nexus

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5 Opportunist

About nexus

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  • Birthday 02/17/1997

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  1. What Was Your First Online Multiplayer RPG?

    I've spent many hours playing runescape, and many hours of anger in GuildWars2
  2. Dev Blog #020 - Ramping up

    I look forward to the gang clashes in the cartels.
  3. Lack of information

    today will have new information on the developer's blog
  4. Gene Smith for Governor

    Will your policy be fair and equal for all? how will you be able to help immigrants from other countries in your government, especially the Brazilian people?
  5. A SIMPLE AND DIRECT QUESTION

    A SIMPLE AND DIRECT QUESTION WHAT DO YOU EXPECT TO SEE IN IDENTITY? (Let's make this publication several ideas)
  6. WHICH YOU IDENTIFY? Google Translate EN/US Achievers They are goal driven in the game to stand out from other players, usually some form of accumulating points - be they experience points, levels or even discount coupons. They will be attracted by an inventory of badges or trophies, for example. Explorers They are driven by the will to discover as much as possible about the game, from geographic area mapping to understanding mechanics. They are curious and will want to understand why and how to fulfill a proposed challenge. Assassins Perhaps the most competitive specimen. The Assassins are moved by the will to impose themselves and are satisfied to provide moments of agony and anxiety in the other players. In order for them to win, someone needs to lose (and many "ones"). They are frequent presence on the top of the leaderboard. Socializers They are interested in people, and in what they have to say. The game is just a backdrop for socializing with other players. Socializers are the greatest status commentators and motivators of the challenges in time. QUAL VOCÊ SE IDENTIFICA? PT/BR Conquistadores (Achievers) São movidos por objetivos no jogo para se destacar dos outros jogadores, geralmente alguma forma de acumular pontos – sejam eles pontos de experiência, níveis ou mesmo cupons de desconto. Eles serão atraídos por um inventário de badges ou troféus, por exemplo. Exploradores (Explorers) São conduzidos pela vontade de descobrir o máximo possível sobre o jogo, incluindo desde o mapeamento da área geográfica até a compreensão da mecânica. Eles são curiosos e vão querer entender o porquê e como cumprir um desafio proposto. Assassinos (Killers) Talvez a espécime mais competitiva. Os Assassinos são movidos pela vontade de impor-se e ficam satisfeitos em proporcionar momentos de agonia e ansiedade nos outros jogadores. Para que eles ganhem, alguém precisa perder (e muitos “alguéns”). São presenças frequentes no top do leaderboard. Socializadores (Socialites) Estão interessados em pessoas, e no que elas têm a dizer. O jogo é apenas um pano de fundo para socializarem com outros jogadores. Os socializadores são os maiores comentadores de status e os que motivam os desafios em time.
  7. France is here

    Welcome friend have a good time
  8. Google Translate EN/US Identity is a game that in a way has the potential to completely change the mmorpg genre of life, infinite movable, player interactions, professions and infinite possibilities of exploration in the 3 cities that the game will initially provide, all these details need take time to development to be produced with quality, it is very easy to write a bugged code that works, difficult and write something really innovative, which is what Asylum has been doing in recent years. what I want to say is that, of course, we have to put pressure on things to be more constructive, have a certain foundation, because we all want the game to play as perfectly as possible, but to judge the company for the delay in launching the game. modulo is something really detrimental to the game, remember they are showing new content, just yesterday came out a publication of Gangs with lots of new information, so calm down that one day will come out! hugs ! PT/BR Identity é um jogo que de certa maneira tem potencial para mudar completamente o gênero de mmorpg da vida, infinitos moveis, interações de jogador, profissões e infinitas possibilidades de exploração nos 3 cidades que o jogo vai proporcionar inicialmente, todos esses detalhes precisam levam tempo de desenvolvimento para serem produzidos com qualidade, é muito fácil escrever um código todo bugado mais que funcione, difícil e escrever algo realmente inovador, que é o que a Asylum vem fazendo nos últimos anos. o que quero dizer é que, obvio que temos que colocar pressão para que as coisas andem mais criticas construtivas, que tenham um certo fundamento, pois todos nos queremos que o jogo lance o mais perfeito possível, mais julgar a empresa pela demora de lançar o modulo é algo realmente prejudicial para o jogo, lembre-se que eles estão mostrando conteúdos novos, ontem mesmo saiu uma publicação de Gangs com muita informação nova, então acalme-se que um dia vai sair ! abraços !
  9. Release the game

    I believe that if they have not yet released it is why they are correcting minor bugs, like those of UI that are a real headache, throwing something incomplete will tarnish the image of the game, which is something that Asylum does not want at the moment.
  10. Time of arrest [pt/br and en/us]

    then the time estimate will be given by the system and not by the legal system of the players?
  11. Mysterious ocean [PT/BR EN/US]

    Okay, I'm just showing that it is necessary to have professions that need the sea, since fisherman would not be a profession.
  12. Gang war [pt/br and en/us]

    PT/BR A guerra de gangs com certeza é algo que vamos ver no jogo, porém o que todos nós estamos ansiosos para ver é como vai funcionar essas batalhas mortais ! Esta publicação tem varias perguntas que para os olhos de um desenvolvedor podem ser ótimas ideias para implementar no jogo. Acredito que um RANKING com as principais gangs do servidor seria uma ideia ótima para implementar no jogo, pois iria despertar a competitividade dentro do jogo. também seria legal, se houvesse uma fase de aprovação para entrar em uma gang, exemplo: Assaltar uma joalheria famosa ou ter entrado na prissão pelo menos 3 vezes para entrar na gang. Google Translate EN/US Gang warfare is sure to be something we're going to see in the game, but what we're all looking forward to is how these mortal battles will work! This publication has several questions that for the eyes of a developer can be great ideas to implement in the game. I believe that a RANKING with the main gangs of the server would be a great idea to implement in the game, since it would awaken the competitiveness within the game. it would also be cool if there was a passing phase to get into a gang, for example: robbing a famous jewelry store or entering the prison at least 3 times to get into the gang.
  13. Mysterious ocean [PT/BR EN/US]

    Sorry, we have little information about the game here in Brazil, I believe that if there is going to be a sea, it would be a legal profession that explores this possibility, the diver can do welding of bridges and ships, also can find new marine species, find new objects, in fact, an abundance of things that can be rewarded by the profession.
  14. PT/BR Acredito que o policial quem vai fazer a ficha do criminoso, exemplo, Nome do Criminoso, Idade. Motivo de punição. mais a duvida é quem vai estipular o tempo que o criminoso vai ficar preso? Google Translate EN/US I believe the police officer who will make the criminal record, example, Name of the Criminal, Age. Reason for punishment. but the doubt is who will stipulate the time that the criminal will be imprisoned?