Jump to content
Leaderboard
Popular Content
Showing most liked content on 12/04/2016 in Posts
-
4 pointsThis family has been the worst so far, i havent seen anyone so insanely cringy and aggressive before. All of your "roasts" are just plain retarded and dumb. I genuinely feel sorry for the future server that has to deal with this horribly constructed family.
-
4 pointsI'm sure Johnny has a large group of members waiting for the game to come out.
-
4 points
-
3 pointsThey've lost any grain of respect I once had for them. While some of the other families on here may be arrogant and not particularly well-structured, these guys have just proven that they have no maturity whatsoever. They've seen The Godfather once or twice and now consider themselves mob experts. They couldn't be further from mobsters if they tried, and nobody here takes them seriously. The only thing they have in their corner is their dictionary of unintelligent insults. They talk the talk, but I'm sure 95% of their mob activities will be them driving around yelling at people and shooting guns in the air.
-
3 pointsToday we publish the first Identity Insider update, bringing you detailed information about key systems in Identity. Our website has expanded with a small page detailing corporations and their classes, also available below: Corporations in Identity You've made a lot of cash working odd jobs, or maybe even the odd less-than-legal task; now that you've had a taste of success, it's time to forge an empire. Corporations will allow the successful with a little extra cash to become driving forces in Identity's dynamic economy. Corporations are organizations similar to, but separate from, gangs and other social structures. They have the added ability of owning assets and issuing work orders to their real-player employees. Some assets, such as the largest cargo trucks, are available only to corporations. Once formed, the corporation is assigned a telephone number for public contact and the director (owner) can build a logo using an in-game design tool. It's then time to hire a staff and get to work. Classes of Corporations Delivery Delivery corporations can buy large vehicles for big hauls, vehicles not available to the general public. While any player can deliver goods in vehicles such as vans, to get the big-bucks you'll need to join a corporation. Legal Let's face it, crimes happen and criminals are going to be arrested. They'll need someone on the outside to convince the jury that they did nothing wrong. This is where legal corporations come into play, and their services aren't always cheap. Transportation People need to get from point A to point B and they don't always have the means to do that themselves. Transportation corporations own special vehicle assets including taxis and more, helping those in need get where they need to be. Manufacturing From the shoes on your feet to the sofa under your seat, almost everything in Identity is built and crafted by other players. Manufacturing corporations give their employees access to a wider variety of constructables and resources, for a cut of the profits. Always Expanding As with most things in Identity, we at Asylum will constantly be expanding this system adding new classes of corporations and building on those already available. Identity's release is only the beginning. If you have any ideas for a well-suited corporation class, let us know on the forums.
-
3 pointsHello citizens! It's been too long since our last developer blog entry, so I wanted to take the time today to update all of our backers on Identity's current state of development, as well as give a little more insight into the process behind the scenes. During the first year and a bit of development, most of the time was spent developing key backend systems. Networking modifications, weapon physics, character customization, voice communication and so on. That's all behind us now, and I'm happy to say it's gone as well as we could have hoped. Now and for the past couple of months we've moved on to gameplay development, making those backend features do the fun stuff. This Month in Development In this last month our lead character artist, Miroslav, has finished up everything we need for your characters going into the Town Square release. We're always going to be adding more character customizations over time, but to start you'll have the choice between 4 male and 5 female race options. After selecting your base race you can customize further with skin tones, blemishes, scars, eye color, hair styles, hair colors and tweaks to facial features. Identity is expanding on the usual character customization, though, as some of the options available can only be gotten through achievements. Prison tattoos are an example; if you see someone with such a tattoo you know they've done something to earn it. A lot of work this month has also gone into the player housing systems. In following our previous messages, our home customization system has been in place for some months although we've been expanding the floorplans in preperation for the Town Square module release. Sean, or Motown as you may know him, has prepared the various apartments you will have in the Town Square. If you have made a smaller pledge to Identity and do not have an apartment yet, we're going to be giving you access to a temporary (small) home in the Town Square so that you can play with the cusomization features. If you've pledged for a package containing an apartment, Town Square will show what you'll have in the full Identity game upon release. Just this morning our lead programmer, Henrik (AKA Mathalion), finished up the karaoke systems. It's a minor feature for Identity as a whole, but it's going to be loads of fun in the Town Square module! Just off the lobby of the