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Found 10 results

  1. Some questions about business

    1. How is whole concept of economy work if everybody has the same amount of money at the beginning of game? 2. Can government own a business? 3. Will there be buses in the game? 4.Can you be a mechanic in game? 5. Will there be a unlimited amount of cars for sale? And can you please rate my English (1-5) ?
  2. As you can see,my English isn't perfect, so how important is language for playing on a public Identity server? (Because i had problems with some hard rp samp servers) Will you be able to be a corrupt cop? * EXAMPLE : You are on duty,and you see someone making drugs,and he gives you money to pretend that you have not seen anything? Will you be able to take a loan out of bank?
  3. French FAQ

    Hello ! This in the FAQ but in french for... well... french community ! Sorry it's not for you english players Bonjour à tous ! Le jeu me fait de l'oeil depuis quelques temps et comme je vois qu'il n'existe AUCUN post français pour des renseignements en français, je m'y suis attelé, j'espère que cela vous conviendra Ceci est une traduction de ce post : PARTIE 1 : Les modules sont-ils pour l'alpha ou la bêta ? Les modules ne sont pas des bêta mais servent plutôt d'Alpha ! La bêta sera la chose la plus proche du jeu complet. Quand la bêta va-t-elle sortir ? Il n'y a pas réellement de date pour la version bêta, sauf après que les 3 modules soient sortis. (Fin 2018 selon mon estimation) Quand ce jeu va-t-il sortir ? Il n'y a aucune à l'heure actuelle. (Mon estimation sera début 2019) Une date de sortie pour Town Square ? Le premier module devrait sortir le 21 mars 2018 afin que les développeurs puissent être sûrs d'atteindre la date de sortie. 21 mars 2018 Compte à rebours Quand est-ce qu'il y aura des vidéos de gameplay ? La prochaine vidéo est censée être sur les mécaniques de pistolets (fusils), et j'espère pouvoir la sortir avant le S.W.A.T. Module. Maisons / Appartements : Les hôtels sont gratuits, il y aura un nombre infini d'appartements, vous allez pouvoir essayer un appartement dans Town Square, et il y aura des maisons mais en nombre limitées autour de la carte, elles pourront stocker des objets et seront utiles comme QG pour les gangs. Packs/et prix : Certains packs resteront et les prix augmenteront, tandis que le reste des packs seront complètement retiré du magasin. Cela sera fait lors du lancement du nouveau site qui sera probablement début 2018, donc profiter du temps qui reste ! Contrat d'assurance voiture : Il y aura une assurance à vie pour les voitures/véhicules. Capacité des serveurs : La capacité des serveurs va être entre 300 - 500 joueurs par serveur ! Taille du serveur : Elle sera de 300-500 joueurs. Quelle sera la taille de "Town Square" ? Le module "Town Square" sera comme indiqué un Town Square (place de ville) et il n'y a pas de "Figure" sur la taille de celui-ci pour le moment ! Ce jeu sera-t-il disponible sur consoles ? Non ce jeu est exclusivement pour PC mais après la sortie du jeu complet, les développeurs se pencheront sur le portage de la console. MoTown's (développeur du jeu) répond via un message sur le forum : Ce jeu pourra-t-il être sur MAC et Linux ? Oui, mais je ne sais pas si ce sera bientôt après le lancement du jeu. Y aura-t-il de l'IA (intelligence artificielle) ? Des PNJ qui vont parcourir la carte ? Non, ce jeu est un jeu pour de VRAIS joueur, mais quelques PNJ remplissent les tâches ennuyeuses que vous et moi ne ferions pas pendant des heures, par exemple. debout au niveau des caisses d'un magasin, ils seront également dans les magasins non-propriétaires aussi et ils seront dans les ruelles pour représenter un (vendeur de marché noir et les revendeurs de médicaments). Y aura-t-il des avions dans ce jeu ? Non, il n'y aura pas d'avion dans ce jeu mais les développeurs ont mentionné un planeur et peut-être dans un futur lointain ils pourraient encore les ajouter mais ce n'est pas certain. Y aura-t-il des flics sous couverture ? Non, la raison pour laquelle il n'y aura pas de police en infiltration est parce que les développeurs veulent une différence distinctive entre les flics et les civils/criminels. Combien de touches jouables seront dans le jeu ? Probablement pleins, mais il y aura des menus radiaux pour certaines choses qui vont réduire les touches. Quels sont les volants (à la place du clavier/souris) qui sont compatibles avec le jeu ? (à retraduire) Jusqu'à présent la marque Thrust-master est confirmée. (C'est un volant populaire, ça va marcher) Ce jeu sera-t-il supporté en VR (réalité virtuelle) ? Oui, les développeurs y travaillent et veulent que le jeu supporte le VR. Malheureusement, ils ne pensent pas qu'il sera pris en charge à la sortie du jeu complet. Ce jeu sera-t-il basé sur un abonnement ? Non ! Vous achetez le jeu (passeport) et vous pouvez jouer n'importe quand sans plus payer. Y a-t-il des achats en jeu ? (Lire la question suivante et la réponse) Oui. Est-ce que ce jeu est Pay to Win ? Non, vous pouvez seulement acheter des articles cosmétiques. (Articles qui ne donnent pas d'avantages aux joueurs). Quelles sont les exigences du système ? Il n'y a pas encore de connaissance officielle car il est trop tôt pour le dire, mais si vous pouvez lancer des jeux comme GTA V, Arma 3 et Ark, ça devrait aller. Comment l'argent en jeu va-t-il fonctionner ? L'argent sera aussi proche et réaliste du dollar américain. Quels sont les noms des 3 villes ? Ash Hill, Roseport et Turtle Beach. Pouvez-vous cambrioler/raid quelqu'un dans sa maison ? Non, la police ne peut pas attaquer votre maison et personne ne peut cambrioler votre maison. En correspondance avec la police qui ne peut pas perquisitionner votre maison, c'est que vous ne pouvez pas