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  1. 5 points
    We need more updates and devblogs from these developers. fucking six dev blogs in 2 years thats just lazy . i can easy see why people have lost interest and i also see the developers have also lost interest in being active and giving fucking info every now and then. i like how they said all systems are now functional for town square and there polishing things up, however its been fucking delayed for god knows how long and they still haven't announced a release date or a hint to when its coming out. im starting to give up on identity. i want this game to be good like they said it will be but it just looks like another no mans sky
  2. 4 points
    @GrandPaladin If you give up on the project of Identity then you are going to miss out on it. I know delays, more delays and more delays happen but at the end of the day delays are inevitable and also about your comment on the devs being lazy because they have only 6 dev blogs, well you seem to be inconsiderate to how hard they are working to make it best / most polished game. They work hard and if anyone wants this game more than us is the devs themselves. Their passion is to build their dream game, and this game is it for them. They had 6 team members at first and that was 2 Full time devs and 4 contractors who also work on other projects during the week to when it was just them. They now have made that team to 5 Full time devs and 4 contractors while also looking to double their current numbers to have a 20 man Team. If you look at the negatives then you will give up faster on the project than if you look only at the positives. My advice is forget the delays and wait for the game which you want soo much. @WhtGhstBlckGhst Just so you know Leslie Benzies will likely have AI roaming the world which takes most of the good things away from his game. You cannot interact with all people roaming because you will likely try speak to a NPC and be fooled yet and not immersed. That game will be more GTA like than what Identity will be and also there is no harm in competition for Identity.
  3. 3 points
    Today I will express my true concern, you've got Leslie Benzies over here in an attempt to make what you're creating Devs. Will it be exactly to the T on your design and ideas? Maybe, but I doubt it. What makes me nervous, although still a ways off, is Identity being brushed under the rug by Benzies on part from lack of details being presented and the community growing tired of waiting. I don't want to see this fail because of someone who has a full team, marketing and backing. We are talking about the man who drove rockstar games through its pinnacle after all... Communication is a commitment. For the record I'm not promoting Dev hate speech.
  4. 2 points
    If you are a criminal then it will take longer and make it harder for you to become a police officer. If you are a police officer and you are corrupt then, you will lose your career as a police officer for doing that on official servers. However in private servers you might be able to be corrupt depending on if the server allowing it.
  5. 2 points
    Thankfully I've boarded the party boat a "tad bit" late so I haven't had to wait 2 years for it to release. I can say I know your pain to an extent though as I've been waiting nearly 3 years for a seemingly simple kick starter project to release but the creators have been silent for over 6 months!
  6. 2 points
    Thx so much I'm blind and also Imgur is an obvious option; honestly a face palm moment.
  7. 2 points
    Hey @BananaBaiter, to the left of the Button with the 2 options, dou you have a text there which says "Drag files here to attach, or choose files..."? There you can upload a image from your local PC when you click on "choose files". This should also work for you. If not i recommend to upload the image to http://imgur.com/. There you get a direct link to the image which you can use for the "Insert Image from URLS " feature you already tried above
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  18. 1 point
    Are the modules Alpha or Beta? The Modules are not any kind of beta but serve more as a Alpha! The Beta will be the closest thing to the full game. When is the Beta going to release? There is no current release point for the Beta except after all 3 modules are released. (Late 2018 is my estimate) When is this Game going to release? There is no point for when it is known to release. (My Estimate will be Early 2019 Release) Town Square Release Schedule? The first Module is due to release 21st March 2018 30th November 2018 as so the developers can be sure to hit the release date. 21st March 2018 Countdown When is there going to be game play footage? The next video is said to be on Gun Mechanics, and I would hope to think it will be shown before the S.W.A.T. Module. Crime & Punishment Gameplay: https://www.youtube.com/watch?v=GT2b4YvylI4 Character Creation + Quick Tour: https://www.youtube.com/watch?v=kctp79UE5sI Day/Night + Interiors + Interactions: https://www.youtube.com/watch?v=tNcJj4C_8ZE Homes/ Apartments: Hotels are free, apartments are infinite, all will get to try an apartment in town square, and there will be limited houses around the map, and that Homes can Store items and are useful as HQ's for gangs. Pledges/ and Prices: Some pledges will stay and prices of them will increase while the rest of the pledges will be removed from the