hotel is a slick little bar, complete with a karaoke stage. You'll be able to queue up your favorite songs on the karaoke machine and see the lyrics on one of the monitors around the stage. The microphone on the stage really works, too, amplifying your voice out of the speakers so that your singing can be heard by everyone there! Most of us are terrible singers, so karaoke is going to have a lot of hilarious moments. If you're just there to watch, the restaurant by the stage is fully functional, too! It's Been Too Long I'll just come right out and say it: we at Asylum Entertainment have really had poor PR these last months, and you guys deserve better. You deserve much more frequent updates, and we're committing to give you that moving forward. We're a relatively small development team today. Currently a core staff of 5 incredibly talented full-time developers, I'm amazed every day with what this team can accomplish. Outside of our core we have a handful of part-time workers, mostly artists, who are also very skilled. Because we're a small team, many of us have to wear several hats. For example, Sean is our community manager but also a 3D artist. I myself am the project manager, a programmer and interface developer. This leads to few resources to dedicate towards PR as there's so much work to be done on the game itself. This is something we knew though, and we're going to set some time aside regularly to keep you in the loop. The Town Square module is coming soon. We're in the final months of 2016 now, and you'll finally be inside the first piece of the Identity world in the first quarter of 2017. It's a little later than we originally hoped since we're dedicated to making sure everything is smooth and stable from the first moments. Identity is an enormous undertaking, but the most difficult bits are behind us and we're drawing near! What to Expect The first stage of game development is always very boring to talk about, and also doesn't give us much to show you. Creating those backend systems that drive the game behind the scenes is one of the most important phases, but it's not very glamorous. It's for this reason that most games aren't announced until they're a couple years into development. Now that we're past that point, we're going to be able to start showing you real Identity gameplay. The first gameplay video you'll see is going to be in November and will show you just how detailed and in-depth Identity is becomming! You'll see a walkthrough of our housing system, showing just how far it can be customized and some of the cool fun features you'll find in there. Following that video we'll give you a glimpse of the Town Square features, leading up to its release. It's been a ton of work and a long time coming, but we're moving forward at a great pace and everything is about to get very exciting over here.
-
2 pointsDEV BLOG #001 Greetings Citizens, It has been just over a year since you helped successfully kick start Identity into existence! We want to thank you all for your continued support by providing you all with regular updates following the development process for Identity. Engaging with our community is one of the best ways we can show our thanks, and a development blog is a perfect opportunity for us to bring you along for the ride. As you’ve seen throughout the past year, there is no game out there that is quite like Identity, and through your support, you have proven to us that Identity is a vision worth turning into a reality! Feedback has shown us that you all really appreciate our attempts to respond to virtually every question we receive on social media. Twitter and Facebook have been a huge boost in exposure for Identity, and so it is time we begin to explore other avenues of exposure to help our community understand a bit more about the game. In the coming months, our fans will see their first glimpse of gameplay for Identity! We are all extremely excited to show off our first gameplay video, which will fully explore the mechanics of apartment and housing customization. With this video, you will see that we have stayed true to our original art direction from the original Kickstarter trailer, while maintaining high standards in realistic lighting and graphics. We can safely say that we have improved many of the areas of our design that needed attention since February last year. Apartment & Housing Customization Apartments and houses within Identity will have a fully customizable interior. You will be able to change the wall paper on every wall in every room, place furniture anywhere there is space on the ground, swap out doors, windows, baseboards, crown moulding, and even wainscoting! We have made no compromise to the level of detail in which you can customize your apartments or homes, in order to truly express your sense of home decor. With this level of control, there is virtually no chance that the interior of two homes will ever look alike. There will be hundreds of furniture items available to purchase in-game in every style and design, from traditional to contemporary. Furniture in Identity can even be crafted, sold, or traded to other players, and those who wish to try their hand at crafting hand-made furniture from a variety of materials can place a crafting table anywhere they wish inside their homes! And if you wish to share your space with a partner, friend, or even a group of friends, homes and apartments will be available for sale throughout the world that support multiple roommates depending the size of the space and how many bedrooms are available. The home-owner may even grant build permissions to any number of roommates, even visitors, to help them decorate their living space. When you are finished, invite your friends over to compliment you on your interior decorating