JoelKeys

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Everything posted by JoelKeys

  1. Apartment Customisation

    Am I the only one who is incredibly excited for the apartment customisation? From what I can see this game in general is only slightly above average game, however the apartment customisation aspect is absolutely incredible and far beyond anything I have personally ever seen. The Housing video is actually the reason I decided to pledge. What do you all think?
  2. What Will You Guys be Doing in Town Square

    It's not just you, Poe's law
  3. Apartment Customisation

    Hell yeah, I used to love this game back on Bebo called Miniplanet or something, you essentially just made your room unique and people could come visit but you could also go the town center to chat with strangers. This is how I am gonna play TS module definitely
  4. Devs are still testing...

    The latter. I must say I am intrigued as to why you are asking.
  5. So long as it doesn't reduce the games quality for those with higher end PC's, hell yeah!
  6. Devs are still testing...

    You brought Rockstar into this. I never brought up other companies until you started comparing the two. You are talking about DLC's. We had the base game, GTA V, and we were waiting on additional content being released. Rockstar can afford to do this because they are a well-established company and we already had the base game. Asylum cannot afford to be making huge pushbacks because as far as the gaming community goes they still need to prove themselves. We have had nothing from them, and the first module was supposed to be accessible almost a year ago now. If we already had the TS module and they said they needed longer to add, for example, a bicycle shop, I doubt people would be complaining nearly as much. Once we have the base module, we know that Asylum aren't just false promises and so we will be more understanding if they need more time because we can trust that in the end their promise will be delivered. Comparing heists and Identity is just nonsensical. Of course they have the right to make mistakes. That doesn't mean we need to just accept the mistakes and give them a free pass. If their mistake causes us to get annoyed, that is well within our rights. You seem to think that people complaining is infringing on Asylums right to make mistakes. That's just silly. They can make mistakes, and we can complain. Also I don't know how you think I am arguing through emotion instead of logic, I have not stated one thing that is opinionated, and if I have I have clearly indicated it as opinion. You are the one arguing with your emotions, which I will come back to later. No one is saying we were forced out of our money. But we were told misleading facts which may have influenced our decision to buy the game. For example, we were told the module should be playable late 2017. Now, notice how I used the phrase 'misleading facts' and not 'lies'. This may not have been a lie, but it was certainly misleading. Even if we considered that the game may have been delayed, saying it should be playable late 2017 to a consumer means that even if we give the devs a wiggle period of 6 months, we should be able to play this game by June 2018. It is now July. This is not taking into account the numerous other promised deadlines, which only add insult to injury. As for your next statement, that is not entirely true. Faith isn't binary. You don't either believe in something or you don't. They stated their mission statement and right there and then people decided how much they believed in this game. And here's the best part, how much you believe in something can change. You might have believed in the game entirely when you read the Kickstarter. However after ever deadline being failed and little to no promises being delivered on, that faith starts to decline. Once that happens, you have every right to inform the developers about your concerns. You have every right to give lectures on how you think the game should be handled. Of course, Asylum have the right to ignore you, but you are allowed to voice your concerns in any way you see fit. On the contrary, a lot of people (myself included) started to lose faith but the gameplay videos boosted my belief right back up to where it started. Also, you mentioned that this game is taking longer than we anticipated. This implies we were the ones who set the deadline expectations ourselves and got annoyed when the devs didn't meet them. We didn't just anticipate that this game would have been out months ago, we were told it would be by the developers. If it wasn't for impatient people bugging them for more information, you wouldn't have the two recent Town Square streams. You are welcome. That is life. This is how it works in every industry, you need to make your shareholders/investors happy, because if they aren't they can withdraw their investment. Kickstarter isn't a charity, it is a funding platform. If people think they are funding something that doesn't even exist or that they don't believe in, they can withdraw their investment. So yes, it is very important you make your investors happy. That's the trade-off of crowdfunding, if they didn't want to have to deal with all of this they should have got a private investor. How exactly does this game leap bounds ahead of what any developer is doing? I mean, don't get me wrong, I am personally impressed with this game but let's not pretend it's some incredibly unique and different game that is miles ahead of the industry. It is just another simulator like Arma Life, DarkRP or any of those RP games. In my own opinion this game does it better than the mentioned games, but let's not pretend that it is some absolute gaming masterpiece. It is a good take on a more niche part of the gaming industry, that is it. Also I hope you are joking about wanting this game to take 10 years to develop. That is just sad.
  7. Devs are still testing...

    First thing is first, Rockstar delivers on their promises. They set realistic deadlines and meet them the vast majority of the time. Asylum has set numerous deadlines and failed to meet a single one. Secondly, this isn't the game we are waiting on. It is a tiny module. It is a sneak peak, not even a beta. I don't come on these forums and talk negatively about the devs, and while I consider myself on their side I don't think its fair to be annoyed at people for getting frustrated. The devs dug themselves this hole, and again while I am on their side I won't attack the people who are annoyed because it is entirely justified.
  8. A face to the name of Developers...

    Doxxing isn't actually a crime. Doxxing involves essentially cyber-stalking someone to gather information that is already out there. As long as you aren't using this information maliciously, for example to blackmail, you can share any information about anyone so long as it was obtained publicly. If a developer shared their name in a private message you probably shouldn't reveal it as that could land you in trouble, but if you were to, for example, happen across the Facebook account of Motown and it listed his address in the bio or something, you are free to share that so long as you aren't doing it to blackmail etc. To be safe, and also just to be courteous, you shouldn't share any information about anyone if they haven't given you permission. However, legally speaking, sharing the developers names likely won't result in you getting into any trouble.
  9. What are you looking forward to the most?

