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Showing most liked content on 12/04/2016 in Posts

  1. 4 points
    This family has been the worst so far, i havent seen anyone so insanely cringy and aggressive before. All of your "roasts" are just plain retarded and dumb. I genuinely feel sorry for the future server that has to deal with this horribly constructed family.
  2. 4 points
    I'm sure Johnny has a large group of members waiting for the game to come out.
  3. 4 points
  4. 3 points
    They've lost any grain of respect I once had for them. While some of the other families on here may be arrogant and not particularly well-structured, these guys have just proven that they have no maturity whatsoever. They've seen The Godfather once or twice and now consider themselves mob experts. They couldn't be further from mobsters if they tried, and nobody here takes them seriously. The only thing they have in their corner is their dictionary of unintelligent insults. They talk the talk, but I'm sure 95% of their mob activities will be them driving around yelling at people and shooting guns in the air.
  5. 3 points
    Today we publish the first Identity Insider update, bringing you detailed information about key systems in Identity. Our website has expanded with a small page detailing corporations and their classes, also available below: Corporations in Identity You've made a lot of cash working odd jobs, or maybe even the odd less-than-legal task; now that you've had a taste of success, it's time to forge an empire. Corporations will allow the successful with a little extra cash to become driving forces in Identity's dynamic economy. Corporations are organizations similar to, but separate from, gangs and other social structures. They have the added ability of owning assets and issuing work orders to their real-player employees. Some assets, such as the largest cargo trucks, are available only to corporations. Once formed, the corporation is assigned a telephone number for public contact and the director (owner) can build a logo using an in-game design tool. It's then time to hire a staff and get to work. Classes of Corporations Delivery Delivery corporations can buy large vehicles for big hauls, vehicles not available to the general public. While any player can deliver goods in vehicles such as vans, to get the big-bucks you'll need to join a corporation. Legal Let's face it, crimes happen and criminals are going to be arrested. They'll need someone on the outside to convince the jury that they did nothing wrong. This is where legal corporations come into play, and their services aren't always cheap. Transportation People need to get from point A to point B and they don't always have the means to do that themselves. Transportation corporations own special vehicle assets including taxis and more, helping those in need get where they need to be. Manufacturing From the shoes on your feet to the sofa under your seat, almost everything in Identity is built and crafted by other players. Manufacturing corporations give their employees access to a wider variety of constructables and resources, for a cut of the profits. Always Expanding As with most things in Identity, we at Asylum will constantly be expanding this system adding new classes of corporations and building on those already available. Identity's release is only the beginning. If you have any ideas for a well-suited corporation class, let us know on the forums.
  6. 3 points
    Hello citizens! It's been too long since our last developer blog entry, so I wanted to take the time today to update all of our backers on Identity's current state of development, as well as give a little more insight into the process behind the scenes. During the first year and a bit of development, most of the time was spent developing key backend systems. Networking modifications, weapon physics, character customization, voice communication and so on. That's all behind us now, and I'm happy to say it's gone as well as we could have hoped. Now and for the past couple of months we've moved on to gameplay development, making those backend features do the fun stuff. This Month in Development In this last month our lead character artist, Miroslav, has finished up everything we need for your characters going into the Town Square release. We're always going to be adding more character customizations over time, but to start you'll have the choice between 4 male and 5 female race options. After selecting your base race you can customize further with skin tones, blemishes, scars, eye color, hair styles, hair colors and tweaks to facial features. Identity is expanding on the usual character customization, though, as some of the options available can only be gotten through achievements. Prison tattoos are an example; if you see someone with such a tattoo you know they've done something to earn it. A lot of work this month has also gone into the player housing systems. In following our previous messages, our home customization system has been in place for some months although we've been expanding the floorplans in preperation for the Town Square module release. Sean, or Motown as you may know him, has prepared the various apartments you will have in the Town Square. If you have made a smaller pledge to Identity and do not have an apartment