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Found 67 results

  1. EAST SIDE SYNDICATE

    This will be a gang/family of loyal members who are down for the EAST SIDERS. We will have connections to a wide range of players with different roles within the game such as corporations, businesses and other criminals etc. West siders are to be attacked on site or have their locations and names reported to the Sergeant Of Arms! Our colors will be whatever you want to wear to allow for a wider range of EAST SIDERS to join. All members will be expected to pay club fees to ensure that the club is well funded in criminal expeditions and other club related costs. The more wealth the club has the more wealth its members will have. ATTIRE Patched leather jackets, patched leather vests and prospect denim vests will be designed in-game and distributed according to rank. Patched members and prospects will be expected to wear their respective patches or vests at all times in public except when on missions that require members to not attract attention to the club. RANKS PRESIDENT The president is the leader of the chapter. He is the clubs figurehead and will be the spokesman when dealing with the police and other gang presidents. The president is the chairman at club meetings and represents the chapter at national meetings. The president can also order hits, heists, drug production, payments and all other main objectives and the ordering of member punishment but decisions will in most cases be decided by the patched ranking members and higher as a collective decision via teamspeak or some other form of team communication. VICE PRESIDENT The vice president is second in charge and fills in when the president is away. It’s his job to make sure that matters passed at club meetings are carried out satisfactorily and will be responsible for punishment of members who fail to comply with orders such as ordering them to pay a fine to the treasurer or de-patching etc TREASURER The treasurer is the chapters’ money-man and he’s in charge of collecting club fees and paying the bills. The treasurer is responsible for collecting any debts owed to the syndicate and usually gets the job of checking out business opportunities prior to any decisions being made. The treasurer will be the person who handles the proceeds of a gangs illegal activity. He will also be the person who dishes out funds in key areas of the chapters activities such as supplying funds to the Sergeant Of Arms and funding transport such as club vehicles etc. NOTE: he will be subject to heavy punishment and maybe even death if misuse of funds is discovered! SERGEANT OF ARMS The sergeant at arms is the gangs “ENFORCER”. He enforces club procedures and maintains order at club meetings. The sergeant is in charge of security at gang events and headquarters and he is responsible for “back ups” (attacks on rivals). The sergeant looks after the gangs’ firearms and other weapons and will also receive funds from the treasury to buy weapons and ammunition that will be dispersed to members when they need them, he will be expected to amass a decent stockpile of ammunition and firearms for the club. PATCHED MEMBERS Patched members are members of the club who have earned the right to wear the syndicates leathers, after a suitable period spent “prospecting”. They take part in the running of the club and attend the chapter meetings. They are expected to follow the instructions of the president, vice president and the sergeant of arms. PROSPECTS A prospect is a “prospective” member of the club who is yet to earn his patch. Prospects are expected to do what they are told and follow the orders of patched members but may be assigned to a specific patched member. They must be prepared to engage in illegal activities to prove their loyalty to the gang. Prospects have no voting rights and do not attend meetings unless invited in. Prospects will be expected to wear their denim prospect vest at all times. Failure to follow instructions will most likely end with violence however once you leave this stage behind and become patched it will all be worth it! Prospects can be given weapons, ammunition and vehicles by patched members. NOTE: This is a basic draft and is subject to changes.
  2. Hello and welcome to the Macle Family recruiting page. The Don and Underboss will also be playing during beta Down below will be all the current information regarding the Macle Family. The following is a chart of our family tree as of this post and a description of the rank and what your expected of. Boss/Don: Is head of the organization, the boss is a dictator and has the power to order anything from anyone in the organization. The Boss makes all the important decisions, much like a CEO of a company would. Although each mob boss may run his outfit in a different way, they have one thing in common: they are greatly respected and widely feared by their subordinates. All of the men in his outfit pay him a tribute, so he is also usually an extremely wealthy man. Most Bosses of the Mafia are Multi-Millionaires or Multi-Billionaires, and are incredibly powerful, influential, extremely dangerous, and universally feared. More commonly, the word "Don" may proceed his first or last name. Underboss: Second in command. His level of authority varies from family to family, but he is ready to stand in for the boss at any given moment. In the violent, brutal, and volatile world of the mob, the underboss can easily find himself at the helm of the family so, for the most part, they are usually groomed for an eventual takeover, particularly if the boss’s health is failing or if it looks like he’s headed for a stay in the joint. Consigliere: Also known as chief advisor, is the Bosses right-hand man. The Consigliere is not officially part of the hierarchy of the Mafia, but he plays one of the most important roles in a crime family. He is the close trusted friend and confidant of the family boss. The consigliere is meant to offer unbiased information based on what he sees as best for the family. He’s not supposed to factor emotional concerns, such as retaliation and blood feuds, into his decisions. The consigliere is not required to be a direct relative of the boss. Instead, he is chosen solely for his abilities and the amount of knowledge he possesses. Generally, only the boss and underboss have more authority than the consigliere in an organized crime family. General: This man is will be a trusted and loyal friend to the Don or Underboss and is usually highly skilled and takes charge of the protection of the inner circle and leads next to the Captains. Captain/Capo: The captain or lieutenant of a division within the Mafia. He heads a large crew of soldiers and can order them to do anything the captains also report directly to a boss or underboss, who hands down the instructions. He ranks much higher in the hierarchy of the Mafia. Each individual crew is named after its capo.(The capos in-game last name.) Soldiers: The lowest-ranking members of the hierarchy of the Mafia and La Cosa nostra are the soldiers, the grunts of the organization who do the majority of the work, making deliveries, picking up cash, committing murder, assault, battery, Bombing, witness intimidation, killing jurors, bribing Law Enforcement, Politicians, and Government Officials for the Mafia, generally sticking out their neck in the hope of making a name for themselves by demonstrating their loyalty to the organization, and protecting the organization at all costs.. Associates: These people are not actual members of the Mafia, but they work for the Mafia. Rather anyone who teams up with them on a criminal enterprise of some kind. They could be someone who does business with the Mafia, and someone who kills and does dirty work for the Mafia, including money-laundering, fraud, bookmaking, skimming, Extortion, drug trafficking, weapons trafficking, Heists, murder, assault, bankers, bribing Cops, Judges, Lawyers, Politicians, Mayors, Governors. Associates can not turn down an order from the Mafia, if the Mafia gives them an order they have to follow it, and they are on call for the Mafia 24 hours every day. In order to join the Macle Family you must first contact me, the Don. Once the game is released you must swear an oath of loyalty and deposit a small investment to our family. After which you will undergo a trial to secure your spot in the family. Please note only me the Don has the power to kill one of our own and anyone who attempts to or succeeds in the murder of a family member will be killed and banished. The current setup of the family goes. Please note ingame names have not been chosen Boss/Don- Tyler Underboss- Omar Consigliere- General- Mike Capo- Cody Capo- Capo- Soldiers- AJ / Alex
  3. Vehicle salesman