skills! If you’re anything like us, we know you will spend more time cleaning up this virtual home than you do your real one! Radio This week, our team has also placed a lot of our development efforts into building a functioning radio system that will allow you to listen to your favorite real-world radio stations through placed radio objects inside your virtual home, or car! Yes, you can flip through the channels in your car radio, which will also broadcast to the immediate area outside your car. Imagine driving down the street and having everyone you pass know you listen to NSYNC! One other major part of this feature that we are excited to tell you about is player operated talk-shows which you can personally host, or tune-in and listen to, from your car radio or home. The way we currently have this planned out for hosts, is to have actual physical broadcast stations on the map that you can enter as a player and begin hosting your own radio talk-show. Player’s listening from their car or home can browse a list of channels currently being hosted at that very moment, and listen to you live, talking about government conspiracies and UFO’s! We are really hoping that this feature will have a major social impact for Identity. Like you, we see a lot of potential in something like this for budding stars within the community. We would absolutely love to see many of you sprout a career that started in a game we developed, and ended with us listening to your lovely voice on our actual car radio! The Town Square (Social Module) Many of you already know of, and are eagerly anticipating the release of the planned “Town Square” module that is currently still in production. While we can’t give you an exact date on when that will be ready, progress is steady, and we are as excited as you are to meet you all for the first time in a virtual environment. You may already be aware that Identity is largely influenced by a landmass in the south-eastern portion of the United States. The Town Square itself is only a small portion of a larger city built into the final version of Identity called Ash Hill, a reference to Asheville, North Carolina where we had originally planned to move Asylum’s office. We picked this area of the world particularly because it offered a wide range of geographical variance. The transition between Identity’s mix of biomes needed to feel natural, and this area offered most of what we had been looking for. As for the other cities in Identity, their influences may become more clear to you now. Myrtle Beach is obviously Turtle Beach in Identity, and Roseport is less subtle, but a mix between Atlanta and New York City. When we first started, we kept everything, including the structures and world props level to the ground, a mistake we have since corrected. We quickly realized that cities are rarely ever flat, and knew that setting that precedent now would benefit Identity in the future. The next time you see The Town Square module, we are confident that you will notice the difference compared to earlier screenshots, what such a small transformation makes for immersion in a game environment. Moving Forward We want to thank our community for being so patient with us. Over the course of the past year, we’ve seen many work-in-progress screenshots of assets destined for Identity, and while we believe they serve as a sample of the work we have already put into the game, we know that many of you are still anxious to see video. Our current priority is to get things ready to show off, or more specifically, the housing/apartment customization first. We are convinced that many of you will appreciate the time and effort we have put into this feature, so that you will be able to fully express yourself through your character and virtual home. We know we’ve been pretty quiet this past year, and the criticism we’ve heard from our fans on that through social media and the forums have not fallen on deaf ears! We will start to release regular updates through development blogs and continue to find new ways to interact with our community, to show you our gratitude for your support. You yourself can become more involved by contributing to the discussion with your ideas at www.identityrpg.com/community. We’ll see you there, and thank you again! Always remember that we are gamers too and we are as excited as you are to play Identity at launch!
-
2 pointsI hope they put a good amount of pistols, atleast 5 or 6 would be nice.
-
2 pointsYou are just clutching at straws now, claiming to RP on a non-RP board is just assanine. You realised that everything you say makes you look like an angry 3 year old on a keyboard so you're trying to weasel your way out of it. Sorry, we're not buying it. Talking to "families" like yours is just a waste of time.
-
2 pointsYou asked to join my family in the first place. IIRC you guys were begging me for an alliance not too long ago, and when I declined (because you're a terrible excuse for a family), you got cut about it. I don't think you should be calling anybody elses families pathetic, considering this is the best you could do. I don't get what you think acting like a little immature kid will get you. Everybody on these forums is sick of you and thinks you and your family are a joke. I wouldn't have had a problem with you at all if I hadn't opened this thread today to find you insulting people for no real reason. I will, thanks. Honestly, everything you guys type just makes me cringe. Either stop being so annoying for no good reason or find another forum to cause trouble on. Everybody here has had enough of you. By the way, I don't know where you got the idea that we only have 3 guys. Just because we don't parade every member around and make them publicly pledge their allegiance doesn't mean they aren't there.
