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2 pointsHello everyone, I'm new to this game and I'm very excited to play it. Since all of you are contributing in the forum with suggestions, I would like to explain mine. I'm a car otaku, love to drive and modify cars the way I like. If this game is going to be "realistic" it definitely will need a complex vehicle section. --TYPES OF CARS Variety is the clue here. From new cars to old, from basic and simple cars to special models and one-of-a-kind. Micro-cars, small cars, sedans, sport cars, hyper cars, small and big vans, trucks, big rigs, etc. The more the better. Take a look at other games like Gran Turismo, there are more than 1000 different cars (although some of them are different versions of the same model), or GTA V with classes and diversity. Another important category is using different types and versions of the same model. For example, using the Ford Mustang that everybody knows, it's not the same a 1969 Mustang Boss 302 and a 2015 Mustang Ecoboost Convertible. Also, in the very same year there are lots of variants, taking the 1969 Mustang, there are the Base, Convertible, Mach 1, Boss 302, Boss 429, and special versions like the Super Cobra Jet. All with their own engine trims and transmissions. This apply to all the cars, another example, this time more complex with a Japanese car: the Nissan 180SX (know as 240SX in the USA and 200SX in Europe). A popular car among tuners and drifters all around the globe. As far as I know, Identity will be based on USA, so the local model will be the 240SX. The differences? Lots of them. Every region got a different engine and here comes the fuss. The original 180SX sold only in Japan started in 1989 with an engine called CA18DET, a 1.8 litter turbo. The model was called "Zenki ("early" in Japanese) by locals. It was sold from 1989 to 1990. From 1991 to 1995 the model got a facelift and an engine upgrade. The engine now was SR20DET, 2.0 liter with turbo. The car was called "Chuki" ("middle" by locals). Notice the visual and performance differences? The final form was in 1996 to 1998. The model got upgraded in visuals, called the Type X. The engine was the same with so little upgrades. The car was called Kouki ("late" in Japanese). The visuals were shocking different. Since that was a Japan-only sold car and we're in the USA, the car available would be the 240SX. Read the "Import" section to see how to get the 180SX. The 240SX was sold from 1989 to 1995 in the USA, using both the Zenki and Chuki models BUT both with different engines as the 180SX. Both used the KA24DE, a 2.4 litter engine, low-performance taken from a Nissan truck used in the States. Why? Don't ask me. A popular modification to the 240SX is to swap the engine with a SR20DET. In Europe, it was the same as in the USA but with the early-Japanese engine CA18DET. So here you got it, same model with different variations and engine. --IMPORT AND EXPORTING CARS The local cars are great, but don't you want that rare gem that was only sold in a certain country? Importing cars is a popular choice by automotive freaks to buy a cheaper or different cars as everybody else. In the USA, you can't import cars that were never sold here unless they are +25 years old. If you are up to trend in car news, you are aware of the Skyline GT-R R32 importing situation. The Skyline, a car that was never sold in the USA, now that has more than 25 years old you can freely import it and drive it. A forgiven fruit faster than a Porsche or a Ferrari from his era. Importing and exporting cars should be a business also. Local workshops bring into the States cars now legal from other countries like Japan or Europe, and at the same time they export local cars to those countries. It would be really cool if you could only buy these imported cars via those business. --MODIFICATION OPTIONS You have bought you desire car, it looks cool and bright. What do you do now? Tune it of course! So may options, styles, paints, wheels and stuff to convert your casual car into a one-of-a-kind. Let's start with the most common styles nowadays. -Tuner. Mostly used with Japanese cars. Build for performance but at the same time to look good. In a Japanese car, the more JDM the better. -Muscle car (drag racer, resto-mod,hot rod,...). In muscle cars, the most popular styles are the drag racer and the track racer, build for speed using just a few visual bits. Another style is the resto-mod, taking an old school musle car and modify it with the most modern and best parts available in the market. Really popular in the 2000's with heroes like Chip Foose. -Hot rods, rat rods, roadsters. Usually with 30's and 40's American cars, highly-modified from it's origins. Rat Rods are based on a more dirty and poor way. Also hot rods are very popular in drag racing series. -Drift cars. Looks very similar to tuner cars but more aggressive looking and modified for drifting. This style vary from practice cars to professional cars. Drifting was originated in Japan in the late 80's, consist in taking corners with your car sideways. Usually this style is only for fun purpose but in professional categories the winner is decided by a set of judges, judging style, speed and sideways angle. This style is NOT limited to just Japanese cars. -Race car, Time Attack, race-spec. Not just a race car, but a highly-modified car with just one purpose: fastest lap time. Visuals are not the most important aspect in this style, but aggressive looking and beautiful paint scheme are important too. -Bosozoku, Grachan, Kyusha, Japanese old school. The Bosozoku cars were originated in Japan in the 70's and consist in modify the car in a exaggerated style with colors, lights and big exhaust. The Kyusha evolved from Bosozoku, using a similar style but more focused on racing and performance. Note the evolution. -Stance, camber-gang, low-life, German style. Stance is a purely aesthetic style to look cool. Slamming your car to the ground to be the lowest. Very popular with European and Japanese cars. Usually the performance of the car has been left intact, or actually it has been worsened with the suspension geometry by having a crazy amount of camber in your wheels. There are still lots of different styles but these ones are the more popular and most important to start with. --RACE STYLES Now with your modified car you need a place to race with your friends. Where to start? -Street racing. Straight outta Fast & Furious. Street racing has been the most popular style for young people who has no money to go to a racetrack. Usually on sea ports, abandoned roads or mountain roads. Street racing embraces all kind of styles, from drag racing to touge to time trial. -Touge. Another kind of street racing but only in mountain roads. Racing downhill or uphill, or just freely drifting with your friends having a good time. Touge was originated in Japan and it's still very popular with young drifters. -Drag racing. The streets or the drag strip. 1/8 mile, a quarter mile or an entire mile. Racing from still to the finish line in a straight line. Very popular in the USA. -Time Attack. Originated as a cheap option to race in track. You race alone against the clock, and the one who gets the fastest lap time it's the winner. Nowadays it's a popular event and houses the fastest street modified cars. -Race spec. Race spec includes all the categories and races that happens in a race track. A group of cars, usually with similar performance, race side by side in a racetrack and the first one to complete all the laps it's the winner. These races start from basic-modified cars to official automakers race cars. -Drifting. Usually raced in small race tracks to save money. You don't race a drifting event, you just freely drift your car and have fun. In a judged drifting event, a set of judged set you a score based on style, speed and drift angle. I think those are the most popular race styles. Again, there are lots of styles left with different rules. Will update the post with more info in the upcoming days. Thanks!
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2 pointsHi guys, I'm War. I have this idea and it's gonna hopefully be something I can do. My idea for my character is to become police officer. I then will have someone follow my character around and he will be recording while we patrol, the plan is to basicallycreate a Cops or Live PD for Identity. I'll roleplay around the city and people can watch our youtube livestream, I'm excited, oh I'm really really excited.