store completely. This will be done when the new Website launches which will likely be Early 2018 and so make use of the time left! New website has already been launched. Higher packages are likely going to be removed during Town Square release or later on. Pledge Car Insurance: There will be life time insurance for the pledge cars/ vehicles. Server Player Capacity: The server player capacity is going to be between 300 - 500 players per server! Server size: Will be 300-500 players. What will the size of the "Town Square" be? The "Town Square" module will be as stated a Town Square and there is no "Figure" on the size of it as of yet! Will this game be released on Consoles? No this game is exclusively for PC however after the full game release the Developers will look into console porting. MoTown's Answer to a post on the forum: Our official answer on the topic of consoles is that we have no current plans to release Identity to console platforms, but have promised to do our research into what it might require after our PC launch. This is not a promise that Identity will be available on console, simply a promise to look into it. At the moment, it would be fair to say that it is outside of our scope and budget. Will this game be for MAC and Linux? Yes it will but I don't know if it will be shortly after launch of the game. Will there be AI (Artificial Intelligence)/ NPC's be roaming the map? No, this game is a player run game, but will have a few NPC's filling up the boring jobs which you and I would not do for hours on end e.g. standing at the tills of a shop, also they will be in the un-ownable shops too and they will be around in back-alleys to represent a (Black Market Dealer and Drug Dealers). Will there be any aircraft in this game? No there will not be aircraft in this game but the developers did mention a glider and possibly in the very far future they could still add them but that's not certain. Will there be Undercover cops? No, The reason why there won't be undercover cops is because the developers want a distinctive difference between cops and civilians/ criminals. How many buttons will be in the game? Probably more, but there will be radial menus for some things that will cut down on buttons. What steering wheels are supported? So far the Thrust-master ones are confirmed. ( if its a popular steering wheel, it'll work) Will this game be VR supported? Yes, the developers are working on it and want to be able to have VR supported because they want to use it too when playing the game. Unfortunately they don't think it will be supported at full game release. Is this game Subscription based? No! You buy the game (passport) and then you can play anytime with no more paying. Is there in-game Purchases? (read next question and the answer) Yes. Is this game Pay to Win? No, You can only buy cosmetic items. (Items which don't give players advantages). What are the system requirements? There is no official knowledge yet as its too early to say, but if you can run games like GTA V, Arma 3 and Ark you should be fine. System requirements are on Steam: https://store.steampowered.com/app/792990/Identity/ How is in-game money going to work? Money will be as close and realistic to the USD. What are the names of the 3 cities? Ash Hill, Roseport and Turtle Beach. Can you break in/ raid someones home? No, police cannot raid your house and also no one can rob your house. In correspondance to police not being able to raid your home, it is that you cannot enter your property if wanted either. What age rating will the game be? This game will be Rated 18+. Can you live with someone? Yes you can but you have to have a bedroom for every person who lives in your house. This even includes if you marry someone! Gangs: There will be a gang system, such as making a guild in MMO's. Gangs will have ranks and even HQ's which can be someone's house where all gang members have access or a shop a gang member owns. In Town square, there will not be a gang system YET, but there will be a friends contact on your phones and you can easily roleplay your gang, to begin with. You can have biker gangs, as there are Bikes (such as the ones in the pledges) and leather jackets. You can put insignias on your clothes to show off your gang. There won't be designated gang categories, such as Biker gang or Mafia, but you can Roleplay your gang to be any type you want. There will, however, be areas of the map designed for specific sub-cultures, such as bars that are Biker themed, such as Biker Club Bars. A player can always buy a bar, make it a Biker Club / Bar and make it the HQ of their Biker Gang, or the same with a Mafia gang, etc... Stress System: The Stress System is the games anti-RDM (random deathmatch = randomly killing people for no reason) system. What happens is everyone has a stress level, and if you stress is low, you take less damage, and high, you take normal damage. When you pull out a gun, you instantly get high stress, and when one is aimed at you or you are near a fight, your stress will slowly rise. This helps you to fight back and try and get the advantage on a gunman by using the stress system to your advantage. In weapon customisation: People always ask if there will be silencers or 8X scopes, and there will not be any long range optics or silencers in Identity. Murder: WILL be auto reported and you will be instantly wanted, other crimes require witnesses and a 911 call. Can you Marry? Yes, you