-
2 pointsFrank you tried to prove us wrong but did exactly what we said. We say you're not mature or reasonable and your response is "suk a dik australian" and it's stunning. You and everyone in your family is an appauling demonstration of everything that is wrong with RP. Your whole family is nothing but a sad pathetic joke.
-
2 points
-
2 pointsAfter you server your sentence you can choose to stay longer!!!! (confirmed by a developer) Ok, so there will be a lot of different activities in the jail you can do and its already been stated by the developers "it is like a whole new game in prison"
-
2 pointsKids will be kids. It is pretty embarrassing for them though, especially if anyone in their 'family' intends to take the game seriously. I can see why people get drawn into this kind of RP.. They can act a way that most likely they wouldn't or don't have the balls to offline.
-
2 pointsYour absolutely right there Paulie it makes us Identity mobs look real bad
-
2 pointsIn my opinion, sentences should either be about 3 hours for petty crime (vandalism, minor thievery, etc), about 9 hours for larger robberies, drug dealing, etc. And 12-16 hours for killing, with each additional kill adding 6 hours onto the sentence. My proposed idea is that, the player may either spend that time in game, or they will automatically be released without playing after an amount of IRL time has passed, my proposed is 56x that of the original ingame sentence, meaning every 3 hours of in game jail time is a week in real life. Anytime longer and players are likely to quit the game entirely, anytime shorter and many more would be likely to commit crimes. This may offer a nice medium which will cause some to risk it, and others to deter, and others who commit crimes to likely shape up again.
-
2 pointsI must say, these suit choices would definitely look quite spectacular at a formal event. I look forward to dressing in the best you have to offer.
-
2 points2015-16 Shelby Super Snake: $100,000 1967 Shelby Mustang Eleanor: $180,000 1968 Dodge Charger: $60,000 1972 Chevorlet Monte Carlo: $50,000 1964 Ford Fairlane Thunderbolt: $75,000
-
1 pointMoe's Diner, on the corner of 6th and DuPont Ave. Ol' Moe opened this place with brother, way back when this neighborhood was strictly "Italian-Only". That was a long time ago, back when the Mob owned these blocks. They've since cleared out, now we mostly cater to bikers off the interstate, some Yakuza thugs occasionally frequent the place, they run the docks two blocks over. Moe is an old man now, he mostly sleeps in his one bedroom upstairs, so it's up to the girls to handle most of the work. Gus is the cook, he's Moe's grandson. He's a pervy kid, not more than 18 really. Always oggling us while we work, but hey, at least we don't have to cook. I've been here almost a year and I'm already the closing girl. It's a good gig, gives me money for my "hobbies,". My name's Pam, if you don't see me here, I'm out being bad. Mary's usually here in the mornings with Lacey, and Starla and Darienne work with me, although they're usually just gossiping or flirting, little tramps those two. Leah's the new girl, she's a sweetie, don't know how she ended up in this neighborhood. We don't really have a manager per se, although there's Dennis, he's a piece of work. He's the son of an old friend of Moe's, after Moe's brother got shot by a gangbanger this guy, Ed I think, he was there. So now Dennis is the "manager," although he never shows up, only to steal food, harass us, and try to sleep with us on the regular. He's a coke fiend, usually reeks of sweat, and has some two-bit hooker on his arm when he comes in. And then there's his "friends," big scary tatted-up guys, coming in here looking for him and the money he owes them. That's always fun. Anyway, the coffee is always fresh here, and we make a mean breakfast platter here. The burger's are pretty good here too, and my pies are to die for. Don't order the french toast, that egg wash is not fresh, trust me. Also, the jukebox usually doesn't work, give it a kick or two and you're golden. And don't you think about trying to case the joint, I got a .45 glock under the register, and honey I know how to use it! Moe's Diner Hours: 5:00am-11:00pm Breakfast, All day Eggs: $1 per egg, limit is 3 Waffles: $2 for 2, $5 for a stack Toast: 50 cents French Toast: $3 Eggs in a basket: $5 Bacon: $1.50 