Leaderboard


Popular Content

Showing most liked content on 10/01/2017 in all areas

  1. 9 points
    Thank you for pledging towards the development of Identity! Our records indicate that a pledge was made from this email address and that you're interested in project updates. Beginning of a new era Wow, what a month; busy and exciting and full of promise! While the developers have been hard at work getting the Town Square module ready to go, I've been preparing our new office space and interviewing potential Asylum developers. We've raised almost $800,000, allowing us to expand in a big way and bring on loads of new talent. Asylum Entertainment's new home If you read my last dev blog you'll remember that we had just scouted out office space and had narrowed our search to one. Now we have the keys and I've been working hard to get it operational. I never want to see another hex key again! It's almost hard to imagine that we've been working on Identity with a team spread out around the world. The talent of our small team has astonished me. It's exciting to consider how finally working in a formal setting is going to boost productivity. Not only is working in an office such as this going to make it easier to work together, but we've been on a hiring craze. Having sifted through hundreds of applications over the past few weeks and interviewing dozens of skilled individuals, we've selected most new developers to join our team. Our programming manpower is now three times stronger. Finally, after all this time we're now able to afford a full-time community manager. Joining our team at the new office location next week is Identity's community manager, Brandon! You'll be hearing from him very regulary. We're committing to keeping you in constant contact with the development team. Keep an eye on our website as well as social media! Town Square on the horizon! With our new studio starting up next week and the new programming talent coming on-board, our goal of the Town Square release is getting nearer. It's big news: the official Town Square release date will be announced in the month of October. With all of the changes affecting our productivity in such a positive way, we need to see how everyone works together over the next few weeks. This will allow us to give our fans a date with which we can be confident. We've got the Twitch We wanted to give you a glimpse of the game development process and have been streaming on Twitch to show you how it's done. Four hour (or more) long streams have gone live since my last dev blog; keep an eye on Identity's Twitter for future stream announcements. We try to have at least one development stream per week. As a fan of Identity, one of the things you're going to enjoy most is the flurry of videos which will be coming soon showing off the social features of the Town Square. For a simple social module, there's a good bit of fun things to do! New in the Town Square Our lead programmer, Henrik, has been hard at work these last couple of weeks refactoring our housing system to make it more stable and better performing for the Town Square module release. Everything's looking great at this point and he's very excited to get a bunch of new help over the next couple of weeks. With more great talent joining our art team, we're producing assets and new environments at an astonishing pace. Interiors we only hoped to have in Town Square by its release have gone from concept to reality very quickly. Last dev blog I showed you the concept art pieces produced for the police station. The police station was something we didn't expect to be available in the initial Town Square release, but with our art team hard at work we're getting a lot done. Below you'll find the lobby as it is in-game. The police station in Town Square will be a place for you to learn about the policing career, but it will also eventually feature a shooting range for you to test the weapon systems in Identity. Police station lobby in Town Square Our character and clothing team has also been adding a large variety of things to wear in the Town Square. Both clothing and accessories are being added all the time. Note the attention to detail and excellent quality of the clothing pieces in Identity. New sweater clothing What's to come In summary, we've been moving along with Identity's development at a great pace considering the size of our team; however, our team is growing in a big way right now. New developers are selected and some are starting at the new office as early as this coming week. Once the new guys have been oriented and we get an understanding of their work, we're going to be able to analyze the tasks remaining and give you a release date for Town Square. This is a big deal; Town Square isn't all that far off now and we're already preparing and planning for the next module: SWAT. I hoped to release a video showing combat systems already, but most the remaining work for that falls on myself as the other developers are busy with the real systems for Town Square. I've not had much time over these weeks from preparing the office, so that's on hold a bit; my priority is getting the Town Square module into your hands as soon as possible. Because we're getting further along now, and with the added manpower, we're going to soon start releasing small gameplay videos showing off the different aspects of Town Square. Finally, Brandon is joining Asylum as a dedicated full-time community manager! Brandon will be keeping you up to date constantly. Our silent days are soon to be over!
  2. 4 points
    [A gang made to fight and have fun.] Requirements - Knowledge of cartels - Know how to get kills - Tactical communications - Team oriented - Have someone vouch for you - Financially Stable - Active Application Format In-game name: Timezone: Hours on Arma 3 (screenshot): Previous gang affiliations: Why we should accept you: Member who can vouch for you :
  3. 4 points
  4. 4 points
  5. 4 points
    Can we count to 50 on this thread?
