Paratus

Developer
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Paratus last won the day on July 14

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1,799 ssd

About Paratus

  • Rank
    Project Lead
  • Birthday 01/01/1982
  1. Haven't been here for like 6 months....

    We've had a lot of development progress and are right on the verge of Town Square release. There will be a new Insider very soon as well as a dev blog to catch you up in a few days. Check out the Dev Blog section on the forum here for a recap on those. On the video front, there are these. The task tracker, found on the Town Square module page on this website, also shows progress for Town Square release. There's not much need in monitoring it anymore since there's only one task in its final stage, though. When that completes you'll see Identity's Town Square module on Steam.
  2. This is clearly a bug with the system as transactions are handled in the backend in a different way now. There are several bugs with the new website, all of which will be ironed out right away.
  3. The shop confuses me

    You will be able to acquire all of these things in the game; however, they are cosmetically unique. Textures/skins and such will differentiate the paid object from the standard. Most of these assets can also be claimed on each server.
  4. I am so excited for this game, I have been waiting since April 28 this year now that should be good support.

  5. The systems will be available, in the full game, in such a way that other players can be given access to place furniture and customize decorations without access to remove them from the home. This is done entirely to facilitate hiring players to decorate. These people will also be able to add new furniture and decorations to the home inventory without being able to remove existing ones.
  6. Much upgrade higher prices now

    The way it works, and where the confusion is here, is that the prices are indeed the same although when you purchase the other package now, it's not really an "upgrade". The website functions as a shop now, and not a crowd-funder platform like Kickstarter. What this means is you're not just going from package A to C in a linear line, but you can choose additional things and get what you really want. The reason it seems more expensive is actually because you're GETTING MORE. If you were to buy that package, you'd be getting everything you don't have from that package already and also keeping what you have from the other package. The discount is there if you already have some of the items in that package, as you're not paying for those again. It is, for sure. The value is in that the apartment is available to be claimed on all servers.
  7. My inventory

    It's a display bug. It'll go away soon.
  8. i lost my beta acces key?

    Which key are you referring to? If you've made a purchase and it's not showing in your account it is surely there, but there may be display bugs with the new site.
  9. Does SSD stand for Senior SENIOR Developer, like you hit 94, blew out the birthday candles, and now you're not senior citizen, you get in the pool for FREE? I like that. I like that a lot. That should be in The Office.

  10. Different Regions?

    Servers will exist on all continents!
  11. player limit?

    The current target is 300 players per server, although with our technology we can go over 1,000. It'll come down to playtesting to what we find compliments gameplay best.
    • Paratus, do you have a launching date for the town square module¬†?
    • :D

      Quote

       

  12. The finishing touches Greetings, and again thank you, to all of Identity's backers receiving this dev blog. Everyone's been hard at work putting together a game that can change the industry, and you're soon going to be getting your first taste. With the Town Square (Identity's first social gameplay module) nearing release, we're hard at work testing and putting the finishing touches on two of the major features. Everything's been progressing very well and I'm quite proud of the team. These last systems are the art/canvas mechanics and the player housing. Both of these have been functional for a long time, although a couple tweaks need made before we push Town Square out the door. A few minutes of decorating an Ash Hill penthouse We've added a new button in the elevators to allow you to visit a public version of any apartment. You can run around and see them in their default state before committing to buying them for yourself. This will be a very useful way to explore the available options, given that some of the floorplans will be very rare to come across with other players. Above is the penthouse after a few minutes of quick decoration. I'm not exactly a decorator, myself, but you can get a good idea of the way it looks now! It's a huge space with three large bedrooms (which means you and two friends can use it as your home) and tons of storage. We've had to refactor the backend of the housing system a good bit, but the end result you see is everything you saw in the prior Identity Insider apartment video. All features shown then will be ready for you soon in the Town Square! We have lots of other cool features coming for your house parties that you haven't seen yet, too. In case you hadn't seen that video, or you want to see it again, I've linked it below. Identity Insider: Housing - CLICK TO VIEW VIDEO Town Square gameplay live stream With my last developer blog post I included a link to gameplay video from our live stream showing character creation and the exterior environment in the Town Square module. Recently, I joined in on another development live stream to show about 20 minutes of more Town Square gameplay. This time I showed off interior environments as well as a few of the gameplay mechanics you're going to come across in the Town Square. YouTube Town Square preview live stream 2 - CLICK TO VIEW VIDEO The team and I are so very excited to show you guys what we've made in the Town Square and beyond. The Town Square isn't enormous on its own, but it's a very good way to give you an idea of how the world looks and feels. The task master The Task Tracker is a new tool on our website which displays up-to-date data pertaining to how much work is remaining for the Town Square release. If you've been following our progress through the tracker, you'll have seen that just a couple of days ago it progressed to its current point, with only two tasks remaining at the in-testing state (the ones I described above in this blog post). Keep your eye on the tracker to get the best idea of when we're ready to go. You will of course also get notified by email when the Town Square is published on Steam! The future of the Dev Blog This may be one of the last couple developer blogs being sent out in this format as we're planning on soon transitioning to more frequent developer video blogs! In the past, it's always been myself who wrote these blog posts. They've been a great way to reach out and letting everyone who doesn't follow us on social media know what we've been up to. That said, I think I speak for most people when I say video is more interesting and entertaining! Look forward to meeting the team face-to-face in short but frequent videos. Some will be general updates about our work on Identity and some will be focused on certain aspects within the game. Also, on that note, you're going to be getting a very interesting Identity Insider very shortly, covering criminal activity and gameplay. It's a major part of the game and we've surprisingly not been asked many questions about these systems in the past. You'll be getting all kinds of juicy new information and ideas of what you're going to encounter! The Twitch Clips If you've been following Identity's development closely, you probably already know that developers stream their work live on the Identity Twitch channel every Tuesday and Thursday. We also use that time to answer almost every question that gets asked about Identity's development and gameplay. Now that we've been doing this a while, we've answered a lot of questions. Our awesome community manager, BeachBall, has taken the time to compile a massive list of questions linked to clips where they're answered by a developer. Get comfy and head over to the Twitch Clips Directory forum thread. If you haven't found this already, be prepared to spend a good bit of time listening to all sorts of awesome information. This is the best place to get to know the fine details Identity! -- John VanderZwet
  13. What is this shit

    The missing arms and legs was a product of using our development client and isn't a bug to fix. The cafe isn't planned to open at release, nor is the tattoo shop. They'll be shortly after. We've shown the apartments in depth, so that wasn't a focus. You can find that video on YouTube. As for the combat video we showed, keep in mind that we're developing Identity in full. Some core features aren't in the Town Square, and it's not usually the same people working on those areas. You'll notice that area had less polish than the soon-to-be-released Town Square because it had less focus at this time
  14. Dear Identity devs....

    He seems to have a sense of humor.