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  1. 3 points
    Table of contents 1. Introduction 2. DM/KOS/RK/PK/CK/Body hiding/death timer/Hospitals/DNA 3. Detaining system/ropes/zip ties/handcuffs 4. Deep web/dark web/black market system 5. Corruption/CIA/Police/Government officials faction 6. Theft/robbery/bank 7. Crafting/objects eg. (piano wire/gun barrel) and Weapons 8. Licences eg. (Hunting) 9. Vehicles 10. Houses/basements/Raids 11. Drugs/effects/farming 12. Seasons/day time/game time/weather 13. Leisure activities 14. Natural events/disasters 15. Hunger/thirst/temperature 16. Damage system 17. Lotto system/gamble 18. Hitmen agency(Faction) 19. Gang territory/graffiti 20. Segregation/pay to win 21. Storage 22. Stamina/gym system 23. Character weight 24. Admins 1. Introduction. The purpose of this post is to suggest game ideas, that me and others believe will drastically improve the games realism, as well as immersion in order to get the best experience from the game. All of these suggestions are from Role-players with over 1000 hours on role play games, such as San Andreas Multiplayer (SAMP), whom have played servers such as "Los Santos Role Play", "Next Generation Gaming" and "Moving Target Gaming". Finally i hope that this post gives you an insight into some players likes/dislikes and you can gain inspiration. Remember this is only an opinion of how we would like the game, it may not be to everyone liking. And we understand somethings mentioned may not be possible. Thank you. 2. DM/KOS/RK/PK/CK, Hiding bodies, Death timers, Hospitals (DNA etc.). - DM/KOS/RK/PK, Ok to begin with, this is a huge problem in most role-play games. How do you stop large random kill sprees? Huge penalties. Meaning 10 hour prison sentences that you are forced to sit in game, and roleplay with other inmates until your time is up, also large DM/ serial killing you should be considered for a CK, bringing me onto the next point. Also after a person is killed (PK) they should not be allowed to return to the point in which they was killed for 30 minutes, to avoid revenge killing (RK), once the person is dead, they should role-play no memory of the death. - Character Kill (CK), this means that the "Character" is completely removed from the server, i believe that this is a good penalty for murder, as it will add weight to killing someone, meaning they lose everything. Also they should not be able to rejoin that same server for a 3 week real-time cool-down period, to prevent someone mass DMing, then just rejoining as a new character. The only thing that should be able to CK a person is the hitman agency and government , through a trial which leads to Death row, where the CK will be broadcast onto live television. - Hiding bodies, we believe that this will be a good addition to the game, as it forces a "Murderer" to think about his actions, and the need to hide a body or take caution after killing some. The hiding of a body can be done by actions such as digging graves, dismemberment, burning, hiding (under floor boards/basement etc). - Hospitals, these should be another faction similar to police and government. These hospitals should treat illnesses, such as STD's, pneumonia, cancers (e.g if you have been a heavy smoker for 40 in game years, you might get lung cancer). And should have a ranking system like the police, which means the need for doctors, nurses and paramedics. - DNA, the police service should have a forensics subsection, meaning that if someone is murdered the body shouldn't de-spawn until it is taken away by the hospital service and disposed of, we understand this could cause performance issues, however with a good functioning factions in-game and the hefty penalty for intentionally killing someone, it should not cause a huge amount of problems for performance. A person should be able to "mask" their DNA, by wearing masks and gloves to cover them from being traced. 3. Detaining system, Ropes, Zip ties, Handcuffs. - Detaining system, this involves a person being subjected to movement restraints, we believe that there should be a system to break loose from these restraints, our initial thought, was to add a system that allows the person to press a sequence of keys on the keyboard, similar to how guitar hero works, so a key will show up and they will have to press it once every 5 seconds and if you miss a key it will add time onto it, but it will be capped at the maximum time of the specific restraint. An example of how long it should take is; 5 minutes for zip ties, 15 minutes for rope and 30 minutes for hand cuffs, however there should be an animation for this, so that people can see when the person is trying to escape. Also the persons fatigue should play a part in whether they can break out or not, for example if the person is severely beaten and has broken limbs he should not be able to break free from restraints. 4. Deep Web, Dark Web and Black Market System. - This is a topic that may be difficult to implement, however we believe there should be a black market, where you can buy higher grade weapons off of the internet from other players which have created them, however this should be limited by shipment times, meaning that people can't just pump out large amounts of black market weaponry. Also there should be a deep/dark web application that you can download to your personal laptop (Similar to Tor), which you have to find out from other people the sites which they can visit and purchase black market goods. These black market goods should have high prices and risky logistics to transport them to your chosen location, meaning you could waste your money and have a risk of being caught out. Also on the deep web you are able to hire hit-men for role-play reasons and if you get caught hiring a hitman you will get less jail time than actually killing someone, also they will carry out your request (if you want the body hidden or not), however only if you find the correct sites. 