see above) we're on a hiring craze and expanding in a big way. In fact, our programming team is going to be three times larger by the end of September. That's only the tip, too, as we're also bringing in a full-time dedicated community manager so that you get the regular updates from the team which you deserve. Our art team is also expanding with some of the most incredible talent in the industry. It pains us that Identity has seen delays; we truly want the game in your hands as soon as possible. With our modest team it's been a difficult road but, with the great help of yourself and other backers, it's full-steam ahead. Once we're situated in our new office (we get the keys in one week) and your new community manager is ready to go, it's our intention keep this great community in constant contact with the team! New in the Town Square If you've been watching closely on the IdentityRPG Twitch Channel, which is live for a Q&A with the developers every Tueday through Thursday, you've seen a lot of art these last few weeks. From concept art to screenshots and clothing, below are just a few of the pieces we've shown, plus something new for good measure. We're really pushing the development streams now, too. You'll be able to watch environment artist Antoine at work Wednesday, August 30 at 1PM EST. Moving forward, we're going to try to give you at least one development stream every single week. Watch Twitter for announcements. Town Square Clothing Store Remember the clothing store concept art we showed last month? This in-game screenshot shows how concept translates to reality (minus the actual clothing). Another new addition, ambiant radio, brings this scene to life. When you walk into this clothing store you'll notice music playing from the speakers. It's not just music in our game, either, it's real streaming radio playing songs you know. Different stores can now play ambiant music that matches their style and enhances immersive atmosphere. Ash Hill Police HQ Concept The Ash Hill police station will open it's doors in the Town Square module shortly after its release. Seen above is the concept for the lobby, locker room (where players "sign in" as an officer) and the shooting range. The shooting range will be available in the Town Square to give you a feel for weapons in Identity before you get your hands on the SWAT module. Ash Hill Barber Concept While a large variety of player customizations will be available during your initial character creation, some options are reserved for locations in the world. Barber shops, like the Ash Hill Barber you'll find in the Town Square shown above, will have additional hair options; other shops around the land will present different styles. Some rarer character customization options may be unlocked through gameplay achievements. A peak at pledge rewards Below are concept pieces of the pledge rewards you may already own. Our new website, almost ready to go, will bring new options while some of the existing will no longer be available. Pledge Reward Concepts -- John VanderZwet
  13. The time draws near! In the last dev blog I sent out, I mentioned that we were going to announce the release date for our first playable game module, the Town Square. Those of you who follow our Twitter and Twitch streams will have already learned this date. It's a very exciting and important time for Identity; we're fast approaching the time where you'll first step foot in Identity's grand world. We've crunched all the numbers and can now say with fair confidence that the Identity Town Square module will be released, to all backers with a $30 or higher pledge, on this coming March 21st. What will you find in the Town Square? The Town Square is a social game module. You'll be able to create your character, which may be transferable to the retail game after release, and meet hundreds of other Identity backers in the town square of the clean and quaint city of Ash Hill. You'll be able to talk to those around you, add them to your phone contacts and have full phone and IM support to stay in touch. You'll find a completely functional cinema playing full movies around the clock, a karaoke bar to show off your skills (or see me making a fool of myself), a working restaurant, art gallery, shops and more. The biggest single feature is the housing system. You're getting a taste of the full and complete player housing mechanics that you'll find in Identity. Everyone will have access to a tiny apartment, but those who pledged for higher rewards will be able to check out and decorate their larger spaces. It's a preview of what you'll have in the full game. Invite friends to your place and party it up! After the initial release of the module, we'll continue to add features to the Town Square as they are completed in development for Identity. Barbershops and tattoo parlors will let you customize your character further. A garage will let you sample your vehicles. You'll even get to test your ability with firearms in the police shooting range before the SWAT module is released. For me, one of the most exciting parts of Town Square is just to get inside the game and finally get a feel for Identity and how it plays. Check out a few of the Town Square work-in-progress shots we've released in the past. It's been a long road for the development team here at Asylum, but we're almost there! Flexing our new manpower Productivity has skyrocketed with our new office. We're working better and there are now many more of us knocking out code and assets each day. Our programming team has expanded with Charles and we're still hiring more. We've brought three new and incredibly talented 3D artists on board as well as a new technical artist. Brandon, our new Community Manager, has been hard at work keeping you in the loop. These guys are all proving their worth each day and I'm extremely excited about where Asylum is going. Looking to the future With some of our Town Square art wrapping up now, we're beginning to shift a bit of our focus to the second module: SWAT. The SWAT module will be a team vs team competitive shooter using the combat mechanics you'll find in the full Identity release. Expect combat to be slower and more realistic than most similar games. You'll learn much more about this module as work progresses. Above is an MP5 sub machinegun which will be used by the SWAT forces. This particular model was created from scratch in a matter of days by one of our new artists, Dan. The awesome talent of our art team is undeniable! -- John VanderZwet
  14. Dev Blog #014 - Sneak Peek