yet, we're going to be giving you access to a temporary (small) home in the Town Square so that you can play with the cusomization features. If you've pledged for a package containing an apartment, Town Square will show what you'll have in the full Identity game upon release. Just this morning our lead programmer, Henrik (AKA Mathalion), finished up the karaoke systems. It's a minor feature for Identity as a whole, but it's going to be loads of fun in the Town Square module! Just off the lobby of the hotel is a slick little bar, complete with a karaoke stage. You'll be able to queue up your favorite songs on the karaoke machine and see the lyrics on one of the monitors around the stage. The microphone on the stage really works, too, amplifying your voice out of the speakers so that your singing can be heard by everyone there! Most of us are terrible singers, so karaoke is going to have a lot of hilarious moments. If you're just there to watch, the restaurant by the stage is fully functional, too! It's Been Too Long I'll just come right out and say it: we at Asylum Entertainment have really had poor PR these last months, and you guys deserve better. You deserve much more frequent updates, and we're committing to give you that moving forward. We're a relatively small development team today. Currently a core staff of 5 incredibly talented full-time developers, I'm amazed every day with what this team can accomplish. Outside of our core we have a handful of part-time workers, mostly artists, who are also very skilled. Because we're a small team, many of us have to wear several hats. For example, Sean is our community manager but also a 3D artist. I myself am the project manager, a programmer and interface developer. This leads to few resources to dedicate towards PR as there's so much work to be done on the game itself. This is something we knew though, and we're going to set some time aside regularly to keep you in the loop. The Town Square module is coming soon. We're in the final months of 2016 now, and you'll finally be inside the first piece of the Identity world in the first quarter of 2017. It's a little later than we originally hoped since we're dedicated to making sure everything is smooth and stable from the first moments. Identity is an enormous undertaking, but the most difficult bits are behind us and we're drawing near! What to Expect The first stage of game development is always very boring to talk about, and also doesn't give us much to show you. Creating those backend systems that drive the game behind the scenes is one of the most important phases, but it's not very glamorous. It's for this reason that most games aren't announced until they're a couple years into development. Now that we're past that point, we're going to be able to start showing you real Identity gameplay. The first gameplay video you'll see is going to be in November and will show you just how detailed and in-depth Identity is becomming! You'll see a walkthrough of our housing system, showing just how far it can be customized and some of the cool fun features you'll find in there. Following that video we'll give you a glimpse of the Town Square features, leading up to its release. It's been a ton of work and a long time coming, but we're moving forward at a great pace and everything is about to get very exciting over here.
  7. 2 points
    DEV BLOG #001 Greetings Citizens, It has been just over a year since you helped successfully kick start Identity into existence! We want to thank you all for your continued support by providing you all with regular updates following the development process for Identity. Engaging with our community is one of the best ways we can show our thanks, and a development blog is a perfect opportunity for us to bring you along for the ride. As you’ve seen throughout the past year, there is no game out there that is quite like Identity, and through your support, you have proven to us that Identity is a vision worth turning into a reality! Feedback has shown us that you all really appreciate our attempts to respond to virtually every question we receive on social media. Twitter and Facebook have been a huge boost in exposure for Identity, and so it is time we begin to explore other avenues of exposure to help our community understand a bit more about the game. In the coming months, our fans will see their first glimpse of gameplay for Identity! We are all extremely excited to show off our first gameplay video, which will fully explore the mechanics of apartment and housing customization. With this video, you will see that we have stayed true to our original art direction from the original Kickstarter trailer, while maintaining high standards in realistic lighting and graphics. We can safely say that we have improved many of the areas of our design that needed attention since February last year. Apartment & Housing Customization Apartments and houses within Identity will have a fully customizable interior. You will be able to change the wall paper on every wall in every room, place furniture anywhere there is space on the ground, swap out doors, windows, baseboards, crown moulding, and even wainscoting! We have made no compromise to the level of detail in which you can customize your apartments or homes, in order to truly express your sense of home decor. With