entrer dans votre propriété si vous le souhaitez non plus. Quel sera le PEGI du jeu ? Ce jeu sera évalué 18+. Pouvez-vous vivre avec quelqu'un ? Oui, vous pouvez mais vous devez avoir une chambre pour chaque personne qui habite dans votre maison. Cela inclut même si vous épousez quelqu'un ! Gangs : Il y aura un système de gangs, comme pour faire une guilde dans les MMO. Les gangs auront des rangs et même des QG qui peuvent être la maison de quelqu'un où tous les membres de gangs ont accès ou un magasin appartenant à un membre de gang. Dans Town Square, il n'y aura pas de système de gang ENCORE, mais il y aura un contact d'amis sur vos téléphones et vous pourrez facilement jouer avec votre gang, pour commencer. Vous pouvez avoir des bandes de motards, comme il y a des vélos (tels que ceux qui ont acheté un pack) et des vestes en cuir. Vous pouvez mettre des insignes sur vos vêtements pour montrer votre gang. Il n'y aura pas de catégories de gangs désignées, comme gang de biker ou Mafia, mais vous pouvez jouer le rôle de votre gang comme vous le souhaitez. Il y aura, cependant, des zones de la carte conçues pour des sous-cultures spécifiques, telles que les barres qui sont à thème Biker. Un joueur peut toujours acheter un bar, en faire un cluc pour et en faire le QG pour sonGang, ou le même avec un gang de mafia, etc... Système de stress : Le système de stress est le système anti-RDM (random deathmatch = tuer des gens sans raison). Ce qui se passe, c'est que tout le monde a un niveau de stress, et si le stress est faible, vous subissez moins de dégâts et vous subissez des dégâts normaux. Quand vous sortez une arme, vous subissez immédiatement un stress important, et quand vous êtes visé ou si vous êtes près d'un combat, votre stress augmente lentement. Cela vous aide à vous battre et à essayer d'obtenir l'avantage sur un tireur en utilisant le système de stress à votre avantage. La personnalisation d'arme : Les gens demandent toujours s'il y aura des silencieux ou des oscilloscopes (zoom) 8X, et la réponse est non, il n'y aura pas d'optiques à longue portée ni de silencieux dans Identity. Meurtre : Ce sera automatiquement signalé et vous serez instantanément recherché, d'autres crimes nécessitent des témoins et un appel 911. Pouvez-vous vous marier ? Oui, vous pouvez épouser soit un homme soit une femme, de même sexe ou non. PARTIE 2 : ~~~~~~~~~~~~~ Interview qui a eu lieu lors d'un post Reddit ~~~~~~~~~~~~~~~ Il y aura une personnalisation d'arme ? La personnalisation de l'arme est assez détaillée. Certaines armes ont plus de place pour les changements que d'autres bien sûr, mais les choses comme les chargeurs, les poignées, les viseurs et même la peinture/finition peuvent être personnalisés. Les actions d'armes sont une de ces choses qui ne fonctionnent pas correctement dans les jeux vidéo, surtout parce que peu importe ce que vous avez dans le jeu, vous continuez à tirer avec une souris, et cela va sembler contre-intuitif, le rendant trop compliqué. Par exemple, si vous avez un pistolet à double action et que vous appuyez sur la gâchette, le clic de votre souris est le même, peu importe si le chien est en arrière ou en avant, donc nous devons concevoir autour des périphériques que les joueurs utilisent. Une arme qui s'enraye va être quelque chose que vous pouvez rencontrer. Notre physique des armes est incroyablement avancée et a été l'un des premiers systèmes achevés il y a longtemps. Nous pouvons créer des chargeurs de toutes tailles qui contiennent des munitions physiquement précises. Calibre et même type (Holopoint, FMJ, etc) ont un effet sur la trajectoire. Notre développeurs sur la physique des armes a lu beaucoup de papiers pour obtenir des formules correctes, et ils fonctionnent sur les mêmes mathématiques utilisées par la médecine légale du monde réel. Une balle tirée dans Identity voyagera presque de la même façon que dans le monde réel, même quand il s'agit d'arrêter la balle ou quand elle pénètre. Y aura-t-il de la physique pour tirer à travers les murs ? Choses qu'une balle irait habituellement dans des situations du monde réel. Absolument. Les balles sont influencées par le matériel qu'elles touchent. Si c'est du bois, il passera à travers avec très peu de changement de vitesse, mais une mince feuille de métal peut encore permettre à la balle de passer, mais réduire suffisamment la vélocité pour ne pas tuer, ou faire beaucoup de dégâts sur sa cible de l'autre côté quand ça a un impact. 1. C'est comment la prison en jeu ? 2. Est-ce que c'est comme une vraie prison avec des gardes, du temps, et une bonne histoire sur le savon ? 3. Comment fonctionne la fabrication et le trafic de drogue ? 4. Puis-je avoir de la méthylamine ? 1. La prison d'Identity est vraiment un jeu dans un jeu. En tant que prisonnier, vous pouvez vous joindre à l'une des trois factions pénitentiaires et vous battre pour un territoire, ou simplement vous détendre dans la salle de repos et discuter avec d'autres prisonniers pendant que vous attendez que votre peine s'arrête. Vous serez en mesure de fabriquer un jarret (NDLR : masse) et d'attaquer les autres, ou de tenter une évasion en tant que groupe que la police sera obligée de vous poursuivre par la suite. Cependant, il n'y a pas de gardiens de prison. La décision pour cela était principalement juste parce que nous ne pouvions pas trouver un moyen pour que cela soit amusant pour vous. Nous ne voulons pas que les gens soient obligés de s'asseoir et de regarder les autres joueurs. 2. Pour ceux qui sont en prison, quand ils ont purgé leur peine, ils peuvent simplement quitter la prison à travers une série de corridors auxquels ils ont seulement accès, ou s'ils ont juste une longue peine de prison, ils peuvent demander une audience. Cela fera une notification sur des joueurs au hasard sur la carte et pourront se présenter en tant que jury, auquel cas ils plaideront leur cause et décideront de leur sort par un vote, qu'ils soient libérés plus tôt ou qu'ils passeront le reste de leur temps derrière les barreaux. 