    A Sneak PeEk Environment out-take from coming video; player-ownable farmstead I'll get right to the bits which I know you're all excited for and wondering about: the upcoming gameplay video. We'd really hoped to get it out in January, but I sit here at 10pm on the 31st finally getting time to write up this dev blog. It won't be tonight, but it's going to be really, really soon. We did run into some delays for animation content which set us back almost two weeks on the video content. The delayed art was external and out of our control, but it's all handled and now we're polishing it up to show you first-hand. It's days, not weeks, away. Around the Studio It was an incredibly busy month for everyone on the team. My last bit was consumed with ever-so-exciting annual tax preperations and hunting for new blood. Andrew's been hard at work getting the last bits of technical content for the video flushed out and Henrik has accomplished some really big things bringing the Town Square together. Prototype UI design for inventory and shop transaction As you can see above, Artur's new UI design overhall for Identity and the Town Square module is looking fantastic. After Scaleform (our old middleware for UI) was abandoned by Autodesk, we had to rebuild our UI from scratch. In hindsight I'm glad that happened as I really like our new systems much more! Also of note is a very heavy overhaul of foliage (trees, bushes, grass) and other environment bits using photogrammetry. This is a fairly new method used in creating incredibly realistic art assets. You're going to be blown away by the results our resident photogrammetry guy, Philipp, has achieved. We've begun working with another studio to hasten art development for Town Square and other parts of Identity. Some of these guys have worked with us in the past, and the art we're getting back is some of the best in the industry. Full Steam Ahead After years of effort, I have to admit it's pretty fun and exciting seeing the Town Square module coming together. In the last weeks we've both launched our development game servers on the Google Cloud as well as a working development client on Steam. Internally, we're now at a point where we can prepare for access to the game world just as you'll be experiencing it in the Town Square. With the release of Town Square, all Founder package holders are going to be issued a key to redeem Identity on Steam. Town Square will be played through Steam and your Steam friends will be able to join you in the same game instances. Committing to the Asylum Finally, after more than two years of trying, the Canadian government has granted a work visa to our Executive Producer, Sean (also known as Motown) and he's been here at the office for the last couple of weeks. We've already seen a boost in productivity having one of our key developers on site, and I'm excited to see where it leads! There's still some room in the office, though. We're looking for talented technical artists, Unreal Engine generalists and animators especially, but we always love to meet talented individuals no matter their field of expertise! If you, or someone you know, would be interested in working for Asylum, check out our careers page. The Twitch Clips If you've been following Identity's development closely, you probably already know that developers stream their work live on the Identity Twitch channel every Tuesday and Thursday. We also use that time to answer almost every question that gets asked about Identity's development and gameplay. Now that we've been doing this a while, we've answered a lot of questions. Our awesome community manager, BeachBall, has taken the time to compile a massive list of questions linked to clips where they're answered by a developer. Get comfy and head over to the Twitch Clips Directory forum thread. If you haven't found this already, be prepared to spend a good bit of time listening to all sorts of awesome information. This is the best place to get to know the fine details Identity!
  15. Committed to the Asylum Wow, what a month. This has been the busiest, craziest month we've ever had at Asylum Entertainment and the hard work is really showing. Most of the guys here at the office have been putting in a lot of overtime hours to get the Town Square module ready as soon as possible. I myself have been working half my time as a programmer, tossing some cool new systems together. I really, really can't wait for everyone to see what we're putting together! For the past few days my personal pet project has been a total overhaul of the character control and animation system. We're working on getting new animations entirely, but it's amazing how much nicer character movement looks right now after some extra TLC. In the past Identity videos, you'll notice the camera is always locked behind your character and you rotate the character with the mouse. Now, movement is a little more like games such as Grand Theft Auto in which you can run toward the screen or parallel to it, too. If you're holding your forward run key/stick, it'll play like before. It really adds a much better sense of control. Alternatively, when you're in combat mode (weapons or melee), the view is again locked behind your shoulders. None of this applies to first-person view, of course. We've been putting a lot of time into polishing and enhancing character creation and customization in preperation for the Town Square launch. I wanted to share a screenshot to give you an idea of the extensive customization options available. You can control your gender, race, blemishes, hair and a ton of facial modifiers. You can select from a couple dozen pieces of clothing to start in, too, but most will have to be purchased at a shop. Character creation work in progress I've been waiting a very long time to see Identity in the state it is right now. We have a powerful new server making nightly builds for testing on Steam and everything is beginning to have that good polished feel you expect in a real, released game. There's still work to be done but it's an incredibly exciting time for us here. Sooner rather than later There are all sorts of features we want for the Town Square which were always planned to be added months after release. With art development moving at a faster pace than I ever anticipated it would, given the relatively tiny size of our team, it seems that we might be able to include some of these features sooner than I expected. Some of these features, which should be ready somewhat soon after Town Square is available, include tattoos, haircuts and even the shooting range. Tattoo shop (WIP) Tattoo design and development progress (WIP) A look inside the Asylum In keeping with our committment to transparency and open communication with the community, our new website will soon be launching (even before the Town Square). The new website will have all sorts of shop options for you to check out, but one of the more interesting aspects will be our development tracker. We're going to be showing you exactly where our development stands in regards to each milestone, such as the Town Square release. You're going to see live data showing what we're working on and how long we expect each element to take. Then, following the Town Square release we'll keep this going for each future development milestone. It'll sort of be like looking over our shoulders in the office yourself. The Twitch Clips If you've been following Identity's development closely, you probably already know that developers stream their work live on the Identity Twitch channel every Tuesday and Thursday. We also use that time to answer almost every question that gets asked about Identity's development and gameplay. Now that we've been doing this a while, we've answered a lot of questions. Our awesome community manager, BeachBall, has taken the time to compile a massive list of questions linked to clips where they're answered by a developer. Get comfy and head over to the Twitch Clips Directory forum thread. If you haven't found this already, be prepared to spend a good bit of time listening to all sorts of awesome information. This is the best place to get to know the fine details Identity! -- John VanderZwet
  16. What guns do you want to see?

