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Showing most liked content on 02/22/2017 in Posts
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3 pointsD.O.B: 17/091996 Occupation: Mechanic Height: 5'10" (1.78m) Weight: ~150 Build: Toned Kevin McMillan was born in a small town in the southern interior of British Columbia Canada. Through his earlier years his family move a lot before eventually settling down in Abbotsford B.C once he entered high school. In for the first few years of school he was an outsider, and mostly had kept to hisself. It was in grade 11 when he had managed to find a social group. His parents bought him a beat up Nissan 300zx, and he took it to the mechanics shop at the school to learn how to work on it as he did not have his full drivers licence yet. As the year progressed, he made friends involved in the car scene, some of whom were older and had their own cars. He started going out with them to car meets and street races. On the day of his 17th birthday, Kevin took and passed his driving test, and the very next day he had his first speeding ticket. As his final year of school went on, Kevin's grades fell as he would spend all his free time out with his friends, or modifying his car. As the school year came to a close, Kevin had barely managed to graduate. The night after his graduation, Kevin participated in his first ever street race, which ended with him being charged for reckless driving. When his parents found out, they gave him a ultimatum. He could either give his car up until he found a full time job and start to pay rent, or he could move out. Kevin chose to leave, getting in contact with his friends that had graduated a year before him, they managed to set him up with a small room in garage that they had started, and gave him a job as a mechanic to pay for it. Kevin continued to street race, becoming known in the local underground racing scene. After several months of this, he received an invite to a nationwide race, starting in Vancouver B.C, and ending in St.John's Newfoundland. Due to the nature of the race, Kevin knew that his car just wouldn't be able to perform at a high level for that amount of time. Kevin acquired a large loan from a mobster in order to cover the cost of entering the race, as well as buying and modding a car. Kevin bought a VW Golf GTI, and with just a month he set about getting it ready for the race. After spending every moment, and every penny, available to him making the car race ready, the day finally came. Every kind of car imaginable was present at this race, from high performance BMWs to cheap Honda's. The race set off, and once night began to fall most of the racers were in Alberta, most stopping for the night on the side of the road. Kevin continued driving through the night, his high capacity fuel tank allowing him to travel extremely long distances without stopping. Midway through the second day Kevin began to feel exhausted and started looking for a place to stop when he saw police cars behind him, lights flashing. Kevin knew that he could not afford to lose, so he pressed on, leading the cops on a high speed chase. After a hour of chasing, a PIT maneuver was attempted, combined with the lack of sleep caused Kevin's car to lose control, hit a barrier and roll several times, coming to a rest on it's roof, a roll cage being the only thing that kept Kevin from severe injuries. After a short trial, during which Kevin pleaded guilty, he was sentenced to six months in prison. After he was released, Kevin knew he had to act fast. He got what little money he had left and ran as far as he could, leading him to the island of Identity.
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3 pointsI read on a tweet that there will be limited shop customization. You will be able to customize the inventory sold and the theme of the shop, so yah it won't be as detailed! Here is the tweet: https://mobile.twitter.com/Identityrpg/status/829561170805813248
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2 pointsThe progress bar isnt automatically updated. It is manually updated by the devs when they feel that they have made progress. Ive been here since it started when it was at 54%/ Dont worry too much though, progress is still being made and they upload dev blogs every now and then. Hope this helped with your question.
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1 pointYou looking for a gang to join in Identity? You found it We are the Almighty Gangster Lord Nation Nickname: GL's, Lords, Hustlerz Symbols/numbers: AGLN, AGL, VVV(veni, vidi, vici), 9-223 Criminal activites: Drug trafficking, robbery, extortion, murder Colors: White and Black, Red and Black(Roseport faction only) Each Faction may have as many sets as they please, a set being a small group within the faction (2-15 people max) Active Factions: -Roseport Lords -Ash Hill Disciples -Turtle Beach Lords -Nomad Lords (constant smuggling between the 3 cities) The Gangster Lord ranks are: =The Lord (leader of the whole gang) =Dukes (4 Dukes in position, each one will control one of the three cities. The Nomad Lord Duke oversees the highways and coasts) =Counts (2 Counts to every Duke, they oversee half of their Faction) =Barons (Leader of a set, they report to their designated faction Count) =Street Enforcers (A more respected and trusted GL that will have access to special tasks) =Soldiers (The starter position as a GL, you will have to get accustomed to the streets) Will accept certain gangs to an alliance NO ONE IS ALLOWED TO TAKE OUR GANG'S NAME Requirements: -15+ years old (mature 13+) -Active in the community -Ability to communicate and follow rules -LOYALTY ALWAYS/No Snitches Comment below if your interested
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1 pointHello fellow police officers I am here to notify you that I am officially running for governor since yesterday. If I am elected I promise to set aside 30% of taxes to give to police work for better weapons, bullet proof vests, stronger vehicles, better tech, and build on more checkpoint each year in my term. I hope I have your vote to make a brighter beginning for Identity Island.