3. et 4. Dans le monde extérieur, il existe un certain nombre de procédés de fabrication de médicaments/drogues, y compris la production de méthamphétamine, d'héroïne, de cocaïne et de marijuana. Chacun a son propre processus d'artisanat. Par exemple, pour cuisiner la méthamphétamine, qui est la drogue la plus payante et la plus précieuse d'Identity, il faudra que le joueur achète un véhicule de camping car, le transforme en laboratoire de méthamphétamine et vole tous les ingrédients de la carte dans certaines usines. Ils devront ensuite passer du temps à cuisiner la méthamphétamine grâce à une série de processus basés sur le temps qui déterminent la qualité du produit avant de finalement le vendre à un trafiquant de drogue (un PNJ) pour un gros paiement (ou vous pouvez le consommer si vous n'avez pas envie de profiter de vos profits durement gagnés). 1) Un prix à la sortie du jeu ? 2) Y aura-t-il des paiements réalistes pour les emplois (sur les serveurs officiels) ? Je déteste vraiment quand tu fais une grosse livraison d'un camion pleins de diamants et que tu obtiens que 10k car ça brise l'immersion. 3) Est-ce que les objets occuperont un espace physique à l'intérieur de la voiture non seulement pour les meubles mais aussi pour les objets (Weed, diamants, etc.) et que vous aurez plus de places dans la voiture? Est-ce que en gros il n'y a que vous seul et un ami qui peuvent entrer à l'intérieur ? 4) Les choses que vous achetez auront-elles des prix réalistes ? Par exemple, si vous achetez une Ferrari, cela vous coûtera quelque chose comme 150k ? 5) Y aura-t-il de vraies voitures dans le jeu ou des voitures sans permis comme dans GTA V ? 6) Y aura-t-il des flics avec une Intelligence Artificielle ou des ennemis ? 7) Serai-je capable de faire des raids sur les maisons des autres joueurs ? 8) Y aura-t-il un système de rapport pour que vous puissiez signaler instantanément à quelqu'un s'il fait du /rdm ? 9) Y aura-t-il un enregistreur vidéo de jeu pour que vous puissiez avoir une preuve de rdm ? (quelque chose comme plays.tv par exemple ?) 10) Y aura-t-il un casino? 11) Qu'en est-il des micro-transactions? (pas pour les articles cosmétiques) 12) Pouvez-vous comparer la conduite à un autre jeu dont nous savons un peu comment sera la conduite ? (J'espère pas la façon ARMA) 13) Serez-vous capable de tirer à l'intérieur d'un véhicule ? 14) Y aura-t-il des objets rebelles comme des véhicules blindés (blindages et canons supplémentaires), des hélicoptères, des avions à réaction... 1. Actuellement, vous pouvez pré-commander, ou prendre un pack en avance pour Identity pour seulement 15$ (sans accès bêta) ou 30$ (avec accès bêta) depuis notre site web identityrpg.com - cependant, nous attendons que le prix du jeu ugmente jusqu'à environ 45$ quand il sera sur Steam, comme Steam prend une assez grande partie du revenu de chaque vente. 2. Attendez-vous à ce que la devise d'Identity soit réaliste en valeur, de sorte que votre salaire sera également réaliste. Une paire de chaussures peut coûter environ 40 $, et une voiture décente environ 30 000$. Beaucoup de jeux récompensent les joueurs avec un tel nombre de devises et de dégâts, car il semble y avoir une attirance psychologique pour un plus grand nombre, donc nous pouvons comprendre pourquoi les jeux le font mais ce ne sera pas le cas dans Identity. 3. Les objets occuperont l'espace physique dans le coffre d'une voiture. Quand un joueur accède au coffre, il y a un système de placement de grille 2D dans lequel chaque objet prend un certain nombre de carrés sur la grille en fonction de sa forme et de sa taille. Les plus gros articles ne rentrent pas dans le coffre d'une petite voiture, alors un gros semi-remorque peut être nécessaire. 4. Oups, j'ai répondu à cela avec la #2. 5. Il n'y aura pas de voitures ou de marques du monde réel dans Identity. Nous ne pouvons pas nous permettre les frais de licence pour inclure de vraies marques dans notre jeu, et nous sommes presque certains que ces entreprises ne voudraient pas que leurs marques soient associées à des véhicules ou à certains des éléments criminels et illégaux du jeu. 6. Il n'y aura pas de flics avec une IA dans le jeu, de conduire des véhicules de police, ou de patrouilles. S'il y en a, ils se tiendront derrière un bureau à la station pour recruter de nouveaux joueurs ou fournir des informations. 7. Vous ne pourrez pas attaquer une autre maison de joueurs, ou entrer dans leur maison sans leur permission. Nous voulons que les maisons des joueurs soient votre espace personnel, à l'abri de toute influence extérieure. Les joueurs vont mettre beaucoup d'efforts à personnaliser leur maison, et nous ne voulons pas mettre en péril ou perturber le travail qu'ils y font. 8. RDM/VDM n'est pas une règle imposée sur les serveurs officiels, mais il y aura un outil pour rapporter ces actions sur les serveurs privés qui créent des règles pour ces actions. Au lieu de cela, sur les serveurs officiels, nous avons un système de stress en place pour décourager les attaques de ce genre. 9. Il n'y aura pas d'outil d'enregistrement vidéo dans le jeu, mais vous pouvez utiliser un logiciel d'enregistrement vidéo tiers comme OBS, Fraps, ou Shadowplay. 10. Il y aura des casinos dans Identity, mais n'appartiendront pas aux joueurs. 11. Des micro-transactions existent pour les cosmétiques, certains véhicules et certains appartements, et seront disponibles sur tous les serveurs (avec les serveurs privés, espérons-le). Nous ne vendrons pas d'armes. 