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  1. 3 points
    This month in development Another month and another dev blog to keep you updated! I want to start this one by giving a thank you to everyone who's receiving this blog post by email, our backers who are making Identity a reality. It's an exciting time as our team is growing and our pace quickening as a result. Identity's beginning to get more exposure and every pledge we receive helps us produce content faster. It's been slower than we'd like in the past because our team has been tiny, but this growth we're seeing as of late has been opening doors and propelling us forward. As of this month we've now raised over $700,000 USD; a large amount of money and what we've needed to bring on more talent. Talent we've lost to other studios and existing contracts in the past, some of our absolute best, is now returning to Asylum Entertainment to work on Identity full-time. We're really looking forward to the work from those being added to our roster, which will result in more clothing options as well as much prettier environments. We're also looking to pick up another programmer and a new community manager very shortly, to improve our PR situation and give you guys a more transparent view into development. Case variations for one of three phones in Identity With our art team growing with top industry talent, we're also making some good progress in content programming. Our elevator system has been finalized after being re-hashed. This elevator system is used in the Town Square, and throughout Identity where apartments exist, to bring players up to their lofted homes. The interesting part is these function like real elevators, and you'll see other players in them going to and from their floors. They act as loading zones, so instead breaking your immersion with a loading screen we load the apartment and it's customizations in the background while you ride the elevator. By the time the door opens everything's in place and you don't even notice that you've moved into a special instance of the world. Art of the Town Square When creating new environments, we first have our concept artist draw up a layout and artistic design. From there, environment artists create the 3D assets from that piece and a level designer places them in the world you inhabit. We're pleased to have our incredibly talented concept artist, Alexander, back in full-swing as we prepare the final pieces of environment necessary for the Town Square. Clothing store concept; hotel and art gallery in rear The clothing store is interesting in Town Square because it's operating on a system we've created for many computer-controlled shops in Identity. It has a fully functioning shoplifting mechanic. In most games you walk up to an NPC (non-player character) and interact to purchase items. You then simply walk away with your items. Stores in Identity are a different story, and are unique in the gaming world. You'll add items from racks and shelves to your cart. You can then walk into the dressing room to preview those items (assuming it's clothing) or walk up to the register to pay. What if you don't pay and simply walk out the door with your cart? Shoplifting is a reality in Identity, although it's often not recommended. If you're not skilled, and most people won't be, you'll set off alarms and have a hard time getting away. You'll likely spend time in jail for the attempt. Expensive items can also not be shoplifted for game balance purposes. Even something so simple as using a shop gives freedom and oppportunity not found in any game before. Last month we showed you a bicycle which will be ridable in Identity. Below you'll see the bicycle shop concepts for the Town Square. While you won't be able to ride them in Town Square, you'll be able to browse many options which will be available to you. Bicycle shop concept for the Ash Hill town square These final two interiors are being created by our artists as we speak, and are the last environments required for Town Square's release, along with some minor systems programming and polish. Art gallery/library concept art, previously shown Art gallery and library in-game, without player art The near future One of our top priorities right now is to give all of you who have been waiting a glimpse of real gameplay in a video. Identity's funding and progress has exploded since we showed you the workings of the housing and apartment systems on YouTube, and now we want you to see vehicles, drug production and weapon systems. I can't promise any dates on this video, but it'll be soon. In fact, I expect you to watch this video before you receive the next dev blog. This coming video is sort of a catalyst, and I can't wait to show you what's in store after it. The Town Square is also getting near the point where we're going to be able to start showing off videos of the gameplay elements you'll find within it, leading up to the public release of the module. These videos will be coming after the previously mentioned video. We do regret how little we've been able to show you thus far. We're a tiny team stretching a small budget to its limits, so things take some time. Now that much of the core exists and other supporting pieces are falling into place, I'm excited that we're now really making progress that can be witnessed. -- John VanderZwet Let's Make Identity Great! Identity's development is going great thanks to the support of people like you, but systems like these take a lot of manpower and resources to create. Identity has an awesome community behind it, but when more people know about what we're creating and our budget grows from pledges, we can not only work faster but we can do more, too. If you're as excited to play Identity as we are making it, help spread the word. The gaming industry has needed a game like Identity for too long; let's make it great together!