  6. 4 points
  7. 4 points
    Roster Bunni, Gutchi Thero Salty.Connor Winchester Steve Spacegod Mur Noliver Zane Trials not listed Inactives Com, Hank Storm, Walt Jr, Toasted, Blaine_TV, Newfie, Zane, Ernie, Hectic, Fudger, Aleco, Bob Lee, Crusoe, Liam, Witz, raaid, Apache, dog Banned Members s0mething, promethus, scofield / Logan Yankee, sean carboni, lbear, katheeri, Analdo, Tiger, Jwilly, Connor McGreggor, Mako
  8. 3 points
    In the earliest days of Identity's release, most people will likely start with bicycles for transportation. The bicycles can, for the most part, hold only a single person and are clearly not as quick as a motorized vehicle. They also don't have trunk space. Now imagine trying to make some early dollars by doing odd jobs around town. Gathering, delivery tasks, and so on will be a lot easier if you can both get around quicker and carry larger hauls.
  9. 3 points
  10. 3 points
  11. 3 points
    bump, accepting more roleplayers!11!1!!!!!
  12. 3 points
  13. 3 points
    The release date will be announced in october, not the actual module. Don't get confused
  14. 3 points
    Well they finally are on the highway you guys know the only highway that runs right thru the island, yup that one. "So Kev I saw you, well I didn't see you with my own two eyes but the tape doesn't lie. So yes I did see you. You were at the Goblin Shit concert in the warehouse." White Mask looks over at Kevin "You got out of the warehouse just in time. you made me kill one of my men because I thought he didn't lock the door, But Noooooooooooooooooo you escaped with that little Mask guy" He tilts his head to the side. "Pffffft don't believe me?" White Mask reaches over to the LED screen and presses a couple buttons. It then shows the concert security camera footage of a man in a black suit and wearing a Chinese dragon mask picking the lock of one of the doors and then sneaks into the warehouse over to Kevin grabbing him, as both men sneak out of the warehouse together. White Mask points to the screen. "What the freak bro?! I know who freakin Jackie Chan in the dragon mask guy is....so why did you go with him? He knows im coming after him is that it? He knows he has my cut of the bank heist money doesn't he?" Lights flashing behind them. White Mask looks behind them and then back to Kevin and the quickly back behind them again. "Ahhhhhh Shit balls. We are going to jail cause you are driving WAY TO FAST KEVIN!" Smacks the dash board and Laughs. "I will give you two options Kev Bro...either you lose Johnny Law back there or I will end this game press the freakin button to let all that adrenaline pump into your blood stream to make your heart go BOOM!" White Mask laughs again and looks up seeing a News chopper flying above them, he then turns and looks behind him as more cop cars join the chase. "Man what I wouldn't do for a rocket launcher right now." He sits back into the seat and folds his arms "Well this is a fine mess we got ourselves into my good man. A fine mess indeed. Hmmmmm What to do, what to do..." He looks at the cameras in the car and points to the Watchers. "My fellow Watchers Good morning.(its totally like 8:00 PM) In less than an hour, aircraft from here will join others from around the world. And you will be launching the largest aerial battle in the history of mankind. “Mankind.” That word should have new meaning for all of us today. We can’t be consumed by our petty differences anymore. We will be united in our common interests. Perhaps it’s fate that today is the Fourth of July, and you will once again be fighting for our freedom… Not from tyranny, oppression, or persecution… but from annihilation. We are fighting for our right to live. To exist. And should we win the day, the Fourth of July will no longer be known as an American holiday, but as the day the world declared in one voice: We will not go quietly into the night! We will not vanish without a fight! We’re going to live on! We’re going to survive! Today we celebrate our Independence Day!” With that great speech he presses the sun roof button. He looks at Kevin and grabs him by the head and kisses him..well he makes the kissing sound as his mask touches his cheek. He lets go and climbs into his seat and stands up out of the sun roof. White Mask Raises his arms out facing the direction that Kevin is driving and just stands there with his arms out so that The world now knows that White Mask is back on the Island.
  15. 3 points
    I am really starting to get irritated with these kinda of posts. How many times must it be said...Identity is a huge undertaking, being done by a small group, that IS getting bigger, NOT a Triple-A studio with hundreds of employee's and a blank check at their disposal. Really, I think its more of the constant negative whining, about a game more than 2x the size of GTA V, that is taking a small team to do things on your schedule...Maybe if people weren't so thick and instead of bitching "they got my $15-$30 and it's been two years...WHAaaaaa" maybe make some positive videos or posts drawing people in to the idea instead of giving them cause to think it could be exactly like other failed games. I honeslty think it's the spoiled self absorbed PC gamers, that want way better games but wanna pay as lil as possible to get it, that bring down the quality of games on PC. You guys belong on console, PC gaming is not about saving money.If you spent 3-4-$500 on a pc and then whine about how much games cost...Your gaming on PC for the wrong reason,YOU are the reason games for PC suffer. PC is for gaming enthusiasts. Cheap PC's are for the pretenders that want to feel like a part of something, without actually spending what is needed to be a part of pc gaming. You don't buy a Lamborghini with Honda pockets...I'm so happy that things are starting to pick up, and we will be hearing about the town square module release very soon. Then maybe all the naysayers will STFU now, and give it a chance to blossom. I swear it's like poop on the flower and expect it to grow thru 3 feet of shit. Give 'em a chance to make it, Rome wasn't built in a day. I can do analogies all day long.