    When I enter the world of Identity, i am looking to open up a Luxury Vehicles dealership that sells vehicles that have been acquired "legally". The dealership itself would be a legitimate looking business with a showroom and an appeal for people to walk in and purchase vehicles, however out the back it will be run by a gang of smugglers and thieves who are using the business as a front for their more illegal dealings. Do you guys think this is a good idea and also do you have any suggestions or improvements?
  4. Jewish Mafia (מאפיה יהודית) History: Our Parents were Aushwitz survivors, we were born a few years after. Our goal is to protect the jews. We also want money and to be retarded. Walter White: Head of Meth Isaac Goldberg: Bagel Shop Owner The Daddy: no information given (Private Military is temporarily run Isaac and Walter, people will run for Supreme Leader.) JOBS WE NEED: |Meth/Drugs Division| - Meth Cook (High Pay) <Cooks Meth obviously| - Security (medium pay) <Protects Meth Dealers> - Meth Dealers (medium pay) <Deals meth> |Private Military Division| - Supreme Leader (very high paying) <Controls all of Private Military Division> - Commander (high paying) <Controls specific branch of Private Military> - Spec ops (Extremely high Paying) - <Special Things> - Soldiers (medium paying) <Do what you told to do> - Recruit (medium-low pay) - <Training/Recruitment> |Bagel Shop Division| - Bagel Cook (low pay) <Makes bagels> - Cashier (very low pay) <sells bagels> - Guard (low pay) <Protect the Shop> Rules: Don't be annoying Don't steal from Jews How to Join: For now just comment below. Once the game starts you will need to find Goldberg's Friendly Bagels. Once there you will need to find the owner of the shop he will direct you to the division you want to join.
  5. Custom clubs

