Paratus

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Paratus last won the day on April 20

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About Paratus

  • Rank
    Project Lead
  • Birthday 01/01/1982
  1. Medical System - A comprehensive Look

    Our medical system has been designed for quite a time, although this thread is such a great wealth of information that I've bookmarked it so that we can use it in our next review. Thanks! PS: You're going to see a tiny bit of this works when we show off the weapons in a video quite soon.
  2. My time in Identity as of Today

    The elevator bug is resolved in our internal build, and will make it into the next patch which will be quite soon. There are significant graphical overhauls and more stuff, too. The elevator bug you're referring to is not an old bug at all, but came into being quite recently when we changed our VoIP backend system for better voice clarity. The bug was related to the switching of voice "channels" between your apartment and the outside world.
  3. Expanding the Square While the primary development focus continues to be on SWAT, a smaller division of the Identity development team expands the features and controls of the Town Square. This brings new features to enjoy in the social module, and also prepares several features for the combat-oriented and faced-paced SWAT module. Recent Changes to the Square Since our last development blog update, we've made several notable changes to the Town Square. Drop in and check it out to see some of these changes first hand! - Marijuana is now grown by players! Plant seeds on a hydroponics table and dry grown plants on drying racks before harvesting. There are varying degrees of quality. This is the first step toward adding work and economy into the Town Square. - You can now watch YouTube videos with your friends using TVs in your apartments. - We've made significant changes to player movement and animation blending. You'll find your character movement feels much more natural. - VoIP (voice communication) has been rebuilt on a new technology to greatly increase sound quality. - Player's eyes and other facial features change depending on substance use. If you know the effects of a drug, you can tell if somebody is using by looking closely. This will be useful with police powers (see roadmap below). - You can now access the shooting range in preparation for the release of firearms. - Significant changes to the lighting have been made to give a more realistic appearance, especially during the day. - A large remake of the image processing means overall sharper graphics with more detail and eliminated "ghosting". - We've added support for chat commands. Write /emote for a list of emotes. The Town Square Roadmap - Guns, guns, guns! The shooting range in the basement of the police station is now open and soon will give you access to a few guns to try out. This will give you a taste of how guns will work and feel. We'll show you how awesome the gun systems are with a video when we come closer to this release. - Paintball guns will be available for use and play outside of the shooting range. - We'll soon be adding the ability to drop items on the ground in public spaces. These can then be picked up by other players. - A trading mechanic will allow you to securely pass items to others around you. - Security and ownership systems for apartments, allowing you to assign roommates and more. - Police powers are on the horizon for select players (moderators). This will include jailing, restraining and searching. - Even more clothing and character customization options. We have a lot already created and ready to be added. In addition to the features above coming to the Town Square, we're also expanding on jobs and tasks, both legal and illegal, to kickstart a small economy. Step into the Town Square! The Town Square module is now released and available on Steam. If you haven't had the chance to try the Town Square and experience a small piece of the Identity world, grab your Steam key and check it out. With the Town Square now running smoothly, we've shifted much of our focus to feature development for the SWAT module. We'll continue to fix bugs and add other features to the Town Square, too. Get your Identity Steam key! To get your key, login on the main site at www.IdentityRPG.com. You can then go to the Account tab of your profile where you'll see an option to link your Steam account. You must have BETA ACCESS on your account to claim a key! ATTENTION! You can only attach one steam account to one game account, and it's permanent. Be sure you're logged into your game account which has the items you've purchased before attaching a Steam account! Once you've obtained your key from the Identity website you can enter it into your Steam client, but be sure that you're logged into the Steam account where you'd like to own Identity. Click the Games menu in Steam, and then Activate a Product on Steam. -- John VanderZwet
  4. How do i DOWNLOAD or PLAY

    Once you've linked Steam to your game account, you'll be able to claim a Steam key. If you enter that key into your Steam client as it describes, you can install the Town Square and play!
  5. This is a minor hotfix patch to address issues found with the previous update. * Fixed a bug which could sometimes cause people who did not use heroin to see the effects when another player on the server did use it. * Fixed a bug which could cause some microphones to queue speech by default on connection. * Soccer ball reset timer reduced to 5 minutes of inactivity. * A piece of the road clipping into the police station stairwell is fixed up. * It should now be easier to place wall-mounted TVs. * Drug effects on eyeballs will now be more visible. Bloodshot eyes are back. Heroin will also restrict pupils. * Street lamps are now brighter. * VoIP range has been slightly reduced to be more physically accurate. * House edit mode will now be properly forced off when walking out of an apartment area. * Adjusted lighting in streets and police department. * Cinema lobby chairs can now be sat upon. * Added support for might stronger security in the back-end.
  6. While our focus has been on mechanics for the next module, SWAT, we've put together a bunch of fixes and improvements for today's update! We've been building on the weapon mechanics as our primary focus. Once we feel that the weapons are in a state that we feel is ready for the public, we'll be giving you access to a few in the Town Square. In preparation for this, we've opened up the basement of the police station where the shooting range is located. The patch is rolling out on Steam right now. Drop in to check out the changes! Identity Update v1.0.2.4826 * Added new VOIP backend system, greatly increasing quality of voice sounds. * Character movement has been refactored to allow for better polish and feature expansion in the future. This also now allows you to sprint in all directions. * TVs in apartments are now functional. Play YouTube videos, synchronized for everyone around. * Added additional TV sizes in the furniture shop. * The police have carelessly left the door to the basement unlocked. The shooting range functionality will be coming soon. * You can now initiate emotes by using chat commands. Type /emote in chat for a list of options. For example, writing /point in chat will make your character point their finger. * Added a soccer ball to knock around in the public area. * Refactored the way the camera changes when sprinting. It's now based properly on your speed. * You'll no longer hear people in other instances (apartments, cinema, etc). * Added more ambient sounds in character selection. Adjusted the volume of the background music. * Fixed bug with falling popcorn particle animation in the cinema lobby. * Fixed display bug when sitting in a chair while crouched. * The action radial menu will now appear more reliably when interacting with objects that have more than one action (hold your use key). * Adjusted lighting in several interior areas at night. * Lighting outside is now a bit brighter at night. * Fixed a bug which could cause footwear to blink in and out of visibility when running. * Added cloth physics back on the summer dress and flags. * Placed carrots are no longer 6 feet tall. We almost didn't want to fix this one. * Skin is now less likely to be visible through clothing during some animations. * Fixed display bugs with females sitting in chairs. * Fixed alignment issues on some seats in the hotel. * Added missing bathroom fixtures to some apartment floorplans. * Fixed positioning of hipster glasses on females. * You can now properly toggle the display of helper messages. This can be done in your game settings or using the F1 key. * Added a bunch of bandannas to wear. There are about 10 times more to be added yet. * Chairs refactored so that players, especially females, will be seated more precisely. * Fixed the sky flicker every several minutes.
  7. Will there be any updates on things we can do in town square untill the next module comes out? i mean like biking atleast or let the dealer sell us guns an ammo till then, if a player has a gun on the in the streets you can get shot, if not there no friendly fire!? see what you can do thatd be great! just to keep people entertained