    You'll be satisfied on all accounts. All of those guns are already present for the SWAT module and you won't see explosives at all in the open world.
  17. HACKING

    The elected government can set the default values of the signs like this around the world. They can be hacked, but it'll affect only that one sign for some minutes. I fully expect some less-than-pure messages to show up. I think we all know what is going to happen with graffiti, too!
  18. To Developers

    I do understand your concern, and it's well placed, but it really doesn't have much affect on us at this point as we're working through the weekends a lot already. Hiring temporary developers is almost impossible, though, as with our complex systems it can take weeks or even months for the new developers to fully understand them well enough in order to fix or develop upon them.
  19. Identity is on Steam now!

    Identity and the Town Square are now listed on the Steam store page! We have only a short time before Steam's approval process is complete. The Steam release date for Town Square is in only three weeks time! Head on over to our Steam store page ( https://store.steampowered.com/app/792990/Identity/ ) for all of the exciting information. Also, don't forget to stop by the Steam community section which you'll find on our store page. It's almost here! Thank you to all of our supporters who have allowed us to come so far. This is the first major milestone for a game which could spawn a genre.
  20. Analysis about the age of users

    It's a sad day when you're in one of the top brackets in these things!
  21. Dev Blog #021 - The Time Has Come

    The time has finally come! I'm going to start this dev blog update with the news you really want: the Identity Town Square module will be published to Steam before the end of this month (October)! This means that you'll be able to create your characters, meet other players and set up your homes very soon. Here's how it'll work: before the end of the month, the Identity Town Square store page will be published. At this point, we need to wait for Steam's approval of our application which takes a couple of weeks. Once approved and released, you'll be in the square! The great news here is that when the Town Square does show up on Steam, the date shown (which will be quite near) is the absolute date that you'll be playing. We're so very close to getting the foundation of Identity out there for you to get your hands on! Next to come, the SWAT module's development will take but a fraction of the time to create as the Town Square has the foundation in place for the entire MMORPG. The back-end we need to push forward is here and from the point of the Town Square release our development focus is switched over to gameplay features. As a developer, this feels great! Get your Identity Steam key! We're getting close! You can now connect your Steam account to your Identity game account and obtain your Identity game Steam key. This key will add Identity to your library so that when Identity is released, you can download it and start playing immediately without having to do anything else. To get your key, login on the main site at www.IdentityRPG.com. You can then go to the Account tab of your profile where you'll see an option to link your Steam account. You must have BETA ACCESS on your account to claim a key! ATTENTION! You can only attach one steam account to one game account, and it's permanent. Be sure you're logged into your game account which has the items you've purchased before attaching a Steam account! While you won't get Identity in your game library just yet, you will as soon as we're published and approved. Handing out the keys like this allows us to reduce load on our servers. We currently have 20,000 keys in the system and we'll be adding more. Once you've obtained your key from the Identity website you can enter it into your Steam client, but be sure that you're logged into the Steam account where you'd like to own Identity. Click the Games menu in Steam, and then Activate a Product on Steam. Identity Insider: Prison Life Another Identity Insider is here, giving you a detailed look into the prison mechanics of Identity. You can see more Insider updates on the about page of the Identity website. Identity prison concept art Eventually, your luck is going to run out. Crime does pay, and it pays well, but the long arm of the law will catch up with you. For minor crimes you might see a ticket or time in jail, but serious offences will land you in prison. In Identity, prison has a culture and lifestyle of its own. You might be there as punishment, but there’s a lot going on while you’re serving your sentence. Put in your time in your cellblock’s relative safety, or choose to step out and join a prison gang. Prison Gangs Prison gangs are the core of your activity behind bars. With three gangs vying for control around you, you’ll need to choose a side to stay safe on the inside. Those without gangs are even more vulnerable when they step outside the safety of their own cellblock. Each prison gang has access to a private contraband market, providing its members with unique looks, makeshift weapons and more. Don’t get caught with illegal goods, though, as some police officer players could be serving as prison guards in their down-time. Infamy You’ll need to pull your weight if you want the protection that a gang can offer. Your gang is going to ask a lot of you; prison life is incredibly dangerous. Each gang member will be offered tasks to carry out for cigarettes, the prison currency of choice, allowing access to equipment and items from the contraband markets within the walls. You may be asked to shank a rival inmate or to destroy a treasured artifact deep in hostile turf, for example. Special