Coffee: $1 with refills Breakfast Sausage: $3 Chicken and Waffles: $6 Breakfast Special: Comes with 3 eggs, bacon, toast, breakfast sausage. $8 Lunch, All day Hamburger: $5 Cheeseburger: $6, add a fried egg/chili for $1 each French Fries: $3 Chili Fries: $4 Chili Cheese Fries: $5 Meatball Sub: $6 Cold Sandwich: Options include Ham, Prosciutto, Salami, Pepperoni, Capicola, Roast Beef, Turkey, Mozzarella, Monterrey Jack, American, Swiss, Banana Peppers, Pickles, Spicy Relish, Mustard, Mayo, Lettuce, Tomato, $4, $5 on a ciabatta bun, 50 cents for each extra meat Chili: $3 Grits: $2 Fried Chicken: $8 a bucket Dinner*, 5pm or later Spaghetti: $5 Ravioli: $6 Chicken Parmesan: $8 Chimichanga: $6 Pastelitos per carne: $3 per pastry Gnocchi: $4 Chili con carne: $6 *Dinner may not be served on that particular day Drinks: We serve alcohol after 11am Full bar opens at 3pm Soda: $1.50 Tea: $2 Beer: Bottled $3 Wine: Only at dinner, $5 a glass Mixed Drinks: $7 for house, $9 for top shelf
-
1 pointI am curious to see what kind of survival aspects will be implemented in the game. Do ya'll think that there will be: A food bar A water bar Temperature Bar Etc? It would be cool to have a camping system in place so that one can just go out into the wilderness, set up camp, and just enjoy the great virtual outdoors. (For when you can't go in real life because if you have the ability to go I would say go in real life.) This would be good if there was a skill tree that had to do with survival. it could put your character's survival skills to the test.
-
1 pointI've seen a lot of people here who want to be truck drivers and tbh I want to be a hitman but i'm gonna need a job to buy guns, a house and a car first so I think everything will just balance out if that makes sense
-
1 point"Payers cannot access another players home without an invitation. " I mean what happens if a person commits a crime, and keeps hiding in a house, how would the cop find him/her.
-
1 pointWill the apartment or house the player buys be a safe haven? Or will the police be able to break it down due to warrant, or another player tries to steal something valuable from your house?
-
1 pointAn m9, a Glock, m1911, a USP or tac 45, a Magnum calibre revolver and a desert eagle. But there are so many more options as well.
-
1 pointWhen a player dies, some items such as the money the player is carrying at that time, will be dropped on the ground and will become accessible to anyone in the area that wishes to take it. Clothing items will never be dropped. We have decided that a player’s character appearance in a social game like Identity is important. You will always look the way you decide your character to look. If the player is not resusitated by an EMT or teammate, the player is then prompted to respawn at the location of their last sync (house, apartment, city) Private servers have some control over what types of items players will drop on death, if any at all.
-
1 pointThat's nice too, id like this in game. Can't see my self using anything apart from pistols tbh
-
1 point
-
1 pointTbh any silenced pistol but a P99 with a silencer would be nice
-
1 point
-
1 point"Madone thanks doc that bullet really took a toll on my shoulder. Ay sonny come by my club later I got a special "thing" for you. It's to show my appreciation, on how you saved my skin back there, if that Russian took one more shot it would have been the end of me". *rocco feels up the wound on his shoulder* got me pretty deep those cock suckers. Rocco gets up and puts on his over coat, grabs his hat and heads for the door "let's go" rocco says to sonny as he walks behind him heading out the docs front doo. They both get into the Chrysler 300 and drive off slowly. Sonny and rocco get to the club where they confront Carmelo in the back room pouring out some whiskey. "What's this for" sonny says. "It's for a long day take a sip, enjoy. After we will go and visit frank and paulie at the compound they will be expecting us" * Carmelo, rocco and sonny down the shot of whiskey like water*. Rocco goes to his desk in the back room and pulls out his ivory platted m1911 and hands it to sonny. "This is yours now take good care of it, it did me well back in the day, I'm sure you will find more use of this thing than I will now". "thank you rocco this is a very unique peace" *sonny holsters the m1911 in his backside in between his belt*.