12. Attendez-vous à ce que la conduite dans Identity soit réaliste, tout comme Grand Theft Auto IV, pas V. Les joueurs ne pourront pas survivre à des sauts acrobatiques stupéfiants dans Identity, et suffisamment de dégâts pourraient arrêter votre véhicule. Malheureusement, nous ne pouvons pas facilement faire un modèle de dégâts comme vous pouvez vous attendre à voir comme dans BeamNG. Les dommages doivent être mis en réseau à travers le serveur, et nous sentons que la transmission de données de dommages pourrait nuire aux performances. 13. Vous ne pourrez pas tirer depuis l'intérieur de votre véhicule. Nous voulons décourager les actes de violence pour avoir un meilleur jeu de rôle. 14. Il n'y aura pas de véhicules blindés dans l'identité, à part peut-être des camions SWAT. Nous ne voulons pas donner à quiconque un avantage PvP basé sur l'armure du véhicule. Les avions ne sont pas non plus présents dans Identity, car il est important pour nous que les joueurs ne sautent pas sur les rencontres potentielles qu'ils ont pu avoir en conduisant, et bien sûr parce que nous ne voulons pas que le monde se sente plus petit.
  4. [FAQ] Police Department

    FAQ (Publish Questions You Want Below!) Everyone has had questions about the police department, so I'm here to make an FAQ from information from the developers, and also plain simple answers. (Not all information is guaranteed to be correct and any developer/staff member can leave a comment stating anything different to what I have said.) 1. Can I be [This Rank]? Answer: I have already discussed this with Motown and it is clear that on your own private servers that yes, you are able to choose who is which rank, however on the official servers. Motown has said that it is unlikely in the first place that there will be a police chief (On steam). And he has also told me that even if there is It will be a staff member or a developer. Other Points: Points above confirmed, however, it is not clear to me yet whether there will be a ranking system at all, or whether it will depend on time played on the server etc. 2. Is there going to be an age limit for the police department? Answer: It is very unlikely that there will be an age limit as they do not want to restrict players to what they can do in-game, also players do not want to be hyped up for police department and then not be able to become a police officer. Other Points: Confirmed 3. What are the amounts for the citations going to be? Answer: It is likely that the ticket/citation prices will be preset as this will stop the few 1 or 2 trolls who want to try and ticket someone $99999 for not stopping at a stop sign. But there will probably be different prices for each type of ticket, for example, a different price from Reckless Driving to Speeding. Other Points: Confirmed 4. Will there be trials/courtrooms? Answer: From what I've heard, yes. There will be courtrooms and trials, so there is a possibility that there will indeed be bail. However that is not confirmed, although I think this would be a good idea since not that many people with have money at the start so it won't be like every single person gets bailed. Other Points: Read below Warning: Motown has now confirmed with me that there will be NO bail. The below is a quote from Motown about the jailing system: "When you are sent to prison, you can request a trial if your prison sentence is over 15 minutes. If your trail is accepted, you can plead your case or have your selected lawyer plead your case for you, in front of a row or player jurors. After your time is up to plead your case, they vote guilty or not guilty. There is no player judge. If voted Not guilty, you get set free, and if voted guilty, you get sent back to the prison yard" 5. Will there be sub-divisions (SWAT, Aviation, K9 etc)? Answer: Well we already know that SWAT will be a thing due to the module being shown here. However, we have not been told about K9, Aviation etc yet. I believe that they will not be a thing until the servers are up and running with a strong police system first. As we do not want 10 K9 officers and 2 officers on duty, with 9 dogs running around. And helicopters will probably not be needed at the start. As well as this the developers need to focus on the original police system and the SWAT module before they do anything else. Other Points: There might be different skins for different parts of the map, but this is also unlikely as the whole map will probably just be one police force. Read Below Warning: Motown has now confirmed that they will be looking into K9 someday, but aircraft will not be a thing, even for the police. This is a quote from Motown below: "We'd like to do a K9 unit someday, but for now when or if we ever add animals that can follow the player outside in the open world rather than just apartments/houses. There also will not be any aircraft in Identity, even for police." Motown has also said below the following: "There will be SWAT and detective divisions for the police force, with a limited number of consecutive spots. If Too many SWAT or detectives, or not enough regular cops are online, then the slots are limited" 6. What will the maximum sentence time be? Answer: The maximum sentence time has "For now" been confirmed to be 45 minutes. Although due to them stating it's only, for now, this may change in the future. Other points: Confirmed by a developer, also obviously not every single sentence will be 45 minutes long. It depends on the time. 7. Can an off-duty officer help out another on-duty officer? Answer: A moderator states that there is no way to help unless other officers are in uniform. (On both public and private servers) Other points: A developer also stated that they want there to be a very clear difference between civilians and officers. By Scotty THIS WILL BE UPDATED BELOW!!!!