can marry both sex. ~~~~~~~~~~~~~ Reddit and Exclusive interview questions and answers Below ~~~~~~~~~~~~~~~ Weapon Customisation? Weapon customization is quite detailed. Some weapons have more room for changes than others of course, but things like stocks, grips, sights and even paint/finish can be customized. Weapon actions are one of those things that don't work well in video games, mostly because no matter what you have in the game you're still firing with a mouse, and it will feel counter-intuitive making it over-complicated. For example, if you have a double action pistol and pull the trigger, your mouse click is all the same no matter if the hammer is back or forward so we need to design around the peripherals people are using to play. Weapon jams are something you can encounter. Our weapon physics are incredibly advanced and was one of the first systems completed long ago. We can create magazines of any size which hold physically accurate ammo. Calibre and even type (holopoint, FMJ, etc) have an effect on trajectory. Our programmer on the weapon physics read a lot of papers to get proper formulas, and they function off the same math used by real-world forensics. A bullet fired in Identity will travel almost identically to the same being fired in the real world, even when it comes down to things like stopping power versus penetration. Will there be physics to shoot through walls or boxes? Things that a bullet would usually go though in real world situations. Absolutely. Bullets are influenced by the material they hit. If it's wood, it will pass right through it with very little change to velocity, but a thin sheet of metal may still allow the bullet to pass through, yet reduce velocity enough that it may not kill, or do much damage to its target on the other side when it impacts. 1. What is in game prison like? 2. Is it like real prison with guards, rec time, shiving, and keeping a tight grip on the soap? 3. How does the drug manufacturing and trafficking work? 4. Can I get methylamine? 1. Identity's prison is very much a game within a game. As a prisoner, you can join one of three prison factions and battle for territory, or just hang out in the recreational room and chat and interact with other prisoners while you wait out your time. You'll be able to craft a crude shank and attack others, or attempt a prison escape as a group that the police will be forced to respond too from across the map. There are no player prison guards though. The decision for that was mostly just because we couldn't find a way to keep it engaging and fun. We don't want people to be forced to sit and watch other players. 2. For those in prison however, when they've served their time, they may simply exit the prison through a series of corridors that only they have access too, or if they just have a lengthy prison sentence, they can request a trial which will notify random players across the map to report for jury duty, in which case they will plead their case, and have their fate decided on by a vote whether to be released early, or spend the rest of their time behind bars. 3. & 4. In the outside world, there are a number of drug manufacturing processes, including the production of meth, heroin, cocaine, and marijuana. Each has its own unique crafting process. For instance, in order to cook meth, which is the highest paying and most valuable drug in Identity, it will require the player to purchase a mobile RV, convert it into a meth lab, and then steal all of the ingredients from across the map in certain factory locations. They'll then have to spend time cooking the meth through a series of time-based processes that determine the quality of the product before finally selling it to an NPC drug dealer for a big payout (or you can consume it if you feel like cutting into your hard-earned profits). 1)Price when the game releases 2)Will there be realistic payments for the jobs(on official servers)? I really hate it when you deliver a huge track full of diamonds and get 10k for it just breaks the immersion 3)Will the items take physical space inside the car not only for furniture but with job items as well (Weed, diamonds,etc) and will you be able to put more staff in the car if Let's say you have a 4 man vehicle but its only you and a friend inside so you have 2 sheets left will that mean extra space? 4)Will the things you buy have realistic prices? For example if you buy a Ferrari it will cost you something like 150k? 5)Will there be real life cars in the game or unlicensed cars like in gta v 6)Will there be any A.I cops or enemies? 7)Will i be able to raid other players houses? 8)Will there be a report system so you can instant report someone if he rdm's/vdm's you 9)Will there be an in game recorder so you can have proof for rdm ? (something like plays.tv lets say) 10)will there be a casino? 11)Any micro transactions? (not for cosmetic items) 12)Can you compare the driving to another game so we kinda know how driving will be like ?(i hope not like arma) 13)Will you be able to shoot while inside a vehicle 14)will there be rebel items like armored(extra armor and guns)vehicles, helicopters, jets. 1. Currently, you can pre-order, or pledge early for Identity for as low as $15 (without beta access) or $30 (with beta access) from our website @ identityrpg.com - however, we expect the price of the game to jump up to about $45 when it hits steam, as steam takes a pretty large chunk of income from each sale. 2. Expect Identity's currency to be realistic in value, so your pay will also be realistic. A pair of shoes may cost about $40, and a decent car around $30,000. A lot of games reward players with such high numbers in currency and damage though because there seems to be a psychological attracting to larger numbers, so we can understand why games do it but it won't be that way in Identity. 