-
1 point
-
1 point
-
1 pointHello to all the users of Identity, this is our third audio discussion. We had Frank, Carmelo, Rocco, Antonio and I discussing things from the new housing video that came out, with a very special message at the end. #nobeef WE ORIGINALLY HAD A 43 MINUTE VIDEO, BUT THE FILE RANDOMLY DELETED. WE NOW HAVE TO SETTLE FOR THIS EIGHT MINUTE GEM. FML. @Frank @Rocco @Carmelo_dinoot @AntonioSoprano P.S. We love you @HairyGrenade, thanks for not banning us earlier today.
-
1 pointAn interesting RP story, seems like you've put a decent amount of time into it. A twist from the normal RP format most members do. Also, love the GIF at the end. One of my personal favorite movies of all time. One of Robert De Niro's best.
-
1 point
-
1 pointFirstly @HairyGrenade this is not an intro, just a question. please move! @TheWiseOne13 You will be able to buy houses when the full game releases and that is even if you have a apartment from a pledge but you may be able to buy them in the beta buy obviously everything you do might be reset as the devs want to give those who won't have access to the beta will not behind / will have the same chance to buy a house.
-
1 pointHello and welcome to the identity community! would great to meet you in-game if we were not time restricted! Cheerio!
-
1 pointI think no matter how long you are gone you should always be able to keep your stuff because not everyone can get on daily.
-
1 pointDamn it, you beat me too it. @Brostachio Hello and welcome to the identity community, I hope you enjoy your stay here with us and feel free to shoot away questions if you have not seen the answers within the forum. Hope to see you in the game world and enjoy.
-
1 pointYes, finger prints will be a thing I am certain. If you have a mask on when you go into a bank your identity is unknown etc... Yes these will all help with evidence if on a scene.
-
1 pointI'll be perfectly honest here, I do not think that the large majority of people really understand what Identity is, or could, be. Just a quick browse through these forums makes it clear that most people are expecting Altis Life 2, or GTA Online with an economy, look at the youtube comments and it's even worse. The concept of a 'life' mmo seems to be totally lost on a lot of people. The concept, to me anyway, is clear. As soon as possible we will get our own server, we want to create a living, breathing community, but even we understand that this is going to have it's limitations, it's not real life after all. Someone driving down the road mowing people down IS going to ruin the immersion aspect for many people, does that happen in real life? well yes obviously, but the simple fact is that the majority of people can go through their entire lives without ever seeing such an event. The key to Identity, for us, is going to be players who want to be a part of something bigger than themselves. Everyone will serve the community, everyone will have their part to play, killers, thieves, cops, doctors, everyone. But note the key phrase 'serve the community'.....the game is not even out yet and I've seen people loose their shit on these forums over being the 'baddest' or the 'biggest' and that says to me that it's all about them and NOT about a persona created for a game, and that's self serving. We'll need people who are willing to loose, we'll need people who are willing to let their chars' die. Consequences are going to be vital to the success of Identity. The simple truth is that a lot of pvp is not really about winning, it's about beating someone down, and before we get into an argument about that let's make something clear, I've played one of the most brutal and unforgiving pvp games there is, World War Two Online & it has a fantastic community.......because the players are there to play a game & NOT beat someone down, compare that to toxic communities like Call of Duty or GTA Online or The Division.....enough said. Asylum will give us the tools, what each one of us do with those tools will, no doubt, be totally different. Personally I don't see the point in doing something here that can be done better in GTA Online.....or done better in The Division (and yes I play both) this is Identity. Clearly some players just want the freedom to do what ever they want, well good for them, but they won't be bothering the folks on our server. People will die, people will be drug addicts, people will commit crimes.....but people will save lives & build businesses & families, and they'll have the option to live out mundane lives if they want....WITHOUT being run down by some fool who gets off on making other players miserable. I'm a huge fan of what Asylum are doing, but I know, from experience, that ultimately it's the players will make the difference here. If Identity can attract all those niche players who hate what GTA Online is, then it'll succeed, if not then it'll fail.