5. Corruption, CIA, Police and Government faction. - Corruption, this is a very serious matter, however it shouldn't just be removed from the game. People should be able to be corrupt, but at their own risk and a large penalty. For example if a police officer wanted to steal high grade weapons and sell them privately he could, but if he is caught whilst doing this, there will be a penalty similar to murder. CIA will be able to assassinate government officials and high ranking policemen (Player kill, not character kill), at their own risk, however they can get over thrown if found out, minimizing the faction, but not completely removing them, as they are an essential faction to the game. - CIA, the CIA should be responsible for underground and black market activities, and have the purpose of finding any illegal weapons and underground criminals, as well as keeping track of detective work and general protection of the land. The leader may choose to be corrupt or not, however the whole faction will pay the price for it. - Police, we believe that the police should be able to assist in bank robberies and if any corruption is found in the police force it should negatively affect their characters. If they want to be corrupt they should do it at their own risk, but it will cause massive repercussions if found out, such as it being very hard to get any other jobs and ruin their careers, causing huge fine penalties and jail times, also they will face a trial, giving lawyers responsibility. - Government, the government will most likely have some corruption in the game, as expected. However if an official rises to power through corruption, then found out, he will face similar consequences to a police officer, or given a lower ranking position. 6. Theft, Robbery and The bank. - Of course everyone wants to rob the bank don't they? Some people will play this game with the sole intention of robbing the bank, however you should not be able to spam rob the bank, which is probably already being dealt with, however we believe it should be one step further, with huge penalties for attempting a bank robbery, which will lead to people think about their approach to the robbery and hopefully should bring elaborate plans and teams together to rob the bank successfully. - Robbery in general, you should only be able to rob someone if subdued and restrained, for example if they have their hands up and you frisk them, then you are able to take what you want from them, also on death you should be able to loot the persons corpse for any items on them making it meaningful when you die. 7. Crafting, Objects (Piano wire, Gun barrels) and Weapons. - Crafting, Crafting should be a key element in both general life in the game, as well as black market aspects, meaning you can craft fishing rods and weapons if you have the correct means to do so. This will add a new level of depth to the game as people can become proficient in crafting and the time they put into it should be valued. However people should still just be able to buy what they want with in-game cash if they want to, you shouldn't feel forced to craft. - Objects, building your own furniture should be an elaborate but simple system, for example you can get wood from the forest and then go to someone who is proficient in making furniture, to then create and deliver the set piece that you want. - Weapons, of course weapons should be difficult to come by, and there should be set rules in place unless laws are changed by the government faction. This goes into more depth in the Licences subsection. 8. Licenses. - This is a very important subject that will regulate gun use, we believe that there should be gun shops, however you should have to apply for a license on the forums, either a Concealed carry weapons license (CCW) These licenses allow you to store and transport a firearm on your person. They may only be kept concealed and may not be visible in an exposed holster. CCW Licenses may be taken away if a person is arrested for any crime or found violating any of the terms of the CCW agreement found in the application. This change will decrease the ability to legally obtain a firearm to use illegally or illegally possess a firearm obtained legally. A highly strict application process for a CCW license will ensure only those qualified are allowed. Those who abuse the PF license system to carry a concealed weapon will simply have their license and firearms taken away. And PF license these licenses allow you to buy firearms for personal protection or sport. They may be stored in a house, business, or other approved area. They may be used for hunting in a designated area. They may be transported only in a locked case in the trunk of a car. PF Licenses may be taken away if a person is arrested for a felony, arrested for possession or use of a controlled substance, or found to be carrying a concealed weapon without a proper CCW permit. - Any other licenses, such as vehicle license should be obtained through in-game training and the need for a driving test. 9. Vehicles. - Vehicles should be as realistic as possible, meaning when you crash your vehicle it can become permanently damaged, adding the need for a mechanic job and the need for vehicle insurance. Having a realistic vehicle model will make racing