this level of control, there is virtually no chance that the interior of two homes will ever look alike. There will be hundreds of furniture items available to purchase in-game in every style and design, from traditional to contemporary. Furniture in Identity can even be crafted, sold, or traded to other players, and those who wish to try their hand at crafting hand-made furniture from a variety of materials can place a crafting table anywhere they wish inside their homes! And if you wish to share your space with a partner, friend, or even a group of friends, homes and apartments will be available for sale throughout the world that support multiple roommates depending the size of the space and how many bedrooms are available. The home-owner may even grant build permissions to any number of roommates, even visitors, to help them decorate their living space. When you are finished, invite your friends over to compliment you on your interior decorating skills! If you’re anything like us, we know you will spend more time cleaning up this virtual home than you do your real one! Radio This week, our team has also placed a lot of our development efforts into building a functioning radio system that will allow you to listen to your favorite real-world radio stations through placed radio objects inside your virtual home, or car! Yes, you can flip through the channels in your car radio, which will also broadcast to the immediate area outside your car. Imagine driving down the street and having everyone you pass know you listen to NSYNC! One other major part of this feature that we are excited to tell you about is player operated talk-shows which you can personally host, or tune-in and listen to, from your car radio or home. The way we currently have this planned out for hosts, is to have actual physical broadcast stations on the map that you can enter as a player and begin hosting your own radio talk-show. Player’s listening from their car or home can browse a list of channels currently being hosted at that very moment, and listen to you live, talking about government conspiracies and UFO’s! We are really hoping that this feature will have a major social impact for Identity. Like you, we see a lot of potential in something like this for budding stars within the community. We would absolutely love to see many of you sprout a career that started in a game we developed, and ended with us listening to your lovely voice on our actual car radio! The Town Square (Social Module) Many of you already know of, and are eagerly anticipating the release of the planned “Town Square” module that is currently still in production. While we can’t give you an exact date on when that will be ready, progress is steady, and we are as excited as you are to meet you all for the first time in a virtual environment. You may already be aware that Identity is largely influenced by a landmass in the south-eastern portion of the United States. The Town Square itself is only a small portion of a larger city built into the final version of Identity called Ash Hill, a reference to Asheville, North Carolina where we had originally planned to move Asylum’s office. We picked this area of the world particularly because it offered a wide range of geographical variance. The transition between Identity’s mix of biomes needed to feel natural, and this area offered most of what we had been looking for. As for the other cities in Identity, their influences may become more clear to you now. Myrtle Beach is obviously Turtle Beach in Identity, and Roseport is less subtle, but a mix between Atlanta and New York City. When we first started, we kept everything, including the structures and world props level to the ground, a mistake we have since corrected. We quickly realized that cities are rarely ever flat, and knew that setting that precedent now would benefit Identity in the future. The next time you see The Town Square module, we are confident that you will notice the difference compared to earlier screenshots, what such a small transformation makes for immersion in a game environment. Moving Forward We want to thank our community for being so patient with us. Over the course of the past year, we’ve seen many work-in-progress screenshots of assets destined for Identity, and while we believe they serve as a sample of the work we have already put into the game, we know that many of you are still anxious to see video. Our current priority is to get things ready to show off, or more specifically, the housing/apartment customization first. We are convinced that many of you will appreciate the time and effort we have put into this feature, so that you will be able to fully express yourself through your character and virtual home. We know we’ve been pretty quiet this past year, and the criticism we’ve heard from our fans on that through social media and the forums have not fallen on deaf ears! We will start to release regular updates through development blogs and continue to find new ways to interact with our community, to show you our gratitude for your support. You yourself can become more involved by contributing to the discussion with your ideas at www.identityrpg.com/community. We’ll see you there, and thank you again! Always remember that we are gamers too and we are as excited as you are to play Identity at launch!