  16. 3 points
    About 1,600 sqft. Not huge but large enough to house our team with some room to grow. People in Ottawa will be free to schedule a drop by and meet the team once things are going.
  17. 3 points
    The office looks great, but it's more of a budget space than it looks. I've been busy there for weeks as I assembled all the furniture, cut and hung the decor.. we've saved a lot of money by doing everything ourselves. In fact, we're a very frugal bunch and our funding is quite healthy.
  18. 3 points
    If I remember correctly, the Artist's computers have better graphics cards (1080ti's), while the programmers computers have better processors.
  19. 2 points
    Barrett is sitting in the PD station doing paper working wearing his black suite, white dress shirt and a grey tie. He types a few thing here and there and then would right a couple things down. One of the officers would turn the Tv up. Officer: "Hey everyone shut up look!" The Officer points to the screen as everyone in the office stops and looks up to the tv. Barrett would not look up as he kept typing and doing his cop thing like he was told to do. The officers turns the tv up a little bit more so that they can hear the News chopper guy. News Guy:" I...I can't believe what I seeming, are you getting this on camera Frank? Ladies and gentlemen if you are watching this you can see that this is real and that it looks like the Man in the White Mask is back. Look at him just standing out from the sun roof and holding his arms out like some kind of...I wont says god, but I will say a crazy person." Simms drops his pen. it rolls off the table and hits the ground Simms slowly looks up towards the tv. It was him, It was the Man in the White Mask. Barrett's clinches his fist 'He's dead.....he has to be dead I shot him, Anderson shot him...He has to be dead." Barrett's thinks to himself. All the other officers turn and look at Barrett as he stands up his face getting red with angry. "only that cocky son of bitch would do something like this..it's him..." he thinks to himself again. The Chiefs door opens and looks up at the tv and then everyone looking at Simms. The Chief points to Simms. Chief of Police: "Simms!" Barrett shakes his head and slams his fist down on his desk "I need to get this guy and end this once and for all!" Chief of Police: "Sit your ass down you are under orders to sit down and do your job. We have it under control, he is not going anywhere." Barrett looks over at the Chief "Chief he is playing with you guys look at him!" he points to the tv. "He is reeling you guys in like a fish. Don't you think he has a master plan on how he is going to get away?!" Chief of Police: "Sit your ass down Simms or..." Barrett pushes his paperwork off his desk making a mess. "Thats it Simms one more out burst out of you and your.." Barrett raises his hands "I am what? fired? demoted?" Barrett shakes his head "Sanchez take Officers Simms here out for some fresh air before his mouth gets him into anymore trouble!" Officers Sanchez walks over to Barrett and puts his hand on his back "Come on buddy" Sanchez says but Barrett jerks away "Alright alright I'm walking.." Officer Sanchez and Barrett walk towards the front door to get some fresh air, and to calm down. (I am trying the color thingy too now guys )
  20. 2 points
    Beginning of a new era Wow, what a month; busy and exciting and full of promise! While the developers have been hard at work getting the Town Square module ready to go, I've been preparing our new office space and interviewing potential Asylum developers. We've raised almost $800,000, allowing us to expand in a big way and bring on loads of new talent. Asylum Entertainment's new home If you read my last dev blog you'll remember that we had just scouted out office space and had narrowed our search to one. Now we have the keys and I've been working hard to get it operational. I never want to see another hex key again! It's almost hard to imagine that we've been working on Identity with a team spread out around the world. The talent of our small team has astonished me. It's exciting to consider how finally working in a formal setting is going to boost productivity. Not only is working in an office such as this going to make it easier to work together, but we've been on a hiring craze. Having sifted through hundredsof applications over the past few weeks and interviewing dozens of skilled individuals, we've selected most new developers to join our team. Our programming manpower is now three times stronger. Finally, after all this time we're now able to afford a full-time community manager. Joining our team at the new office location next week is Identity's community manager, Brandon! You'll be hearing from him very regulary. We're committing to keeping you in constant contact with the development team. Keep an eye on our website as well as social media! Town Square on the horizon! With our new studio starting up next week and the new programming talent coming on-board, our goal of the Town Square release is getting nearer. It's big news: the official Town Square release date will be announced in the month of October. With all of the changes affecting our productivity in such a positive way, we need to see how everyone works together over the next few weeks. This will allow us to give our fans a date with which we can be confident. We've got the Twitch We wanted to give you a glimpse of the game development process and have been streaming on Twitch to show you how it's done. Four hour (or more) long streams have gone live since my last dev blog; keep an eye on Identity's Twitter for future stream announcements. We