achievements available within prison, often related to nefarious activity, will unlock customizations such as tattoos or haircuts so that you can send a message to those around you on the outside. Sentencing You could be serving up to 45 minutes behind bars. That is, unless you take matters into your own hands! As a good and obedient inmate, you have the options of working for the prison with small jobs such as pressing plates or cleaning up trash in the yard. This work will reduce your sentence time. Time is money, though. Sometimes you just can’t wait. If you’re willing to take the risk, you can force your way out. When conditions are right and the inmates are ready, you might be able to get into a guard room and get your hands on a weapon. This can kickoff an entire player-versus-player scenario between a group of inmates and the guard forces. Fight your way out through an increasingly difficult situation and you’re home free; you’re going to have an even bigger bounty on your head, though. Prison breaks can also happen from the outside. If the prison isn’t on lockdown, outside gangs can gear up and bring the fight to the police. These conflicts are much more intense, though, and there is a lot of risk involved as the police are well equipped and the attackers can lose everything if killed or arrested. Trial by Jury If you hate the idea of getting your hands dirty with work but you’re not up for risking a longer sentence trying to escape, you might want to try your luck in front of a jury of your peers. Those with a heavy term can request a trial. Several random citizens around the land will be summoned to jury duty, being paid if they answer the call. Your fate will be in their hands, and also on the shoulders of your attorney. You might represent yourself or hire a smooth-talking legal corporation to help get you off the hook. You or your lawyer will have a short opportunity to explain how the law must have wronged you (you’re innocent, right?) and then it’s all up to the jury. If most of the jury declares you not-guilty, you’re free to go; however, if only a few don’t buy your story it’s back to your small cell. Serving Your Time When you’re not in the mood for the gritty and competitive life in gang warfare, find your way to the common areas in the prison. Common areas are safe zones with all sorts of ways to pass the time with other inmates around you. The common area gives you safe access to weightlifting, TVs which play from a variety of streaming services, billiards and more. You might be locked up, but that doesn’t mean you shouldn’t have fun! DasMEHDI plays Town Square live! Earlier this month, DasMEHDI, a popular Twitch streamer, had the chance to hop into our development build and explore the Town Square with his friends. Check out the hilarious footage below! Note that this is an early development build, which was already outdated at the time of play, and is not representive of the Town Square's current state. Still, it's a lot of fun! DasMEHDI Early TS Development Build Play New website is here The Identity website has had an overhaul to prepare for the Town Square release and Steam integrations. The new website brings all kinds of cool new features, mostly for the game account systems and the Identity shop! We're also going to be filling up the About page with all sorts of new information from the Insider releases. Now that the website has a true and proper shop, you can now get your hands on cool new items without having to buy entire packages. The shop now has all kinds of exclusive items, including apartment pets! You'll be able to get your hands on friendly critters for your home in-game as well, although those featured on the shop are only available there. Some of these items are only available for a limited time. Some of the new items include: Custom T-Shirt Graphic - Upload an image which can be placed on T-Shirts you create in-game! Each image can be used on 10 shirts. Vanity License Plate - Show your style with a custom license plate, visible on your in-game vehicle. Vanity Phone Number - Want a number that's easy to remember? Get a vanity phone number for yourself or your business. More Apartment Floorplans - Floor plans which haven't been available since Kickstarter, including the enormous Penthouse. Huge Clothing Packages - Clothing packages including clothes with dozens of original brands. Pets! Cats, dogs and more - Pets currently available include sphynx and tabby cats as well as pugs, maltese and the shiba inu (doge?). Another important note: when the new payment options (aside from PayPal) go live, we'll shortly after be removing all of the old packages. We will at this time never again be selling cash, so there's not much time remaining to get starter cash before Identity goes live. This is not something we plan to sell again in the future, but all who have it in their account will be able to claim that cash once on each server. Visit the New Identity Site Now! The Twitch Clips If you've been following Identity's development closely, you probably already know that developers stream their work live on the Identity Twitch channel every Tuesday and Thursday. We also use that time to answer almost every question that gets asked about Identity's development and gameplay. Now that we've been doing this a while, we've answered a lot of questions. Our awesome community manager, BeachBall, has taken the time to compile a massive list of questions linked to clips where they're answered by a developer. Get comfy and head over to the Twitch Clips Directory forum thread. If you haven't found this already, be prepared to spend a good bit of time listening to all sorts of awesome information. This is the best place to learn of Identity's fine details! -- John VanderZwet
  22. Oof