  8. 2 points
    I hope they put a good amount of pistols, atleast 5 or 6 would be nice.
  9. 2 points
    You are just clutching at straws now, claiming to RP on a non-RP board is just assanine. You realised that everything you say makes you look like an angry 3 year old on a keyboard so you're trying to weasel your way out of it. Sorry, we're not buying it. Talking to "families" like yours is just a waste of time.
  10. 2 points
    You asked to join my family in the first place. IIRC you guys were begging me for an alliance not too long ago, and when I declined (because you're a terrible excuse for a family), you got cut about it. I don't think you should be calling anybody elses families pathetic, considering this is the best you could do. I don't get what you think acting like a little immature kid will get you. Everybody on these forums is sick of you and thinks you and your family are a joke. I wouldn't have had a problem with you at all if I hadn't opened this thread today to find you insulting people for no real reason. I will, thanks. Honestly, everything you guys type just makes me cringe. Either stop being so annoying for no good reason or find another forum to cause trouble on. Everybody here has had enough of you. By the way, I don't know where you got the idea that we only have 3 guys. Just because we don't parade every member around and make them publicly pledge their allegiance doesn't mean they aren't there.
  11. 2 points
    Frank you tried to prove us wrong but did exactly what we said. We say you're not mature or reasonable and your response is "suk a dik australian" and it's stunning. You and everyone in your family is an appauling demonstration of everything that is wrong with RP. Your whole family is nothing but a sad pathetic joke.
  12. 2 points
    The only wiseguy wannabe here is you, Frank...
  13. 2 points
    After you server your sentence you can choose to stay longer!!!! (confirmed by a developer) Ok, so there will be a lot of different activities in the jail you can do and its already been stated by the developers "it is like a whole new game in prison"
  14. 2 points
    Kids will be kids. It is pretty embarrassing for them though, especially if anyone in their 'family' intends to take the game seriously. I can see why people get drawn into this kind of RP.. They can act a way that most likely they wouldn't or don't have the balls to offline.
  15. 2 points
    Your absolutely right there Paulie it makes us Identity mobs look real bad
  16. 2 points
    In my opinion, sentences should either be about 3 hours for petty crime (vandalism, minor thievery, etc), about 9 hours for larger robberies, drug dealing, etc. And 12-16 hours for killing, with each additional kill adding 6 hours onto the sentence. My proposed idea is that, the player may either spend that time in game, or they will automatically be released without playing after an amount of IRL time has passed, my proposed is 56x that of the original ingame sentence, meaning every 3 hours of in game jail time is a week in real life. Anytime longer and players are likely to quit the game entirely, anytime shorter and many more would be likely to commit crimes. This may offer a nice medium which will cause some to risk it, and others to deter, and others who commit crimes to likely shape up again.
  17. 2 points
    I must say, these suit choices would definitely look quite spectacular at a formal event. I look forward to dressing in the best you have to offer.
  18. 2 points
    2015-16 Shelby Super Snake: $100,000 1967 Shelby Mustang Eleanor: $180,000 1968 Dodge Charger: $60,000 1972 Chevorlet Monte Carlo: $50,000 1964 Ford Fairlane Thunderbolt: $75,000
  19. 1 point
    Hello Damien (Nocturnal) here from Sydney, Super excited to be apart of this community and hoping to look for great adventures within the game when released. Not much of an intro but whatever.