try to have at least one development stream per week. As a fan of Identity, one of the things you're going to enjoy most is the flurry of videos which will be coming soon showing off the social features of the Town Square. For a simple social module, there's a good bit of fun things to do! New in the Town Square Our lead programmer, Henrik, has been hard at work these last couple of weeks refactoring our housing system to make it more stable and better performing for the Town Square module release. Everything's looking great at this point and he's very excited to get a bunch of new help over the next couple of weeks. With more great talent joining our art team, we're producing assets and new environments at an astonishing pace. Interiors we only hoped to have in Town Square by its release have gone from concept to reality very quickly. Last dev blog I showed you the concept art pieces produced for the police station. The police station was something we didn't expect to be available in the initial Town Square release, but with our art team hard at work we're getting a lot done. Below you'll find the lobby as it is in-game. The police station in Town Square will be a place for you to learn about the policing career, but it will also eventually feature a shooting range for you to test the weapon systems in Identity. Police station lobby in Town Square Our character and clothing team has also been adding a large variety of things to wear in the Town Square. Both clothing and accessories are being added all the time. Note the attention to detail and excellent quality of the clothing pieces in Identity. New sweater clothing What's to come In summary, we've been moving along with Identity's development at a great pace considering the size of our team; however, our team is growing in a big way right now. New developers are selected and some are starting at the new office as early as this coming week. Once the new guys have been oriented and we get an understanding of their work, we're going to be able to analyze the tasks remaining and give you a release date for Town Square. This is a big deal; Town Square isn't all that far off now and we're already preparing and planning for the next module: SWAT. I hoped to release a video showing combat systems already, but most the remaining work for that falls on myself as the other developers are busy with the real systems for Town Square. I've not had much time over these weeks from preparing the office, so that's on hold a bit; my priority is getting the Town Square module into your hands as soon as possible. Because we're getting further along now, and with the added manpower, we're going to soon start releasing small gameplay videos showing off the different aspects of Town Square. Finally, Brandon is joining Asylum as a dedicated full-time community manager! Brandon will be keeping you up to date constantly. Our silent days are soon to be over! -- John VanderZwet Let's Make Identity Great! Identity's development is going great thanks to the support of people like you, but systems like these take a lot of manpower and resources to create. Identity has an awesome community behind it, but when more people know about what we're creating and our budget grows from pledges, we can not only work faster but we can do more, too. If you're as excited to play Identity as we are making it, help spread the word. The gaming industry has needed a game like Identity for too long; let's make it great together!
  21. 1 point
    Are the modules Alpha or Beta? The Modules are not any kind of beta but serve more as a Alpha! The Beta will be the closest thing to the full game. When is the Beta going to release? There is no current release point for the Beta except after all 3 modules are released. (Late 2018 is my estimate) When is this Game going to release? There is no point for when it is known to release. (My Estimate will be Early 2019 Release) Town Square Release Schedule? The first Module is due to release 21st March 2018 30th November 2018 as so the developers can be sure to hit the release date. 21st March 2018 Countdown When is there going to be game play footage? The next video is said to be on Gun Mechanics, and I would hope to think it will be shown before the S.W.A.T. Module. Crime & Punishment Gameplay: https://www.youtube.com/watch?v=GT2b4YvylI4 Character Creation + Quick Tour: https://www.youtube.com/watch?v=kctp79UE5sI Day/Night + Interiors + Interactions: https://www.youtube.com/watch?v=tNcJj4C_8ZE Homes/ Apartments: Hotels are free, apartments are infinite, all will get to try an apartment in town square, and there will be limited houses around the map, and that Homes can Store items and are useful as HQ's for gangs. Pledges/ and Prices: Some pledges will stay and prices of them will increase while the rest of the pledges will be removed from the store completely. This will be done when the new Website launches which will likely be Early 2018 and so make use of the time left! New website has already been launched. Higher packages are likely going to be removed during Town Square release or later on. Pledge Car Insurance: There will be life time insurance for the pledge cars/ vehicles. Server Player Capacity: The server player capacity is going to be between 300 - 500 players per server! Server size: Will be 300-500 players. What will the size of the "Town Square" be? The "Town Square" module will be as stated a Town Square and there is no "Figure" on the size of it as of yet! Will this game be released on Consoles? No this game is exclusively for PC however after the full game release the Developers will look into console porting. MoTown's