    In my Roleplaying experiences I like to mix it up. But I really like to be the mastermind of everything, and I'd like to have connections in every high points of satus, but that doesn't mean it gives me immortality, it just gives me leverage and a chance to get away with crime. I'd like to have Chiefs, lawyers, cops, judges, the rich people, the banker, the detective, and many more because in real life there are corrupt people and it gives the good ones to remember the ememies are on both sides of the fence. I'd like to have my connections with everyone for everyone in the club to experience but I also want it to be a secret club so maybe I peice of ID, tattoo, or custom markings/designs. A data base for all club owners to access (that can be hacked to make it interesting) I can go into it more but this is a brief of how many awesome ideas I like in RPG MMOS! Peace! And thanks for making a deadly game.
  6. More or less how will gangs work? Will they be considered careers, or will you just commit crimes and associate yourselves with others who are unofficially part of a gang? In the event that gangs are a more official system, will there be official ranks? Also what will be decidable by the boss, etc. Thanks!
  7. Gang Tattoos

    HOW cool would it be if you could get a tattoo to symbolize that you are in a gang?! Also, that people could give tattoos and stuff, that would be just purely AWESOME! Thanks for listening, and you should allow tattoos in prison, as that seems really epic. (The tattoos should be permanent and require a lot of money to remove)
  8. Nebunebu- If you read phase one (Infamy in Numbers), you remember that I described our first month online as hitting up stores and others to rack up as much cash as possible. You see, this method works for a certain amount of time, but for long-term growth we will need to strive for anonymity. Hiding from the law will only work for so long. Phase two is all about bribing, hiring, and laundering. Since the game has not been released, we are at a lack of knowledge to even discuss laundering, but we already know we can bribe cops. Phase two begins when we have enough money to pay off cops. The lowest ranks of the cult will bribe cops, hire more members, and assist in heists and other general robbery. We will pay cops and prison guards a good bit to look the other way. This will result in more successful crimes, and less jail-time. Relentless Cult I am you. You are me. We are everywhere.
  9. Nebunebu- Phase 1: Infamy in numbers Let me set the scene. You calmly walk into an electronics store. Slip a couple laptops into your backpack and head for the exit. Stay calm. Nobody notices. The alarm goes off as you walk past the sensors. "It's fine, I'll run and hide." It's not fine! A nearby cop tazes your theiving ass and next thing you know a prison cell door closes behind you. That right there is what took you from taking small tech gear to only taking when you drop soap in the shower. Now imagine the same scenerio but with eight others. You and your buddies have backpacks stuffed with high-end tech, and head for the exit. Cop tazes one of you, eight others disrobe him and leave him handcuffed in a ditch out back. If you are scouring this forum looking for a criminal community to join, message me and I will respond. We will recruit as many player as we can before launch. The first month will be racking up as much money as possible with minimal jail-time. The first month will be attaining infamy in each town, recruiting members, and pillaging every village for all it has to offer. The first month, will be infamy in numbers. Relentless Cult I am you You are me We are everywhere
  10. If you want to rob, heist, ect. on release, drop steam so we can get a good group together. Need players badly. Edit: Website now up and running. http://relentlesscult.enjin.com/
  11. Infamy in Numbers