  5. Alright, so Im not sure if this has been discussed previously in the forums because I could not find anything about it, but the question is: So, how will this game and its the whole role playing system ensure the well driving of others? Or in other words because Im not sure if I'm making any sense: How will this game or what system/law will be implemented so that people don't drive in to each other/ people/ and cars in the game? Im just wondering because in GTA its fairly easy to drive into another car/person etc, Im just wondering how well enforced it will be in identity and if it is even controllable.
  6. I know it is 15 dollars to buy a passport. But I also know it is in alpha. I am wondering that when it goes in beta or full release, will it be free or will it be 15 dollars for a passport, similar to alpha. Thanks, LtalianTaco
  7. FAQ Extended (Updated)

    Are the modules Alpha or Beta? The Modules are not any kind of beta but serve more as a Alpha! The Beta will be the closest thing to the full game. When is the Beta going to release? There is no current release point for the Beta except after all 3 modules are released. (Late 2018 is my estimate) When is this Game going to release? There is no point for when it is known to release. (My Estimate will be Early 2019 Release) Town Square Release Schedule? The first Module is due to release 21st March 2018 as so the developers can be sure to hit the release date. 21st March 2018 Countdown When is there going to be game play footage? The next video is said to be on Gun Mechanics, and I would hope to think it will be shown before the S.W.A.T. Module. Homes/ Apartments: Hotels are free, apartments are infinite, all will get to try an apartment in town square, and there will be limited houses around the map, and that Homes can Store items and are useful as HQ's for gangs. Pledges/ and Prices: Some pledges will stay and prices of them will increase while the rest of the pledges will be removed from the store completely. This will be done when the new Website launches which will likely be Early 2018 and so make use of the time left! Pledge Car Insurance: There will be life time insurance for the pledge cars/ vehicles. Server Player Capacity: The server player capacity is going to be between 300 - 500 players per server! Server size: Will be 300-500 players. What will the size of the "Town Square" be? The "Town Square" module will be as stated a Town Square and there is no "Figure" on the size of it as of yet! Will this game be released on Consoles? No this game is exclusively for PC however after the full game release the Developers will look into console porting. MoTown's Answer to a post on the forum: Our official answer on the topic of consoles is that we have no current plans to release Identity to console platforms, but have promised to do our research into what it might require after our PC launch. This is not a promise that Identity will be available on console, simply a promise to look into it. At the moment, it would be fair to say that it is outside of our scope and budget. Will this game be for MAC and Linux? Yes it will but I don't know if it will be shortly after launch of the game. Will there be AI (Artificial Intelligence)/ NPC's be roaming the map? No, this game is a player run game, but will have a few NPC's filling up the boring jobs which you and I would not do for hours on end e.g. standing at the tills of a shop, also they will be in the un-ownable shops too and they will be around in back-alleys to represent a (Black Market Dealer and Drug Dealers). Will there be any aircraft in this game? No there will not be aircraft in this game but the developers did mention a glider and possibly in the very far future they could still add them but that's not certain. Will there be Undercover cops? No, The reason why there won't be undercover cops is because the developers want a distinctive difference between cops and civilians/ criminals. How many buttons will be in the game? Probably more, but there will be radial menus for some things that will cut down on buttons. What steering wheels are supported? So far the Thrust-master ones are confirmed. ( if its a popular steering wheel, it'll work) Will this game be VR supported? Yes, the developers are working on it and want to be able to have VR supported because they want to use it too when playing the game. Unfortunately they don't think it will be supported at full game release. Is this game Subscription based? No! You buy the game (passport) and then you can play anytime with no more paying. Is there in-game Purchases? (read next question and the answer) Yes. Is this game Pay to Win? No, You can only buy cosmetic items. (Items which don't give players advantages). What are the system requirements? There is no official knowledge yet as its too early to say, but if you can run games like GTA V, Arma 3 and Ark you should be fine. How is in-game money going to work? Money will be as close and realistic to the USD. What are the names of the 3 cities? Ash Hill, Roseport and Turtle Beach. Can you break in/ raid someones home? No, police cannot raid your house and also no one can rob your house. In correspondance to police not being able to raid your home, it is that you cannot enter your property if wanted either. What age rating will the game be? This game will be Rated 18+. Can you live with someone? Yes you can but you have to have a bedroom for every person who lives in your house. This even includes if you marry someone! Gangs: There will be a gang system, such as making a guild in MMO's. Gangs will have ranks and even HQ's which can be someone's house where all gang members have access or a shop a gang member owns. In Town square, there will not be a gang system YET, but there will be a friends contact on your phones and you can easily roleplay your gang, to begin with. You can have biker gangs, as there are Bikes (such as the ones in the pledges) and leather jackets. You can put insignias on your clothes to show off your gang. There won't be designated gang categories, such as Biker gang or Mafia, but you can Roleplay your gang to be any type you want. There will, however, be areas of the map designed for specific sub-cultures, such as bars that are Biker themed, such as Biker Club Bars. A player can always buy a bar, make it a Biker Club / Bar and make it the HQ of their Biker Gang, or