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2 pointsHello! I am Supreme Leader, and I am running for Governor through the National Identity Front. Who am I? Allow me to introduce myself in a bit more detail. My name is Supreme Leader, and I'm a Korean American male from Seattle, Washington. I have the innate ability to organize, and lead a group of people, as well as the ability to take criticism well. I am very open-minded, and I enjoy debating with others in order to sharpen my argumentative skills, and to ultimately be a well-rounded and rational person. My idea of the ideal government is one that for the most part, keeps out of the lives of it's people. The role of the government is not to be an invisible gun against the head to the civilians, but rather to help the collective population express their needs through their elected officials. This means that generally for social issues, I find that it's best for the people to decide their own fate, rather than some highly ranked official who has somehow convinced himself of his moral superiority to have the ability to make decisions for the collective majority. Here, I will state my general beliefs for a variety of different heated topics of political discussion. Feel free to question, and challenge me to debate on whatever topic of your choice. As does my party, the NIF, I promote intellectual conversation, and I find that it is one of the most healthy things that you can do for your brain. I'm completely against the idea of exclusion of thought and the idea of thought-policing, as I feel that if you truly are correct in your thinking, then you should have absolutely no problem in making the other person look like a complete idiot in an intellectual discussion. If not, you probably should sit down and consider thinking deeper into your political views. And even in the event that you cannot get to a common ground, being able to disagree while remaining united is the foundation of any great civilization built on intellectual expansion and development. Anyways, let's begin. Topics: Freedom of Speech - This is a topic not being discussed by the other candidates, but I feel that is necessary to address. The right to freedom of speech, historically, has always been created to help support unpopular speech. Popular speech has no need for such laws of protection, because popular speech protects itself. It is important that we hear out every possible political ideology out there, and then weed out those that are weak through proper, intellectual discussion. The concept goes something like this: If you truly believe that you are correct in comparison to another person, then what is the worry in taking to them in a debate? Challenging your views and beliefs with others does nothing more than help sharpen your ability to logical reason, but on top of that it helps weed out inferior or outdated beliefs within our society. Marijuana - I find it to be absolutely useless to waste our time and money on trying to fight against the use of recreational marijuana. However, I still strongly believe that there should be strict regulations on ALL different kinds of drugs. For example, I find that there should be a vote among the people in which we decide the legal age to purchase, and posses certain amounts of marijuana. I believe that in social topics such as these, that it should be in the hands of the people to decide their fate. Gun Control - I am a strong believer in the right to bear arms, for multiple different reasons. Firstly, I find that there is a always a threat of potential government tyranny. The people should be able to fight back against an authoritarian government, if it gets to that extreme. Secondly, the threat of being a victim of crime is always a constant threat as well. The people should be able to defend themselves against those wicked-minded, and also when criminals begin to acknowledge that more and more people are deciding to carry weapons, the crime rate will naturally decrease. However, with more loose policy on gun control, there must be more strict punishments if someone were to be caught misusing their firearms. Longer jail time, and other penalties need to be enforced to discourage this behavior. Minimum Wage - As a person who advocates for free-market, I do not feel there needs to be a need for government regulation on minimum wage. It's more than a myth that government or businesses controls prices, or wages. The market does. The government should not be saturating the market with enforcing fictitious prices and wages out of nowhere, because the market will naturally balance these wages and prices out through supply, demand, and the economic prosperity of the consumer base. The Law - With giving more freedoms to the people, there needs to be harsh punishments to deter these people from turning to a life of crime. This means longer prison sentences, and harsher penalties for committing crimes. Obviously, the punishments will vary dependent on the type of crime. However, with giving the people the privilege of certain liberties, we must give incentive them to maintain a positive lifestyle through having them acknowledge the dire consequences for going against the law of the land. The Government - I find that the role of the government is to accurately represent the people, and to give the people a voice in which they can express their views. Through this, I will help support intellectual discussion within our population, and enforce the law of freedom of speech. ---------------------------------------------------------------- Taxes - This one will be an odd-ball because we don't necessarily know how the economy will function as of now, and we can only make speculate at this point. However, these are my proposed tax plans (due to change, but the general principles will still be the same). Income Tax: Up to $9,000 ------- 3% tax $9000-$30,000 ------- 5% tax $30,000-$80,000 ------- 15% tax $80,000-$100,000 ------- 20% tax $100,000-$200,000 ------- 25% tax $200,000+ ------- 28% tax This proposed tax plan is to ensure power in the middle class, and to support consumerism in the market for not only people of business interests to thrive, but also our consumer population. I will also allow people to write-off donations and charity in their taxes, however to stop tax avoidance, only 70% of the total donations and charity will be able to be written off. This way a person of $200,000 income can't just "donate" $200,000 to a friend's organization, just for his friend to give it back to him, with the initial guy having zero tax liability. However, having the ability to write off donations and charity will still help give incentive people to give back to their communities, while still not taking a huge hit in their net incomes. Business Tax: I propose a low 2% corporate income tax, for a few reasons. 1) Increase in the job market With more businesses having to worry less about how much the government is going to take out of their profits, we should be helping them, as businesses will be an integral part of our economy. With the decrease in focus of taxes, businesses will be able to hire more, pay more, offer better benefits, etc. Now, you may ask: "What if the businesses just pocket the extra cash?" Something to understand is that with everything having to do with a business and a customer, there is always competition. With businesses looking for the best, most motivated, and most efficient workers, they have to offer something with employment that other businesses cannot. This is why we see such an increase of the better workers in the lower class moving to businesses like Amazon IRL, because they offer something to their employees that other businesses just can't compete with. To summarize a bit more, businesses will HAVE to employ more with BETTER benefits in order to even compete in the job market. This is why I don't propose a base minimum wage, because the market will determine this on its own accord, and pushing government regulation on this will do nothing more than harm to our free and open markets. 2) Better benefits for employees Same reasons as above ^^ Competition, competition, and more competition in the job market among employers to attract the best workers they possibly can. 3) If we drastically lower the corporate income tax, we could eliminate the special treatment for dividends and capital gains. The reason we currently have the special rates is to offset the "double taxation" of corporate profits. You can quibble with the term, but the fact remains that a 35% corporate income tax combined with, say, a 43% marginal income tax rate (once we add in the special Medicare surcharges), would be a hell of a disincentive for the very wealthy to invest; you're talking about lowering the projected return on an investment by almost 3/4. There's little question that this would be bad--there's a reason that not even Sweden attempts to levy those sorts of taxes on capital. ---------------------------------------------------------------- I am aware that there are a multitude of topics that I may have missed, but feel free to ask me through a reply! I'd be more than happy to answer or challenge any of you to a debate. Supreme Leader for Governor! President of the National Identity Front (NIF)
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2 pointsNATIONAL IDENTITY FRONT (NIF) There is nothing more important than the political independence for a civilized group of people. As the people, we must embrace and share a communal identity with our nation to ensure that the political measures taken are for the furthering of full sovereignty, self-governance, and for the interest of the people. Through contextualizing history, we can understand that groups of people work best together when they share a common goal and idea. This is the ultimate goal of the National Identity Front. For those who are unaware, allow me to explain the meaning of Nationalism. Nationalism is the patriotic principle which sticks people together of different ethnic, tribal, linguistic, religious and cultural groupings into a single defined population, linked to a specific geographic territory. Our proposed system works through near-total democracy, with the voices of the people being heard over the non-elected bureaucrats who run our land. However, in order to reach such a democracy which is fair and equal for all, we must enforce an ethnostate to first achieve the aforementioned common goal, idea, and national identity. We are all for political discourse, and in fact, we promote it. We believe that no matter how much you may disagree with any form of speech, that if you are truly the "correct" one, then you should be able to out-argue them in an intellectual discussion. With the National Identity Front, our member base generally leans to fiscal conservatism, minimalism in government, market freedom, and, for the most part, social conservatism. However, our biggest focus is bringing the voice back to the people who built the lands in which we stand. It is the people's choice in which direction we take our land, with obviously the help of advice of council. How the Party is structured: President - Supreme Leader Vice Presidents - Djdobish, OnePumpWonder (There will be 2 of these) General Secretaries - iAreJayar (There will be 3 of these) Council Member - TBD (There will be 8 of these) NIF Members - Anyone who wants to help out and support the movement. We are looking for people who are like-minded, and want to help promote this party. If you want to join our party, PM me! Visit our website here: http://nationalidentityfront.co.nf This is a movement, and we need YOUR help to make IdentityRPG a truly great experience. UPDATE: The NIF President, Supreme Leader, is running for office. Show your support!
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2 pointsIf you miss your rent/ bills payment then you will lose the house like @Devonor said but if you are offline you cannot make those payments and well that means you will lose them for inactivity / not paying. You will likely lose the money you put into your house but you won't lose the stuff inside the house as they will be moved to a bank etc. I think a player can probably own max 2 but that is my opinion and well it could only possibly be 1 per player. No, only those who pledged with the apartment as an extra will have one at the start, as because why would someone pledge for it and then everyone gets one anyways; also the devs would not have it on pledges if everyone started with one. Those with pledges under $90 will have to save up and buy the apartment. People who start with out an apartment at the start don't get one like you heard but they start off with a hotel room for free for a certain amount of time and then you get kicked out if you don't pay after the timer is gone. The apartments will be on the map and will be able to be walked to like the apartment video shows "the inside". I am sure that all apartments are unlimited. No knowledge on this as for now and I think nothing like this has been asked for the business buildings etc. Doubtful, for apartments and hosuses the player can invite who he/she wants to enter but I think they will be able to allow as many as they want.
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2 pointsThis isn't gonna work because if the person hasn't seen the movie they aren't gonna watch the entire thing just to rate it on here...