3. Items will take up physical space inside the trunk of a car. When a player accesses the trunk, there is a 2D grid placement system in which each item takes up a number of squares on the grid depending on its shape and size. The largest items will not fit inside the trunk of a small car, so a big semi-truck with a trailer may be necessary. 4. Oops, I answered this with #2 as well. 5. There won't be real-world cars or brands in Identity. We can't afford the license fees to include real brands in our game, and we're almost certain these companies would not want their brands associated with vehicle damage, or some of the criminal and illegal elements also featured in the game. 6. There won't be AI cops out in the game environment, driving police vehicles, or paroling streets. If there are any, they will simply stand behind a desk at the station recruiting new player officers or providing information. 7. You will not be able to raid another players house, or enter their house without their permission. We want player homes to be your personal space, safe from any outside influence. Players are going to put a lot of effort customizing their homes, and we don't want to jeopardize or disturb the work they put into it. 8. RDM/VDM isn't an enforced rule on official servers, but there will be a tool for reporting these actions on private servers who create rules for these actions. Instead, on Official servers, we have a stress system in place to discourage random attacks or griefing. 9. There won't be an in-game video recording tool, but you can use 3rd party video recording software like OBS, Fraps, or Shadowplay. 10. There will be casinos in Identity, but they are not player owned. 11. Micro-transactions exist for cosmetics, some vehicles, and some apartments, and will be claimable across all servers (hopefully including private servers). We will not sell weapons. 12. Expect driving in Identity to be realistic, much like Grand Theft Auto IV, not V. Players won't be able to survive crazy stunt jumps in Identity, and enough damage could disable your vehicle. Unfortunately however, we cannot easily do a damage model like you might expect to see in BeamNG. Damage has to be networked across the server, and we feel transmitting that much damage data could hurt performance. 13. You won't be able to shoot from inside your vehicle. We want to discourage random acts of violence for the sake of roleplay. 14. There won't be any armoured vehicles in Identity, apart from maybe SWAT trucks. We don't want to give anyone a PVP advantage based on vehicle armor. Aircraft are also not present in Identity, as it is important to us that players do not skip over potential encounters they may have gotten into while driving, and of course because we don't want the world to feel smaller by flying quickly from point A to point B. If anyone thinks of more FAQ questions please comment and I can add them in.
  19. 1 point
    I was thinking how about a bike rental for maybe in the city type parts and then you can rent a mountain bike for the mountains to go out with friends up in the hills and all just enjoy a good time together....a example is below from a real life company so maybe something similar to this? just wanted to add this i thought of....... be cool to see in the town square module riding bikes would be fun https://www.citibikenyc.com/how-it-works
  20. 1 point
    Hi everybody, deep down in the Internet where I happen to linger I just found a teaser. A teaser to a game suggesting everything I have ever thought of as a game to be the best game ever, beating every game that I have been playing. Now don't get me wrong, everybody. I am not the stereotypical naive guy to believe that every next game is going to be the best game ever. We will see how it turns out in the end, but I definetely appeal to the administration of the project: please make something out of it. I am really looking forward to Identity. But enough of my expectations. I want to briefly introduce myself: My name is Antonio, and firstly: I am happy to meet all of you. By now I pronounce myself a proud contributor of this game. I am 20 years of age and I come from Germany. As you can imagine I have played all sorts of games. My activity decreased in the recent years, though. As much as I like gaming, I love to program. I have a total experience of eight years. (Yes, that's right, I started to program at the age of 12.) I am not sure what else to talk about so I guess I just finish off by saying that I really hope that this game is headed in the right direction and that a rich community stands behind it helping to manouver it. I'd love to get to know you guys and I can't await the beta :)
  21. 1 point
    questions regarding the 2, so i guess we cant rent out apartments but we can houses, does that mean we can buy multiple houses to somewhat be a landlord who makes some money that way? if not i guess it wouldn't make to much sense to buy a house and rent it while living in an apartment since you cant rent those, but can own multiple apartments.