    Nebunebu- Phase 1: Infamy in numbers Let me set the scene. You calmly walk into an electronics store. Slip a couple laptops into your backpack and head for the exit. Stay calm. Nobody notices. The alarm goes off as you walk past the sensors. "It's fine, I'll run and hide." It's not fine! A nearby cop tazes your theiving ass and next thing you know a prison cell door closes behind you. That right there is what took you from taking small tech gear to only taking when you drop soap in the shower. Now imagine the same scenerio but with eight others. You and your buddies have backpacks stuffed with high-end tech, and head for the exit. Cop tazes one of you, eight others disrobe him and leave him handcuffed in a ditch out back. If you are scouring this forum looking for a criminal community to join, message me and I will respond. We will recruit as many player as we can before launch. The first month will be racking up as much money as possible with minimal jail-time. The first month will be attaining infamy in each town, recruiting members, and pillaging every village for all it has to offer. The first month, will be infamy in numbers. Relentless Cult I am you You are me We are everywhere
  12. Jokerz

    Not to keen on the name..well I wasn't either, it was either this or The Joker Gang...yea not too bright... So... I wrote this whole nice little thingie...took me at least two hours... It was pretty but, I'm going to bullshit it now...until i feel like making it glamours again Lets Talk Power...here are the branches of our Governmentz ...remember "With great power comes great responsibility... "-Some Old Guy(Brought to you By Uncle Ben's Rice) Theirs me...The highest point of them all....you don't need to worry about that position..yet. Harley Quinn's who will advise and help me manage Jokerz...think of yourselves as...the president cabinet members. You will also be helping manage the Jesters/Clowns and freaks. Your main job is to get into politics, become cops and pull the strings of the law and other families who aren't our allies to meet our aid. I trust you small group of individuals over anyone else...dont make me regret it. The Lead over the clowns. Your the eyes and ears of the streets and you manage operations from the shadows. You'll get your hands dirty but not to much..if things run smoothly. Your prime directive is to keep suspicion down, pay off cops and, recruit, but mainly give info to the Harley Quinn of your choice. Your also responsible for recruiting trustable clowns to be Jesters, careful blunder heads you don't want ti recruit the wrong people and have us at a civil war with ourselves. You all have it easier, then most. You are the Generals of production and you rule over the Goons..ahem! I mean Freaks. Your duty is to lead our freaks (New Comers) into battle. Show them how things are done. Be an example fo them and lead them through the nights. You recruit Freaks aswell becareful who you take in. If they betray us.its on your head! Last But not least...the Freaks! Your new. Your the front line, and your loyalties will be tempted many times. You are the least trusted so prove yourselves ans show you got what it takes to earn some money ? Want in on this Sweet Joker Mullah? Type down below or send an email to: https://mail.google.com/mail/u/1/#inbox ALL POSITIONS AVAILABLE! (For now.. anyway) Also Looking for allies!
  13. The Kings