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1 pointHello, candidates and fellow concerned citizens. After discussion with the candidates for the Governorship, most have agreed to participate in a debate, in order to discuss their ideas in a public setting, and let the general population get a feel for their candidates and compare one another. I think it's wonderful that the candidates and community want to become so involved in this, and I'll be excited to host or help with this event. If you have ideas about what platform this debate could best be held on (discord, forum post, etc) please, let me know. I want the community, as well as the candidates involved in this, as it'll be a lot of fun, and a nice bit of RP too! If anyone has any suggestions for this event, let me know. If you wish to participate in the debate, also let me know, I don't want anyone coming in last minute. Good luck to all of you candidates! Thanks to the candidates for working this out with me! Edit: We will be holding the debate next weekend, as to gather more details, generate notice, allow the candidates to prepare, and let the people know what they're asking.
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1 pointEveryone please be careful of a scam email being sent around from "asylumentertaiment@gmail.com" notice no "n" after the "ai" The email contains a message that states Identity is out for testing and directs you to a link to donate money to get access. If you receive this email or one similar don't donate money as it is not real and mark it as spam.
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1 pointHello and welcome to the Macle Family recruiting page. The Don and Underboss will also be playing during beta Down below will be all the current information regarding the Macle Family. The following is a chart of our family tree as of this post and a description of the rank and what your expected of. Boss/Don: Is head of the organization, the boss is a dictator and has the power to order anything from anyone in the organization. The Boss makes all the important decisions, much like a CEO of a company would. Although each mob boss may run his outfit in a different way, they have one thing in common: they are greatly respected and widely feared by their subordinates. All of the men in his outfit pay him a tribute, so he is also usually an extremely wealthy man. Most Bosses of the Mafia are Multi-Millionaires or Multi-Billionaires, and are incredibly powerful, influential, extremely dangerous, and universally feared. More commonly, the word "Don" may proceed his first or last name. Underboss: Second in command. His level of authority varies from family to family, but he is ready to stand in for the boss at any given moment. In the violent, brutal, and volatile world of the mob, the underboss can easily find himself at the helm of the family so, for the most part, they are usually groomed for an eventual takeover, particularly if the boss’s health is failing or if it looks like he’s headed for a stay in the joint. Consigliere: Also known as chief advisor, is the Bosses right-hand man. The Consigliere is not officially part of the hierarchy of the Mafia, but he plays one of the most important roles in a crime family. He is the close trusted friend and confidant of the family boss. The consigliere is meant to offer unbiased information based on what he sees as best for the family. He’s not supposed to factor emotional concerns, such as retaliation and blood feuds, into his decisions. The consigliere is not required to be a direct relative of the boss. Instead, he is chosen solely for his abilities and the amount of knowledge he possesses. Generally, only the boss and underboss have more authority than the consigliere in an organized crime family. General: This man is will be a trusted and loyal friend to the Don or Underboss and is usually highly skilled and takes charge of the protection of the inner circle and leads next to the Captains. Captain/Capo: The captain or lieutenant of a division within the Mafia. He heads a large crew of soldiers and can order them to do anything the captains also report directly to a boss or underboss, who hands down the instructions. He ranks much higher in the hierarchy of the Mafia. Each individual crew is named after its capo.(The capos in-game last name.) Soldiers: The lowest-ranking members of the hierarchy of the Mafia and La Cosa nostra are the soldiers, the grunts of the organization who do the majority of the work, making deliveries, picking up cash, committing murder, assault, battery, Bombing, witness intimidation, killing jurors, bribing Law Enforcement, Politicians, and Government Officials for the Mafia, generally sticking out their neck in the hope of making a name for themselves by demonstrating their loyalty to the organization, and protecting the organization at all costs.. Associates: These people are not actual members of the Mafia, but they work for the Mafia. Rather anyone who teams up with them on a criminal enterprise of some kind. They could be someone who does business with the Mafia, and someone who kills and does dirty work for the Mafia, including money-laundering, fraud, bookmaking, skimming, Extortion, drug trafficking, weapons trafficking, Heists, murder, assault, bankers, bribing Cops, Judges, Lawyers, Politicians, Mayors, Governors. Associates can not turn down an order from the Mafia, if the Mafia gives them an order they have to follow it, and they are on call for the Mafia 24 hours every day. In order to join the Macle Family you must first contact me, the Don. Once the game is released you must swear an oath of loyalty and deposit a small investment to our family. After which you will undergo a trial to secure your spot in the family. Please note only me the Don has the power to kill one of our own and anyone who attempts to or succeeds in the murder of a family member will be killed and banished. The current setup of the family goes. Please note ingame names have not been chosen Boss/Don- Tyler Underboss- Omar Consigliere- General- Mike Capo- Cody Capo- Capo- Soldiers- AJ / Alex