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1 pointAre the modules Alpha or Beta? The Modules are not any kind of beta but serve more as a Alpha! The Beta will be the closest thing to the full game. When is the Beta going to release? There is no current release point for the Beta except after all 3 modules are released. (Late 2018 is my estimate) When is this Game going to release? There is no point for when it is known to release. (My Estimate will be Early 2019 Release) Town Square Release Schedule? The first Module is due to release 21st March 2018 30th November 2018 as so the developers can be sure to hit the release date. 21st March 2018 Countdown When is there going to be game play footage? The next video is said to be on Gun Mechanics, and I would hope to think it will be shown before the S.W.A.T. Module. Crime & Punishment Gameplay: https://www.youtube.com/watch?v=GT2b4YvylI4 Character Creation + Quick Tour: https://www.youtube.com/watch?v=kctp79UE5sI Day/Night + Interiors + Interactions: https://www.youtube.com/watch?v=tNcJj4C_8ZE Homes/ Apartments: Hotels are free, apartments are infinite, all will get to try an apartment in town square, and there will be limited houses around the map, and that Homes can Store items and are useful as HQ's for gangs. Pledges/ and Prices: Some pledges will stay and prices of them will increase while the rest of the pledges will be removed from the store completely. This will be done when the new Website launches which will likely be Early 2018 and so make use of the time left! New website has already been launched. Higher packages are likely going to be removed during Town Square release or later on. Pledge Car Insurance: There will be life time insurance for the pledge cars/ vehicles. Server Player Capacity: The server player capacity is going to be between 300 - 500 players per server! Server size: Will be 300-500 players. What will the size of the "Town Square" be? The "Town Square" module will be as stated a Town Square and there is no "Figure" on the size of it as of yet! Will this game be released on Consoles? No this game is exclusively for PC however after the full game release the Developers will look into console porting. MoTown's Answer to a post on the forum: Our official answer on the topic of consoles is that we have no current plans to release Identity to console platforms, but have promised to do our research into what it might require after our PC launch. This is not a promise that Identity will be available on console, simply a promise to look into it. At the moment, it would be fair to say that it is outside of our scope and budget. Will this game be for MAC and Linux? Yes it will but I don't know if it will be shortly after launch of the game. Will there be AI (Artificial Intelligence)/ NPC's be roaming the map? No, this game is a player run game, but will have a few NPC's filling up the boring jobs which you and I would not do for hours on end e.g. standing at the tills of a shop, also they will be in the un-ownable shops too and they will be around in back-alleys to represent a (Black Market Dealer and Drug Dealers). Will there be any aircraft in this game? No there will not be aircraft in this game but the developers did mention a glider and possibly in the very far future they could still add them but that's not certain. Will there be Undercover cops? No, The reason why there won't be undercover cops is because the developers want a distinctive difference between cops and civilians/ criminals. How many buttons will be in the game? Probably more, but there will be radial menus for some things that will cut down on buttons. What steering wheels are supported? So far the Thrust-master ones are confirmed. ( if its a popular steering wheel, it'll work) Will this game be VR supported? Yes, the developers are working on it and want to be able to have VR supported because they want to use it too when playing the game. Unfortunately they don't think it will be supported at full game release. Is this game Subscription based? No! You buy the game (passport) and then you can play anytime with no more paying. Is there in-game Purchases? (read next question and the answer) Yes. Is this game Pay to Win? No, You can only buy cosmetic items. (Items which don't give players advantages). What are the system requirements? There is no official knowledge yet as its too early to say, but if you can run games like GTA V, Arma 3 and Ark you should be fine. System requirements are on Steam: https://store.steampowered.com/app/792990/Identity/ How is in-game money going to work? Money will be as close and realistic to the USD. What are the names of the 3 cities? Ash Hill, Roseport and Turtle Beach. Can you break in/ raid someones home? No, police cannot raid your house and also no one can rob your house. In correspondance to police not being able to raid your home, it is that you cannot enter your property if wanted either. What age rating will the game be? This game will be Rated 18+. Can you live with someone? Yes you can but you have to have a bedroom for every person who lives in your house. This even includes if you marry someone! Gangs: There will be a gang system, such as making a guild in MMO's. Gangs will have ranks and even HQ's which can be someone's house where all gang members have access or a shop a gang member owns. In Town square, there will not be a gang system YET, but there will be a friends contact on your phones and you can easily roleplay your gang, to begin with. You can have biker gangs, as there are Bikes (such as the ones in the pledges) and leather jackets. You can put insignias on your clothes to show off your gang. There won't be designated gang categories, such as Biker gang or Mafia, but you can Roleplay your gang to be any type you want. There will, however, be areas of the map designed for specific sub-cultures, such as bars that are Biker themed, such as Biker Club Bars. A player can always buy a bar, make it a Biker Club / Bar and make it the HQ of their Biker Gang, or the same with a Mafia gang, etc... Stress System: The Stress System is the games anti-RDM (random deathmatch = randomly killing people for no reason) system. What happens is everyone has a stress level, and if you stress is low, you take less damage, and high, you take normal damage. When you pull out a gun, you instantly get high stress, and when one is aimed at you or you are near a fight, your stress will slowly rise. This helps you to fight back and try and get the advantage on a gunman by using the stress system to your advantage. In weapon customisation: People always ask if there will be silencers or 8X scopes, and there will not be any long range optics or silencers in Identity. Murder: WILL be auto reported and you will be instantly wanted, other crimes require witnesses and a 911 call. Can you Marry? Yes, you can marry both sex. ~~~~~~~~~~~~~ Reddit and Exclusive interview questions and answers Below ~~~~~~~~~~~~~~~ Weapon Customisation? Weapon customization is quite detailed. Some weapons have more room for changes than others of course, but things like stocks, grips, sights and even paint/finish can be customized. Weapon actions are one of those things that don't work well in video games, mostly because no matter what you have in the game you're still firing with a mouse, and it will feel counter-intuitive making it over-complicated. For example, if you have a double action pistol and pull the trigger, your mouse click is all the same no matter if the hammer is back or forward so we need to design around the peripherals people are using to play. Weapon jams are something you can encounter. Our weapon physics are incredibly advanced and was one of the first systems completed long ago. We can create magazines of any size which hold physically accurate ammo. Calibre and even type (holopoint, FMJ, etc) have an effect on trajectory. Our programmer on the weapon physics read a lot of papers to get proper formulas, and they function off the same math used by real-world forensics. A bullet fired in Identity will travel almost identically to the same being fired in the real world, even when it comes down to things like stopping power versus penetration. Will there be physics to shoot through walls or boxes? Things that a bullet would usually go though in real world situations. Absolutely. Bullets are influenced by the material they hit. If it's wood, it will pass right through it with very little change to velocity, but a thin sheet of metal may still allow the bullet to pass through, yet reduce velocity enough that it may not kill, or do much damage to its target on the other side when it impacts. 1. What is in game prison like? 2. Is it like real prison with guards, rec time, shiving, and keeping a tight grip on the soap? 3. How does the drug manufacturing and trafficking work? 4. Can I get methylamine? 1. Identity's prison is very much a game within a game. As a prisoner, you can join one of three prison factions and battle for territory, or just hang out in the recreational room and chat and interact with other prisoners while you wait out your time. You'll be able to craft a crude shank and attack others, or attempt a prison escape as a group that the police will be forced to respond too from across the map. There are no player prison guards though. The decision for that was mostly just because we couldn't find a way to keep it engaging and fun. We don't want people to be forced to sit and watch other players. 2. For those in prison however, when they've served their time, they may simply exit the prison through a series of corridors that only they have access too, or if they just have a lengthy prison sentence, they can request a trial which will notify random players across the map to report for jury duty, in which case they will plead their case, and have their fate decided on by a vote whether to be released early, or spend the rest of their time behind bars. 3. & 4. In the outside world, there are a number of drug manufacturing processes, including the production of meth, heroin, cocaine, and marijuana. Each has its own unique crafting process. For instance, in order to cook meth, which is the highest paying and most valuable drug in Identity, it will require the player to purchase a mobile RV, convert it into a meth lab, and then steal all of the ingredients from across the map in certain factory locations. They'll then have to spend time cooking the meth through a series of time-based processes that determine the quality of the product before finally selling it to an NPC drug dealer for a big payout (or you can consume it if you feel like cutting into your hard-earned profits). 1)Price when the game releases 2)Will there be realistic payments for the jobs(on official servers)? I really hate it when you deliver a huge track full of diamonds and get 10k for it just breaks the immersion 3)Will the items take physical space inside the car not only for furniture but with job items as well (Weed, diamonds,etc) and will you be able to put more staff in the car if Let's say you have a 4 man vehicle but its only you and a friend inside so you have 2 sheets left will that mean extra space? 4)Will the things you buy have realistic prices? For example if you buy a Ferrari it will cost you something like 150k? 5)Will there be real life cars in the game or unlicensed cars like in gta v 6)Will there be any A.I cops or enemies? 7)Will i be able to raid other players houses? 8)Will there be a report system so you can instant report someone if he rdm's/vdm's you 9)Will there be an in game recorder so you can have proof for rdm ? (something like plays.tv lets say) 10)will there be a casino? 11)Any micro transactions? (not for cosmetic items) 12)Can you compare the driving to another game so we kinda know how driving will be like ?(i hope not like arma) 13)Will you be able to shoot while inside a vehicle 14)will there be rebel items like armored(extra armor and guns)vehicles, helicopters, jets. 1. Currently, you can pre-order, or pledge early for Identity for as low as $15 (without beta access) or $30 (with beta access) from our website @ identityrpg.com - however, we expect the price of the game to jump up to about $45 when it hits steam, as steam takes a pretty large chunk of income from each sale. 2. Expect Identity's currency to be realistic in value, so your pay will also be realistic. A pair of shoes may cost about $40, and a decent car around $30,000. A lot of games reward players with such high numbers in currency and damage though because there seems to be a psychological attracting to larger numbers, so we can understand why games do it but it won't be that way in Identity. 3. Items will take up physical space inside the trunk of a car. When a player accesses the trunk, there is a 2D grid placement system in which each item takes up a number of squares on the grid depending on its shape and size. The largest items will not fit inside the trunk of a small car, so a big semi-truck with a trailer may be necessary. 4. Oops, I answered this with #2 as well. 5. There won't be real-world cars or brands in Identity. We can't afford the license fees to include real brands in our game, and we're almost certain these companies would not want their brands associated with vehicle damage, or some of the criminal and illegal elements also featured in the game. 6. There won't be AI cops out in the game environment, driving police vehicles, or paroling streets. If there are any, they will simply stand behind a desk at the station recruiting new player officers or providing information. 7. You will not be able to raid another players house, or enter their house without their permission. We want player homes to be your personal space, safe from any outside influence. Players are going to put a lot of effort customizing their homes, and we don't want to jeopardize or disturb the work they put into it. 8. RDM/VDM isn't an enforced rule on official servers, but there will be a tool for reporting these actions on private servers who create rules for these actions. Instead, on Official servers, we have a stress system in place to discourage random attacks or griefing. 9. There won't be an in-game video recording tool, but you can use 3rd party video recording software like OBS, Fraps, or Shadowplay. 10. There will be casinos in Identity, but they are not player owned. 11. Micro-transactions exist for cosmetics, some vehicles, and some apartments, and will be claimable across all servers (hopefully including private servers). We will not sell weapons. 12. Expect driving in Identity to be realistic, much like Grand Theft Auto IV, not V. Players won't be able to survive crazy stunt jumps in Identity, and enough damage could disable your vehicle. Unfortunately however, we cannot easily do a damage model like you might expect to see in BeamNG. Damage has to be networked across the server, and we feel transmitting that much damage data could hurt performance. 13. You won't be able to shoot from inside your vehicle. We want to discourage random acts of violence for the sake of roleplay. 14. There won't be any armoured vehicles in Identity, apart from maybe SWAT trucks. We don't want to give anyone a PVP advantage based on vehicle armor. Aircraft are also not present in Identity, as it is important to us that players do not skip over potential encounters they may have gotten into while driving, and of course because we don't want the world to feel smaller by flying quickly from point A to point B. If anyone thinks of more FAQ questions please comment and I can add them in.