fun and intense for licensed racing and underground racing. Also you should be able to perform your own vehicle repairs if you have the skills necessary to do so. 10. Houses, Basements and Raids. - Houses, houses are an important factor in identity, and can mean the world making them nice, or people can use them as a hiding and place of storage. We believe you should be able to break into houses and do what you will, this adds the need for alarm systems and other means of housing protection. Adding a potentially high risk, high reward aspect to robbing a house. - Basements, these are a necessary feature in housing, and will change the value of the property as it adds great role-playing elements to the game, such as kid napping and assists with types of disgusting role-play, as well as non-disgusting role-play, such as a games room, gym or in house bar. - Raids, we believe that raids should be a key element in the game, adding an extra need for a co-ordinated SWAT team, so that houses with a search warrant, can be search in a controlled fashion. Adding a potentially intense element to a crime career. 11. Drug, Effects and Farming/cultivation. - Drugs are necessary in the road of crime, and will need to be implemented. However they should not be completely pointless. Drugs must have certain advantages and disadvantages to them, so that they are not only used for role-playing reasons, for example alcohol will make you more immune to the cold, however you have the risk of getting drunk and blurred vision. Cocaine will give you more stamina for a certain time, before reducing your max stamina bar, when coming down from the drugs. This gives a use to drugs and adds the want for them. - Farming and cultivation of both food and drugs should be added, as they will add more diversity to the game, as it brings more careers, as you can be a simple farmer or drug lord. 12. Seasons, Day/night cycle, weather. - One crucial element to the games immersion will be the day and night cycle, in our opinion these should be 4 hour real-time day and night cycle, allowing people who may not get much time to play, to see both the day and night, to get different experiences in the game. - seasons, these will bring another level to the game, meaning every 90 in-game days, the season will change obviously going from spring, summer, autumn and winter and adding different effects to the environment adding a great real effect to the game, these season will also affect the in-game weather types during the season. Therefore it cannot snow during the summer. 13. Leisure activities. - Activities such as playing basketball, swimming, skiing and football should all have their own professional teams which can be viewed at an arena or on TV every week. Characters outside of these teams should be able to place bets on who they want to win. 14. Natural events/disasters. - Admins and the community should be able to organize events such as terror attacks or flooding which can change the game play immensely. Making insurance play a bigger role and keep the game feeling more natural and fresh with new things that are unsuspecting. 15. Hunger/Thirst/Temperature. -Hunger/Thirst: In order to make Characters feel more realistic/immersive a system like this should be implemented in which allows a Player to craft their own recipes then be able to eat/drink them. It should also be that depending on what a Character eats will lower/higher the chance in which they could catch illnesses. So if someone was to eat raw meat or live a very unhealthy lifestyle then their chance will be greater compared to someone who goes to the gym and eats healthy foods. To balance this out, healthy foods should be slightly more expensive and less common whilst there are more fast food restaurants with cheaper prices. -Temperature: Characters should be able to freeze/over-heat depending on the environment they are in or their clothing. This should also change depending on the season in which they are in so going to a snowy mountain in winter with no clothes on, should be suicide. 16. Damage system. - his system needs to be kept as realistic as possible by things such as, a percentage in which a bone will break from a height/bullet wound depending on the height of the drop or the caliber of the round. With broken bones should limit movement and stamina and the ability to wield weapons/carry heavy loads. There should also be a bleeding system in which a Character needs to stop the bleeding either through a makeshift tourniquet or medical help. This will help bring the Emergency/Health services Faction more viable as there will often be times in which Characters may hurt themselves and need this aid. 17. Lotto system/gamble. - This is a small scale feature that I believe will help the immersion of Identity. It can also be a fun/social thing to do by chancing your luck with your peers. It should also have a possibility of completely changing a Characters wealth. This should be kept as realistic as possible by having the Player choose a number, 1-300 and then the lottery should draw at the end of the week. If nobody wins, then the money should roll over. There should be Casinos which should include all sorts of gambling games. 