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Hello Identity Citizens, we at ECorp are announcing our move to Identity. As some may know ECorp is a international conglomerate that has its hands in a bit of everything. If you are a driver, trucker, farmer, carpenter a military man or a mercenary, or in dire circumstance even someone of a tough-er variety, Sooner or later you will be hired by ECorp, this is a venture like no other and we are hiering. At ECorp we expect its employees to strive for perfection and in return your returns are bigger. We at ECorp always honor our deals, and will be know for fast efficient and reliable services. We are a cut-throat firm and will be a as known in the rest of the world as a friend to be envied and a enemy to be feard. The priority at the end of the day is always the bottom line. Everyone needs to be paid, and a ECorp employee expect to be paid good money for there services. Not everyone can make it as a ECorp employee and if you are one of the Elites in your field am sure our paths will cross. We at ECorp are looking forward to this venture, so as soon as our passport is sorted out we will be packing our headquarters and getting ready for the move. Mission Statement * Fun, egaiging and imersive gameplay for everyone. * We stay in character but we do not make a stage play. (unless you want to.) * The bottom line we are a company and everyone need to make money and have fun doing so. Warm greetings from ECorp. Your company, your friend, your future. No statement in this thread can at any time construed as ECorp ever would have anything to do with any illegal action. There can be no legal grounds for suspicion or guilt for this sole purpose. Anything read between the lines is the sole views perceived, even if they are true. - ECorp Legal Firm - Hope you like the Introduction and that we will be seeing etch other in-game. We have been looking forward to try Identity for years, and have high hopes for it. Thanks for reading send "us" a PM if you want to make ECorp.
Table of contents 1. Introduction 2. DM/KOS/RK/PK/CK/Body hiding/death timer/Hospitals/DNA 3. Detaining system/ropes/zip ties/handcuffs 4. Deep web/dark web/black market system 5. Corruption/CIA/Police/Government officials faction 6. Theft/robbery/bank 7. Crafting/objects eg. (piano wire/gun barrel) and Weapons 8. Licences eg. (Hunting) 9. Vehicles 10. Houses/basements/Raids 11. Drugs/effects/farming 12. Seasons/day time/game time/weather 13. Leisure activities 14. Natural events/disasters 15. Hunger/thirst/temperature 16. Damage system 17. Lotto system/gamble 18. Hitmen agency(Faction) 19. Gang territory/graffiti 20. Segregation/pay to win 21. Storage 22. Stamina/gym system 23. Character weight 24. Admins 1. Introduction. The purpose of this post is to suggest game ideas, that me and others believe will drastically improve the games realism, as well as immersion in order to get the best experience from the game. All of these suggestions are from Role-players with over 1000 hours on role play games, such as San Andreas Multiplayer (SAMP), whom have played servers such as "Los Santos Role Play", "Next Generation Gaming" and "Moving Target Gaming". Finally i hope that this post gives you an insight into some players likes/dislikes and you can gain inspiration. Remember this is only an opinion of how we would like the game, it may not be to everyone liking. And we understand somethings mentioned may not be possible. Thank you. 2. DM/KOS/RK/PK/CK, Hiding bodies, Death timers, Hospitals (DNA etc.). - DM/KOS/RK/PK, Ok to begin with, this is a huge problem in most role-play games. How do you stop large random kill sprees? Huge penalties. Meaning 10 hour prison sentences that you are forced to sit in game, and roleplay with other inmates until your time is up, also large DM/ serial killing you should be considered for a CK, bringing me onto the next point. Also after a person is killed (PK) they should not be allowed to return to the point in which they was killed for 30 minutes, to avoid revenge killing (RK), once the person is dead, they should role-play no memory of the death. - Character Kill (CK), this means that the "Character" is completely removed from the server, i believe that this is a good penalty for murder, as it will add weight to killing someone, meaning they lose everything. Also they should not be able to rejoin that same server for a 3 week real-time cool-down period, to prevent someone mass DMing, then just rejoining as a new character. The only thing that should be able to CK a person is the hitman agency and government , through a trial which leads to Death row, where the CK will be broadcast onto live television. - Hiding bodies, we believe that this will be a good addition to the game, as it forces a "Murderer" to think about his actions, and the need to hide a body or take caution after killing some. The hiding of a body can be done by actions such as digging graves, dismemberment, burning, hiding (under floor boards/basement etc). - Hospitals, these