    We're very open to additional competition. In fact, I don't even see them as direct competition as any growth in the "life RPG" genre is a great thing. Identity and Nine to Five are incredibly different and will not play the same at all. That said, Identity's promotional trailer and overview video took about two weeks to produce. I wish them the best of luck. It's not an easy road to travel but it's very rewarding.
  23. Identity Insider #4 - Prison Life

    The latest Identity Insider is now live on the website's about page! You'll find more detailed explanations of what's going on inside the walls of the prison. Do your best to avoid getting arrested, but those on the wrong side of the law are bound to end up in there eventually. Learn more about how Identity makes your time served fun and interesting. We expect that some people might just choose to stay in prison even when their sentence is up -- it's a whole new world in there. Check out the new Insider release, Prison Life, right here. There's still more cool information to come on prisons in the future, too! A new developer blog is also scheduled to go out this week with some exciting news!
  24. Watch out redeeming those Steam keys

    The reasoning for this policy is out of our control, for the most part. It's very difficult for us to manage the process when the Steam key is activated outside of our own systems. We don't have control over your Steam installation, and so the policy must exist this way.
  25. The biggest difficulty in the technical end here was synchronizing the music with the singer's voice, based on their ping to the server. We need to do more testing but right now there is only one microphone on the stage. We do have at least one duet song to see how it plays out though.