  22. 1 point
    I don't know who you are. I don't know what you want. If you are looking for ransom, I can tell you I don't have money. But what I do have are a very particular set of skills; skills I have acquired over a very long career. Skills that make me a nightmare for people like you. If you your dibs on a storage business go now, that'll be the end of it. I will not look for you, I will not pursue you. But if you don't, I will look for you, I will find you, and I will kill you.
  23. 1 point
    NO DENTISTS?! Damn, we better be looking after our teeth ingame. Follow these rules for maximum efficiency: Tilt the brush at a 45° angle against the gumline and sweep or roll the brush away from the gumline. Gently brush the outside, inside and chewing surface of each tooth using short back-and-forth strokes. Gently brush your tongue to remove bacteria and freshen breath.
  24. 1 point
    To clarify it once more: Everyone with Access to the module will have the opportunity to design a appartment. You will get one for free to check the possibilities inside and decorate it. (standard appartment) Everyone who pledges for a custom appartment will get this appartment instead of the standard one and can customize it.
  25. 1 point
    If the economy is anything like the devs say it will be, then guns shouldn't be TOO hard to get your hands on. For example, take the Glock 22 .40Cal. That gun runs for about $400 retail which honestly these days isn't that much money. Some phones cost more than that now. Assault Rifles and things like that will probably be hard to get as most of them you either need a license to get or are way cheaper on the street then at retail, but is also illegal to pick up off the street.
  26. 1 point
    If you look at the pitch of "Everywhere" it's very clear he wants to make an AR game a la Pokemon go. This is a completely differemt genre from Identity. Not to mention he hasn't even srarted the game yet, while Identity has been in developmemt for 2 years now.
  27. 1 point
    Please read the sentence more carefully as you mixed it up and asked a question because of it. Here below is the quoted sentence. I said likely and in which is MY opinion. I think Leslie will have AI roaming his world because that is how he had done it for GTA but it doesn't mean he might not have them roaming. There is no source other than to myself being my opinion and so could be true or not be true.
  28. 1 point
    There we go, thx again guys
  29. 1 point
    Upload it on igur then right click on the photo and click copy url or whatever it say
  30. 1 point
  31. 1 point
    Well in real life there are gangmembers in the millitary so they can learn skills that they could use against other gang members The game wants to be realistic as possible so if the devs know/find out about this it could be a possibility
  32. 1 point
    So I have made a character idea in a previous post and I have decided to just come up with a bunch of backstories for different characters cuz why not. Name: Colandrea Jones Nickname: Coco Race/Ethnicity/Nationality: Born in America, Black, doesn't know her exact ethnicities Appearance: Dark Skin almost like Ebony Wood. Tall. Toned body due to exercise. Dark Brown eyes. Shoulder length Dreadlocks Age 37 Goals: To complete her transition into a woman. (she's trans btw) Personality: She is a take no shit kind of a person but won't always look for confrontation. She is generally distrustful of people as she has known transphobia all throughout her life since she came out. She, however, isn't a mean person. She knows how dangerous the world can be and does not intend to die anytime soon. Personal Facts: As I said above she is in fact trans. She is longing for a sisterhood. A group of women where she can just be one of the girls. Sexuality: Straight (Likes men) Education: High School Diploma, Dropped out of college (will explain why) Natural Assets: Confidence, Experience Possible Occupations: Drug Dealing/Manufacturing. Anything that can get her money but will not murder for money Background: Colandrea Jones was born Cole Jones to Doris Jones and Fisher Jones in the Atlanta Georgia. Ever since she was a young she was.. different from all the other boys. She was always a little more feminine than the rest and was bullied because of it. The only one who supported her was his mom. Around the age of 12, she heard about men dressing up as women and she was so fascinated by it. She got into her mom's closet and started trying on clothes. She felt.. right in those clothes. At age 15 she (still he at the time) came out as gay. His dad was infuriated. He tried to beat her but her mother got between them. She told him that he either accepts her (him) for who they are or the dad is kicked out. He left and left them all alone. Time passed and she (he) accepted himself as a gay male and although he faced incredible hate from people he learned to live with it. He graduated high school and got accepted into a local community college and got a shit load scholarships including things like the tall people Scholarship and the divorced parent/single parent scholarship. (they are real scholarships btw) It was during his first year at college when he fully realized his identity. She was a woman trapped in a man's body. She dropped out of college to work full time to pay towards her transition. She joined the U.S. postal service (I know, boring af but a girl gotta do what a girl gotta do.) 6 months into her job her mother died from cardiac arrest and left everything she had to her. She, although saddened, used this to her advantage and finally was able to start HRT, hormone replacement therapy. After 2 years of using her late mother's funds for her transitions she finally legally changed her name to Colandrea. As the money ran out she realized she needs to find a more disposable income. After the house was seized by the bank she set off to start fresh. She found her way to the Island that Identity takes place on and will try to find a job to fund her hormone treatments. (hormone treatments are rp)
  33. 1 point
    Ah haha. I wanted to select them all 8D
  34. 1 point
    I'm not sure how this will work to be honest. Sorry!