should be another faction similar to police and government. These hospitals should treat illnesses, such as STD's, pneumonia, cancers (e.g if you have been a heavy smoker for 40 in game years, you might get lung cancer). And should have a ranking system like the police, which means the need for doctors, nurses and paramedics. - DNA, the police service should have a forensics subsection, meaning that if someone is murdered the body shouldn't de-spawn until it is taken away by the hospital service and disposed of, we understand this could cause performance issues, however with a good functioning factions in-game and the hefty penalty for intentionally killing someone, it should not cause a huge amount of problems for performance. A person should be able to "mask" their DNA, by wearing masks and gloves to cover them from being traced. 3. Detaining system, Ropes, Zip ties, Handcuffs. - Detaining system, this involves a person being subjected to movement restraints, we believe that there should be a system to break loose from these restraints, our initial thought, was to add a system that allows the person to press a sequence of keys on the keyboard, similar to how guitar hero works, so a key will show up and they will have to press it once every 5 seconds and if you miss a key it will add time onto it, but it will be capped at the maximum time of the specific restraint. An example of how long it should take is; 5 minutes for zip ties, 15 minutes for rope and 30 minutes for hand cuffs, however there should be an animation for this, so that people can see when the person is trying to escape. Also the persons fatigue should play a part in whether they can break out or not, for example if the person is severely beaten and has broken limbs he should not be able to break free from restraints. 4. Deep Web, Dark Web and Black Market System. - This is a topic that may be difficult to implement, however we believe there should be a black market, where you can buy higher grade weapons off of the internet from other players which have created them, however this should be limited by shipment times, meaning that people can't just pump out large amounts of black market weaponry. Also there should be a deep/dark web application that you can download to your personal laptop (Similar to Tor), which you have to find out from other people the sites which they can visit and purchase black market goods. These black market goods should have high prices and risky logistics to transport them to your chosen location, meaning you could waste your money and have a risk of being caught out. Also on the deep web you are able to hire hit-men for role-play reasons and if you get caught hiring a hitman you will get less jail time than actually killing someone, also they will carry out your request (if you want the body hidden or not), however only if you find the correct sites. 5. Corruption, CIA, Police and Government faction. - Corruption, this is a very serious matter, however it shouldn't just be removed from the game. People should be able to be corrupt, but at their own risk and a large penalty. For example if a police officer wanted to steal high grade weapons and sell them privately he could, but if he is caught whilst doing this, there will be a penalty similar to murder. CIA will be able to assassinate government officials and high ranking policemen (Player kill, not character kill), at their own risk, however they can get over thrown if found out, minimizing the faction, but not completely removing them, as they are an essential faction to the game. - CIA, the CIA should be responsible for underground and black market activities, and have the purpose of finding any illegal weapons and underground criminals, as well as keeping track of detective work and general protection of the land. The leader may choose to be corrupt or not, however the whole faction will pay the price for it. - Police, we believe that the police should be able to assist in bank robberies and if any corruption is found in the police force it should negatively affect their characters. If they want to be corrupt they should do it at their own risk, but it will cause massive repercussions if found out, such as it being very hard to get any other jobs and ruin their careers, causing huge fine penalties and jail times, also they will face a trial, giving lawyers responsibility. - Government, the government will most likely have some corruption in the game, as expected. However if an official rises to power through corruption, then found out, he will face similar consequences to a police officer, or given a lower ranking position. 