the same with a Mafia gang, etc... Stress System: The Stress System is the games anti-RDM (random deathmatch = randomly killing people for no reason) system. What happens is everyone has a stress level, and if you stress is low, you take less damage, and high, you take normal damage. When you pull out a gun, you instantly get high stress, and when one is aimed at you or you are near a fight, your stress will slowly rise. This helps you to fight back and try and get the advantage on a gunman by using the stress system to your advantage. In weapon customisation: People always ask if there will be silencers or 8X scopes, and there will not be any long range optics or silencers in Identity. Murder: WILL be auto reported and you will be instantly wanted, other crimes require witnesses and a 911 call. Can you Marry? Yes, you can marry both sex. ~~~~~~~~~~~~~ Reddit and Exclusive interview questions and answers Below ~~~~~~~~~~~~~~~ Weapon Customisation? Weapon customization is quite detailed. Some weapons have more room for changes than others of course, but things like stocks, grips, sights and even paint/finish can be customized. Weapon actions are one of those things that don't work well in video games, mostly because no matter what you have in the game you're still firing with a mouse, and it will feel counter-intuitive making it over-complicated. For example, if you have a double action pistol and pull the trigger, your mouse click is all the same no matter if the hammer is back or forward so we need to design around the peripherals people are using to play. Weapon jams are something you can encounter. Our weapon physics are incredibly advanced and was one of the first systems completed long ago. We can create magazines of any size which hold physically accurate ammo. Calibre and even type (holopoint, FMJ, etc) have an effect on trajectory. Our programmer on the weapon physics read a lot of papers to get proper formulas, and they function off the same math used by real-world forensics. A bullet fired in Identity will travel almost identically to the same being fired in the real world, even when it comes down to things like stopping power versus penetration. Will there be physics to shoot through walls or boxes? Things that a bullet would usually go though in real world situations. Absolutely. Bullets are influenced by the material they hit. If it's wood, it will pass right through it with very little change to velocity, but a thin sheet of metal may still allow the bullet to pass through, yet reduce velocity enough that it may not kill, or do much damage to its target on the other side when it impacts. 1. What is in game prison like? 2. Is it like real prison with guards, rec time, shiving, and keeping a tight grip on the soap? 3. How does the drug manufacturing and trafficking work? 4. Can I get methylamine? 1. Identity's prison is very much a game within a game. As a prisoner, you can join one of three prison factions and battle for territory, or just hang out in the recreational room and chat and interact with other prisoners while you wait out your time. You'll be able to craft a crude shank and attack others, or attempt a prison escape as a group that the police will be forced to respond too from across the map. There are no player prison guards though. The decision for that was mostly just because we couldn't find a way to keep it engaging and fun. We don't want people to be forced to sit and watch other players. 2. For those in prison however, when they've served their time, they may simply exit the prison through a series of corridors that only they have access too, or if they just have a lengthy prison sentence, they can request a trial which will notify random players across the map to report for jury duty, in which case they will plead their case, and have their fate decided on by a vote whether to be released early, or spend the rest of their time behind bars. 3. & 4. In the outside world, there are a number of drug manufacturing processes, including the production of meth, heroin, cocaine, and marijuana. Each has its own unique crafting process. For instance, in order to cook meth, which is the highest paying and most valuable drug in Identity, it will require the player to purchase a mobile RV, convert it into a meth lab, and then steal all of the ingredients from across the map in certain factory locations. They'll then have to spend time cooking the meth through a series of time-based processes that determine the quality of the product before finally selling it to an NPC drug dealer for a big payout (or you can consume it if you feel like cutting into your hard-earned profits). 1)Price when the game releases 2)Will there be realistic payments for the jobs(on official servers)? I really hate it when you deliver a huge track full of diamonds and get 10k for it just breaks the immersion 3)Will the items take physical space inside the car not only for furniture but with job items as well (Weed, diamonds,etc) and will you be able to put more staff in the car if Let's say you have a 4 man vehicle but its only you and a friend inside so you have 2 sheets left will that mean extra space? 4)Will the things you buy have realistic prices? For example if you buy a Ferrari it will cost you something like 150k? 5)Will there be real life cars in the game or unlicensed cars like in gta v 6)Will there be any A.I cops or enemies? 7)Will i be able to raid other players houses? 8)Will there be a report system so you can instant report someone if he rdm's/vdm's you 9)Will there be an in game recorder so you can have proof for rdm ? (something like plays.tv lets say) 10)will there be a casino? 11)Any micro transactions? (not for cosmetic items) 12)Can you compare the driving to another game so we kinda know how driving will be like ?(i hope not like arma) 13)Will you be able to shoot while inside a vehicle 14)will there be rebel items like armored(extra armor and guns)vehicles, helicopters, jets. 1. Currently, you can pre-order, or pledge early for Identity for as low as $15 (without beta access) or $30 (with beta access) from our website @ identityrpg.com - however, we expect the price of the game to jump up to about $45 when it hits steam, as steam takes a pretty large chunk of income from each sale. 2. Expect Identity's currency to be realistic in value, so your pay will also be realistic. A pair of shoes may cost about $40, and a decent car around $30,000. A lot of games reward players with such high numbers in currency and damage though because there seems to be a psychological attracting to larger numbers, so we can understand why games do it but it won't be that way in Identity. 