  20. 1 point
    *Frank has a cell phone in his hands, the call is slightly staticky. Frank: "Alright, bring em down to the ware house I'll have the rest of our guys meet you down there." Frank hangs up, and puts on his overcoat. He grabs a comb and slicks back his greying hair. Him and Paulie get into a new, black Cadillac, with Antonio driving. *An hour later at a ware house in the Roseport waterfront district, Frank and his men open the warehouse side doors and find Carmelo, Rocco, Sonny, Jerry, and Joey Gambino waiting inside. A table is in the middle of a mostly empty room, and a duffle bag along with several automatic weapons and ammunition is on the table. Frank: "Alright guys, as you all know a bunch of biker Gavone's burned down la gatta nera restaurant, our racket. We know theyre bikers, we don't know what club but it doesn't fucking matter at this point." *Antonio and Paulie lug in a crate and drop it on the table. Antonio pries it open with a crowbar. Inside is a LAW anti tank launcher. Frank: "These bikers are probably well armed, so I'm not going to take any fucking chances. Our private security friends got connections at fort okanee military storage and this baby was going to be dismantled. Don't worry, it should still work very well. Anybody got any questions?"
  21. 1 point
    I don't think so with renting a room. You can rent the whole place though. and You only can own 1 house and 1 apartment as far as i am aware
  22. 1 point
    Taurus 38 Special. The good old Saturday night special.
  23. 1 point
    No if your wanted, then the house is out of bounds.
  24. 1 point
  25. 1 point
    This game sounds like too good to be true lol same as @JiDosKo
  26. 1 point
    12Guage // External Hammer Engraved Double Barrel .308 7.62x51 // FN FAL 9x19mm // Keltec PF-9 12Guage // Mossberg 590 9x19mm // MP5A5 .357 // Winchester Lever action 8mm Lebel // Remington Rolling Block 5.56 NATO // SA80 L85 .308 7.62x51 // Keltec RFB 7.62x39 // AKM Foregrip .303 British // Lee-Enfield No.4 MK2 9x18 Makarov // PB
  27. 1 point
    Yes, most of our agreements would be along the social aspect. I support the social aspects of libertarians and on the economic side I am more supportive of Keynesian economics. I recognize that this game is not real life, so we'll need to truly wait until the release of the game to see how economic systems will truly work in Identity (i have played other games where state capitalism is economically superior, and others where a complete free market works the best). So until we are able to truly see how things work out I'd believe it would be best to have a semi-regulated free market, with government intervention only happening when necessary to keep away from severe economic depression. If you're still interested, I'd love to speak with you about possibly going into further detail. As a pretty open-minded person I believe that if we are able to work together to form a party we'd be able to create a party that could cater to people from all walks of life and backgrounds, something necessary to put up good showings in elections.
  28. 1 point
    Welcome @Blackbeard06, glad to have you join us! I'm very interested in the law enforcement side as well. Hope to see you around and if you need help at all feel free to message me!
  29. 1 point
    I prefer steam over anything else as well, We'll try our best to guarantee steam keys, if for some odd reason we are unable to you'll download a launcher from the website.
  30. 1 point
    Yes, the police officers can issue you tickets and fines for speeding, going through a red light, parking illegally and more.
  31. 1 point
    According to what I've read and heard... I'll try to be as precise as possible x) 1. First module early 2017, final game end 2017 (No precise ETA yet) 2. Official and private hosted servers. You'll be able to get your own one. 3. I think they said something about 500 players. 4. DOJ System..? 5. At first, economy will follow real prices (like, at initial launch) but it will then be influenced by player economy. 6. The map will be huge already, and won't be expanded. It is an island. 7. They were planning to release on steam, but they'll see depending on the avaiable tools. 8. Sock market? 9. Yes, you'll be able to purchase or rent them, but you'll have to pay taxes, just like any other house in the game. 10. I think it'll depend on servers, as the devs said. However it will be RP on official, and up to the server owners on private servs.
  32. 1 point
    These guys are just the typical people who you see doing a "mafia" in rp games. They read a wikipedia article on the Mafia and think they're Carlo Gambino. They act all smart but when someone calls them out all they can think of is "hurr durr we fuked ur sister xD." Makes me embarrassed to say I am in an Identity mob
  33. 1 point
    I got the force feeding idea from Dayz. Russians force fed me dog food
  34. 1 point
    I would like to force-feed my victims. Say, I capture a victim that does not believe in eating pork. I shall force-feed that victim some bacon. I can already see good times arising from this.