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1 pointHey Guys, I thought I would share with you a little guide I designed a few years ago for businesses in Arma 3 Life. It's a simple business model that worked pretty well. It's more or less an algorithm for any business you choose to make. It allows for your employees to be paid, and will minimize them breaking off for sole profit. It is purposely written so that anyone can understand. --------------- Business Model System This is the business model system for maximum efficiency for any business. This model uses a percentage based pay and is designed to be easily modified and easily implemented. Here is the Key for the following guide: A- Overhead (This is the money you need to cover your expenses) B- Profit (This is the money you make after your initial investment has been covered) C- Employee Payroll (This is the money for you to pay your employees) D- Investors Payroll (This is the money to pay your investors) ----------------- Generally speaking you need to arrange all of your investors payroll and your employee payroll to only come from your profits. It is important to remember what your total investment is, your profit, and your payroll. Be sure that you keep an eye on your finances. This is an example of the business model: Your total Overhead (A) is $1000 You have one investor, who has invested $1000 into your business in exchange for 5% of your profit (B). This places a $20,000 valuation on your company. You have one employee plus yourself. Your employees and investors make 5% of your profits. From 100% of your profit (B), you now owe 10%, which leaves you with 90% of your profit. Your profit is $5000. This means that $250 goes to your investor, $250 goes to your employees. 90% of your profit or $4500 is now left over. You invest $2000 into your Overhead this time. You have the same amount of investors. Your company's valuation is still only $20,000. You have gained another employee plus yourself. You have banked $2500. If your profit from a $1000 investment was $5000, this means you made $6000 from the total investment. In turn you expect to make double because of your investment of $2000. This puts you at a $10,000 profit. 5% of $10,000 is $500. You pay your employees $500 and your investor $500. This leaves you with a total of $9000 profit. This algorithm is a progressive system. You do not have to pay any specific percentage, I was simply explaining the math with the easy percentages. ---------------- Q: Why would someone work for me, if they could make the same amount as me? A: Your employee pays no overhead, he uses your equipment, he uses your services, he uses your resources. He has no risk involved. If he is robbed, it is not his money he is losing. (Or She). Also, your employee will scale with more employees and more profit. Whereas if he were to do it all on his own, he would make the same singular profit without the ability to scale, unless he were to create his own company. (Or She). Not to mention, you could promote the employee to making more of a percentage. Q: Why not split the profits evenly? A: You can do that! Except you do need to take out your next expenses before dividing up the profit. Always cover your next venture. Q: Why bank the money? A: The reason for banking your money is insurance. If you are robbed, or an expensive piece of equipment is lost, stolen, or broken, you need to be able to cover those expenses. You pay yourself, the same amount as you pay your employees. You bank the remainder for upgrades and incidentals. Q: Is this the only system that works? A: Heavens no. There are many different systems that work, this is just an easy one to start with until you get your feet wet. ----------------------- Should you have any questions, or anything you would like to add to this guide (Business Model) please reply and leave a comment.
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1 pointDisclaimer: Take note that these things are not taken from the game, but are ALL suggestions. So do not hold me accountable for anything you don't see in the game. _______________________________ RESOURCES _______________________________ Mining Equipment: Ores: Gold _______________________________ Hunting & Trapping Protected animals Swans, Dodo Bird, Snow Leopard, Fin Whales, Rhinos. Poaching them becomes a crime; but may have better stats for eating them or become a fashion status because of their rarity. Equpitment: ↳Game: Pheasant, Blackbuck, Quail, Emu, Crocodile, Hare, Squirrel, Opossum, Wild Boar, Reindeer, Moose, Deer, Raccoon, Coyote, Black Bear, Fox, Cougar, Bobcat, Raven, Crow, Beaver, Lynx, Anser ↳Fishing: Fish: Cod, Tuna, Salmon, Eel, Bass, Mackerel, Monk fish, Red Snapper, Anchovy, Trout, Swordfish, White Tuna, Pike, Perch, Carp, Catfish, Flounder, Shark, Sardines, Whales: Beluga, Crustaceans: Lobsters, Prawn, Soft-Shell Crab, Mud Crab, Surf Clam, Shrimp, Crayfish, Krill, Marron Molluscs: Squid, Octopuss, Snails Bivalvia: Clams, Oysters, Cockles, Mussles, Scallops, Razor Clams, ________________________________ Agriculture & Apiculter Types of Agriculture include: GMO (bigger plants, longer life, better stats, etc.), Organic, Hydroponics, Mechanical Harvesting, Traditional. Types of Apiculter include: Traditional Beekeeping, Modern Beekeeping, Wild Beekeeping. Equpitment: ↳Crops: Vegetables: Cherry Tomatoes, Tomatoes, Potatoes, Carrots, Garlic, Onions, Cucumber, Lettuce, Celery, Broccoli, Cabbage, Cauliflower, Artichoke, Leeks, Radish, Horse Radish, Squash, Beetroots, Bell Peppers, Mushrooms, Asparagus, Eggplant, Spinach, Fennel, Zuchinni, Kale, Turnip, Brussel Sprouts, Sweet Potatoes, Parsnip, Scallion, Rhubarb, Rapini, Daikon Grains: Wheat, Rye, Barley, Rice, Oats, Corn, Sorghum, Triticale, Millet, Sugarcane. Legumes: Green beans, Green Peas. Pulses(dried legumes): Soyabeans, Chickpeas, Fava Beans, Peanuts, Lentils, Kidney Beans. Oil Seeds: Yellow Mustard Plants, Black Mustard Plants, Sunflower Seeds, Flax Seeds, Hemp Seeds, Poppy Seeds, Sesame Seeds, Chia. Vines: Grapes Herbs: Dill, Mint, Basil, Cilandro, Chives, Oregano, Tarragon, Rosemary, Thyme, Bay, Parsley, Sage, Chervil, Tarragon Spices: Ginger, Saffron, Turmeric, Paprika, Cumin Seeds, Catnip. ↳Shrubs: Berries: Strawberries, Blueberries, Elderberries (risk of poisoning if not prepared properly), Raspberries, Cloudberries, Black Berries, Gooseberries, Salmonberries, Dewberries, Cranberries, Golden Currant Fruit: Pineapple ↳Trees: Fruit: Apples, Bananas, Oranges, Jackfruit, Coconuts, Mangos, Plums, Pears, Avocado, Papaya, Lychee, Peach, Pomegranate, Cherries, Grapefruit, Guava, Nectarines, Figs, Lemons, Persimmons, Tangerines, Limes, Ackee (can be poisonous). Nuts: Almonds, Cashews, Pecan, Walnuts, Chestnut, Hazelnut, Pistachio, Macadamia, Brazil Nuts, Pine Nuts. Spices: Cassia Cinnamon, Black Peppercorn, Cloves, Star Anise, Nutmeg, Beans: Cocoa Bean. Dyes: Cutch (brown), Gamboge Resin (Dark Mustard Yellow), Kamala (Red). ↳Livestock: Cattle, Horses, Swine, Goats, Sheep, Alpaca, Llamas, Camels, Rabbits, Donkey, Water Buffalo. ↳Poultry: Chickens, Ducks, Turkeys, Quails, Geese. ↳Reptiles: Frogs, Turtles, Snakes, Lizards. ↳Beekeeping: Italian Bees, Carniolan Bees, Caucasian Bees, Buckfast Bees, Russian Bees. ________________________________ Foraging & Gathering You must forage for things that you cannot farm. Equpitment: ↳Berries: Chokecherries (risk of poisoning), Red Huckleberry, Clasping twisted-stalk (can be a laxative), Crowberry. ↳Fungi: Black Truffles, White Truffles, Apricot Jelly Mushroom, Giant Puffball Mushroom, Bear's Head Tooth Mushroom. ________________________________ PROCESSING ________________________________ Other Equipment: Edible Gold ________________________________ Dairy Equipment: (Derived from: Goat, Cattle, Camel, Sheep, Alpaca, Llama) Milks: Unpasturized, Skimmed, 1%, 2%. Creams: Light, Half & Half, Heavy, Whipping. Cheese: Pecorino Romano (sheep), Parmigiano Reggiano (cow), Cheddar (cow), Feta (goat & sheep mix), Mozzarella (cow or water buffalo), Gouda (sheep, cow, goat), Brie (cow), Cheese Slices (cow), Swiss (cow), Blue Vein Cheese (goat, sheep, cow), Cottage Cheese (cow), Cultered Dairy: Butter: Frozen Desserts: ________________________________ Dairy Alternatives Equipment: Milks: Soya, Coconut, Almond, Flax, Hemp, Rice, ________________________________ ________________________________ Meats Equipment: ________________________________ ________________________________ Meat Alternatives Equipment: ________________________________ ________________________________ Alcohol Equipment: ________________________________ ________________________________ Canned Goods Equipment: ________________________________ ________________________________ Baked Goods Equipment: ________________________________ ________________________________ Beverages Equipment: ________________________________ ________________________________ Jewelry Equipment: ________________________________ ________________________________ Colourant Equipment: ↳Dyes: Organic Dye Lasers: Creation of highlighters, black lights, and glow sticks. ↳Pigments: ↳Inks: ↳Paint: ↳Food Colouring: ________________________________ ________________________________ Clothing Equipment: ________________________________ ________________________________ Make-Up Equipment: ________________________________ The "Cook Book" / "Recipes Book" will more than likely need it's own forum, which will be provided if this project is ever finished. I told you guys, I've got a wild obsession for food & catering.
