Motown

Developer
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Motown last won the day on September 13 2017

Motown had the most liked content!

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About Motown

  • Rank
    Co-Founder, Art Director
  1. "founder hat" instead of a kickstarter hat

    Hey there! Yes, there are two hats. Kickstarter Backers will receive the Kickstarter Logo founder's hat, and website backers who purchased a package from the site will receive the Identity Logo Founder's hat. Neither logo will appear on any official item during gameplay, and are unique only to these two hats. It may only be represented as "Founders Hat" in your inventory, but we can easily distinguish between who will receive what within our database, despite it appearing as one item on the website.
  2. I can't buy a pack :(

    Hey Egaria! You should be able to make a purchase again. We were apparently having technical difficulties and discovered it late. Sorry for the interruption! ~Asylum Entertainment Dev Team
  3. Can you put your hands up in the game?

    Yes, you will be able to put your hands up and surrender to player police officers and criminals who wish you take you hostage. Note that anyone can restrain you with handcuffs or zip-ties while in a surrender animation state.
  4. Hola a todos!

    Housing, including farms will cost more (in-game currency) than apartments because there are a limited number of them available on the map for sale. I can't give a price estimate on them yet, but expect prices to be somewhat realistic to real-world prices. Yes, we will translate the game to many different languages for the full release, but the Town Square module will probably only be available in English.
  5. Hola a todos!

    Hey Seis, Welcome! To answer your question on agronomy; while there isn't a specific job or career in Identity for this, players can farm, care for (water, fertilize), and cultivate plants in a field, much like Farming Simulator or Facebook's Farmville (but in 3D). The food you recover from this process is mostly used for eating only, but individual ingredients can be used to craft recipes that offer different benefits to the player. It's not a very complicated system, as a design decision. We wanted to keep it rather simple, so you won't be able to breed plants, or required to maintain a spreadsheet of soil types for the best yield, or use the plants you collect for anything other than food. The type of seed you use, as well as how active you are with watering and maintaining the plants as they grow will determine how long you have to wait to harvest. Some will take longer than others, and won't be realistic. It ranges from 15 minutes to potentially even a full day depending on the type of plant you're growing.
  6. Let's talk about that Dev Blog

    Hey Xzothi, I'm happy to see concern for this. It's admittedly a pretty lengthy process just to add a single dynamic character model to a game, especially in our case where animations are broken into hundreds of bits that are blended into each other. And then vertex painting has to be done for each body, head, and every individual piece of clothing too. Parts of every clothing mesh also have to be manually culled by our devs so there isn't any clipping or z-fighting when player characters are wearing multiple layers of cloths (t-shirt + jacket). I'm missing a great deal of the process too in this explanation, but I hope it helps indicate why female character models are often added some time after the male character model. It's a huge task just to get one into the game, and that first character model is used to work out any kinks and bugs with skinning, rigging, inverse kinematics and animation so solutions won't have to be repeated twice for both after they've both been added to the game together. Much of this work is already done of course for both male and female characters, so if it doesn't make it into the first iteration of town square, it will be a top priority for the first major update after Town Square launch.
  7. Let's talk about that Dev Blog

    I just realized that's in metrics, but Identity's world and economy is based in the US where we use Imperial units. Although I suppose it will be a choice for the player as an menu option.
  8. Let's talk about that Dev Blog

    Thanks guys! Canada has been good to me so far. The cold weather is an tolerable tradeoff for all the other perks I didn't have at my old place! Shopping and all the restaurants I could care for are practically right next door to my apartment within walking distance. Can't complain! If you liked that UI from the sneak preview, wait until you see what Archer has been cooking up for the Town Square. I'm excited to see it in action! The video is also looking great. We're just waiting on a couple animation and clothing weight painting tweaks as far as I know, and it will be good to go as soon as we get that back from the animator. Wolf has been working on this for over a month now and he's ready to be done with it and move onto character customization for the Town Square. So so excited to see everything coming together this past month, and I can't wait to finally jump into the Town Square and meet all of you for the first time using voice chat!
  9. DevBlog #010

    If I remember correctly, the Artist's computers have better graphics cards (1080ti's), while the programmers computers have better processors.
  10. Unfortunately no ride-able horses as mentioned previously, but it's definitely an idea to keep in mind. It's not entirely out of the question, but at the very least, we could potentially see them roaming rural farm-lands in-game.
  11. I need to change my email.

    Hey Twitchy, please PM me with your current account email and the one you would like it changed too!
  12. REFUNND

    Greetings Odiggitydog, Please refer to the stickied topic at the top of this forum section referring to "Refunds". This is the most effective method for receiving a refund at this time. Here is a direct link to the topic: We apologize for the inconvenience and we are sorry to see you go. We hope you will return to us as development progresses! - Identity Development team
  13. Refound

    Greetings Odiggitydog, Please refer to the stickied topic at the top of this forum section referring to "Refunds". This is the most effective method for receiving a refund at this time. Here is a direct link to the topic: We apologize for the inconvenience and we are sorry to see you go. We hope you will return to us as development progresses! - Identity Development team
  14. can i get a refund

    Greetings Odiggitydog, Please refer to the stickied topic at the top of this forum section referring to "Refunds". This is the most effective method for receiving a refund at this time. Here is a direct link to the topic: We apologize for the inconvenience and we are sorry to see you go. We hope you will return to us as development progresses! - Identity Development team
  15. REFUND

    Greetings Odiggitydog, Please refer to the stickied topic at the top of this forum section referring to "Refunds". This is the most effective method for receiving a refund at this time. Here is a direct link to the topic: We apologize for the inconvenience and we are sorry to see you go. We hope you will return to us as development progresses! - Identity Development team