6. Theft, Robbery and The bank. - Of course everyone wants to rob the bank don't they? Some people will play this game with the sole intention of robbing the bank, however you should not be able to spam rob the bank, which is probably already being dealt with, however we believe it should be one step further, with huge penalties for attempting a bank robbery, which will lead to people think about their approach to the robbery and hopefully should bring elaborate plans and teams together to rob the bank successfully. - Robbery in general, you should only be able to rob someone if subdued and restrained, for example if they have their hands up and you frisk them, then you are able to take what you want from them, also on death you should be able to loot the persons corpse for any items on them making it meaningful when you die. 7. Crafting, Objects (Piano wire, Gun barrels) and Weapons. - Crafting, Crafting should be a key element in both general life in the game, as well as black market aspects, meaning you can craft fishing rods and weapons if you have the correct means to do so. This will add a new level of depth to the game as people can become proficient in crafting and the time they put into it should be valued. However people should still just be able to buy what they want with in-game cash if they want to, you shouldn't feel forced to craft. - Objects, building your own furniture should be an elaborate but simple system, for example you can get wood from the forest and then go to someone who is proficient in making furniture, to then create and deliver the set piece that you want. - Weapons, of course weapons should be difficult to come by, and there should be set rules in place unless laws are changed by the government faction. This goes into more depth in the Licences subsection. 8. Licenses. - This is a very important subject that will regulate gun use, we believe that there should be gun shops, however you should have to apply for a license on the forums, either a Concealed carry weapons license (CCW) These licenses allow you to store and transport a firearm on your person. They may only be kept concealed and may not be visible in an exposed holster. CCW Licenses may be taken away if a person is arrested for any crime or found violating any of the terms of the CCW agreement found in the application. This change will decrease the ability to legally obtain a firearm to use illegally or illegally possess a firearm obtained legally. A highly strict application process for a CCW license will ensure only those qualified are allowed. Those who abuse the PF license system to carry a concealed weapon will simply have their license and firearms taken away. And PF license these licenses allow you to buy firearms for personal protection or sport. They may be stored in a house, business, or other approved area. They may be used for hunting in a designated area. They may be transported only in a locked case in the trunk of a car. PF Licenses may be taken away if a person is arrested for a felony, arrested for possession or use of a controlled substance, or found to be carrying a concealed weapon without a proper CCW permit. - Any other licenses, such as vehicle license should be obtained through in-game training and the need for a driving test. 9. Vehicles. - Vehicles should be as realistic as possible, meaning when you crash your vehicle it can become permanently damaged, adding the need for a mechanic job and the need for vehicle insurance. Having a realistic vehicle model will make racing fun and intense for licensed racing and underground racing. Also you should be able to perform your own vehicle repairs if you have the skills necessary to do so. 10. Houses, Basements and Raids. - Houses, houses are an important factor in identity, and can mean the world making them nice, or people can use them as a hiding and place of storage. We believe you should be able to break into houses and do what you will, this adds the need for alarm systems and other means of housing protection. Adding a potentially high risk, high reward aspect to robbing a house. - Basements, these are a necessary feature in housing, and will change the value of the property as it adds great role-playing elements to the game, such as kid napping and assists with types of disgusting role-play, as well as non-disgusting role-play, such as a games room, gym or in house bar. - Raids, we believe that raids should be a key element in the game, adding an extra need for a co-ordinated SWAT team, so that houses with a search warrant, can be search in a controlled fashion. Adding a potentially intense element to a crime career. 11. Drug, Effects and Farming/cultivation. - Drugs are necessary in the road of crime, and will need to be implemented. However they should not be completely pointless. Drugs must have certain advantages and disadvantages to them, so that they are not only used for role-playing reasons, for example alcohol will make you more immune to the cold, however you have the risk of getting drunk and blurred vision. Cocaine will give you more stamina for a certain time, before reducing your max stamina bar, when coming down from the drugs. This gives a use to drugs and adds the want for them. - Farming and cultivation of both food and drugs should be added, as they will add more diversity to the game, as it brings more careers, as you can be a simple farmer or drug lord. 12. Seasons, Day/night cycle, weather. - One crucial element to the games immersion will be the day and night cycle, in our opinion these should be 4 hour real-time day and night cycle, allowing people who may not get much time to play, to see both the day and night, to get different experiences in the game. - seasons, these will bring another level to the game, meaning every 90 in-game days, the season will change obviously going from spring, summer, autumn and winter and adding different effects to the environment adding a great real effect to the game, these season will also affect the in-game weather types during the season. Therefore it cannot snow during the summer. 