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1 pointTHREAD MOVED TO: Cougar Racing is a stockcar team founded by Levi King, and him as main driver. There are many jobs available within the team. If you are interested in any of them, please contact Levi King by personnal message. Here are the roles: Spotter: Car #1: Levi King Car #2: Car #3: Garage manager: Lead mechanic: Mechanics: Order manager: Marketing agent: (seperate buisness) Press agent: Sponsor (main): Secondary sponsors: SPONSORING: Sponsors will be featured on the vehicle ghey desire. They will be able to pay a base fee or pay at each race depending on the position of their driver. Drivers who are sponsored will featured in at least two (2) of their sponsors commercials. Please contact Levi King to sponsor us!
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1 pointthere using a program that makes it possible to use multiple servers for one (game)server if one server is having a lot of tasks (eg player movement and all those things) a other server can help out with those tasks.
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1 pointUhm, thats why it would be a group of servers working together to handle the load exactly as I said.. Similar to how an HDD RAID(1) works but for a different reason/concept.. Therefore server wouldn't crash.. How do you think WoW and the other games do it? It's not one server it's many that come together to make 'one' server.. Also all your game needs to do is render the Models and textures that's it, the server would handle the other tasks.. Literally still the biggest performance draw is models and textures, not anything else, the next big performance hit is PhysX which is a totally different thing that doesn't at least at this moment apply here.. Your PC would need Memory to handle the people around you and all it needs is the coordinates.. So that's all you have to worry about fitting in the memory.. The rest of it as I said comes back to models and textures and you only need to handle the models and textures currently on the screen at that time, which is why in some games you get a super FPS boost when you look at the sky, even in full lobbies of people..
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1 pointI honestly hate coming onto the forum when there's a couple of great threads for everyone to share their ideas under, but the next day there's new threads about the same topic that has been discussed prior. Could moderators please start pinning these so-called "Megathreads" so the forum would be more neat and organized? I know there's tons of new players registering even if just to ask one question, but I don't want to blame them for not using the search function and not lurking before posting. I strongly suggest pinning these to the front page, so people would stop making new threads. Character creation hair and clothes Vehicle wishlist General misc ideas and suggestions If you clicked on this thread, thank you.
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1 pointThank you @JamesLuck01 for the information, it has been very helpful!
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1 pointSomeone asked for me to make a whole topic on what foods I would like to see in the game. I meant to just create a list of things that were only related to food, but things like "jewelry" and "clothing" can come from things like shellfish shells and fur from game. So I thought I may as well just include some of those. This list is suppose to be for reference for the "cook book" I want to make. Basically a list of foods, their ingredients required and their "crafting stages" example: Apples -> Sliced Apples OR Peeled & Sliced OR Diced Apples. So when you right click on a material that is able to be crafted into something else, a list of options should pop up that you can select from. You would need the required items in your inventory (for example an apple & a knife) to slice and peel. Because if you are right clicking on a Pie Dish and you only had the ingredients for an apple pie, I don't think you want to see the option to "craft a blueberry pie" when you don't even have the ingredients. To make things even faster there should only be 9 crafting options or less per crafting item. So you can simply just type "1" to select the first crafting option and keep right clicking the rest of your things.
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1 pointYou won't be able to because the apartment is instanced... They already have had this suggested to them/ ask about and they have been considering it but we are not sure it will be in and definitely not at full release anyways.
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1 pointHello! I like your idea but I believe you should go into more detail with; the chain of command, positions available, the firms information (what you do, how you originated) and such on. Good luck
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1 pointMy name is Sean too! Welcome to the community McFarland! It is absolutely our goal to give players the choice to live off the land without ever stepping foot in a city within Identity, but be careful out there in the woods! There may be a few surprises out there!
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1 pointLike @JamesLuck01 explained, if the player is offline they are unable to make the payments regardless of how much money they have. I'm sure there will be a reasonable system to make sure that all opportunities are available to buy housing.
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1 pointi would have it for every view. if there is a police chase i would have a dash cam view. If i'm just talking to a citizen it would just be a normal overlay of a camera.
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1 pointI will be very happy when my rank changes, it currently has such a negative status. Lol
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1 pointThere is a Discord server that the community uses -- I will warn though that it's an unofficial Discord so there's not a bunch of equal power and regulation in it. More of just a "chat box" for their website (but not in the website :P) https://discord.gg/DFysp (Link expires in 30m)
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1 pointThese are some pretty good questions 1) The developers have recently announced that they have started collaborations with other companies to allow them to spread the workload out. Also, they have announced that they have just got some recent investors which will help increase the budget of the game. It's unclear how they're doing it, but from what they've announced it seems like they're making progress! 2) This is also not really clear from the information we have so far. However, my assumption is that we're have some form of parliamentary government, where there will be multiple different parties which send their candidates to run for office. From there, the elected governor will have the power, with advice of council, to enforce laws regarding things such as alcohol, crime, tax, etc. Again, this isn't really clear so far because not alot has been released about the game and the functionality of the player community, so this is kind of a gray area. To address the second part of the question: "Does a governor really make a difference for a town?" YES. The governor will propose laws in which the people can vote for (at least my assumption). So it's important, just like in real life, that you keep up with the politics in order to ensure that the server you decide to choose will function in alignment of your views. 3) My assumption is that the drugs will have an in-game effect to your character. This will be pretty fun to mess around with, and the only way to get access to these drugs is finding a drug dealer. And don't doubt this economy, in games such as Gmod RP servers, drugs become a HUGE market because of the demand. Believe it or not, it's pretty fun to get high or get drunk and try driving for some people. 4) There will be restrictions on employment, as in real-life. The market may only demand about 5% of the population to be cops, and when those job slots start to fill up, then the town doesn't need any more cops. Also, this kind of connects to the 2nd question because Cops are government funded, meaning that the Governor will push policies that will affect this as well (such as how many cops are hired, the training, etc.).
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1 pointI'm not sure if you're aware, but they're releasing it in modules and will be updating it continuously until the next one will be released. Some people are saying that it will most likely be released in the coming weeks -- one of the most active and knowledgeable members of the forums is estimating Easter weekend -- which I hope he's right about because I'm excited!
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1 pointWhat do you plan to do in Identity? Do you have a character story yet? Any goals you wish to accomplish when the first module releases? I'm very interested, possibly we could have some role to play in each others lives in Identity -- as you know I've already had contact with you and you seem like a very mature and positive person Great talking to you, ~ SummitsEdge
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1 pointA great point has been made...there are too many political parties! Especially when some are very similar!
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1 pointPleasure meeting you! I'm new here as well, and I'm excited to get to know you!
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1 pointStill bedazzled by the possibilities this game is offering...social things definitely, housing, clothing. What is it we can't do?!
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1 pointWoah, I can easily tell you will definitely be a hardcore roleplayer haha
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1 pointBMW i8 A-Team Van Audi R8 Chevrolet Corvette Range Rover
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1 point10,000 is pretty high. I'm grateful we might have 1,000 players on a server.
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1 pointThere is going to be an election where we decide who gets to go into office. My assumption is that there will be a cabinet, and a council who decides based on votes what will become enacted. If you check out The Podium you'll see what I mean.
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1 pointHope your surgery goes good and that that you have a fast recovery! Don't worry about the beta coming out, but you might miss the release of the first module, but don't worry you can play it when you're done wth your surgery!