    Apartment customisation
  10. You have been a member of this community for a good few months now and you think good marketing strategies are at the top of Asylum's concerns? I support the developers but PR clearly isn't a huge priority for them let's be honest.
  11. Taking too long!

    Well fair enough, I don't think I can really add much more to the conversation since for the most part I do agree with you so we'll leave it there. Thank you again, you are always up for friendly discussion and I love it
  12. Taking too long!

    For a large investment, I would 100% agree with you. But most people are donating less than $80 (I am assuming here correct me if I'm wrong). Me personally I donated $30 I think. For an amount that low we just look at the general idea, see that we will be able to play early 2017, and the couple of gameplay videos really sealed the deal. But when the delays start coming in we start to think to ourselves that that $30 is better spent on another game I can play now, so we refund. Again, I am on your side and agree people should understand where their money is going, however I absolutely understand why people are losing trust and refunding, and I don't think it is out of ignorance.
  13. Taking too long!

    I mean I agree with most things you say but I don't think your comment on people asking for refunds is very fair. It's not that they "threw money blind without thinking," it's that they chose to back a game which has failed to meet up to it's own deadlines (which none of us set), and has failed to deliver on really any promise. When they chose to back the game they had an expectation that the game would come out at some point and had trust on the devs. With not a single promise being delivered on, they no longer have trust in the development team and therefor no longer wish to back the product. As much as I am on the devs team, that is entirely their own fault and I am sure even the project leaders would agree that they have made these mistakes. Let's take a real product. Imagine you are pitching a real product to an investor. You mention how you will have a working prototype, you give them milestones and deadlines for the release of your product, you have an amazing pitch and based on that the investor chooses to invest. If that investor later finds that none of your deadlines have been met, you are months behind schedule and while you had a great pitch, that is really the only thing you had and everything else was just false promises, they will likely chose to withdraw their investment. This is what crowdfunding is. It is a two-way exchange. It's not just we throw money at someone and say "you do whatever you want and take however long you need", you are investing into a product for which you have expectations. If your expectations aren't met, you may no longer wish to invest. I feel that there is some confusion on here about all of this. I did not 'donate' to this games development. I invested in it. I am willing to accept the failed deadlines and allow the developers the time and space they need, however some people are not, and I don't think it's fair to say those people just randomly threw money at a product without thinking. There is blame on both sides here.
  14. Isn't this a prime example of a choosing beggar? I need work but you must meet all of my expectations?
  15. Well, the day is almost here.

    Im with you here. Im not sure where, but I am pretty certain even the devs have said not to expect much from TS. It is literally just a glorified proof of concept in my opinion. No disrespect to the game or developers, I am sure I will enjoy it for a few hours but beyond that yeah, won't be much.
  16. Scope of this game is too large

    Oh yeah no problem at all I get you. I am curious what others think though.
  17. Thoughts on E3?

    Nice man! How did you manage to score that? I would love to have the chance to alpha test games this early on if the opportunity arose. Is it a career thing or something you can get involved with no matter what?
  18. Thoughts on E3?

    I don't think Insurgency Sandstorm is getting as much appreciation as it deserves. I sat through a whole 3-4 minute YouTube ad just watching it, definitely caught my attention.
  19. Scope of this game is too large

    Again I disagree with this personally. On Garry's Mod for example, you physically chose a job to be and are restricted to that role. You are a thief, you are a cop, you are a mugger etc. On Arma it's much more fluid. You aren't a criminal, you are a citizen who has committed a crime. You are given one role; a citizen. You can do with that as you wish. I don't think people will be thinking "Oh I want to go be a criminal" I think it will be more "I want this car that I cannot afford yet, if I grow some weed on the side I will be able to afford it sooner." Sorry if this seems like I am reading into it too much or something but I really don't want people enforcing the idea that this game is gonna be cops vs robbers. Crime is a spectrum, you aren't just either criminal or not. In DarkRP maybe you are because you are physically in game as a thief, but in games like Identity and Arma your entire character isn't just "a criminal". People won't commit crimes for the sake of it, it will be for the purpose of personal benefit hopefully. By the way I am not starting an argument or anything, I am just opening a discussion on the topic which interests me.
  20. Scope of this game is too large

    I am almost certain I remember hearing something about these guys making the base life mod for Arma 3.
  21. Scope of this game is too large

    I always looked at this game as Arma Life: Standalone. Asylum are the ones who creates Arma Life, so it would make sense. I agree with most of your points but don't consider them as negatives really. As for the cops and robbers theme, I disagree. I think lots of us are fine with being regular citizens and making money. I don't think you can label crime as one category. Think about real life, someone who murders people for a living is a criminal. So is someone who grows cannabis in their back shed. I think Identity will work like this. Yes, most people will commit crimes, however not everyone will be running around with AK47's robbing the police station.
  22. Still no updates?

    Guys you know I am on the dev's side now, but the dev tracker hasn't changed in days. I know testing takes more than a day sometimes but I still expected something to be done by now. We have been on 6 tasks remaining for a while with absolutely no changes. I'm not bashing you guys but what's going on?
  23. Still no updates?

    Oh. I have left school so the days seem longer and every day is a weekend so that's why it probably has seen like a bit longer with no progress. Fair enough, thanks.
  24. This is unreadable. Please consider calming down and re-writing this post.
  25. I don't think that is very fair. Before this stream, we literally had one or two gameplay videos and the rest was rendered screenshots. I think we had all the reason to be skeptical. Yes, the gameplay stream proved us doubters wrong but we wanted to be proven wrong, we want this to work we just needed more evidence. If no one was putting pressure on the devs for a gameplay video, it may never have came. So you can thank us "boo-birds" for being vocal enough about our concerns to get the gameplay video, and we can thank the devs for proving us wrong.