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1 pointI happen to be a DJ for a music stream. They are ambitious and are looking for more DJs. If interested hit me up in my box. We play all kinds of music. But that's not the question. The question is, now that we know we can create and stream radio stations through Identity, what kind of radio stations would you all create?
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1 pointIt would be nice if the developers turned it into a career. You'd have to start from the bottom of course, playing a guitar on the streets for change, but then eventually you could start a band and climb to stardom. Well, that's how I can see it happening.
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1 pointClassic rock like No, classic rock like Ozzy Osbourne, Judas Priest, Guns n' Roses, AC/DC, Twisted Sister, etc. Yes to Iron Maiden though.
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1 pointIt's for reasons like that I hope we can favorite a server. I wouldn't like having to search for it in a big list should I log out and then try to log back in later.
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1 point1. I want fish, birds, cats, dogs, snakes, rats, and hamsters as pets. Maybe also little pot belly pigs and rabbits. The animals in the wild that I would like to see and hunt would be Deer, Bears, crocs, other players's farm animals (If you go out to the market and return to your farm and notice all your animals are dead, I probably killed them), I would also like to hunt birds, or do a classic duck hunt, etc. I also want to hunt fish, not only with nets and fishing poles, but also spears, or by simply shooting the fish with a shotgun or a rifle, or even a 9mm. I also want to pee in the water to kill fish. I want to see sharks and dolphins too. 2. I want fishing trawlers, cargo ships, surfing, kayaks, kite surfing, speed boats, jet skis, small submarines, yachts and maybe even cruise ships when the game gets updated with new islands. 3.Coast Guard would make good RP for drowning players and sinking boats, so would like to see them. I want to see dynamic wave physics, sort of like GTA V, and the water should realistically be affected by boats and swimmers. Boats should make ripples or mini waves and foam. Swimmers should make small ripples and splashes. Scuba gear would be nice too. Also, I'd like to see storms affecting the ocean, and if the storms are bad enough, they should put boats and ships in danger of taking damage and sinking. Ships, boats and yachts should take realistic damage in storms, and should be able to take on water, get holes from crashes, or even sink. Sinking boats could call in the coast guard for rescue. Coast guard should have rescue boats, and if they eventually add aircraft to the game after expanding the map, I want to see rescue helicopters saving players on sinking ships as well. Tides would be a very cool feature too. 4. Players should be able to work as real estate agents for different real estate companies, and sell houses to players. Players that want to buy a house or rent an apartment should ask the real estate agents for a show of the house, so they can enter the house and see if they like the interior and the size of the house. There should be a wide range of different houses for different prices. Houses with issues like leaky pipes and stuff should be cheaper. It should basically work like real life. 5. I would love to see all those car features implemented. I also want a car jack, so if you lose a tyre and you have a spare, you can jack the car up and use the tire iron to unscrew the wheels and put on new wheels. Also, not only do I want engines to be able to damage, I want individual engine components to be able to take damage and wear and tear, including the radiator, alternator, battery, and many other parts. Also, the suspension and transmission should be able to take damage. If the fuel tank takes damage, it might start leaking. I want to shoot a hole in someone's fuel tank and watch as all the fuel leaks out. Same as the engine block and oil pan and radiator. Oil refills should be done realistically, like taking out the dipstick and checking oil level, then putting it back in. I also want there to be demolition derbies. If a car leaks oil, I would like to see a dark puddle texture forming under the engine area of the car, and the street cleaners should clean it up. I love the little details. 6. I love the idea of public transport, and would love for them to be player driven. If no players work for public transport services, AI can take over. But yes, trains, taxis, buses, etc, sounds good. Taking a tour on a tour bus would be cool too. 7. All those snow stuff should be there. I want to snowball fight, snowboard, ski, snowmobile, etc on the snowy mountains. Also, players should be able to own the ski resorts, and players should be able to check in and rent rooms in a ski lodge.
