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Showing most liked content on 06/14/2017 in all areas

  1. 7 points
    Hi boys and girls, People are showing disappointment and in some cases anger that the game is not open yet. This is understandable but also dangerous to how games are being released. The developers of any game have to weigh the risk of releasing a game early, No developers take this decision lightly in any game. Rushing a game can cause major problems on release such as the culling which was released in a beta last year, it had started with a great foot forwards but every patch and update alienated the player base as when you play a game and you think you know how to play it then two weeks later a patch comes out which brings in some balancing and tweaking, half of the playerbase revolts and voices how much of a bad update it was. The culling developers tried there best to keep up with what people wanted but the back and forth of the community tore the game apart to the point that now the average players online around the world is 100-200. This is repeated in a lot of game for example if you want to see this happening right now, you can look at the game "Friday 13th". Friday 13th was released early due to people who gave money in the kickstarter and paypal pledge started to demand it be released early. Unfortunately the Developers gave into the pressure and the game was released with one of the most disastrous releases since Dayz which also made the mistake of rushing a game and releasing way too early. Dayz has more politics behind the scenes with "Rocket" (the main man behind the idea) who looked back at the release as a mistake, the backlash he got crushed him and he felt he coulden't continue being the man everyone blamed for its rushed release. He sold rights to the game to Bohemia and stated he was going to start a new game and do it HIS way. There are countless examples on steam of rushed games and games that end up making a big mistake by listening to the wrong people. The developers for Identity know what they are doing, this is their baby and they want this baby to grow up to be a giant that other RPG games look at and say "holy hell". Its ok to be upset that the game is delayed but remember its coming from a place of love, not love in a gay way but love for the art of making a unique game for people rather than a quick cash grab. If the game is delayed know that it is for the respect of you, because YOU deserve better than a half baked blunder. Sure there will be bugs here and there and mistakes will be made but we are in this together.
  2. 5 points
    Hello Identity Backers, Thank you for pledging towards the development of Identity! Our records indicate that a pledge was made from this email address and that you're interested in project updates. This month in development Wow, what a month. It's been busy here at Asylum as usual, so let's get down to the interesting stuff! As expected, our current focus is on the Town Square so that we can get it out to you as soon as possible. We're finalising the interior of the library and art gallery (shared within one building) and adding polish to the environment. Once the clothing store interior is complete following that, the Town Square environment is ready to go. We'll continuously be adding more art after release though; specifically for house furnishings, decorations and clothing. In addition to the environment art, Miroslav (character artist) has been creating all sorts of hair assets which allow us to show hair appropriately when wearing a hat or helmet. This is a big task for him as it means making variations to match the hat options for each length of hair, but in the end it'll ensure your hair always looks as you'd expect when wearing headgear. Hair under a hat; work in progress Right next to the clothing shop you'll find a bicycle store where you can get a sneak preview of some of the bikes you'll be able to ride around in the full Identity release. We showed you a bicycle work in progress last blog post and now you can see the finished result of that below. This image will give you a rough idea of the detail level you'll see in Identity's vehicles. Ridable bicycle With more final systems coming online for the Town Square release, we now have functioning phones. Each player will start with a cellphone, although you'll be able to upgrade it with three mobile OS options available. The phone OS' each have a unique and interesting style. Characters also have a designated phone number assigned when they're created; you'll be able to get a custom number for a fee. These phones work just as you'd expect. You're able to dial up another player and speak with voice remotely. Businesses can even get a business line which, when called, will contact a member of that corporation who's online. Shot from an internal system test: advertising While the art of the billboard above isn't final, it gives you a very good idea of what you can expect in Identity for advertising. That's right, you can really publish messages around the world through billboards and other means. Corporations and those running for government office can purchase billboard space to help get their message out. You'll select a graphical template from a large list of options and then attach a brief message or other customization to make it your own. These billboards can also be moderated by the server operators. There are other similar advertising systems, too. For example digital road signs can be made to show custom messages by the current government. We can't wait to show you more of Identity, and we'll soon have that opportunity with the release of an overhauled website. Those current pledge packages are about to go away forever, and some of the rewards won't be available for purchase again after the new website changes. Also, follow us on our Twitch channel if you'd like to stop in and ask questions of the developers. On Tuesday, Wednesday and Thursday you'll find a few developers playing a random game from 4pm EST to 5pm EST. Ask any questions and they'll be happy to answer on stream. Catch some of Identity's developers hard at work and see how they make the magic happen: we'll be providing development streaming dates and times on Twitter, soon! -- John VanderZwet Let's Make Identity Great! Identity's development is going great thanks to the support of people like you, but systems like these take a lot of manpower and resources to create. Identity has an awesome community behind it, but when more people know about what we're creating and our budget grows from pledges, we can not only work faster but we can do more, too. If you're as excited to play Identity as we are making it, help spread the word. The gaming industry has needed a game like Identity for too long; let's make it great together!
