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  1. Salutations everyone! As we continue to shift focus toward programming, we’ll be removing the Tuesday art stream from our weekly schedule. Our Thursday Asylum Development Hour will remain unchanged, so you can still swing by Thursdays from 4PM – 5PM ET to catch our artists live. Our artists have started hopping into the engine to help fix furniture and apartment related issues that have arisen during the testing phase of Town Square’s final task. For those unaware, the final task necessary for Town Square’s launch involves the integration between the Housing System and our UI. This involves things such as being able to accurately decorate and customize apartment interiors while having our User Interface accurately reflect the proper changes made by the player. The Housing System is one of Identity’s more complex systems, and the artists have been helping where possible. While they lack a background in coding, they’ve become familiar enough with the Unreal Engine that they’re capable of assisting in a few different areas. With this, they’ll be more focused on implementing fixes and making quality of life changes for Town Square rather than working on new assignments. We’re all giving it 110%, and we can’t wait until Town Square releases!
  2. Salutations everyone, We're planning to show off some more gameplay tomorrow, so I'd like to give you all another quick heads up as to what you can expect. Firstly, we'll begin streaming with an artist at the usual time of 4PM ET. We currently have Jade scheduled for tomorrow, and you'll be able to catch us live at Near the end of the stream, we'll hand it over to John and he'll be able to show us more of Town Square. While the amount of content he can highlight is dependent on how far along the programmers are, the plan is to cover most or all of the things he mentioned he'd like to show in the previous Developer Blog (with a few extras). To begin, he'd like to walk around the environment at night, and show off more interiors of the surrounding buildings. I've reminded John to have motion blur turned off, and to try out 1st person mode at some point. Users have been requesting that they see the animations that correspond to Mark's Emote Icons, so I also asked him to play one or two of his favorite animations. John also plans to walk us through a bit of the karaoke functionality while in "streamer mode", an option that prevents licensed music from playing on the client's end. He wants to show how a user can load up a song, where the lyrics will be displayed, and how the microphone functions. (He's trying to get either Motown or I to demonstrate such functionality... Not sure if I want to embarrass myself by demonstrating how abysmal my singing voice really is.) The inventory system should also be working correctly now, so we'll be able to interact with the newspaper and weed this time around. There may also be more features showcased than what is mentioned above, time permitting. We're aiming to wrap everything up by 5PM ET. (The previous stream admittedly ran rather late, so it's possible we may end up carrying over into the next hour. We'll see.) The VOD will also be archived like last time for those who cannot attend the livestream. That's it for now. Have a great rest of your day everyone, see you tomorrow!
  3. Dev Blog #018 - A Visual Feast!

    A visual feast! As we approach the release of the Town Square, it's time to start showing off! Identity's gameplay is unique; there's no game in the world which accomplishes what we've set out to create and as a result, this will be one of the most immersive gaming experiences available. In some senses, graphics weigh heavily on environmental immersion and we've really started to show Identity's beauty in this last week. Last week, we did a short live stream on Twitch to show off the Town Square in motion. If you weren't there for the stream, check out the details below. Ash Hill Cinema ticket booth In addition to Identity's artistic beauty, we also want to show you what the base gameplay will be like in the Town Square. We do plan on doing another stream shortly where we'll move on into the interiors and interact with some of the features you'll find when you log into the Town Square. We'll have to mute the karaoke and streaming radio elements for Twitch and YouTube, though. I really do wish we had more time in our last stream but we were an hour late getting the stream started and what was meant to be a 10 minute display ended up being half an hour long. Half of that time was spent in character creation, so if that's of any interest to you be sure to check out the stream. I'll leave the video below. Ash Hill's Town Square in early morning Ash Hill's Town Square at night With our next gameplay stream, I'd really like to show off the Town Square at night. Check out the screenshot above to see why I feel that night in Identity has an incredible atmosphere. Night will be useful in Identity too; for example, some animals will be more active when the sun goes down. Just