Answer to a post on the forum: Our official answer on the topic of consoles is that we have no current plans to release Identity to console platforms, but have promised to do our research into what it might require after our PC launch. This is not a promise that Identity will be available on console, simply a promise to look into it. At the moment, it would be fair to say that it is outside of our scope and budget. Will this game be for MAC and Linux? Yes it will but I don't know if it will be shortly after launch of the game. Will there be AI (Artificial Intelligence)/ NPC's be roaming the map? No, this game is a player run game, but will have a few NPC's filling up the boring jobs which you and I would not do for hours on end e.g. standing at the tills of a shop, also they will be in the un-ownable shops too and they will be around in back-alleys to represent a (Black Market Dealer and Drug Dealers). Will there be any aircraft in this game? No there will not be aircraft in this game but the developers did mention a glider and possibly in the very far future they could still add them but that's not certain. Will there be Undercover cops? No, The reason why there won't be undercover cops is because the developers want a distinctive difference between cops and civilians/ criminals. How many buttons will be in the game? Probably more, but there will be radial menus for some things that will cut down on buttons. What steering wheels are supported? So far the Thrust-master ones are confirmed. ( if its a popular steering wheel, it'll work) Will this game be VR supported? Yes, the developers are working on it and want to be able to have VR supported because they want to use it too when playing the game. Unfortunately they don't think it will be supported at full game release. Is this game Subscription based? No! You buy the game (passport) and then you can play anytime with no more paying. Is there in-game Purchases? (read next question and the answer) Yes. Is this game Pay to Win? No, You can only buy cosmetic items. (Items which don't give players advantages). What are the system requirements? There is no official knowledge yet as its too early to say, but if you can run games like GTA V, Arma 3 and Ark you should be fine. System requirements are on Steam: https://store.steampowered.com/app/792990/Identity/ How is in-game money going to work? Money will be as close and realistic to the USD. What are the names of the 3 cities? Ash Hill, Roseport and Turtle Beach. Can you break in/ raid someones home? No, police cannot raid your house and also no one can rob your house. In correspondance to police not being able to raid your home, it is that you cannot enter your property if wanted either. What age rating will the game be? This game will be Rated 18+. Can you live with someone? Yes you can but you have to have a bedroom for every person who lives in your house. This even includes if you marry someone! Gangs: There will be a gang system, such as making a guild in MMO's. Gangs will have ranks and even HQ's which can be someone's house where all gang members have access or a shop a gang member owns. In Town square, there will not be a gang system YET, but there will be a friends contact on your phones and you can easily roleplay your gang, to begin with. You can have biker gangs, as there are Bikes (such as the ones in the pledges) and leather jackets. You can put insignias on your clothes to show off your gang. There won't be designated gang categories, such as Biker gang or Mafia, but you can Roleplay your gang to be any type you want. There will, however, be areas of the map designed for specific sub-cultures, such as bars that are Biker themed, such as Biker Club Bars. A player can always buy a bar, make it a Biker Club / Bar and make it the HQ of their Biker Gang, or the same with a Mafia gang, etc... Stress System: The Stress System is the games anti-RDM (random deathmatch = randomly killing people for no reason) system. What happens is everyone has a stress level, and if you stress is low, you take less damage, and high, you take normal damage. When you pull out a gun, you instantly get high stress, and when one is aimed at you or you are near a fight, your stress will slowly rise. This helps you to fight back and try and get the advantage on a gunman by using the stress system to your advantage. In weapon customisation: People always ask if there will be silencers or 8X scopes, and there will not be any long range optics or silencers in Identity. Murder: WILL be auto reported and you will be instantly wanted, other crimes require witnesses and a 911 call. Can you Marry? Yes, you can marry both sex. ~~~~~~~~~~~~~ Reddit and Exclusive interview questions and answers Below ~~~~~~~~~~~~~~~ Weapon Customisation? Weapon customization is quite detailed. Some weapons have more room for changes than others of course, but things like stocks, grips, sights and even paint/finish can be customized. Weapon actions are one of those things that don't work well in video games, mostly because no matter what you have in the game you're still firing with a mouse, and it will feel counter-intuitive making it over-complicated. For example, if you have a double action pistol and pull the trigger, your mouse click is all the same no matter if the hammer is back or forward so we need to design around the peripherals people are using to play. Weapon jams are something you can encounter. Our weapon physics are incredibly advanced and was one of the first systems completed long ago. We can create magazines of any size which hold physically accurate ammo. Calibre and even type (holopoint, FMJ, etc) have an effect on trajectory. Our programmer on the weapon physics read a lot of papers to get proper formulas, and they function off the same math used by real-world forensics. A bullet fired in Identity will travel almost identically to the same being fired in the real world, even when it comes down to things like stopping power versus penetration. Will there be physics to shoot through walls or boxes? Things that a bullet would usually go though in real world situations. Absolutely. Bullets are influenced by the material they hit. If it's wood, it will pass right through it with very little change to velocity, but a thin sheet of metal may still allow the bullet to pass through, yet reduce velocity enough that it may not kill, or do much damage to its target on the other side when it impacts. 