3. Items will take up physical space inside the trunk of a car. When a player accesses the trunk, there is a 2D grid placement system in which each item takes up a number of squares on the grid depending on its shape and size. The largest items will not fit inside the trunk of a small car, so a big semi-truck with a trailer may be necessary. 4. Oops, I answered this with #2 as well. 5. There won't be real-world cars or brands in Identity. We can't afford the license fees to include real brands in our game, and we're almost certain these companies would not want their brands associated with vehicle damage, or some of the criminal and illegal elements also featured in the game. 6. There won't be AI cops out in the game environment, driving police vehicles, or paroling streets. If there are any, they will simply stand behind a desk at the station recruiting new player officers or providing information. 7. You will not be able to raid another players house, or enter their house without their permission. We want player homes to be your personal space, safe from any outside influence. Players are going to put a lot of effort customizing their homes, and we don't want to jeopardize or disturb the work they put into it. 8. RDM/VDM isn't an enforced rule on official servers, but there will be a tool for reporting these actions on private servers who create rules for these actions. Instead, on Official servers, we have a stress system in place to discourage random attacks or griefing. 9. There won't be an in-game video recording tool, but you can use 3rd party video recording software like OBS, Fraps, or Shadowplay. 10. There will be casinos in Identity, but they are not player owned. 11. Micro-transactions exist for cosmetics, some vehicles, and some apartments, and will be claimable across all servers (hopefully including private servers). We will not sell weapons. 12. Expect driving in Identity to be realistic, much like Grand Theft Auto IV, not V. Players won't be able to survive crazy stunt jumps in Identity, and enough damage could disable your vehicle. Unfortunately however, we cannot easily do a damage model like you might expect to see in BeamNG. Damage has to be networked across the server, and we feel transmitting that much damage data could hurt performance. 13. You won't be able to shoot from inside your vehicle. We want to discourage random acts of violence for the sake of roleplay. 14. There won't be any armoured vehicles in Identity, apart from maybe SWAT trucks. We don't want to give anyone a PVP advantage based on vehicle armor. Aircraft are also not present in Identity, as it is important to us that players do not skip over potential encounters they may have gotten into while driving, and of course because we don't want the world to feel smaller by flying quickly from point A to point B. If anyone thinks of more FAQ questions please comment and I can add them in.
  8. Hello, i really want to Enjoy this game... I think it's awesome!!!! i really want to help you giving you money, but i really don't know if my pc can handle it.... do you know which will be the requirements?? i mean: will the game be really weight for PCs (i think so seeing textures and graphics) or will it be low requirements?? will my pc handle it?? PC: Intel(R) Core(TM) i7-3610QM CPU @ 2.30GHz, 2301 Mhz, 4 core RAM 8,00 GB Windows 7 NVIDIA GeForce GT 630
  9. Account Support FAQs

    Hi folks. For both new and old users alike, the Identity Shop may be a confusing thing. Thus, I have devised this elegant FAQ article, with the aim that I should be able to solve any problem you may have, without you needing to post a help request. Info for Kickstarter and Old Site backers. If you purchased your pass on either Kickstarter or the Old Site, then you will need to claim your purchase on this page. In order to do so, you will need to create an Identity Shop account, which logs your backer details, rewards, amount pledged etc. Q: I'm being asked to create an account when I try to claim my pledge, yet I've already created an account for the forum? What gives? A: Though it may sound counter-intuitive, your forum account and your Identity Shop account are two wholly different beasts. You will need to create separate accounts for both - however, you can still use the same username/email address. Q: I have created my Shop account and have inputted my email address into the "Claim" box but no claims have been found? Why? A: As the little error box already says, this might be because the system auto-claimed your pledge for you when you created your Shop account. This only occurs when your Shop account email address is the same as your Kickstarter/Old Site email address. If you are still receiving this message, yet no claims have been registered on your account, then you may be using the wrong email address. Ensure that your Kickstarter/Old Site email address is the same one you want to use. Q: What about me exclusive Kickstarter backer's hat? A: Fear not. Any rewards - including the backer's hat, beta access, free motorbike/apartment etc are all tied to your claim. You will receive them when you get your access key. Q: I originally pledged $25 in the Kickstarter campaign, yet this price has risen to $30 on the new site. Do I need to contribute a further $5 to receive my rewards A: Nope, the $5 price bump is simply a short rise in price (caused by inflation and the conversion from Kickstarter's US Dollars to Identity's Canadian Dollars) for new players. You do not need to give any more money to receive your rewards. Info for New/Potential Backers Thanks for backing the game! Depending on the extent of your pledge, you will receive your rewards upon the launch of the game. Q: Is there any benefit to backing the game now, rather than buying it at release? As an exclusive backer, you not only receive nice rewards (depending on your pledge) but also a hefty price reduction, compared to the retail price of Identity upon launch. Q: I claimed my pledge - what now? A: Wait patiently. You will now receive email newsletters from the Identity team informing you of game progress