  35. 1 point
    You are never too old to game, the only issue is that usually the older you get, more obstacules are on the way of your free time :^)
  36. 1 point
    This type of job won't be that they have to buy guns, but will have to do that or manufacture them too buying parts and the parts will be expensive to buy and hard to get. Guns will be expensive to get your hands on / manufacturing them too.
  37. 1 point
    I'm pretty sure people can run their own gun stores, They would of course have to buy the guns and then sell them at a higher price. Could be wrong, but assuming by the vast majority of jobs you can have, that could be one of them!
  38. 1 point
    Look guys, the team of Asylum works very hard. This is not Super Mario or Tetris. We're talking about an extremely large game with a lot of opportunities. If someone could do it faster, please let him help them. If no one can do it faster than these guys, then let's sit and wait. Nobody's making you to pledge for this game with a gun in your head. That is only a personal decision. Like most of you I also pledged for it, but I'm sitting, read all the new information and wait patiently. I recommend you to do the same. Have more faith and believe me - it will be rewarded. Good Night for now. Be cool.
  39. 1 point
  40. 1 point
    For driving im going to use my G27 wheel....depending on the level of realistic driving.
  41. 1 point
    This is a great example of a pre pubescent kid acting tough online^^^
  42. 1 point
    DATE POSTED: March 24th, 2017 Big changes for a bigger world! What a crazy time for the Identity development team over here at Asylum! We've been running all over the place for conferences and expos this month, including both GDC and PAX East, where we met all sorts of new talent and potential technology partners. We've unfortunately had to push back the release of the Town Square module from our original Q1 2017 release with all of the big developments here, but most systems are in place and it's not far off! The biggest and most exciting news we're officially announcing today is a new partnership with Improbable, the creators of SpatialOS! The Identity team has been testing the waters with SpatialOS for a couple of months now and we're incredibly excited about what it's going to mean for Identity. Identity can now be what we all hoped it would be, a true MMORPG in scale. SpatialOS is going to power Identity behind the scenes, allowing absolutely enormous scale for our world and the people playing in it. While we had originally hoped to be able to get 300 people into our servers with decent performance, with just a tiny bit more effort we're going to be able to expand that as far as the game needs. Instead of 300 players in a single server, we could now potentially have thousands. The size of our servers are now going to be set based on what we feel is ideal for a fun and immersive environment and we're not limited technically like we were expecting in the past. It opens more doors than simply the number of players on a server, too. With these changes we can now afford to have a more dynamic and interactive world. We've gained some freedom in manipulating the world and we can create features which we never imagined possible in a game of Identity's scale. This is all extremely exciting for the team. This technology is a scope-changer and Identity is going to be far better for it. Not only will our world grow, not only will the population be denser, but you'll even be able to leave your mark in many new ways. Development charging forward Concept art for Town Square art gallery and library, featuring player content We're working and expanding at an incredible rate. All key gameplay features for Town Square are now functional as we add polish and work to support SpatialOS in Identity. The development team has expanded with terrific new talent: Antoine joins Identity's 3D art team, Cody comes on board as a new systems and gameplay programmer and Liam comes in as our first dedicated web developer. Antoine and Cody both bring experience in their field to hasten development for Town Square and Identity as a whole. Liam's talents mean exciting new features on our website will be popping up soon. We've had plenty planned for our website for some time but haven't had the resources to bring these to you, until now.