  8. Progress on my appartment

    That bed is giving me some ideas for real life. I noticed the console, lol.
  9. Step into the Town Square! The Town Square module has been released and available on Steam for just over a month. With a rocky start (the initial demand was a very large load on our servers), we devoted most of our development time immediately following to bug fixing and stability improvements. If you haven't had the chance to try the Town Square and experience a small piece of the Identity world, grab your Steam key and check it out. If you played only in the first week of release, I'd recommend logging in again now as stability has vastly improved. Identity Town Square module trailer With the Town Square now running smoothly, we've shifted much of our focus to feature development for the SWAT module. We'll continue to fix bugs and add other features to the Town Square, too. On the Horizon While bug fixing and quality-of-life improvements continue to be a focus for our developers, we've also shifted much of our effort to bringing new features and content to SWAT and the Town Square. Most of this effort is geared toward our next module, SWAT, with the added bonus of being able to utilize it in the Town Square as well. The Town Square Roadmap - Guns, guns, guns! The shooting range in the basement of the police station will be opening up, giving you access to a few guns to try out (like the one pictured here). This will give you a taste of how guns will work and feel. We'll show you how awesome the gun systems are with a video when we come closer to this release. - TVs in apartments. You'll soon be able to watch YouTube and Twitch with your friends in your apartment by using TVs. - Radios in apartments. Select from a dozen radio channels to stream into your apartments. In the full game, the available radio channels are chosen by the server operators. - Improvements to the control and animation of players. We'll be polishing up the way players move to make everything feel smoother. - Added security and ownership systems for apartments, allowing you to assign roommates and more. - Lots of added clothing and character customization options. In addition to the features above coming to the Town Square, we're also pondering work/job elements that can be brought into the Town Square as we'd like to introduce currency. Get your Identity Steam key! To get your key, login on the main site at www.IdentityRPG.com. You can then go to the Account tab of your profile where you'll see an option to link your Steam account. You must have BETA ACCESS on your account to claim a key! ATTENTION! You can only attach one steam account to one game account, and it's permanent. Be sure you're logged into your game account which has the items you've purchased before attaching a Steam account! Handing out the keys like this allows us to reduce load on our servers. We currently have another batch of 10,000 keys in the system and we'll be adding more as necessary. Once you've obtained your key from the Identity website you can enter it into your Steam client, but be sure that you're logged into the Steam account where you'd like to own Identity. Click the Games menu in Steam, and then Activate a Product on Steam. Identity Steam Community Now that Identity is on Steam, Valve has been so kind as to set up our official game Steam community. Drop by to join in on discussions, get updates when we release patches and more. This will also be a great spot to see screenshots and broadcasts from others playing the Town Square. Come visit the Identity Steam Community. -- John VanderZwet
  10. "Hunk Photo Frame" - Uhh, what is this?

    That's Motown's face on my body.
  11. The legality of marijuana will be up to the governor currently in power!
  12. Oversized carrot

    A part of us dies inside when we have to fix bugs like this.
  13. It'll be three modules, which are independent (yet connected in some ways) games. Once they're all complete, we'll move to the full game which is much, much larger and a single game encompassing all of the content from the modules and more.
  14. Ok so were all mad

    What features were advertised which are not present?
  15. I done screwed up. I logged into the identity site with my facebook. It automatically logged in, so I thought it was the same account that I pledged with. Linked my steam, and now it says I don't have beta access. I found out then that when I logged in with Facebook it created a whole new profile. So now my steam is linked to this other profile that isn't under the profile I pledged with. Can they please remove the steam link from the wrong profile to the right profile, so I can get beta access please?

    1. Show previous comments  2 more
    2. HairyGrenade
    3. CyBorGamer

      CyBorGamer

      Awesome, I'll try linking to the correct profile now. 

       

    4. CyBorGamer

      CyBorGamer

      That worked. Thank you so much!