1. What is in game prison like? 2. Is it like real prison with guards, rec time, shiving, and keeping a tight grip on the soap? 3. How does the drug manufacturing and trafficking work? 4. Can I get methylamine? 1. Identity's prison is very much a game within a game. As a prisoner, you can join one of three prison factions and battle for territory, or just hang out in the recreational room and chat and interact with other prisoners while you wait out your time. You'll be able to craft a crude shank and attack others, or attempt a prison escape as a group that the police will be forced to respond too from across the map. There are no player prison guards though. The decision for that was mostly just because we couldn't find a way to keep it engaging and fun. We don't want people to be forced to sit and watch other players. 2. For those in prison however, when they've served their time, they may simply exit the prison through a series of corridors that only they have access too, or if they just have a lengthy prison sentence, they can request a trial which will notify random players across the map to report for jury duty, in which case they will plead their case, and have their fate decided on by a vote whether to be released early, or spend the rest of their time behind bars. 3. & 4. In the outside world, there are a number of drug manufacturing processes, including the production of meth, heroin, cocaine, and marijuana. Each has its own unique crafting process. For instance, in order to cook meth, which is the highest paying and most valuable drug in Identity, it will require the player to purchase a mobile RV, convert it into a meth lab, and then steal all of the ingredients from across the map in certain factory locations. They'll then have to spend time cooking the meth through a series of time-based processes that determine the quality of the product before finally selling it to an NPC drug dealer for a big payout (or you can consume it if you feel like cutting into your hard-earned profits). 1)Price when the game releases 2)Will there be realistic payments for the jobs(on official servers)? I really hate it when you deliver a huge track full of diamonds and get 10k for it just breaks the immersion 3)Will the items take physical space inside the car not only for furniture but with job items as well (Weed, diamonds,etc) and will you be able to put more staff in the car if Let's say you have a 4 man vehicle but its only you and a friend inside so you have 2 sheets left will that mean extra space? 4)Will the things you buy have realistic prices? For example if you buy a Ferrari it will cost you something like 150k? 5)Will there be real life cars in the game or unlicensed cars like in gta v 6)Will there be any A.I cops or enemies? 7)Will i be able to raid other players houses? 8)Will there be a report system so you can instant report someone if he rdm's/vdm's you 9)Will there be an in game recorder so you can have proof for rdm ? (something like plays.tv lets say) 10)will there be a casino? 11)Any micro transactions? (not for cosmetic items) 12)Can you compare the driving to another game so we kinda know how driving will be like ?(i hope not like arma) 13)Will you be able to shoot while inside a vehicle 14)will there be rebel items like armored(extra armor and guns)vehicles, helicopters, jets. 1. Currently, you can pre-order, or pledge early for Identity for as low as $15 (without beta access) or $30 (with beta access) from our website @ identityrpg.com - however, we expect the price of the game to jump up to about $45 when it hits steam, as steam takes a pretty large chunk of income from each sale. 2. Expect Identity's currency to be realistic in value, so your pay will also be realistic. A pair of shoes may cost about $40, and a decent car around $30,000. A lot of games reward players with such high numbers in currency and damage though because there seems to be a psychological attracting to larger numbers, so we can understand why games do it but it won't be that way in Identity. 3. Items will take up physical space inside the trunk of a car. When a player accesses the trunk, there is a 2D grid placement system in which each item takes up a number of squares on the grid depending on its shape and size. The largest items will not fit inside the trunk of a small car, so a big semi-truck with a trailer may be necessary. 4. Oops, I answered this with #2 as well. 5. There won't be real-world cars or brands in Identity. We can't afford the license fees to include real brands in our game, and we're almost certain these companies would not want their brands associated with vehicle damage, or some of the criminal and illegal elements also featured in the game. 6. There won't be AI cops out in the game environment, driving police vehicles, or paroling streets. If there are any, they will simply stand behind a desk at the station recruiting new player officers or providing information. 