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  45. 1 point
    Shoes And Outfits Accessories & Jacket Double Nike Socks Jordan Retro 11s & 3s Clothing Styles
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  48. 1 point
    I'd love to see some curly hairstyles and braids! I have yet to come across a game that includes hairstyles for POC and it's kinda sad. It will definitely bring diversity to the game
  49. 1 point
    How was this unprofessional you fuck? This is a great deal of detail and you're over exaggerating, the game hasn't even came out yet and you think you're an actual boss in real life. It's identity forums, relax. I along with my Antarctican Gang of vicous penguins should gang rape you. Or are virtual don Luciano hitmen going to throw me into river. Don Frank Luprano was right on this one, your just a jackass who thinks he's powerful. Olive garden fiend.
  50. 1 point
    FREQUENTLY ASKED QUESTIONS (FAQ) 1. How are Kickstarter backers different from website backers? There is only one difference between backer rewards for the Kickstarter and website. Kickstarter backers will receive a unique in-game hat with the Kickstarter logo. Website backers receive a hat with the Identity logo. No new content in the future will ever display either of these logos. 2. Many people are confused on what the game is about. Would you mind telling us what your vision for the game is? Is the game more about Cops vs Robbers, or a balance between all the available paths? Identity is a cops and robbers game at heart, but it is a life simulator in so many other ways. We’re catering to role-play in a way that is possibly the first of its kind. Players have the freedom to pursue careers that will impact the player economy in their own unique way. Become a taxi driver, deliver goods to player-owned businesses, fight fires, save lives, argue a case in criminal court, or just hold out your hand and beg for money. Find, or steal your ‘identity’! 3. What can you tell us about the world? World size? Player limit? We anticipate that the playable world size will be 200 square kilometers, or 77 square miles in comparison. This means that the whole map is 14 km wide, and would take about an hour and a half to walk across. We hope to support up to 300 players (or more!) per server. 4. Can you expand on the professions? We know there will be cops, but what types of jobs will be available for civilians? Will they be able to create their own businesses? Create their own items? etc. Also, Medics and Firefighters? Players can choose from a wide range of professions, including the ability to become a Firefighter, EMT, Taxi Driver, Farmer, Bounty Hunter, Fisherman, Logger, Miner, Delivery Driver and even a business entrepreneur. The options available to you as a player get more specific than this even, but we aren’t yet ready to expand on the full list. The direction of development is prone to change, and we don’t want to promise anything that might change down the pipeline. Business ownership allows players to own factories and small business, giving them control over what items are manufactured and sold. Items created by a factory must be delivered to their destination city where store owners in that area can decide what quantity and type (formal wear, casual, punk outfits, weapons, etc.) they wish to list in their business. Some default items are always available in all stores for when market demand is not met. 5. How will death be handled? When a player dies, some items such as the money the player is carrying at that time, will be dropped on the ground and will become accessible to anyone in the area that wishes to take it. Clothing items will never be dropped. We have decided that a player’s character appearance in a social game like Identity is important. You will always look the way you decide your character to look. If the player is not resusitated by an EMT or teammate, the player is then prompted to respawn at the location of their last sync (house, apartment, city) Private servers have some control over what types of items players will drop on death, if any at all. 6. Can you expand on how the housing system will work? Size and availability of apartments and houses? Players can choose to own or rent housing in Identity, while apartments can also be shared with a friend or roommate depending on the size of the property. For instance, two friends, or a married couple can choose to purchase a 2 bedroom apartment where they both can live comfortably with each other. Apartments and houses are fully customizable, allowing players to place furniture and objects anywhere in the room. Home-owners can invite other players into their apartment or house at any time. Players cannot access another players home without an invitation. 7. Will there be any specific safe areas where people can go AFK or sit and socialize without being killed or robbed? There are safe zones within certain types of buildings in Identity. Metal detectors serve to preserve immersion, and will temporarily remove any weapons upon entry, allowing all players in the area to safely relax, socialize and meet new friends. These safe zones are known to us as “Sub-Hubs” or social gathering points that reflect on the lifestyle theme of their environment (Biker Bar, Business club, Bum alley, etc.). While many of these areas can only be accessed by law-abiding citizens, some Sub-Hubs are neutral and can be entered by any player on the map. Few areas are designated gathering points for active criminals looking for the right crime of opportunity, or new friends to help them plan their next heist. 8. How will player identification work in game? Will names appear above players heads? If so, at what distances will they be seen? As our design stands right now, the official servers do display names over heads within certain ranges. Some things like masks and balaclavas can affect this. Moreover, private servers have an option where they can hide names from all players unless greeted. By this I mean you won’t see the name over another player until they perform an emote action, after which you’ll always see their name.