imagine running from (or with) the cops in the dark of night! A beautiful and well-designed environment makes great gameplay even better. Ash Hill's fruit and vegetable market As you can tell by now, I went a bit overboard taking screenshots of the Town Square environment. I'm so proud with what our art team has accomplished, so you're getting a handfull with this developer blog! The market seen here is in the Town Square, although it won't be the only food market in Ash Hill. Markets play a fairly important role, and not only for your own access to food. Gathering and growing food will be a safe and reliable way to make some money in Identity. It doesn't require any sort of investment, so it's one of your options for making a living the moment you step foot in the world. It will get much easier with a vehicle, though. RIDE bicycle shop The screenshot above is from the interior of the bicycle store you'll find in the Town Square. You won't be able to buy them right away, but once we start implementing our final vehicles we'll likely unlock the bikes in the Town Square, too. Bicycles will be an important tool in Identity. If you can't afford a vehicle (they're not cheap) then they're your best option for getting around town without dishing out cash for a cab. Ash Hill Tattoo interior My final screenshot today was the interior of the tattoo shop you'll find in the center of Ash Hill, and thus the Town Square. Hidden in the back of the parking lot behind the DMV, this parlor will be opening shortly after the Town Square release. Tattoos in Identity are either paid for or earned; some tattoos are only unlocked with achivements, most of which being for less than legal actions. Tattoos aren't available during character creation and must be gotten through a shop such as this. Town Square gameplay live stream YouTube Town Square preview stream If you missed our live stream of Town Square gameplay last week, click on that big image above to check it out now. If your email client is afraid and you don't see the images, you can always click here. I spent the first while creating a character and then took a quick look around the exterior of the Town Square environment. I can't wait to show more! The tasks at hand Our new task tracker has been one of the most well received additions we've ever released, and it's very easy to see why. As the Asylum developers continue to knock out tasks daily, we're getting very, very close to allowing you all into the Town Square. As of my writing this, only 3 primary tasks remain and are already in progress. The tracker is showing only Town Square tasks, although many of those in our team (who don't have anything left for the Town Square release) are already hard at work producing SWAT module content. It won't be long before you start seeing a lot of our SWAT efforts appearing, and I'm extremely excited to give you more information on how it'll play. Keep your eyes on the tracker, as it will continue (even after Town Square release) to be the best indicator of when you can get your taste. A quick thank you to our supporters We've been working hard to create the game that can, quite seriously, affect the entire MMORPG industry. Nothing like Identity has been done before, mostly because a game of this scale is a risky project for any established studio. It is because of you receiving this update, our pledgers and supporters, that our dreams and ambitions are becoming a reality. The ultimate RPG is on the horizon, and I'm so very grateful to the wonderful community around me. Again, I just want to say thank you as I sincerely appreciate your support. You're helping to create a game which thousands, who don't even know we're here yet, will come to enjoy. You're here on the ground floor. The Twitch Clips If you've been following Identity's development closely, you probably already know that developers stream their work live on the Identity Twitch channel every Tuesday and Thursday. We also use that time to answer almost every question that gets asked about Identity's development and gameplay. Now that we've been doing this a while, we've answered a lot of questions. Our awesome community manager, BeachBall, has taken the time to compile a massive list of questions linked to clips where they're answered by a developer. Get comfy and head over to the Twitch Clips Directory forum thread. If you haven't found this already, be prepared to spend a good bit of time listening to all sorts of awesome information. This is the best place to get to know the fine details Identity! -- John VanderZwet
  4. Just wondering about the community's feeling about today's stream. I tried to make as many options as possible to make it easy to express yourself.
  5. They want to stream thuesday 29 with real ingame footage. But when is the stream exactly time? Iam from central europe.
  6. Hey, I was just wondering when are the Identity live steams, and also where can I find them? Thanks in advance.
  7. Identity Stream Today?

    Isn't there going to be stream today? They haven't gone live, as they're used to do?