18. Hit men agency(Faction). - We believe that this should be an aspect of Identity. The Hit men agency should be a Faction which can only recruit internally. This Faction should have a very limited amount allowed in and should remain completely secret in having its own Forum page and be available to contact through the Deep/dark web. To balance this Faction out and to make it have a solid purpose in the game, members in this Faction need to agree upon joining that any member in the Faction can CK(Character kill) another member for any reason. This is to make the Faction extremely risky and makes selection a very critical task. Also, those in the Faction should be able to CK anyone with a contract on their head. This makes the Faction a viable role and will help minimize the amount of DM's (Death matches). The prices for these contracts should be extremely high and not available to everyone. 19. Gang territory/Graffiti. - Gang capture points/zones should also consist of territory through Graffiti. This gives no real additional advantage other than the purpose of role play. Gangs should be able to over-paint other gangs markings and of course role play that area as their own land. This should be illegal and the police should be able to remove these markings completely. This will help to make gang warfare more immersive. 20. Segregation/Pay to win. - This is an important topic as this can make or break a community. Segregation SHOULD NOT be incorporated in anyway. That means: No VIP zones, no Backer zones or anything of that matter. All players should be joined together and treated equally no matter if they pay for VIP or not. The reasons for integrating the entire community is so that nobody feels left out or feels that VIP users get an advantage over them. This way, it will create full immersion and fairness. Segregating could cause favoritism for Factions/Admins and all together could really hurt the community. 21. Storage. This needs to be realistic as in, you shouldn't be able to fit a hunting rifle in a backpack and would have to carry it through a gun sling or a vehicle. Carrying through a gun sling should be visible to everyone and therefor you'd only be able to conceal carry firearms which are of a realistic size such as handguns. Storage should also be based on weight and you should be able to store objects in your house/vehicle. Another purpose for storage could be for fishers. Storing the fish they catch in a cool box should preserve the quality of the fish they catch if they wish to sell it on or even eat it. 22. Stamina/gym system. - There needs to be a solid purpose other than a role play reason in which going to a gym could benefit you. I've seen in role play games before features similar to gyms/working out are simply ignored by the majority of the Server. As there is almost no need in going there, many people just abandon it. Which is why making Gyms a purpose can shine the light on this feature and make it both fun and immersive. There are two main reasons to go to a gym: - The first being, it will increase your characters Stamina -The second being, it will increase the amount of weight your character can carry (This will be talked about more in the next point) Now going to the gym SHOULD NOT; increase the amount of damage you do, the amount of health you have or how fast you can run. As this can easily be abused. The Disadvantage for going to the gym should obviously be you'd have to pay and also it should take a long time to build these stats up. And, like in reality, not going to the gym for a significant amount of time will impact your Stamina/weight carry back to the stock stats. This way only those who truly want to work their character out will have these benefits but also will face the costs of not keeping up with their routine. Going to the gym should also be fun. To make this fun, the Player should be engaged in a mini game as they are training. Rather than sitting there doing nothing. 23. Character weight. - How do you keep game play realistic and fully immersive when you can carry 5 assault rifles on you at once? The solution to this is adding a maximum weight in which a Character can carry. This will bring a need in for accessories such as backpacks and also make gyms more viable as with working out in a gym should bring greater stamina, which in return will allow you to carry a small amount more of weight. This should of course be capped to stop a ridiculous abuse of strength. The more weight a Character carries should also depict how much Stamina that Character has at that time. 24. Admins. - Admins are an important factor in maintaining the structure and community of a server. Every vanilla server should have at least 5 active admins on to deal with any mass PK/DM or any other problems that may happen. These admins should be recruited through the Forums and should gain no other benefit or abuse their power. They should have their own Character like anyone else but can then go on Duty to deal with any /reports that come up. They should not be able to Spawn or /kill anyone they please and should remain professional when on duty. 25. Rape/Gore/18+ servers (Full immersion). - How do you control disgusting role play? Well, there is actually a very simple method for this which is making 18+ servers. The reasons behind it? Players who enjoy this type of role play want to fully immersed in their game play. I've seen a lot of servers which prohibit disgusting role play unless if all parties comply to it, together in-game. Now this can arise a bunch of problems such as slowing down role play, making it feel more sluggish and less fluid, pulling each Player out of immersion and also causing Players to get violent in OOC(Out of Character) which can ruin the community. In some other cases, Admins are called to the scene just to calm things down. By having these 18+ servers, before joining it, Players already agree to disgusting role play and should be informed about this, which should lead to a fully immersed RP experience.