-
1 pointOk, like what has already been said, the social module is a small standalone part of the game which is the closed off area of the town square which is apart of the one of the 3 cities. You will not be able to buy a apartment in the first module and definitely not a house, however it has been stated somewhere that in the first module, if you have got a high pledge you will have access to that but also if you never had a high pledge, you will get access to a apartment temporarily and only in the social module. When they release the 2nd module you will still be able to go on the social module and same with the racing module you will be able to play on all 3. after the racing module is out, the beta should be released a couple weeks/ months after and then followed by the full game. Regarding the part @NskDen said if you don't have a apartment pledge then in the beta and full game, you will have to start in a hotel room which will be free for only a couple days and so you will have to earn money quick as it will kick you out of the room after the couple days.
-
1 pointThat's a option for private/ community servers but official servers will be more casual rp and so it takes away the point of people making an empire and then being randomly killed because some guy thinks it to be funny to ruin the time spent for that person building up the character.
-
1 pointHi everyone, I just saw this game today and I love the idea of a real life mmorpg where you can do almost anything you want! I can't wait for this game to come out and I'm expecting for great results. Good luck to everyone once this game comes out and may the odds be in your favor!
-
1 pointSo, as someone who loves immersion and realism, I have a few ideas I would like to see implemented. No doubt bikes and bicycle are to be added, as well as possible customization, but what about skateboards? With the economy, and the ability to make and produce your own sort of brand, the ability to add skateboards to the mix would be a great addition. As someone who is a skateboarder and skate enthusiast, I would love to be able to pick up, customize and ride my board around town with my friends. Possibly set up a board company and sell gear. I am not saying full tricks but an ollie for kirbs and to jump up and over things too since it is essentially jumping but on a board.This is something I would like to see. As well as this, the ability to wear your clothes how you want I would like to see. Even in games like GTA, you can wear clothes, but not how you want. If I want a button up shirt, I want to be able to wear it tucked, un-tucked, unbuttoned with a shirt or without, be able to cut off the sleeves t the upper arm or the shoulder, or just roll up the sleeves etc. etc. Same with jeans, cut them up at the knees and legs, roil them up to ankles and calf's and etc. This would add so much more customisation and immersion to the game.
-
1 point
-
1 point
-
1 pointChevy-Like vehicles! You know where i'm goin with this Trucks/SUV's and lifted options of course!
-
1 point
-
1 pointHello citizens! I'm Motown, and I'm Identity's Community Manager, the person in charge of delivering all of your important ideas and messages to Identity's development team! What's special about my role here is that I'm not just your eyes and ears, I'm also one-half of the founding team for Identity! John Vanderzwet and I set out together to make Identity a reality, and have been involved in every aspect of Identity's development since the very start. That means, through me (and our volunteer moderator staff), you have direct access to the very top of our family tree, and we can influence the design and development of Identity together! You won't get that sort of treatment from many industry CM's! So, If you have ideas that you feel will expand and define Identity for years to come, let me know, and I will make sure it hits the right ears. What a relief it has been to know that so many people have been waiting for a game like Identity for so long. I couldn't be happier to have the opportunity to be the liaison that will connect you with the world of Identity and the wonderful people who make it what it is! We strongly feel that we have a winning formula, and the deepest conviction that we may revolutionize the MMORPG genre with your support! We're going to do a lot of great things together, so it's only fair that you know a little bit about me first! My name is Sean, I'm 27 years old. My best friend is my boss and co-worker, John Vanderzet. I grew up all over the United States where I've developed the hyperactive, happy, and unbiased personality you will come to know me for! I call Ontario, Canada my temporary home while I work on Identity as your Community Manager, interim Art Director and 3D prop artist. I went to college for Video Game Design & Production, but my true passion is interacting with people! I've been a forum moderator for many large and well-known online gaming communities, including a default subreddit of 8 million subscribers on Reddit.com, a volunteer guide of the Followers of Asura in "Age of Conan: Hyborian Adventures", an event organizer in "Richard Garriott's Tabula Rasa" (Big RG fan btw!), the only English forum moderator of a German FPS called "Parabellum" (Google Translate ftw!), and forum moderator for "Planetside 1", "GamersFirst", "Mortal Online", and a few others I can't even remember, for varying lengths of time! Yep, I get around! But now it's time I get to know a little bit about you too. Create a new topic in this forum, and introduce yourself! We want to know exactly what personalities come out of the the deep, dark, depths of the internet to share our passion for Identity! But be nice!