  2. 3 points
    Just because you paid them doesn't mean you get to dictate their schedule. You knew that you were purchasing a pre-alpha game, don't complain if you already knew what you were buying into. You are welcome to return it. The first module will be out in late August or September. The full game will be out mid-late 2018. They aren't trying to sell something, they are trying to make something. If they were just interested in the money then they wouldn't offer refunds.
  3. 2 points
    No, you will not be able to play the game as it is not out yet! The first module is due to come out relatively soon, though, so if you wanted to play an "alpha" version as soon as possible, I would go with the Founder Packer ($30)! Hope this helped
  4. 2 points
    I, Tony Accardo, Pledge my loyalty to the Luprano Family.
  5. 2 points
    I think this may be more of a personal preference but also may be customizable on private servers. In my opinion, I agree with @LuciousTimes that they should hand them over or just plan on not being involved in any businesses until after they exit the political arena.
  6. 2 points
    The modules (betas) will not be the same as the actual game. They will have 3 different modes that have nothing to do with the actual game. It's just to try out ingame mechanics etc. http://www.identityrpg.com/info/modules/ If you want to have a taste of the mechanics, buy the 30$ if you wanna wait another year. buy the 15$ one :)!
  7. 2 points
    I'd like to nominate Frank Luprano for the Underworld Award. He's created a mafia with 25+ people with most of them being active. Also the most viewed and replied to post. He's truly a great leader
  8. 1 point
    Hi all, I am starting a radio station. I want to focus on Political News for the Island such as interviews with political leaders or candidates but I also want to host music so listeners don't get bored when no news is currently being talked about or an interview is not currently taking place. I hope to entertain you all over the radio waves and give my thoughts about the current political situation on the island in the coming future! Remember 96.2 is your hub for all the Islands Political News and Jams! WORK IN PROGRESS WEBSITE: https://rconner400.wixsite.com/website If you have an AD for your brand etc, I would love to advertise for you! PM me a link to the mp3 of your radio ad or video ad and I will happily advertise it on my site, I will also mention your company on air. Thank you!
  9. 1 point
    I, Augusto Vallone, pledge my loyalty to the Luprano Family.
  10. 1 point
    Thanks for the quick reply!
  11. 1 point
    I Jason Ryker Falcone pledge my loyalty to the Luprano family
  12. 1 point
    just saying you put down what you can afford now and you can always upgrade to the one you want as you get paid like i do, i get paid monthly and when i get paid again i'm throwing 250.00 down to finish off to get vip ^-^ but reason why i'm going for the vip because i wanna try and help them out more with the money every cent helps :3
  13. 1 point
    I also had this question in the beginning! I've thought about role-playing a relationship!
  14. 1 point
    Great idea, I would make the anthem "La Marseillaise"
  15. 1 point
    I am Chairman Maurice Clinton and I have for me and for you a great idea. We need if I or the other candidates are be elected they need an anthem for governor. I think the american patriotic song "Dixie Land" (instrumental version). When the governor will make a speech, before that will sound Dixie Land as anthem for governor. Great idea, isn't it.
  16. 1 point
    This would be unrealistic mate.... In real life, you cannot "Mute" the crowd when you are on stage and so best not adding it here.
  17. 1 point
    Hey, sorry this is a late reply. I just been away for a week from technology. #camping . Anyways I can forward this on for you but as it is the weekend, there might not be a reply until Monday.
  18. 1 point
    1. No, you can get a external programme to do that for you but there will not be a built in mechanic for it in the game. 2. You can do as you wish I believe. 3. likely yes, but not sure. 4. yes, I believe that will be possible, but I hope it is. 5. I do not know.
  19. 1 point
    1: I dont think it will be in the game but you can always download 3rd Programms that can change your voice. 2: It would be realistic that different busses hafe different routes. And for the " e.g. could you use a coach on a service route?" is my english not good enought so i dont understand it 3: Im sure there will be at least important farming tools. 4: Im sure that you would be able to do that. 5: Maybe not Fruits but Plants i guess could be plantable but i dont know. All my answers could be completly wrong so please DONT count on them!