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1 pointSporan I believe you should host one-on-one interviews with candidates with these questions. I feel as though being able to answer on the spot will greatly help candidates prepare an answer that the public wants to hear rather than the truth. Get the questions, and then do one-on-one interviews so that we don't have time to prepare answers.
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1 point1. I would like to hunt bears, armadillos and bats. I would like to see cows, horses, bulls, pigs, wolves, alligators, monkeys, rabbits, chickens, bees and birds. For pets, I would like to buy and have dogs, cats, some birds and some fishes. 2. I would like to see every of this, I even will need some cargo ship or fisher boat for my sea adventures. I would like to make boat trips in some rivers of the island. 3. I think waves would be great. If you play "The Pirate: Caribbean Hunt"(Free on Steam) you can taste a little of rough waters. This would add up a little bit of challenge in sea. I think coastguard could be a service of the Firefighters or Police. I would love to see a high range of sea life and their formations, sharks don't are so badly in real life like in the movies, so I would like to see them like as they are, docile sea animals. 4. I think that the team have to effort a bit more to we be able to build houses and buildings in this game, we have some online games out there that can offer this feature to us without damage the network traffic. So would be cool we have masons to build and agencies to sell it for us, or we could buy real estate and hire some masons. To keep it fair for all of us, the governor should apply some taxes to keep the players working to maintain their houses. 5. I think all of these features would add up very much to the system and I would be glad to see everything of this. 6. I think public transportation should be made by players, inclusive their time schedule and routes. And I think that the train should be driven by human hands. 7. All related to snow would be great too and would add up much employment.
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1 pointWhen a communist government fails but that's okay because it's not real communism When a communist government fails but that's okay because it's not real communism When a communist government fails but that's okay because it's not real communism When a communist government fails but that's okay because it's not real communism When a communist government fails but that's okay because it's not real communism When a communist government fails but that's okay because it's not real communism
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1 point*After seeing the two completed cars off, Kevin heads home for the first time in several days. After a quick shower he lies down in bed, falling asleep nearly instantly. The next morning Kevin goes through his morning routine and heads out to his truck. He drives it to his personal garage, parking it inside. He walks along the row of cars, stopping in front of a covered car. With a smile on his face Kevin pulls the cover off a heavily modified orange BMW M3* "For old times sake" *Kevin grabs the keys off the wall and heads out in the BMW towards the countryside. Once he is satisfied that the city is small enough in his rearview, Kevin puts the hammer down, swerving into the other lane in order to pass by the only other car on the road. He swerves back into his lane as he spots a biker coming towards him. After several minutes of driving like this, he hears the faint sound of sirens in the distance, and sees the lights of a police cruiser in his mirror. After a brief moment of consideration, Kevin pulls over to the side of the road, expecting the cruiser to stop behind him. As he sits waiting, he notices that the car isn't slowing, and that several more are behind it as they blow past* "Right then McMillan, don't look a gift horse in the mouth" *Kevin heads back towards the city once he is certain that the cops have past*
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1 point1. Can you physically interact with others (besides murder) like hug, high five, etc? 2. Will there be controller support? 3. What kind of emotes are there planned? Like dancing, etc? 4. Can a car break down randomly? Does it have "health"? 5. Do cars need gas to run? 6. Is there cooking? Like the meat you hunt for? 7. How is food beneficial? Is there a hunger bar? 8. What benefits do using drugs have to your character?