  3. 5 points
  4. 4 points
  5. 2 points
    I propose this subject so that we all help to create / modify your logos for free, Until the release of the game. Preferably logos and signature for a company or other! Not for any purpose other than for this game. Of course I put my help at your disposal, but everyone can contribute and help! This is the purpose of this topic ! (Until the release of the game, because the other artists and I will charge our services in game, for my part anyway) ! " A logo reflects the values and quality of your business. It is the first link between the customer and you. A poor quality logo, not worked, with bad colors or bad layout will not attract the customer. On the contrary, a simple, clear and timeless logo will attract a wide range of customers ! " _______________________________________ List of works : JamesLuck01 : Canceled. Mattrock607 : Finished. NyanRadscorpion : Finished. _______________________________________
  6. 2 points
    I believe it would be a great idea to have a personal vehicle, like a longboard, that doesn't require a license. I know there's bicycles, but I would really enjoy seeing longboards with downhill races and possibly even a skate park. Just a though, but I want to see what everyone thinks!
  7. 2 points
    It's just my personal opinion, I feel like this island would be better off without aircraft. If a mind was changed in the future, again just my personal opinion, I would hope to not see anything larger than a tiny single seat mini mosquito helicopter. Small and not too fast. No matter how it turns out though, I'm very anxious to meet all the wonderful community in the first module. Hopefully see you there
  8. 2 points
    If I get a server you can come play on it, I don't really care how people sound with their voice, it is not their fault, also its unique just mature and Rp and Respect will be the only thing I will care about mostly on that side of things. ~Still super excited for Identity~
  9. 2 points
    I am sure a lot of people will be fine with you but just try find the right people (Those ones who don't judge) however I am sure you will be just fine and by the time you do get to finally RP in the game, you may have already had your voice broken!! It is not however a big deal to a lot of people who respect RP from all ages.
  10. 2 points
    As golden pancake said, the module will be the foundation of the game itself. The town module will be the building blocks for the other modules. It is taking awhile because they want it to be a very good building block. They want the foundation of the house to be good so it doesn't collapse when they add all the walls, floors, and furniture.
  11. 2 points
    @tomstud12 Modules (considered Alpha) and BETA is after all 3 modules have been released. Also the TS Module (1st module); will be released soon and that could be by the end of this month or July or even August as we currently don't know a specific month. I personally think July will be the month it releases but that is my personal opinion and not a fact.
  12. 2 points
    Why should we hire you? I love all types of activitites. I am always looking for a job to do know matter what. I love going to starbucks in real life and this will remind me of it in a game! (how sick is that!) Do you have any real life professional strengths? I want to become a chemical engineer or a computer scientist. I hope one day I can have alot of money and travel the world to see different types of cultures and foods. Are you active in checking discord at least once a day? Yes. I even have notifications on my phone (which gets so annoying). I would love to work at a place where there is a view of the beach. I would love to work for management, thank you and have an amazing day.
  13. 2 points
    Guys I forgot here is the Karaoke machine they showed today at the end of the twitch stream. https://gyazo.com/4bf799ce49f130beae2184cbf89869b0
  14. 2 points
    Welcome to the community! Enjoy your stay here, while checking the 2 FAQ's and maybe also check out these YT channels @PowerGaming7, @AUSTV / DragonflyTodd and @TheDynasty. Have any questions? Feel free to PM me and I will answer to the best of my knowledge. Enjoy your day and have fun here. James.