until eventually, you will be sent your access code. Depending on the level of your pledge, this may either be for the beta, or the game's full release. Q: I donated money for one reward but have decided I now want the tier above it. Can I upgrade? A: Yes! If you log into your Shop account, you will see that all prices have now been discounted to different degrees, depending on your original pledge. If you want to upgrade, merely pay the difference between the price of your original purchase and the next tier up. E.g. You originally paid $15 but want the $30 pledge. This pledge has now been reduced by $15. Be sure to log in first though! Q: Where can I track my backer info? A: On this handy page here. There, you can access the details of your pledge (including rewards), as well as change important account info, like your password, date of birth or name. You will also be able to opt out of exclusive backer email updates too. Most importantly, you can link your forum account with your Shop account. That's it, folks. If you have any other questions, feel free to post them in the comments - I'll be sure to answer them as soon as I can! Thanks! Felix
  10. FREQUENTLY ASKED QUESTIONS (FAQ) 1. How are Kickstarter backers different from website backers? There is only one difference between backer rewards for the Kickstarter and website. Kickstarter backers will receive a unique in-game hat with the Kickstarter logo. Website backers receive a hat with the Identity logo. No new content in the future will ever display either of these logos. 2. Many people are confused on what the game is about. Would you mind telling us what your vision for the game is? Is the game more about Cops vs Robbers, or a balance between all the available paths? Identity is a cops and robbers game at heart, but it is a life simulator in so many other ways. We’re catering to role-play in a way that is possibly the first of its kind. Players have the freedom to pursue careers that will impact the player economy in their own unique way. Become a taxi driver, deliver goods to player-owned businesses, fight fires, save lives, argue a case in criminal court, or just hold out your hand and beg for money. Find, or steal your ‘identity’! 3. What can you tell us about the world? World size? Player limit? We anticipate that the playable world size will be 200 square kilometers, or 77 square miles in comparison. This means that the whole map is 14 km wide, and would take about an hour and a half to walk across. We hope to support up to 300 players (or more!) per server. 4. Can you expand on the professions? We know there will be cops, but what types of jobs will be available for civilians? Will they be able to create their own businesses? Create their own items? etc. Also, Medics and Firefighters? Players can choose from a wide range of professions, including the ability to become a Firefighter, EMT, Taxi Driver, Farmer, Bounty Hunter, Fisherman, Logger, Miner, Delivery Driver and even a business entrepreneur. The options available to you as a player get more specific than this even, but we aren’t yet ready to expand on the full list. The direction of development is prone to change, and we don’t want to promise anything that might change down the pipeline. Business ownership allows players to own factories and small business, giving them control over what items are manufactured and sold. Items created by a factory must be delivered to their destination city where store owners in that area can decide what quantity and type (formal wear, casual, punk outfits, weapons, etc.) they wish to list in their business. Some default items are always available in all stores for when market demand is not met. 5. How will death be handled? When a player dies, some items such as the money the player is carrying at that time, will be dropped on the ground and will become accessible to anyone in the area that wishes to take it. Clothing items will never be dropped. We have decided that a player’s character appearance in a social game like Identity is important. You will always look the way you decide your character to look. If the player is not resusitated by an EMT or teammate, the player is then prompted to respawn at the location of their last sync (house, apartment, city) Private servers have some control over what types of items players will drop on death, if any at all. 6. Can you expand on how the housing system will work? Size and availability of apartments and houses? Players can choose to own or rent housing in Identity, while apartments can also be shared with a friend or roommate depending on the size of the property. For instance, two friends, or a married couple can choose to purchase a 2 bedroom apartment where they both can live comfortably with each other. Apartments and houses are fully customizable, allowing players to place furniture and objects anywhere in the room. Home-owners can invite other players into their apartment or house at any time. Players cannot access another players home without an invitation. 7. Will there be any specific safe areas where people can go AFK or sit and socialize without being killed or robbed? There are safe zones within certain types of buildings in Identity. Metal detectors serve to preserve immersion, and will temporarily remove any weapons upon entry, allowing all players in the area to safely relax, socialize and meet new friends. These safe zones are known to us as “Sub-Hubs” or social gathering points that reflect on the lifestyle theme of their environment (Biker Bar, Business club, Bum alley, etc.). While many of these areas can only be accessed by law-abiding citizens, some Sub-Hubs are neutral and can be entered by any player on the map. Few areas are designated gathering points for active criminals looking for the right crime of opportunity, or new friends to help them plan their next heist. 8. How will player identification work in game? Will names appear above players heads? If so, at what distances will they be seen? As our design stands right now, the official servers do display names over heads within certain ranges. Some things like masks and balaclavas can affect this. Moreover, private servers have an option where they can hide names from all players unless greeted. By this I mean you won’t see the name over another player until they perform an emote action, after which you’ll always see their name.