    The Kings Started out as a small organised crime cartel and expanded into an empire. Raised from the ground by a single man, Jack Hale but they know him as "The King". Corny name for a leader, right? The Kings originated from an island called Altis and expanded over to Identity where they stake their claim in the midst of the all the chaos and madness that is Identity. All members of The Kings follow a strict code of suave chivalry. You help us? We help you. Everything gets a return. There are a few things you should know before trying to gain your initiation into The Kings: Firstly, how we run and who's in-charge. Secondly, how you're expected to look and act. (Appearance is important to us, fuck this up and you're out kid.) Lastly, the common enemy. Let's start with the basics, eh? Who's in-charge: At the tippy top, we have "The King" - He makes all the decisions neccessary to make us tick and operate as we should. Next, his warchiefs. These guys are the toughest of the tough, meanest of the mean. They see through all the day to day operations and keep us on our toes. Then, the heavy muscle. These ladies and gents have gained trust within The Kings and command groups of The Kings in lieu of an warchief. They've probably been around longer than you've been alive. Now for the back-bone of The Kings, the patched members or "patch" if you wanna use that lingo. These guys and gals deal with the day-to-day operations usually in groups. Well taught and trained, they understand what is required of them in order to earn their keep. Lastly, the new blood. Kids, newbies and wannabes. They are potential members of The Kings they carry out the same duties as a patched member would however they operate under the supervision until fully initiated into The Kings. Now for our appearance: You'll usually see our members donning a black leather jacket with our patch on it. Depending on what rank they are will depend on what patches they have and what they wear. For example: The King - he wears what the f*ck he wants. Warchief - Leather jacket with The Kings patch and 3 upside-down chevrons sown to his/her collar. Heavy Muscle- Leather jacket with The Kings patch and 2 upside-down chevrons sown into his/her collar. Patch - Leather jacket with The Kings patch and 1 upside-down chevron sown into his/her collar New Blood - Black and white jailhouse tee. They don't get the honor of wearing our patch yet. That's not all of the appearance. You gotta act somewhat professional yet suave, we don't want no street thugs or "Hello Sir, may I get you a drink" type bullsh*t. Lastly, our common enemy... Anyone who's threatening us that could be of significant harm to our success, is an enemy. Anyone who disrespects The King or attempts to damage our reputation, is an enemy. Anyone who wants to steal our business or steals our property, is an enemy. Anyone who harms any of our boys or uh girls, is an enemy. Lastly, anyone who opposes us in general, is an enemy. Think you got what it takes big boy? Find one of our recruiters around town, they're pretty hard to find so that's your first test. Good luck kid. ----------------------------------------------------------------------------------------------------------------------------------------------------------- Recruitment Info: Recruitment is currently closed for Identity until it's release. So no public information will be shared until then. We are in no way shape or form affiliated with any real life or fictional gangs/factions under the name "The Kings". So we apologise for any inconvenience.
  14. The Dollars

    JOIN THE DOLLARS We Strive for Strength In Numbers but value Anonymity. The Dollars allow people to anonymously contribute to the community without choosing sides. Unlike the Mafia and crime families. The more people who join, the more powerful the group becomes. Members will always have someone to call in a bad situation. With any luck, the organisation will become a significant force in the gang community and will be reputed as a powerful group. We hope to have members all over the game world. This will ensure that everyone has backup, wherever they are. As our members gain power and resources, so does the group. Our various connections will give individual members more power. If a member wants something, somebody can give it to them. To Join, you must simply use this image as your cover image on your profile: and introduce yourself in this topic thread. We are not criminals but we will not let the law stand in the way of our goals. If we don't like you, we'll come for you. We hope that the group will help new members, with little power, achieve what they want from the game. Be that creating a new business or fighting for what they stand for.
  15. Blood Hound MC

    I am starting a Motorclub called Blood Hound MC. I am looking for loyal people that are not afraid to get dirt on their hands, that sad dont snitch you have to obey the code of silence this means that you dont talk about bussiness to anyone outside of the gang. Rules, nr 1, dont snitch dont talk about bussiness to anyone outside of the gang. nr 2, Always have your brothers back. nr 3, All rats will be caught dont think you are an exception nr 4, All the money that are made during diffrent jobs will be split 60% to the people that did the job 25% goes to the gang so we have something to fall back on and 15% goes to the members of the gang that did not help during this specific "performance" nr 5, You have to have the permission of a higher rank before you can do a crime nr 6, If you are caught during a job or just picked of the streets remember dont snitch just do the time, our gang pays handsomely for people that are loyal. Follow these rules and you will walk out a rich man but break these rules and then im not sure you will be able to walk. Ranks President AKA Prez, The president has the most power he is the leader of the chapter. He is usually the spokesman when dealing with the police or media. The president is the chairman at club meetings and represent the chapter at national meetings. Vice President AKA Vice Prez, The Vice president is the second in charge and takes charge when the Prez is away. It is also his job to make sure that matters passed at the club meetings are carried out satisfacorily. Treasurer AKA Money-Man, The Treasurers job is to collect club fees, runs and funds etc and paying the bills and he usually gets the job to check out diffrent oppertunites that will help the club. Sergeant AKA Policeman, The Policemans job is to make sure that every ruled is followed and makes sure that there is order during the meetings but he also controls the gangs firearms. Road Captain, The road captain plans the diffrent runs he picks the route and destination for our runs but he also has to make sure that everybody has enough fuel and usually drives next to the Prez or the Vice Prez Patchmembers, Patchmembers are members of the club that has deserved the right to wear the gans colours after a suitable period spent "prospecting" they take part in the running of the club and attend the gans weekly meetings aka Church. Prospects, A prospect is a prospective member of the club who have yet earned their patch. Prospects are expected to do what a Patchmember says. they must be prepared to do illegal activites to prove their worth to the club. Hangarounds, The hangaround is a stage before you become a prospect the purpose of this stage is to get known by all members before being accpected into become a prospect. Do our club good and you will climb the ranks fast and make some money on the way. How do i join? well all you gotta do is either message me or write on this page
  16. The Smileys