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1 pointYah I understand, but they never said no to consoles entirely! They're going to look into it, so hopefully they're able to make it happen in the future!
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1 pointNo, you cannot, seeing as the game hasn't come out yet. However, the first module is planning on coming out during the first quarter of 2017 (End of March) if there are no delays. That would be the earliest you could play part of the game, but then you would need to buy the Founder pack, which is the $30 one. The Founder would give you the full release of the game, the beta, and the 3 modules!
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1 pointAfter the full release of the game, the developers are planning on looking into making Identity available on consoles. However, as of right now, Identity is only on PC. You can look at Motown's official answer here !
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1 pointLooking good as usual Been a fan from the beginning. Much love to your company and all the luck i can give
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1 pointI'll be co-hosting a radio show/station! Outlaw 44.3. Classic rock, indie and whatever the youth does not like these days!
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1 point*Micky wakes up in the back of route 73 gas station. He slowly gets up and is completely drowsy at this point. While opening the back door to go inside of the gas station, he scrounges around for his cigarettes. While opening the refrigerator door to grab a coke and puts a cigarette in his mouth and lights it with his zippo. He meets Micheal at the cashier* "God dammit dun wuk up gen in teh beek here gas station." "That's 3.73 Micky" The cashier says "Ye ye tak de five keep the fukin change" *Micky walks outside, puts his glasses on and starts his 70's styled chopper. He flies away in the cool breeze of the day* (Micheal the cashier not Micheal tatcher)
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1 pointI know I'm probably being a butt, but that just seems dumb. The majority of fires that firefighters put out are apartment/house related. The same goes for the ability to not break into players homes. I know it's a good decision for the players who want to be safe, but it takes some realism out of the aspect of game that you're making. Please don't make Identity houses like GTA houses, where any a-hole can run into their home and be safe from any players they may have pissed off.
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1 point*As they lead out of the compound and head into the abyss of the islands countryside, more members of the club begin to file into formation behind Michael and Jason. Gunshots can be heard in the distance from pistols and assault rifles*
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1 point"Just when I thought we were bonding." Jason grabs his keys and runs out to his bike. He sits down and revs the engine and takes off behind Michael.
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1 point"Ahhh im too old for that shit now son" He says pouring another shot "Maybe one day" *He quickly downs his shot before a cell phone can be heard ringing in his pocket. He flips open an ancient brick phone and listens in. Seconds after he closes it and places it in his pocket* "We gotta go..." He says getting up and heading for the door "One of our gun convoy is in trouble"
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1 point"The only problem is there wasn't enough property damage. Other than that, tail was good, booze was plenty and of course we didn't stop until the sun came up." Jason smiles and takes another shot. "You should definitely join next time. We may find you an old lady yet."
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1 point"Well you know what the Irish are like, always pissed...im sure theyll get the guns over here soon. In the meantime" He says standing up and lighting a cigarette "Im gonna need you and Micky to attend church later on today. We got word that one of our members has been opening his trap to people that shouldnt be listening...needs to be dealt with" *He slowly strolls to the main building of the clubhouse towards the bar*
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1 point@JamesLuck01 I was not looking for answers. I was looking for your thoughts or opinions on these things being implemented into the game. I thought saying it twice was enough but guess not
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1 pointYes, they will be run by players. Developers certainly aren't going to take up that role, nor will they want to hire anyone to do it either.
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1 pointLet's say that you can find houses in places where don't have apartments. You have garages, garden and yard in the house. Houses have more than one floor. Generally scarcity adds more value, so are the houses.