13. Leisure activities. - Activities such as playing basketball, swimming, skiing and football should all have their own professional teams which can be viewed at an arena or on TV every week. Characters outside of these teams should be able to place bets on who they want to win. 14. Natural events/disasters. - Admins and the community should be able to organize events such as terror attacks or flooding which can change the game play immensely. Making insurance play a bigger role and keep the game feeling more natural and fresh with new things that are unsuspecting. 15. Hunger/Thirst/Temperature. -Hunger/Thirst: In order to make Characters feel more realistic/immersive a system like this should be implemented in which allows a Player to craft their own recipes then be able to eat/drink them. It should also be that depending on what a Character eats will lower/higher the chance in which they could catch illnesses. So if someone was to eat raw meat or live a very unhealthy lifestyle then their chance will be greater compared to someone who goes to the gym and eats healthy foods. To balance this out, healthy foods should be slightly more expensive and less common whilst there are more fast food restaurants with cheaper prices. -Temperature: Characters should be able to freeze/over-heat depending on the environment they are in or their clothing. This should also change depending on the season in which they are in so going to a snowy mountain in winter with no clothes on, should be suicide. 16. Damage system. - his system needs to be kept as realistic as possible by things such as, a percentage in which a bone will break from a height/bullet wound depending on the height of the drop or the caliber of the round. With broken bones should limit movement and stamina and the ability to wield weapons/carry heavy loads. There should also be a bleeding system in which a Character needs to stop the bleeding either through a makeshift tourniquet or medical help. This will help bring the Emergency/Health services Faction more viable as there will often be times in which Characters may hurt themselves and need this aid. 17. Lotto system/gamble. - This is a small scale feature that I believe will help the immersion of Identity. It can also be a fun/social thing to do by chancing your luck with your peers. It should also have a possibility of completely changing a Characters wealth. This should be kept as realistic as possible by having the Player choose a number, 1-300 and then the lottery should draw at the end of the week. If nobody wins, then the money should roll over. There should be Casinos which should include all sorts of gambling games. 18. Hit men agency(Faction). - We believe that this should be an aspect of Identity. The Hit men agency should be a Faction which can only recruit internally. This Faction should have a very limited amount allowed in and should remain completely secret in having its own Forum page and be available to contact through the Deep/dark web. To balance this Faction out and to make it have a solid purpose in the game, members in this Faction need to agree upon joining that any member in the Faction can CK(Character kill) another member for any reason. This is to make the Faction extremely risky and makes selection a very critical task. Also, those in the Faction should be able to CK anyone with a contract on their head. This makes the Faction a viable role and will help minimize the amount of DM's (Death matches). The prices for these contracts should be extremely high and not available to everyone. 19. Gang territory/Graffiti. - Gang capture points/zones should also consist of territory through Graffiti. This gives no real additional advantage other than the purpose of role play. Gangs should be able to over-paint other gangs markings and of course role play that area as their own land. This should be illegal and the police should be able to remove these markings completely. This will help to make gang warfare more immersive. 20. Segregation/Pay to win. - This is an important topic as this can make or break a community. Segregation SHOULD NOT be incorporated in anyway. That means: No VIP zones, no Backer zones or anything of that matter. All players should be joined together and treated equally no matter if they pay for VIP or not. The reasons for integrating the entire community is so that nobody feels left out or feels that VIP users get an advantage over them. This way, it will create full immersion and fairness. Segregating could cause favoritism for Factions/Admins and all together could really hurt the community. 