  20. 1 point
    I feel for you. I made it my sole career in Arma 3 mods to be a paramedic. Sadly I couldn't do civilian jobs as a paramedic, and I refused to switch over due to implemented timers. Yuk. Just to state I ONLY played as a paramedic to date. So I feel your pain. Besides getting shouted at for not reaching a place 10 KM away in the time they wanted me there, there are a lot of other issues. One of them is getting shot at too many times by criminals lurking around. Who the hell shoots a paramedic? Or when it doesn't come to that, but I do get a warning not to heal, splint, or revive. What kind of RP world is that? Or when I do get allowed to treat them, or revive, they simply kill him/her again. Oh joy. Sure I get paid for the revive, but in RP sympathy I've had to RP a hysterical medic trying to enforce the Hippocratic Oath more times than I wish. And the sad part of killing a medic there? It's utterly senseless. I lose nothing. I simply respawn. But it's annoying. I do sincerely hope people will have a lot more respect for this roleplayer group. Same towards the Fire Department and any form of law enforcement. Personally, in Identity I will play a police officer. It's time for a chance. But I'm sure in time, after a good and healthy career as a cop, I will switch over to EMT / Fire Department for sure. I do hope the Fire Department will be called on with vehicular accidents and such as well. Not just EMTs yanking people out of mangled vehicles. Not very realistic.
  21. 1 point
    Thanks for sharing your stories from previous RP experiences. I can't imagine berating first responders in any circumstance. It is clear you will be a great addition to the first responder team on whichever Identity server you play on so thank you for your dedication! Best of luck and stay safe!
  22. 1 point
    It's a conflict of interest, though many candidates have them! I feel, if elected they should just have to hand their businesses over!
  23. 1 point
    Conor without a doubt. He knows the psychology with the fighting world and knows how to exploit his opponents weaknesses. He has an almost flawless technique in his fighting style where he is perfectly relaxed while being able to utilize his kinetic chain to deliver the most power. Floyd is an expert on collecting points in boxing, Conor is an expert in delivering the KOs. That's my opinion after 7 years of martial arts experience
  24. 1 point
    Couldn't have said it better friend! well said!
  25. 1 point
    Is there a limit how much you can charge people or is it automatic? The charges are up to you. Will you be able transport more then one person at a time? Depends on how big your car is, I am sure normal taxi's can carry 3/4 people ( exluding you ) Will you be able to take control over a taxi company? U can start your own taxi company yes.
  26. 1 point
    It isn't owned by players, so the only economy you're gonna break. Is the one in your pocket
  27. 1 point
    Welcome here @Dragonefly =) I can not tell if your English is good or not, but I can tell you that not being English, I can very well understand it If you have any question about the game, first read the two FAQ Here & Here. See you ! (Et bien content qu'il y est un peu plus de français ! ahah)
  28. 1 point
    As said by Nerdychef, No undercover cops. They want people to easily see the difference between normal players and cops.
  29. 1 point
    There will be a casino! You can gamble as much as you want
  30. 1 point
    they're talking about gangs just to realise that someone did give a identity key to a cs go esl gamer that did join the police.
  31. 1 point
  32. 1 point
    If i am right ( and i hope i am) there will be NO undercover Cop. Why? I realy dont know anymore had too much parteeeeeyyys in the last few weeks so yeah. But i am sure @HairyGrenade or @LuckyDuck or someone else can give you a more detailed info to this ^^ If im wrong, just ignore this here
  33. 1 point
    i love how this picture looks computer animated but infact it is a real cars dash....