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1 pointGod the OP SJW attitude is so strong. It's not rape when a male feels a girl up when he's a cop and she is a criminal. Deal with it femi-nazis! Luv u all <3
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1 pointFollowing are the questions that Asylum team answered on Reddit for a Q&A. Angpresc0 I wanted to know if you would get a check you have to deposit at the bank (which could be stolen), or if it would be sent straight to the bank. Payment from careers and jobs will often go into your bank account directly. If you meet with someone in person and exchange money for goods, you're going to have to have it on hand. That's a bit more risky as you could be robbed. There are many cases where it'll go on-hand though. For example, if you're selling drugs to a drug dealer walking the streets they're not going to give you a direct deposit and accept your debit card. In most cases of illegal money you'll have it on hand. If you're very much wanted, you might find you can't even access your bank account without informing the police of your whereabouts, so you'll find "alternative" banking for the notorious. Sophie2772 Will there be proper in game proximity voice? As in, the louder I talk the further my voice travels in game. Yes, and your voice will be obstructed by objects. We've had this working in-game for about a year now where we can control how much an object dampens sound based on its material and thickness. So if you're behind a door and someone's talking it'll be quiet and muffled, but if that door is opened it'll be nice and audible. There's also microphones and loudspeakers to really get your voice out there. Roxbury27 What level of control/customization can we expect from private servers? What will be the process of obtaining a private server? Private servers are rented from an Identity approved partner. There will be servers on every continent of the world. We cannot release the binaries to the public as a server like Identity's is quite complex behind the scenes; it's not a simple dedicated server like most games. You'll have a lot of control, enough to change the game experience considerably. Career whitelisting/rank control, loot drop, damage systems, and the list goes on. We want the community servers to be where Identity shines. A lot of people will play on official servers because they're official, but nothing beats a dedicated community putting their love into their own world. Will private servers actually cost something to rent? There will be a cost, but it'll be reasonable. It's more to cover the hardware expenses as Identity servers are far more robust and complex than most games. EiskalteCola What do you think is the most challenging subject in your game? From a design perspective, having simple and elegant systems to control bad player behavior was one of the biggest challenges and I think we nailed it. For the player, I would imagine it would be any high-end crimes. Crime is profitable but also difficult and risky; if you fail, you're going to lose very expensive things when the cops confiscate them. Also, if you're robbing a bank for example, the police will likely be responding with SWAT which isn't going to be easy to handle. Ajever01 Is the Town Square module still on track for a Q1 2017 release? Will jail/prison time only be counted if the player is logged in? Or can they get 1 hour of jail time, log out for that hour and log back in to be free again? The Town Square is still on track for Q1, but it's tight! We have a lot of work to do and everything's still as we scheduled it. Jail time will only be counted when logged in. If you log out with 10 minutes on your sentence, it'll be there waiting for you when you return. We've had a ton of debates about that, and we don't want to make prison feel like an actual punishment, because technically crime is encouraged through gameplay mechanics in Identity. But we've hopefully solved it by giving prisoners a lot to do to stay entertained while confined. Martin_M_ Private security in the game - Will that be a thing? Security isn't one of the designated careers, but Identity is made to be open-ended. We want the players to have the tools to do what they want even if it's not something we coded for, and security would be a good example of this. People will want protection, no doubt. Some of this will be falling on the police force automatically, too. MikeArubaaaaa I noticed in the "Identity Insider: Housing" video that you can see outside your window. The exterior scenery does change based on location. Will the "scenery" change depending on your apartment and it's position? Also can you see inside apartments/houses from outside? You will however not see activity outside, such as other players. This is because in order to maximize the network activity and get as many players on as possible, when you enter your house/apartment you're going into another "instance." We have some tricks to make that feel pretty seamless, though. This is the only way it can be done when you consider how much is going on inside a single apartment; you've got people running around, using storage, watching TV, and even just the placement of furniture and wall customization. VegarHenriksen Will there be climate changes depending on the season? Snow in the winter that affects driving, walking, etc. There won't be any climate or season changes in Identity, but we do want to celebrate holidays with their respected decorations. Things like, an easter egg hunt on easter, fireworks on the 4th of July (for the US), and christmas lights peppering trees and buildings. SteveisBuscemi Will there be a system in place for players to start up small businesses and then build them up to the point that they could have multiple stores open across the island and have something like Walmart or another major store running as a massive business empire? Short answer, yes. Players can lease storefronts around the world. These can be themed based on what it is you're selling and then you fill up the stock yourself. For example, if you find people love your clothing designs you can sell them individually to start, but that's a lot of work. Opening a store gets you more exposure as people drive by and now people can just walk in and check out your clothing store as though it was any other NPC store. We expect prime locations near city centers to become very valuable, but there's also an internet site that will help you find products anywhere. HansomVann What can we expect to see in the talent tree? It's been a long time now since the Kickstarter overview trailer, and this idea has undergone a few changes since we first mentioned it. But the important thing to note about talents is that we don't want to include any learnable skill or talent that will give a player PVP advantage over new players who just entered the game. Everyone should be on the same level playing field no matter how long they've spent in Identity. Still, there has to be a sense of progression, and what you do earn needs to feel worthwhile. KoshaBear How big do you estimate the full file size to be when the game is complete and what is the number at the current point in time? The landmass is expected to be about 225 km2, and that's roughly the size it is already as first we create the terrain and then slowly populate it. This is one of those tasks that is enormous and ongoing as we're always getting new props completed from the art guys. Also, what ideas did you have for dealing with the issue of RDM outside of the "safe areas"? There are a lot of mechanics in place for handling RDM, and they're done in a manor that should feel pretty intuitive. That said, they can be disabled entirely on private servers if you trust your community. We've developed what we call the "stress system" which you'll find at a medium setting on official servers. By default on official servers, you're going to have low stress. This determines how much damage you'll take from gunfire and other players in general; however, some actions or even locations can add or remove stress, and we've set it up in a way that discourages unwanted behavior. For example, if someone came to me and pulled a gun on me my stress level would rise quickly. This makes me vulnerable. I could try to run but he might shoot me in the back and it's going to hurt. Alternatively, I can put my hands up and surrender. If I surrender my stress level drops, but I can't move and he can rob me. I had the choice to run with risk, or surrender and spare my life at the cost of my cash on hand. The above is one example of how the stress system works, but it's designed to cover all sorts of situations. MaxMaxx31 As I'm living in France, is there different official servers locations planned? We will have official servers in Europe and I'm expecting several community servers hosted directly inside France. Is there some sort of mechanism giving us the ability to switch servers location without losing stuff/character, or do you bind a user/persona to a server? As it stands right now, servers fall into two categories: private and hive. A hive server, like the official servers, share character data but not vehicles, houses and other local things. There's a timer preventing you from moving quickly (~15 mins) between the hived servers. Then there's private servers, which are their own instance in every right. Regarding renting servers, will we be able to select the location? You can choose the location of private servers, and France will be an option for you. Do you intend to use famous cloud providers? Or gaming specialized providers or custom solution? You'll rent servers through partnered game hosting services. Is there some sort of internationalisation planned? The Identity client will be localized for most major languages, although Town Square may be only English to start. Jake8811 Can you physically build up your character to look more fit/stronger using sliders or other mechanics? Player characters in Identity will all have the same muscle/fat physique, at least by the time the game launches. We really want to add bodyweight, and visible muscle growth but we ran into a problem with the way our clothing is created in Identity. We may have been able to do morph targets, but as it is now, it would mean having to create multiple 3D models for each and every piece of clothing in Identity, which really means the time it would take to create 3 different pieces of clothing would be spent making the same piece of clothing 3 different times to fit each body type. Will you be adding character models that are taller and shorter? With a bigger budget, we'd definitely want to add this level of detail to the game, so it may have to wait until after launch when funding makes that available to us. You will however be able to customize the entire array of facial features for your character, including tattoos, jewelry, and piercings. Will there be a large variety of cars available to the players? We'd love to have a huge variety in vehicles, and will constantly be adding more even after release. Vehicles take a lot of work for the team though as we have very high fidelity which you don't see in other games. For example, you can wear your seatbelt, use your turn signals, windshield wipers, lower your side windows, and so on. If so, what type of cars can we expect to see? More pedestrian, everyday cars? Or will it be mostly expensive performance and expensive vehicles? You're going to see, for the most part, pedestrian vehicles. Identity is all about immersion. While exotic cars will exist they're going to be extremely rare as they're extremely expensive. This is one of the things we hated to see in games like Grand Theft Auto; when everyone is driving an exotic Italian super-car, yours doesn't feel all too special. Jonexys Can you use the toilet or shower? You can but you don't need to. Can you open the kitchen cabinets? While kitchen cabinets don't swing open physically, they can be used as specialized storage, only holding certain types of inventory items. We may still animate the cabinet doors in some way though, even if they just crack open to show they are being accessed, for the sake of immersion. Can you use kitchen tools and appliances? Certain appliances in the kitchen are use-able or even required for cooking (i.e. oven, microwave) but most countertop objects are simply meant to be aesthetic decoration. Is there doorbell or knocking system? Of course! Grand_Paladin So if I'm playing with a friend and i invite them into my house/apartment will they be able to customize it with me like put stuff down but with things out of their inventory? They can do this if you've given them access to do it. There are several access levels in your home, so that you can have your friends help out or even hire an interior decorator. There can only be as many co-owners as there are bedrooms in the home though. Are there beach houses? Of course! Turtle Beach is a notable town right on the water. Even Roseport has waterfront, but it's not as beachy. Will there be any DLC for the game? We have no plans for traditional DLCs. Identity will be extended for all players. Will there be an annual purge? Not on official servers. It's funny how often this has been asked, though! Devonor How will the themes work for renting out the concert hall? This is a feature we've had a lot of fun planning. We're really interested in the potential that exists here for talented players to get their names out into the community, even beyond Identity. It would be incredible