  35. 1 point
    I am intrigued by your label of "left-leaning libertarian." I am interested, how can one be a collectivist libertarian? I acknowledge that you do not like to use that label, as to the rest of us, it is very contradicting. Personally, as a libertarian myself, I do wonder what you have to offer. Most of our agreement probably relates to social issues. I will see what issues matter most to me on election day and vote on the candidate that prioritizes those issues, and so I could very well be a supporter of you, one day. Kind regards, Jared
  36. 1 point
    Glad you enjoyed, just something I whipped up while listening to the shi**y music my neighbours are playing lol. I loved Taxi Driver and tbh I still rewatch clips of it everyday. I felt the gif fit well too because I talked about clearing my conscience by taking drives.
  37. 1 point
    @Shadow765 i could think of a shell bag such as the ones for shotguns to catch the shells
  38. 1 point
    Hello. I am Joel Keys, the CEO and founder of Keys High-End Apparel. I just wanted to inform you that I have noticed your tailors. We specialise in high-end formal wear and thus I look forward to dealing with you in the future. Good luck.
  39. 1 point
    Hello and Welcome to the identity community Ed! This definitely the best place to start if you love role playing! Hope you love the genre and well cheerio for now and hope to see you in game!
  40. 1 point
    Hello and welcome to the identity community! Irish friend, enjoy you stay with us and hope you feel welcomed! Cheerio!
  41. 1 point
    Hello valued, beloved and respected citizens, my name is Bodhi Preston and I'm running for Governor because I believe you all deserve so much, I believe that you shouldn't be heavily taxed for working so hard during the week, I believe you shouldn't be fearing the idea of crime being high, being made homeless or worse being denied healthcare when you need it the most. Below is my manifesto and what I will pledge to do for you, the American people. Taxes I will ensure as your governor that taxes are reduced to allow hard working families to be able save and have more money leftover after all necessities have been paid for. Taxes will only go towards helping society and necessary services run efficiently, under my rule as Governor i will not allow anyone in power or a position of authority to abuse taxes paid by the working class. Gun Control Gun control is something i will ensure has an outstanding effect, i will set heavy laws in to prevent criminals with records related to guns and weapons in general being able to buy a gun so that the only people who can acquire a gun are citizens looking to protect themselves in a life threatening scenario or for genuine hunting and other activities that are gun related but don't pose a threat to other citizens. Crime Here's a good question for you, why should the people be afraid of criminals? To put it simple as your governor i will be heavily cracking down on crime, I will ensure that the DEA, S.W.A.T, and the entire police force as a whole put a stop to all criminal activity and ensure that you, the beloved and respected citizens can sleep easy at night knowing you're being kept safe. Healthcare Through taxes and the money our government makes, I will make sure that no person goes without healthcare if they need it and I will also ensure that medical care is free. Job and house safety one of my high on the list priorities is ensuring that no man or woman regardless of race, nationality or sexuality etc goes without a home. I will guarantee job safety with a living wage that allows all families to live not in the high life but with peace of mind and comfort. Corruption Corruption is something i will not tolerate as Governor, I pledge to ensure that any government official or person of authority caught using any means to further themselves either at the expense of hard-working tax paying citizens or the state itself will face heavy consequences. Illegal Contraband and Firearms As Governor I will legalise drugs IF they are proven to be solely beneficial medically with minimal negative consequences to the patients taking them, any other Contraband will remain illegal and will hold severe punishment to those caught using, selling or producing. The Same goes for illegal firearms, I pledge to not only put heavy implements against drugs i will also pledge to put the same laws against illegal firearms. All of my above statements in my manifesto are just the start of what's to come under my rule as governor, if you want a caring leader who will keep you all safe and secure then vote for me, Bodhi Preston for governor. Thank you all for taking the time to hear me out.