21. Storage. This needs to be realistic as in, you shouldn't be able to fit a hunting rifle in a backpack and would have to carry it through a gun sling or a vehicle. Carrying through a gun sling should be visible to everyone and therefor you'd only be able to conceal carry firearms which are of a realistic size such as handguns. Storage should also be based on weight and you should be able to store objects in your house/vehicle. Another purpose for storage could be for fishers. Storing the fish they catch in a cool box should preserve the quality of the fish they catch if they wish to sell it on or even eat it. 22. Stamina/gym system. - There needs to be a solid purpose other than a role play reason in which going to a gym could benefit you. I've seen in role play games before features similar to gyms/working out are simply ignored by the majority of the Server. As there is almost no need in going there, many people just abandon it. Which is why making Gyms a purpose can shine the light on this feature and make it both fun and immersive. There are two main reasons to go to a gym: - The first being, it will increase your characters Stamina -The second being, it will increase the amount of weight your character can carry (This will be talked about more in the next point) Now going to the gym SHOULD NOT; increase the amount of damage you do, the amount of health you have or how fast you can run. As this can easily be abused. The Disadvantage for going to the gym should obviously be you'd have to pay and also it should take a long time to build these stats up. And, like in reality, not going to the gym for a significant amount of time will impact your Stamina/weight carry back to the stock stats. This way only those who truly want to work their character out will have these benefits but also will face the costs of not keeping up with their routine. Going to the gym should also be fun. To make this fun, the Player should be engaged in a mini game as they are training. Rather than sitting there doing nothing. 23. Character weight. - How do you keep game play realistic and fully immersive when you can carry 5 assault rifles on you at once? The solution to this is adding a maximum weight in which a Character can carry. This will bring a need in for accessories such as backpacks and also make gyms more viable as with working out in a gym should bring greater stamina, which in return will allow you to carry a small amount more of weight. This should of course be capped to stop a ridiculous abuse of strength. The more weight a Character carries should also depict how much Stamina that Character has at that time. 24. Admins. - Admins are an important factor in maintaining the structure and community of a server. Every vanilla server should have at least 5 active admins on to deal with any mass PK/DM or any other problems that may happen. These admins should be recruited through the Forums and should gain no other benefit or abuse their power. They should have their own Character like anyone else but can then go on Duty to deal with any /reports that come up. They should not be able to Spawn or /kill anyone they please and should remain professional when on duty. 25. Rape/Gore/18+ servers (Full immersion). - How do you control disgusting role play? Well, there is actually a very simple method for this which is making 18+ servers. The reasons behind it? Players who enjoy this type of role play want to fully immersed in their game play. I've seen a lot of servers which prohibit disgusting role play unless if all parties comply to it, together in-game. Now this can arise a bunch of problems such as slowing down role play, making it feel more sluggish and less fluid, pulling each Player out of immersion and also causing Players to get violent in OOC(Out of Character) which can ruin the community. In some other cases, Admins are called to the scene just to calm things down. By having these 18+ servers, before joining it, Players already agree to disgusting role play and should be informed about this, which should lead to a fully immersed RP experience.
If there is a name-tag system implemented within the game, I've thought of a system that would hide the name tag of a player, used to disguise their name from others having the power to use it against them as it's shown above their head or within the player himself, I am suggesting an option that is required for everyone to specify who they want to know their name/those who currently know the player's name, it would be a required option to use if someone had found out the player's name in a role-play manner, I feel it would just increase the role-play within Identity, and help from people using name tags as an advantage. Also wanting to add: I've asked a question on Identity's twitter page, haven't gotten an answer but here's the question..