7. You will not be able to raid another players house, or enter their house without their permission. We want player homes to be your personal space, safe from any outside influence. Players are going to put a lot of effort customizing their homes, and we don't want to jeopardize or disturb the work they put into it. 8. RDM/VDM isn't an enforced rule on official servers, but there will be a tool for reporting these actions on private servers who create rules for these actions. Instead, on Official servers, we have a stress system in place to discourage random attacks or griefing. 9. There won't be an in-game video recording tool, but you can use 3rd party video recording software like OBS, Fraps, or Shadowplay. 10. There will be casinos in Identity, but they are not player owned. 11. Micro-transactions exist for cosmetics, some vehicles, and some apartments, and will be claimable across all servers (hopefully including private servers). We will not sell weapons. 12. Expect driving in Identity to be realistic, much like Grand Theft Auto IV, not V. Players won't be able to survive crazy stunt jumps in Identity, and enough damage could disable your vehicle. Unfortunately however, we cannot easily do a damage model like you might expect to see in BeamNG. Damage has to be networked across the server, and we feel transmitting that much damage data could hurt performance. 13. You won't be able to shoot from inside your vehicle. We want to discourage random acts of violence for the sake of roleplay. 14. There won't be any armoured vehicles in Identity, apart from maybe SWAT trucks. We don't want to give anyone a PVP advantage based on vehicle armor. Aircraft are also not present in Identity, as it is important to us that players do not skip over potential encounters they may have gotten into while driving, and of course because we don't want the world to feel smaller by flying quickly from point A to point B. If anyone thinks of more FAQ questions please comment and I can add them in.
  22. 1 point
    There should be a way to make music whether it be vocally, with an instrument, or making beats like a producer. Will this be a career option?
  23. 1 point
    What kind of music would you be interested in doing? I can sing anything, from a calm song to a hardcore screamo-type death metal apocalyptic type of song
  24. 1 point
    Hello! I'd really be interested in being a lead singer in this band, or any role you'd like to give me
  25. 1 point
    It would be awesome to get friends together and make a band!
  26. 1 point
  27. 1 point
  28. 1 point
  29. 1 point
  30. 1 point
    gl In-game name: Erik Timezone: CST Hours on Arma 3 (screenshot): https://gyazo.com/aa4c33b2c297ac57bced0e0fbc952f00 Previous gang affiliations: The whore house on 9th street Why we should accept you: If you don't imma shoot up a walmart Member who can vouch for you : Jwilly
  31. 1 point
    Name: Jamal Maurice Appearance: Race/ethnicity/nationality: opposite of white Personality: gang gang gang Education: whats an education Sexuality: a guy Misc Facts: ? Background: broke lol this post is meant to be a joke dont take it seriously
  32. 1 point
    Yes there will be an underwater eco system, as well as caves, ruins, shipwrecks, to explore, and apparently treasure hunting too. Fear not they just released an update, and we have to wait a lil longer...by the end of Oct they will give us a release date for the town square module. Identity will have many different environments, country, cities, small towns, forests, mountains, and much much more. As for shops and such that all depends on the player base. There will very limited NPC's in Identity. So clothing store and other types of shops will be player run.
  33. 1 point
    I want to be a developer, this is a topic that I'm been picturing in my mind during almost all my life, a simulation of reality. I love the general systems theory so I love simulations intrinsically, I like to be so much detailed in things because that theory, the one which says that everything is a subsytem of a system which also is part of a supersystem creating multiple levels levels of abstraction, I just feel that in my life I have to go for the lowest level, I like it so much it gives me a feeling of having a full knowledge of how things work. Due to that I always dreamt to develop a 3d modeled reality, starting at the instanced objects of quarks to form atoms and then particles, molecules, compunds, amounts, behaviors, environments, states of the matter and so on until reach the actual reality level of abstraction of the matter and then, release it as (paid or free) simulator of reality. You have taken that idea to a higher level of abstraction but it's actually the lowest level reached for a company to develop a game ever. I love it it fascinates me and you are going in the very right direction. I would love to be part of it, I'm a skilled developer at PHP, I've done small things in Unity mostly to get the knowledge to use it, I know ho to code in PHP, Javascript, Java SE/EE, C, C++, LINUX BASH, Some of C# (For Unity), But I would love to learn whatever it takes to be part of you as a developer I would do it for free if you just put me in the list of people who helped to build this, for software engineering I'm a certified Scrum Master, and certified Cisco Networker, I've sent messages to you already. Anyway, I just love Identity I can't wait to play it. Excellent job!.
  34. 1 point
    the fact that they are confedent enough to rent an office spcae + get all equipment shows to me that there getting ready for release....