    The Smileys "Welcome To The Organization" Before I start, I'm not sure how this gang can work and to be honest I don't know if how far I will go with it. About: The Smileys are not your average gang, psychopaths who are willing to do homicide if they don't like you, The Smileys are and could be a threat to not only to the government of Identity, but to also other gangs because they are willing to do anything if it involves killing a target even if it's their own allies. By day, rarely seen, but by night or midnight, danger is struck in the town and city of Identity. Their crimes can include homicide, arson, grand theft auto, peeping tom, home invasion, and more (again, for roleplaying purposes I don't know how far this can go). Smileys are pretty much everywhere and need to keep their identity a secret, low key on pretty much everything and not attracting so much publicity. If you are willing to take risks or read into it more, keep reading below. How To Get In (Not Accepting Anyone Just Yet, So Forum Applications Are TBA, But Here Are Basic Stuff And Requirements): The Smileys will accept anyone no matter who you are, whether a cop by day, businessman, celebrity, insane asylum patient, or even a scientist, we will accept anyone as long as they follow these basic terms! - Being a regular John or Jane, what I mean is you need to keep it low and not try to make yourself look "too unique" or maybe "off putting" - Commit a simple crime before doing more crucial tasks in order to get into the society, some simple crimes are hijacking, or peeping tom for info - YOU MUST keep a level head and not try to act insane or unstable in the morning, if one of our members found out that you acted this way in the daylight hours, punishment can range from de-rank to banishment - Try not to draw much attention, we don't like that - Willing to stay loyal to the leader if you want to get ranked higher or be remembered, even if that means risking your life in Identity Weapons: Anything works really Rank: WIP Allies: WIP
  17. Oracle corp is a crime syndicate that will attempt to look after its employees and make large amounts of money. We aim to work in all lines of criminal activity so any potential member has a large choice in what they work in. To achieve these admitably ambitious goals we will need a large amount of members. We are organised by ranks (as are most well organised gangs). The ranks are as follows: Leader: we will have multiple leaders. Each leader will specialise in a certain area and will fairly represent a number of members. The leaders have ultimate authority but big decisions shall be decided through votes inner circle member: an inner circle member will have knowledge of all active operations, employees and equipment. To become one you must be trusted by a leader. head of department: usually an inner circle member but not always. They will run a department and be in charge of all people working in that division. heist operator: a trusted member who gets to work in heists recruiter: somebody who gets to decide who gets let in and who doesn't however there desicions can be overruled by a leader or head of department. grunt: somebody sent on basic missions who will be sent on any jobs that don't require much trust farmer: somebody who prepares drugs to be given to dealers dealers: sells the drugs supplied by the farmers squire: somebody in training who is being considered as a member If you have any questions, want to apply for a job or wants to have their gang/business allied with oracle corp simply PM me