if a video posted to Youtube of someone singing on stage in Identity managed to jump start their professional singing career in real life. I hope they invite us to their first performance! The way concert halls will work in Identity is that a player will be required to visit a fixed location on the map (the concert hall). There is a default theme pre-installed, so they can explore the hall before talking to an NPC for rental options. The NPC will ask them what theme they'd like to choose, and whether the hall will be for private entertainment, or open to the public. How many orchestral instruments will be available for the classical theme in particular? There are a few different instruments for players to play with in Identity, but using them effectively with a mouse and keyboard is likely to pose a challenge, we imagine. It may still be better off to provide background music using virtual audio cable, especially since a lot of music has license fees we'd likely not be able to afford! RPG14 How is the day cycle? The day/night cycle in Identity is much faster than real-time. At the moment, it's set to 3 hours daylight; 1 hour nights. How long is one season? There aren't seasons in Identity, but we do plan to celebrate holidays with appropriate decorations scattered around the world. Will be there loading screen while playing? Most of the world, and transitions between exteriors and interiors in Identity is seamless, but some buildings do have loading screens for performance reasons. The cinema is one such example. The movie screen is performance heavy for instance, so we don't want players walking past the building to have to load and render that data if they don't plan on watching it. Or for that matter, we don't want the people in the theater to have worse performance because they are loading data from people walking/driving past the building outside. Are there any plans for natural disasters? We definitely want to include natural disasters in some way, but we aren't yet certain how we want to go about it. We've had a lot of fun and laughs discussing how we can mess with the game population using hurricanes, tornadoes, and floods, but some things just seem like they could get a little too out-of-hand, so we don't want to commit, or make any promises until we're more sure about this idea down the road. Zan_H What are your thoughts on oatmeal cookies? Very good cookies, but only without raisins. I actually just made oatmeal cookies a couple weeks ago. I ate so many, I think I gained about 5 lbs. just eating them alone. -Motown RedankulousTV How many people are actually making the game right now? We have 3 full-time salary employees as well as 9 freelancers, some of which also work dedicated to Identity. We outsource most of the art to our freelancers which then goes through art direction to keep everything properly styled. Raffen48 How in depth will weapon customisation be? Weapon customization is quite detailed. Some weapons have more room for changes than others of course, but things like stocks, grips, sights and even paint/finish can be customized. How in depth are the weapon actions? Weapon actions are one of those things that don't work well in video games, mostly because no matter what you have in the game you're still firing with a mouse, and it will feel counter-intuitive making it overly-complicated. For example, if you have a double action pistol and pull the trigger, your mouse click is all the same no matter if the hammer is back or forward so we need to design around the peripherals people are using to play. Weapon jams are something you can encounter. Will weapons ever jam and require stripping for maintenance? Our weapon physics are incredibly advanced and was one of the first systems completed long ago. We can create magazines of any size which hold physically accurate ammo. Caliber and even type (hollow point, FMJ, etc) have an effect on trajectory. Our programmer on the weapon physics read a lot of papers to get proper formulas, and they function off the same math used by real-world forensics. A bullet fired in Identity will travel almost identically to the same being fired in the real world, even when it comes down to things like stopping power versus penetration. TheOriginalJape What is in game prison like? Identity's prison is very much a game within a game. As a prisoner, you can join one of three prison factions and battle for territory, or just hang out in the recreational room and chat and interact with other prisoners while you wait out your time. Is it like real prison with guards, rec time, shiving, and keeping a tight grip on the soap? You'll be able to craft a crude shank and attack others, or attempt a prison escape as a group that the police will be forced to respond too from across the map. There are no player prison guards though. The decision for that was mostly just because we couldn't find a way to keep it engaging and fun. We don't want people to be forced to sit and watch other players. For those in prison however, when they've served their time, they may simply exit the prison through a series of corridors that only they have access too, or if they just have a lengthy prison sentence, they can request a trial which will notify random players across the map to report for jury duty, in which case they will plead their case, and have their fate decided on by a vote whether to be released early, or spend the rest of their time behind bars. How does the drug manufacturing and trafficking work? In the outside world, there are a number of drug manufacturing processes, including the production of meth, heroin, cocaine, and marijuana. Each has its own unique crafting process. For instance, in order to cook meth, which is the highest paying and most valuable drug in Identity, it will require the player to purchase a mobile RV, convert it into a meth lab, and then steal all of the ingredients from across the map in certain factory locations. They'll then have to spend time cooking the meth through a series of time-based processes that determine the quality of the product before finally selling it to an NPC drug dealer for a big payout (or you can consume it if you feel like cutting into your hard-earned profits). DestinyMaker101 Will users be able to reach 60fps? We hope you'll be able to reach 60fps in Identity, but our response may be a bit biased! When can we expect more videos from you guys showcasing the game? Our next video should show off actual gunplay in Identity, so we think it will really satisfy those who are interested in the more darker side of Identity. FlebortManigleo Can I have a pupper? You can! At first pets will be restricted to homes but we'll look into expanding this post release. WalleyWorld29 I know you talked about police, but will their be military personnel? There is not military in Identity, only police. There is SWAT, though. Given that there's only one nation, a military would be quite bored. Will you be able to have a group of friends that can live in the same house? You can have friends in your home. You can have as many co-owners as there are bedrooms in the house. For example, if you have a two-bedroom apartment you can have one friend using it as their home with you. How does owning a company work? You can own stores or even entire corporations. For information on the corporations available, click here. E_Games Can we store our product or weapons or money inside the house? Not only can you store your items in your home, but there are even special containers meant for certain item types, like the weapons you ask about. You can place a weapon rack on your wall and hang your favorites for all to see. I imagine a lot of.. less than savory.. people will build armories in their houses. Sharvy_Frost Will you have controller support added? We do. I've done a little play-testing using an Xbox One controller myself. FreeKilleRGR What will the price of the game when it releases? Currently, you can pre-order, or pledge early for Identity for as low as $15 (without beta access) or $30 (with beta access) from our website @ identityrpg.com - however, we expect the price of the game to jump up to about $45 when it hits steam, as steam takes a pretty large chunk of income from each sale. Will there be realistic payments for the jobs? Expect Identity's currency to be realistic in value, so your pay will also be realistic. A pair of shoes may cost about $40, and a decent car around $30,000. A lot of games reward players with such high numbers in currency and damage though because there seems to be a psychological attracting to larger numbers, so we can understand why games do it but it won't be that way in Identity. Will the items take up physical space inside the car? Items will take up physical space inside the trunk of a car. When a player accesses the trunk, there is a 2D grid placement system in which each item takes up a number of squares on the grid depending on its shape and size. The largest items will not fit inside the trunk of a small car, so a big semi-truck with a trailer may be necessary. Will there be real life cars in the game or unlicensed cars like in GTA V? There won't be real-world cars or brands in Identity. We can't afford the license fees to include real brands in our game, and we're almost certain these companies would not want their brands associated with vehicle damage, or some of the criminal and illegal elements also featured in the game. Will there be any AI cops or enemies? There won't be AI cops out in the game environment, driving police vehicles, or paroling streets. If there are any, they will simply stand behind a desk at the station recruiting new player officers or providing information. Will I be able to raid other players’ houses? You will not be able to raid another player's house, or enter their house without their permission. We want player homes to be your personal space, safe from any outside influence. Players are going to put a lot of effort customizing their homes, and we don't want to jeopardize or disturb the work they put into it. Will there be a report system? RDM/VDM isn't an enforced rule on official servers, but there will be a tool for reporting these actions on private servers who create rules for these actions. Instead, on Official servers, we have a stress system in place to discourage random attacks or griefing. Will there be an in-game recording system? There won't be an in-game video recording tool, but you can use 3rd party video recording software like OBS, Fraps, or Shadowplay. Will there be a casino? There will be casinos in Identity, but they are not player owned. Will there be micro transactions for things other than cosmetic items? Micro-transactions exist for cosmetics, some vehicles, and some apartments, and will be claimable across all servers (hopefully including private servers). We will not sell weapons. Can you compare the driving to another game so we kinda know how driving will be like? Expect driving in Identity to be realistic, much like Grand Theft Auto IV, not V. Players won't be able to survive crazy stunt jumps in Identity, and enough damage could disable your vehicle. Unfortunately however, we cannot easily do a damage model like you might expect to see in BeamNG. Damage has to be networked across the server, and we feel transmitting that much damage data could hurt performance. Will you be able to shoot while inside a vehicle? You won't be able to shoot from inside your vehicle. We want to discourage random acts of violence for the sake of roleplay. Will there be rebel items like armored vehicles, helicopters, or jets? There won't be any armored vehicles in Identity, apart from maybe SWAT trucks. We don't want to give anyone a PVP advantage based on vehicle armor. Aircraft are also not present in Identity, as it is important to us that players do not skip over potential encounters they may have gotten into while driving, and of course because we don't want the world to feel smaller by flying quickly from point A to point B. Thank you everyone! Our work-day is drawing to a close, but we'll try to keep revisiting this thread to respond to more questions! Although our responses may come slower than they have been as we pop in individually to answer questions from here on out. Have a wonderful weekend! https://www.reddit.com/r/IdentityMMO/comments/5nqgo0/official_qa_with_asylum_entertainment_devs_behind/?sort=old
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1 pointI'm craving for a club, where I can actually hear others and not suffocate in the excessive amount of fog