  35. 1 point
  36. 1 point
  37. 1 point
    Name: Hazel C. Mondoux-Larkin Appearance: 5'4, 22 years old, dyed blonde hair(usually a mess), pale skin. Likes black clothes, sweaters, dark wash jeans. Race/ethnicity/nationality: Unknown, White? Personality: Hazel is adventurous, and can be impulsive at times. She is a determined person, and hard-working. She doesn't take things for granted. She is distrustful of people and can be cold and aloof on a first impression, but she believes in loyalty and fairness, and always returns a favor. Education: Completed high school. She wanted to go to college but she didn't quality for the scholarship. Sexuality: Pansexual, she just got out of a bad relationship and isn't actively looking for someone Misc Facts: Has a tattoo of the Gemini symbol on her right shoulder blade. She has a dagger tattoo on her left arm. Background: Hazel was in the foster care system ever since she was a baby, her mother gave her up for adoption. She moved foster homes a few times as a young child, not remembering much from that time. When she was 9 she moved to her new foster home with her mother, Julianne Larkin. She lived there for the rest of her childhood. Her foster mother never legally adopted her but she considered Hazel a daughter to her. When Hazel was 18 she legally changed her name to Mondoux-Larkin. Hazel got in some legal trouble in and after high school, getting arrested a few times for shoplifting, possession of drugs, indecent exposure, and finally stealing a car, which sent her to jail for 11 months. When she got out she hooked up with her former boyfriend Gerad, wanting to turn her life around. Gerad was a druggie and a crook, who was abusive, but Hazel told herself she could make it work. She got pregnant, and due to a traumatic experience she doesn't like to talk about lost the baby. Gerad left her. Afterwards, she moved back home, and was thinking about her future and her children. She was worried about her genetics that she had no idea about. She also wanted to become a full Larkin, but felt she couldn't give up her Montgomery name without knowing anything about her parents. She pressed her foster mom for information, who dug up the files the best she could. It was a closed adoption, but there was some information written down. Her mother's name, Pamela Mondoux, and where she was from, Roseport. Hazel packed her bags and set off to Identity, hoping she could find her mother and learn about her past.
  38. 1 point
  39. 1 point
    What is said above is partially true. The developers would like to add a weight system in the future after the full game release but will not make it for the initial release.
  40. 1 point
    You gonna trigger the fanboyz
  41. 1 point
  42. 1 point
  43. 1 point
    There is a difference between the jobs and careers. Jobs are the tasks which you can do at any given moment and careers are more of a longer duration but it is entirely up to each individual on when they want to go off duty and so they can switch when they want really. But in the case presented here: If a cop goes and does things like killing or robbing stuff, then they will lose their career as a cop and it will become harder for them in the future, however this is mainly only on official servers but still could be the same on private servers but private servers will have more rules/ strictness likely.
  44. 1 point
    It won''t be like BeamNG Drive, but it will be comparable to GTA IV, not GTA V. If you were to crash going fast, you will need a tow truck. You can be a tow truck operator and do road ride mechanic assistance. In terms of pop open the hood, possibly will be done, don't quote me on that.
  45. 1 point
    Hmm, here comes trolls with guns, you are minding your own business and they shoot you in the head. You go back to what you was doing and some more trolls come along.... If you get what I mean, I think you will understand many reasons for the sacrifice. If not, then you can always go on a private server which does not have the stress system activated.
  46. 1 point
    They are partnered with a server company so they can fix any server issues and the amount they need to run the game smoothly before beta, this is why they have modules to have heavy player load to check what they need to fix for beta, we are the mice in a experiment for servers:p
  47. 1 point
    Different people working on different things. Marvin and Antoine, who did these lamps and fans don't work on any part of the video.
  48. 1 point
    From Today's Gaming Hour Stream
  49. 1 point
    Hey "POOKIERAY"! Yes, it is possible as "THENERDYCHEF" says. Send a message to me, if you're still up for it! I'm more than up for it to start something up with you, as long as we can use comms (English) over TeamSpeak 3, Discord or Mumble etc. -- Maersk Contact me > toby.maersk@gmail.com Identity Career > Update on release day. The second generation of *Maersk* > Toby Maersk. 2LT (Second Lieutenant) of the British army mil-sim force BRF (Brigade Reconnaissance Force) Connected groups > X51 Squadron (DCS, WT.) > Company Gamers (Arma 3.) > Full Screw Gaming (Arma, DayZ, etc.) > Brigade Reconnaissance Force (Arma.) > Falcon BMS Veteran Gaming (Falcon BMS.) > 101st Airborne (DCS.)
  50. 1 point
    Yes there actually is, they have confirmed it a while ago. You will be able to play instruments, sing whatever you like. You can book a venue and actually play for other players and make some bank!