  15. 2 points
    I'd love to be a distributor !
  16. 1 point
    The High Society If anyone is interested in starting a Cannabis grow operation feel free to message my (Operations Manager)TRIIZ he handles all incoming applications and will submit them to the CEO for finalization. This is currently a rough copy so changes will be made as more updates come out. Goals- To start a network of marijuana production and distribution for the purpose of making some cash and building a reputation of a trustworthy business you can rely on. This after all, is not a "gang" but more of a enterprise, we do not classify our customers no matter of what career they've chosen(unless their cops). We distribute our products to all parts of the island, whether you be in a populated city or hidden in a dense forest. Our products will reach you and will satisfy your needs. I also hope to expand my network to include a money laundering operation to keep the heat off our organization(unless the sale and manufacture of Cannabis becomes legal, but we'll cross that bridge when it presents itself.) Recruitment- Prospective members must chip-in monthly for the Organizations equipment and potential upgrades and/or any legal trouble members may have. Provide information on other Cannabis grow operations in your local areas. Once the beta goes online I will layout our territory given pre-discussing with other Clubs/Organizations so we don't step on any toes. Members may not have a criminal record when they join. If a member does get themselves in trouble with the law, The leader will back the member with financial support and retribution is necessary. Method- Hopefully warehouse space or farm land will be available to buy, If not you'll have to use a network of apartments for production. Transfer that production to a central location for inventory then distribute. A network of apartments I am willing to help you develop. *I should say the town square module will be the testing ground for network production through apartments. Warehouses may come later on but for major production as of right now, a network will need to be established. Members- Currently, we have no members, but as The High Society is a newly formed business, it is not surprising. Nevertheless, with future endeavors, our list will hopefully grow to safely provide you the finest products in the quickest time possible. Prohibited Actions- 1-Providing information to other business and/or individuals 2-Snitch to the authorities on the whereabouts of the cannabis farms 3-Stealing cannabis to your own use Structure CEO: Makeshift VP: ASSASSINWOLF3568 Marketing Manager: DAHZXRD Operations manager: TRIIZ Distributors: Open (3) Growers: Open (Unlimited Amount) Dealers: Open (Unlimited Amount) Application: Future RP Name: What Position are you applying for?: Steam Profile and Identity Profile link: Forums Rank/Identity pre-order package(founder, citizen, cabbie etc?: Will you be in attendance for modules?: Do you understand the requirements for admission into this Organization?: Why should we accept you?: What is your current reputation in-game and/or forums (1-10, 1=not so good, 10=fantastic!):
  17. 1 point
    Hello, i've seen this game a while back then kinda forget about it. Recently while looking for new games, this game came up again on my feed. I decided to check it out, and it has come farther than last time I checked. I went ahead and pledged the $30 for the public beta as well ! One question though, when will I get access to the public beta? Is there a date released already? Do I have to wait?
  18. 1 point
    watched this today and had quite a laugh, i CANNOT wait for identity lol
  19. 1 point
    Hello, my name's Katie Dawn. A pleasure to meet you! Stay in line, or I'll arrest your ***
  20. 1 point
    Haha. Hello everyone. New donator. I hope everyone is doing well.
  21. 1 point
    Hey there, Just joined the town, just wanted to say hello See you soon L
  22. 1 point
  23. 1 point
    I had a second go at your logo, because I was bored. Here you go!
  24. 1 point
  25. 1 point
  26. 1 point
  27. 1 point
  28. 1 point
    I received my e-mail now btw
  29. 1 point
    It is very likely that this will be available, I will confirm with Motown though to get you a certain answer.
  30. 1 point
    I didnt get it either
  31. 1 point
    @Swnotor welcome! Increase awareness of the game to your friends and family!
  32. 1 point
    Yes! we're getting closer to a great game, job very well done Asylum team! Keep up the good work!
  33. 1 point
    Thanks for your continued support and additions to the forums Lucky. We highly appreciate your contributions <33
  34. 1 point
    " The gaming industry has needed a game like Identity for too long; let's make it great together! " So true SOON
  35. 1 point
    " We're finalising the interior of the library and art gallery (shared within one building) and adding polish to the environment. Once the clothing store interior is complete following that, the Town Square environment is ready to go. " SOON
  36. 1 point
    It's great because we can hire people or join other companies before the game starts. That way, companies can stay competitive.