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1 pointHello again all! Keeping with the thread today we'll be talking about engine tuning and performance. --TUNING AND PERFORMANCE Aside from visual tuning and styles, the engine is one of the most important parts of the car. Let's start with engine performance: there are tons of different parts and ways to modify an engine. For example, one of the most popular ways to increase power is a turbo. If your car already has a turbo, you can increase the air pressure (PSI) or get a bigger one. Once you're finishes with the turbo, you find you need a blow off valve to get rid of pressurized air once you let go the throttle. Ok, now your intercooler is just tiny and can't keep up the the turbo velocity, so you need a bigger turbo with new pipes. Oh, wait! Your spark plugs get too hot because of the turbo power... See? Tuning is actually pretty tricky and each modification needs other new parts. Here's a list of how the tuning could work (way too simplified): -Engine block components --Pistons -> stock / forged / forged with increased bore and stroke / billet with increased bore and stroke --Connecting rods -> stock / forged --Crankshaft -> stock / forged / billet with increased stroke --Main and rod bearings -> different sizes --Piston rings -> stock / better flow --Oil filter -> stock / smaller with better efficiency --Oil drain plug -> stock / magnetic plug --Intake and exhaust studs -> stock / steel --Water pump -> stock / more flow capacity --Oil pump -> stock / more flow capacity --Oil adapters -> none / block adaptor (for gauges sensors) / block relocation adaptor (for oil cooler lines and move the oil filter to new desire place) --Oil pan -> stock / bigger --Engine mounts -> stock / polyurethane / solid -Engine head components --Head stud kit -> stock / harder material --Head gasket -> stock / multi layer metal with different thickness (less thickness more compression ratio = more power) --Valves -> stock / steel / titanium billet --Valve guides -> stock / smaller rubber --Valve seats -> stock / titanium --Camshaft -> stock / forged with different sizes / billet with different sizes -Gearbox --Disc -> stock / better material / solid hub --Clutch kit -> stock / stage 1 (street) / stage 2 (sport) / stage 3 (track) / stage 4 (competition) --Clutch pump -> stock / bigger pump --Flywheel -> stock / lightweight --Clutch line -> stock / steel / steel shorter --Gearbox mounts -> stock / polyurethane / solid -Drivetrain --Sub frame bushes -> stock / polyurethane / solid --Drive axle -> stock / bigger and stronger --Driveshaft -> stock / lightweight / aluminum and stronger -Differential --Bushings -> stock / polyurethane / solid --Differential -> stock (usually open) / welded / LSD 1 way / LSD 1.5 way / LSD 2 way --Diff cover plate -> stock / bigger for more oil capacity / billet and bigger -Exhaust --Exhaust manifold -> stock / tubular header (for NA cars) / titanium low mount (for turbo cars) / titanium top mount (for turbo cars) --Silencer -> stock / bigger / titanium and bigger --Catalytic converter -> stock / aftermarket with better flow / test pipe (straight pipe to remove the catalytic) --Down pipe -> stock / bigger --Full exhaust -> stock / straight exhaust (straight pipe from manifold to silencer) / sport exhaust line in different sizes (2", 2.5", 3") / titanium -Intake --Air filter -> stock / cone filter --Intake manifold -> stock / ported stock / aftermarket ported and polished / race-spec manifold -Intercooler --Intercooler -> stock / bigger / aluminum and bigger / race-spec --Piping -> stock / aluminum / aluminium custom lines -Turbo --Turbo -> stock / stock from better engine / aftermarket (different sizes) / twim turbo setup --Turbo blanket -> steel blanket / titanium blanket (to keep hear away from turbo) --Wastegate -> stock / precision external wastegate --Blow off valve -> aftermarket --Boost controller -> aftermarket -Suspension and steering --Suspension -> stock / lowered and better coilovers / stiffer coilovers and springs / adjustable suspension / air suspension --Arms -> stock / stronger / adjustable arms --Bushings -> stock / polyurethane / solid --Steering -> stock / aftermarket with more turn capacity / adjustable arms --Sway bars -> stock / stiffer --Strut bars -> aftermarket -Brakes --Calipers -> stock / stock from better car / aftermarket --Brake lines -> stock / stainless lines --Brake pads -> stock / better material --Rotors -> stock / bigger rotors / slotted and drilled / two-piece disc (floating disc) --Handbrake -> stock / drift button / hydraulic handbrake -Pulleys --Crank pulley -> stock / aluminum / billet --Damper pulley -> stock / aluminum / billet -Cooling --Radiator -> stock / stock from better car / aluminum and bigger --Fans -> stock / viscous fan / electronic fan --Hoses -> stock / aftermarket silicone hoses --Coolant reservoir tank -> stock / aluminum --Oil cooler -> stock / aftermarket and bigger --Thermostat -> stock / aftermarket with different pressures -Fuel delivery --Fuel pump -> stock / upgraded with more fuel capacity --Filter -> stock / bigger / upgraded with more flow capacity --Fuel pressure regulator -> stock / aftermarket / bypass regulator --Injectors -> stock / stock from better engine / aftermarket (bigger with different sizes) -Gauges --Gauges-> stock / aftermarket (boost pressure, exhaust temperature, fuel pressure, oil pressure, oil temperature, water temperature, intake manifold pressure, tachometer, volts) -Engine management --Electrical wires -> stock / conversion to use another engine --ECU -> stock / tuner chip / writable race ECU Those are the basic and most popular parts in the performance and tuning world. Of course there are still thousand of them, each for each manufacturer / model / engine. And we can't forgot about the custom builds and fabrication... But that need to be expanded a lot. In the next post we'll talk about engine swaps.
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1 pointModding community like Skyrim/Fallout where modding keeps the game fresh and fun and is encouraged?
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1 pointWhat a crazy several weeks since the last dev blog post! The increased exposure and attention from the apartment video has resulted in a surge of additional funding for Identity, which has translated into an expanded team with two new full-time developers coming on board and more to join soon. Work has been going very well. Motown, your community manager, has started transitioning into the role of producer to help manage our expanding team. This has helped to reduce some of the work-load on myself so it's been a very welcome change and he's proving to be great for the role. Our lead character artist, Miroslav, has been hard at work on numerous enhancements including building our makeup and blemish systems. This will give us the freedom to add all kinds of makeup options, especially for females but also for men. Your options at character creation will be a bit limited, but a vanity table will let you customize your makeup much further. Blemishes allow us to modify the skin in a whole lot of ways, from just a little blush on the cheeks to full-body freckles and more. Miroslav has also done an excellent job expanding eye customization for your characters which won't just tint the color of the iris but change its entire pattern to properly match the styles seen in those eyes in reality. He's also expanded our options for hair and facial hair. Feature development has also been going quickly and smoothly. Among others, we've built the contacts and friends systems which will be available in the Town Square module. When you meet people in the world you'll be able to exchange contact information, adding their number and name to your phone. This then acts like a friends list in other games, but you can even text or phone them with real working voice systems. It's also integrated with your Steam friends to make finding them easier. Environment art is also moving along, with several artists working full-time to give you beautiful environments. We've hired on some more artists and are even reworking some of the earlier assets we produced to bring the up to our now higher standards. Identity YouTube channel PowerGaming7 had the chance to speak with myself and Motown for a while after asking his viewers for a bunch of questions to ask. The result was an almost one hour long video where we shared all sorts of information you may not have heard before. You can find the link to this video right here. Once again, I want to thank every one of you for your continued support! Every pledge that comes in goes straight into the development of new features and helps us get the game to you a little bit faster. The attention we've seen over the last couple of months has been staggering, and we are excited to show you more of the gameplay soon!
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1 pointUnderstand, they didn't make that. It was a placeholder for the people interested in donating. They probably won't use that asset
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1 pointThere are pictures of an old Muscle car that resembles an early 70's 'Cuda in a Garage, I think it's even in the first video about Identity!
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1 pointFREQUENTLY ASKED QUESTIONS (FAQ) 1. How are Kickstarter backers different from website backers? There is only one difference between backer rewards for the Kickstarter and website. Kickstarter backers will receive a unique in-game hat with the Kickstarter logo. Website backers receive a hat with the Identity logo. No new content in the future will ever display either of these logos. 2. Many people are confused on what the game is about. Would you mind telling us what your vision for the game is? Is the game more about Cops vs Robbers, or a balance between all the available paths? Identity is a cops and robbers game at heart, but it is a life simulator in so many other ways. We’re catering to role-play in a way that is possibly the first of its kind. Players have the freedom to pursue careers that will impact the player economy in their own unique way. Become a taxi driver, deliver goods to player-owned businesses, fight fires, save lives, argue a case in criminal court, or just hold out your hand and beg for money. Find, or steal your ‘identity’! 3. What can you tell us about the world? World size? Player limit? We anticipate that the playable world size will be 200 square kilometers, or 77 square miles in comparison. This means that the whole map is 14 km wide, and would take about an hour and a half to walk across. We hope to support up to 300 players (or more!) per server. 4. Can you expand on the professions? We know there will be cops, but what types of jobs will be available for civilians? Will they be able to create their own businesses? Create their own items? etc. Also, Medics and Firefighters? Players can choose from a wide range of professions, including the ability to become a Firefighter, EMT, Taxi Driver, Farmer, Bounty Hunter, Fisherman, Logger, Miner, Delivery Driver and even a business entrepreneur. The options available to you as a player get more specific than this even, but we aren’t yet ready to expand on the full list. The direction of development is prone to change, and we don’t want to promise anything that might change down the pipeline. Business ownership allows players to own factories and small business, giving them control over what items are manufactured and sold. Items created by a factory must be delivered to their destination city where store owners in that area can decide what quantity and type (formal wear, casual, punk outfits, weapons, etc.) they wish to list in their business. Some default items are always available in all stores for when market demand is not met. 5. How will death be handled? When a player dies, some items such as the money the player is carrying at that time, will be dropped on the ground and will become accessible to anyone in the area that wishes to take it. Clothing items will never be dropped. We have decided that a player’s character appearance in a social game like Identity is important. You will always look the way you decide your character to look. If the player is not resusitated by an EMT or teammate, the player is then prompted to respawn at the location of their last sync (house, apartment, city) Private servers have some control over what types of items players will drop on death, if any at all. 6. Can you expand on how the housing system will work? Size and availability of apartments and houses? Players can choose to own or rent housing in Identity, while apartments can also be shared with a friend or roommate depending on the size of the property. For instance, two friends, or a married couple can choose to purchase a 2 bedroom apartment where they both can live comfortably with each other. Apartments and houses are fully customizable, allowing players to place furniture and objects anywhere in the room. Home-owners can invite other players into their apartment or house at any time. Players cannot access another players home without an invitation. 7. Will there be any specific safe areas where people can go AFK or sit and socialize without being killed or robbed? There are safe zones within certain types of buildings in Identity. Metal detectors serve to preserve immersion, and will temporarily remove any weapons upon entry, allowing all players in the area to safely relax, socialize and meet new friends. These safe zones are known to us as “Sub-Hubs” or social gathering points that reflect on the lifestyle theme of their environment (Biker Bar, Business club, Bum alley, etc.). While many of these areas can only be accessed by law-abiding citizens, some Sub-Hubs are neutral and can be entered by any player on the map. Few areas are designated gathering points for active criminals looking for the right crime of opportunity, or new friends to help them plan their next heist. 8. How will player identification work in game? Will names appear above players heads? If so, at what distances will they be seen? As our design stands right now, the official servers do display names over heads within certain ranges. Some things like masks and balaclavas can affect this. Moreover, private servers have an option where they can hide names from all players unless greeted. By this I mean you won’t see the name over another player until they perform an emote action, after which you’ll always see their name.