  34. 1 point
    "okay so there's a cult we could, wait who's this? Suarez I told you" Not Here says looking at the man in the white mask "Boss that warehouse we were gonna hit. He has the money!" "Oh shit really! you white mask who are you" Jack asks looking at the man in the mask "I'm The man in the white mask" he says looking Jack dead in the eye making him uncomfortable "okay... I'll just call you Walter, so what have you come here for?" Marco asks "The cops are all distracted tonight, i say we do something big" Walter tells a very surprised and exited Marco "I know just the thing. LADIES AND GENTLEMEN OF THE DANK MAFIA GET YOUR VANS, MASKS, AND MONEYBAGS READY WE'RE GOING TO ROB SOME BANKS!" Marco yells his voice echoing to every corner of the safe-house "Oh and thank you Walter" Marco says as the roar of vans starting up starts to fill the safe-house "Red Army, Walter, Tuscan YOU COME WITH ME!" Not here yells to a running Red Army And Tuscan and a walking Walter Not Here jumps into the van with a tiger painted on it once everyone is in he drives off at a remarkably fast speed for a van (Decided the man in the white mask was to long to say every time I call you)(The Dank Mafia has no clue what they are getting into but Marco trusts the man as he got them a lot of money)(Marco knows a little about the FBI as he hacked the servers once for a job {but he can't remember which one} so he knows a little about @Norway174 and that she is hunting the man in the mask)
  35. 1 point
    They have it in GTA V
  36. 1 point
    Actually watching really movies in theaters isn't really that big of a task. I would like to inform you that they're not new movies.. they're quite old movies that don't include any copyright actions to use. From there it's just having those movies in the files and being able to call and put them onto specific platforms. I see that you're new to the forum, so I would recommend looking around and learning more about the diverse game and development skills the developers actually acquire before talking about it being impossible, because it's actually not all that difficult. It's just simple game code, yes it's a lot, but it's nothing Rockstar couldn't do. I'm not sure if you know this or not, but Grand Theft Auto V actually does have the option to watch shows, movies, news, etc. So obviously you don't know much about game development haha. No salt, just honesty. Have a wonderful day, if you need anything else feel free to message me. ~ SummitsEdge // Mob Mechanix Pres & Founder
  37. 1 point
    Nah man "These final two interiors are being created by our artists as we speak, and are the last environments required for Town Square's release" that's great news.
  38. 1 point
    Try to use the search function next time friend! There was already a post about DLC's and answered by the staff. Saves you from making another post :)! Enjoy your stay!
  39. 1 point
    They hope next month, that's all we can say.
  40. 1 point
    Try to get all your proposal in one or two thread if possible =) It will be easier for everyone to read them and be able to reply to several in a single message.
  41. 1 point
    That's just you. They do listen, but in the end, they still have the final say on things. It's still THEIR game they're developing.
  42. 1 point
    I believe everything inside the interior is functional using your mouse to click on it. Identity is going to be immersive so keep that in mind.
  43. 1 point
    How do we interact with the world on Identity? Just press a button like on Arma 3 or there are more advanced things? As for example: on a vehicle it will be necessary to turn the key so that the engine works..?
  44. 1 point
    You are a civilian until you go to the Police Station and activate career mode. As Cuuka said, you work when you want.
  45. 1 point
    I don't think it was intended as racist either(Im rooting for McGregor as well)
  46. 1 point
    I'd like to also nominate @Norway174 and @JamesLuck01 in the category of their previous nominations. And I would like to nominate the Luprano Family ( @Frank ) for ICA Underworld Awards.
  47. 1 point
    Let me expand on that a bit so nobody gets the wrong idea. In any city or town there are "shops" set up around which are player ownable. If you lease one of these structures you can make them whatever you like: a clothing store, or a restaurant/bar in your case. If you get a beachfront property to do this then yep, it's possible! They'll be in high demand, I'm sure. You can swim in water and there's beer and other drinks.
  48. 1 point
    I wish horses were a concept that were brought into the game, however, do you know if breeding and selling dogs is an option? That would be cool. Like you can breed them, raise the puppies and sell them to players who are interested in having one.
  49. 1 point
    Yesterday afternoon, for another Identity Insider, we've released a video detailing the workings of player housing in Identity and what it has to offer at our present point in development. This gives you a good idea of the level of fidelity we're going for in all of our key systems, and more videos will follow as we continue. Housing was chosen for our first video as our initial focus in development is for features present in the upcoming Town Square module. If you haven't already seen the video, check it out above. Housing as you've seen in the video is an excellent place to hang out with friends, but it has a lot of good practical uses, too! First, housing is the primary storage location for items you've collected. Whether it's a bookshelf full of books, a gun-rack with wall-mounted guns, or a crate full of junk, it's sort of like a bank for tangible stuff. Housing is also valuable for moderate crafting, too. Some advanced recipes might require a factory, but a lot of stuff can be created at your home using special crafting tables. A hydroponics table can even be used to grow small-scale plants, legal or otherwise!
  50. 1 point
    @Herzog Unless that's gonna link up with the main story soon then it's a fail rp. This rp as a whole is too disjointed, there's too many different storylines and because of that people aren't going to read the posts very much as they don't tend to involve themselves a lot