  37. 1 point
    Nice! You guys will definitely be my go to place for a cup of coffee.
  38. 1 point
    Hello @Hiskid and welcome to the Identity community. Feel free to read the 2 FAQ's which you can find in my Signature. They provide good information about the Game. If you have any questions regarding the community or the game and which answer you can't find in the forums, feel free to contact me. Enjoy your stay here -Radack
  39. 1 point
    Hello @Larry_Johnson and Welcome to the Identity community! Please check out the 2 FAQ's (Linked in my signature). Have a browse and also check out some of these people on YT: @PowerGaming7, @TheDynasty and @AUSTV. Enjoy the wait and nice to meet you and if you have any questions, just feel free to PM me or @Radack or @LuckyDuck or anyone really as everyone is happy to help out as much as they can! Have a great day and cya later, James
  40. 1 point
  41. 1 point
  42. 1 point
    Welcome to the forums! Hope you make some great friends!
  43. 1 point
  44. 1 point
    When does Town Square release??? 89% still..
  45. 1 point
    Welcome to the Community! Have a good time here and feel free to ask if you have questions. The Moderators are super friendly and the Community is also friendly!
  46. 1 point
  47. 1 point
    It has been said on twitter before. I am a mod for this forum btw, but that info don't matter because it has been public knowledge that their will be no explosives in the game. I will try find a post on the forum with it being said. Here in this Post it has a tweet about it.
  48. 1 point
    Identity's development has been moving at a pace we've never experienced in the past. With added full-time programming and art talent, we've been able to produce more content in a shorter time than expected. With all of the base features of Town Square in place, we've now been building up the supporting systems; the menu interfaces, server selection systems, character creation and more are well underway now. You'll get a good preview of the character customization soon! Ridable bicycle; work in progress Some exciting progress is also being seen beyond the Town Square! Our vehicle systems are starting to get fleshed out. We found the integrated Unreal Engine vehicle subsystems to be inadequate for the realism and fidelity we seek, so Identity will run on an entirely rebuilt vehicle physics engine. With this you can expect extremely realistic handling of bicycles, cars, vans, motorcycles, semi-trucks and more. We've got the Twitch Game development is an exciting career that many gamers aspire for. Just a couple of weeks ago we had test run streaming our development live on Twitch. In our first stream, our character artist Miroslav added different eyebrow varieties to Identity character head models. These are some of the eyebrow options you'll be able to choose when creating your characters; get an inside look at the work which goes into even a small detail as this. While the task Miroslav had at the time might not have been the most exciting, we're in the process of setting up a schedule for very regular streams from a variety of development departments. Keep an eye on Twitter and Facebook for stream time announcements. Click the preview below to watch the recorded stream. It runs at just under an hour in duration. Identity's first Dev Stream: Miroslav's Eyebrows You can find our Twitch channel at Twitch.tv/IdentityRPG. Follow us there to get notified when an Identity developer starts streaming! Path to the Town Square Town Square early revision; work in progress A lot of Town Square work has been accomplished since the last dev blog! From interface to animations and more feature polish, the Town Square is shaping up into a genuinely interesting social environment. We've been making everything we can in the environment interactive. If it looks like it would have some sort of purpose in reality, we're making it useful (or at least entertaining) in Identity, too! Grab a newspaper for the latest happenings, toss a coin into the fountain or grab a can of soda from the machine. Visual dynamics have been added as well. Simple things bring immersion to the environment. The clocks on buildings and towers show the real in-game time, the cinema marquee sign shows the movies playing with real times (which can be adjusted by owners of community servers in retail Identity) and more. We're making the Identity environment, and thus that in Town Square, feel alive and interactive. A hotel lobby at night -- John VanderZwet
  49. 1 point
    No explosives in the game.
  50. 1 point
    And I'd want to see 2 people animations. Like kissing, shaking hands, high five, hug... And it'd be cute if you could walk with someone while holding hands. >u<