  42. 1 point
    i do hope there's a lot of customization but im worried this game wont focus on bikes customizations like most games don't. the main thing id ask for would be just to be able to change or remove fenders, change oil tank and to be able to change the exhausts, aswell as to have single seats aswell as the 2 seats most games seem to stick to. aswell as being able to change the colour of pretty much every part. can only hope they add that amount or more but unfortunately not many games have much focus on the bikes at all and we're left to deal with what we got when even being able to take parts off that aren't important could drastically change the look and feel of the bike.
  43. 1 point
    I hope there will be an advanced medic system like ACE3 from Arma 3,but I would like to have a more realistim medic system for example: take the bullet out the body or clean the wound and so on...
  44. 1 point
    I'm not exactly sure what kind of weapons would be in the game, but here are a few I'd love to see (in no particular order): M63 (Both belt-fed LMG and Assault Rifle variants) M60 LMG Colt M1911 Automag .44 Desert Eagle .50 DSR-1 Spas-12 (with a working select-fire option to switch from pump-action to semi-automatic. Also with a working foldable stock) Double-Barreled Shotgun Double-Barreled M1911 (Yes, that exists) P90 Skorpion (the mini version) Mauser Machine Pistol Tec-9 Stun Gun Mosin-Nagant M4A1 AK-47 AK-74u Mossberg 930 MP5 VSS Vintorez P08 Luger M14EBR (full and semi-auto) M93 (burst-fire pistol) SVD Dragonov And a USAS-12 Sorry for the long post, but thought these could be some nice ones
  45. 1 point
  46. 1 point
    UPDATE: Completely revised + only accepting made guys willing to play on the Oceania server, sorry.
  47. 1 point
    *A dark grey Chrysler 300 drives down the country road and pulls off to the side. Sonny gets out the driver side door and Frank steps out from the back. Its a gorgeous day and the sun is on Frank's face. Two men step out of the dark car in front of them.* "Where's Carmelo and the guys, weren't they following us?" Frank whispers to Sonny. "They must've got stuck behind in some traffic." Sonny quips. "Hello gentlemen, my name is Pavel and this is uh, Mr. Johnson." The first Russian says as he points to his obviously Russian accomplice. "Ya sure, Johnson". Frank chuckles. "So anyways, let's get to it. If you guys want to move H in East Roseport, you gotta kick up 10% of everything." *The two Russians speak in their language.* "Mr. Luprano, 10 percent is a large sum, no? We were thinking five. No more than that." "Well I'm sorry gentleman but 10 percent was the deal and I ain't the kind to budge. If you can't do ten then yous gotta stay outta east Roseport." Frank explains as another car pulls up in the distance. "That is unfortunate Mr Luprano, I thought we could do business..." Pavel turns around and nods to his car. *A moment later two men armed with handguns come out of the car blasting. Frank and Sonny dive behind their car.* *The doors to the car parked a little ahead fling open.* "Frank, what the fuck!?" Rocco screams as him and Carmelo pull out guns; Rocco a nickel plated pistol, Carmelo a sawn off double barreled shotgun. *The Russians turn around. Carmelo shoots both rounds of the shotgun, one shot blowing the top off one guys head, the other ripping apart the other guys chest. Pavel shoots a round that goes right into Rocco's shoulder.* *Frank and Sonny get up, unleashing a barrage of bullets from their pistols into the car, killing Pavel and Mr. Johnson.* "For fuck sakes, get him to our friend, the doctor. Don't bring him to the hospital or we will all get fucking busted. Sonny, help me, we need to get these bodies in the trunk."
  48. 1 point
    3 Cars i would purchase, drive till they fell apart, then purchase again. 1957 Chevrolet Bel-Air 1969 Dodge Charger And the 1969 Plymouth Roadrunner I know the Devs want to keep it modern, but classics need love too.
  49. 1 point
  50. 1 point