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1 pointWhat a crazy several weeks since the last dev blog post! The increased exposure and attention from the apartment video has resulted in a surge of additional funding for Identity, which has translated into an expanded team with two new full-time developers coming on board and more to join soon. Work has been going very well. Motown, your community manager, has started transitioning into the role of producer to help manage our expanding team. This has helped to reduce some of the work-load on myself so it's been a very welcome change and he's proving to be great for the role. Our lead character artist, Miroslav, has been hard at work on numerous enhancements including building our makeup and blemish systems. This will give us the freedom to add all kinds of makeup options, especially for females but also for men. Your options at character creation will be a bit limited, but a vanity table will let you customize your makeup much further. Blemishes allow us to modify the skin in a whole lot of ways, from just a little blush on the cheeks to full-body freckles and more. Miroslav has also done an excellent job expanding eye customization for your characters which won't just tint the color of the iris but change its entire pattern to properly match the styles seen in those eyes in reality. He's also expanded our options for hair and facial hair. Feature development has also been going quickly and smoothly. Among others, we've built the contacts and friends systems which will be available in the Town Square module. When you meet people in the world you'll be able to exchange contact information, adding their number and name to your phone. This then acts like a friends list in other games, but you can even text or phone them with real working voice systems. It's also integrated with your Steam friends to make finding them easier. Environment art is also moving along, with several artists working full-time to give you beautiful environments. We've hired on some more artists and are even reworking some of the earlier assets we produced to bring the up to our now higher standards. Identity YouTube channel PowerGaming7 had the chance to speak with myself and Motown for a while after asking his viewers for a bunch of questions to ask. The result was an almost one hour long video where we shared all sorts of information you may not have heard before. You can find the link to this video right here. Once again, I want to thank every one of you for your continued support! Every pledge that comes in goes straight into the development of new features and helps us get the game to you a little bit faster. The attention we've seen over the last couple of months has been staggering, and we are excited to show you more of the gameplay soon!
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1 pointThat show is unreal. Those guys have zero clue why the car just dies.
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1 pointIt is important that the police treat the citizens with respect which I am 99.9% sure they will but the citizens must also respect the police force because they are the ones who stay up and do night shifts and day shifts and protect us so we can live happy fulfilled lives. I am also 99.9% sure that our wonderful citizens will treat the police with ultimate respect.
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1 pointI like the look of this. It looks a cut above the rest of the families on here. Will this be US based, EU, or AU?
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1 pointI would like to see some Polynesian style of tattoos since I'm Hawaiian. Would be cool to see a little bit from every art/culture style of tattoos in the game.
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1 pointToday we publish the first Identity Insider update, bringing you detailed information about key systems in Identity. Our website has expanded with a small page detailing corporations and their classes, also available below: Corporations in Identity You've made a lot of cash working odd jobs, or maybe even the odd less-than-legal task; now that you've had a taste of success, it's time to forge an empire. Corporations will allow the successful with a little extra cash to become driving forces in Identity's dynamic economy. Corporations are organizations similar to, but separate from, gangs and other social structures. They have the added ability of owning assets and issuing work orders to their real-player employees. Some assets, such as the largest cargo trucks, are available only to corporations. Once formed, the corporation is assigned a telephone number for public contact and the director (owner) can build a logo using an in-game design tool. It's then time to hire a staff and get to work. Classes of Corporations Delivery Delivery corporations can buy large vehicles for big hauls, vehicles not available to the general public. While any player can deliver goods in vehicles such as vans, to get the big-bucks you'll need to join a corporation. Legal Let's face it, crimes happen and criminals are going to be arrested. They'll need someone on the outside to convince the jury that they did nothing wrong. This is where legal corporations come into play, and their services aren't always cheap. Transportation People need to get from point A to point B and they don't always have the means to do that themselves. Transportation corporations own special vehicle assets including taxis and more, helping those in need get where they need to be. Manufacturing From the shoes on your feet to the sofa under your seat, almost everything in Identity is built and crafted by other players. Manufacturing corporations give their employees access to a wider variety of constructables and resources, for a cut of the profits. Always Expanding As with most things in Identity, we at Asylum will constantly be expanding this system adding new classes of corporations and building on those already available. Identity's release is only the beginning. If you have any ideas for a well-suited corporation class, let us know on the forums.
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1 point"FBI! You riding with the big dawg now son, congratulations" He laughs as he pats his back "It's real good to see you Kevin"