  2. 2 points
  3. 2 points
    Hello, In the game they could have Seasons
  4. 2 points
    Thank you for all of the replies, they are much appreciated.
  5. 2 points
    Still don't think it would be an issue. It would be nothing compared to calculations of bullets, car damage etc. The calculations could be held clientside and then the server checks every 10 minutes, unlike things like gun fire which it has to check every few milliseconds. It would be such a tiny thing for the server that it wouldn't be noticable.
  6. 1 point
    Are the modules Alpha or Beta? The Modules are not any kind of beta but serve more as a Alpha! The Beta will be the closest thing to the full game. When is the Beta going to release? There is no current release point for the Beta except after all 3 modules are released. (Late 2018 is my estimate) When is this Game going to release? There is no point for when it is known to release. (My Estimate will be Early 2019 Release) Town Square Release Schedule? The first Module is due to release 21st March 2018 30th November 2018 as so the developers can be sure to hit the release date. 21st March 2018 Countdown When is there going to be game play footage? The next video is said to be on Gun Mechanics, and I would hope to think it will be shown before the S.W.A.T. Module. Crime & Punishment Gameplay: https://www.youtube.com/watch?v=GT2b4YvylI4 Character Creation + Quick Tour: https://www.youtube.com/watch?v=kctp79UE5sI Day/Night + Interiors + Interactions: https://www.youtube.com/watch?v=tNcJj4C_8ZE Homes/ Apartments: Hotels are free, apartments are infinite, all will get to try an apartment in town square, and there will be limited houses around the map, and that Homes can Store items and are useful as HQ's for gangs. Pledges/ and Prices: Some pledges will stay and prices of them will increase while the rest of the pledges will be removed from the store completely. This will be done when the new Website launches which will likely be Early 2018 and so make use of the time left! New website has already been launched. Higher packages are likely going to be removed during Town Square release or later on. Pledge Car Insurance: There will be life time insurance for the pledge cars/ vehicles. Server Player Capacity: The server player capacity is going to be between 300 - 500 players per server! Server size: Will be 300-500 players. What will the size of the "Town Square" be? The "Town Square" module will be as stated a Town Square and there is no "Figure" on the size of it as of yet! Will this game be released on Consoles? No this game is exclusively for PC however after the full game release the Developers will look into console porting. MoTown's Answer to a post on the forum: Our official answer on the topic of consoles is that we have no current plans to release Identity to console platforms, but have promised to do our research into what it might require after our PC launch. This is not a promise that Identity will be available on console, simply a promise to look into it. At the moment, it would be fair to say that it is outside of our scope and budget. Will this game be for MAC and Linux? Yes it will but I don't know if it will be shortly after launch of the game. Will there be AI (Artificial Intelligence)/ NPC's be roaming the map? No, this game is a player run game, but will have a few NPC's filling up the boring jobs which you and I would not do for hours on end e.g. standing at the tills of a shop, also they will be in the un-ownable shops too and they will be around in back-alleys to represent a (Black Market Dealer and Drug Dealers). Will there be any aircraft in this game? No there will not be aircraft in this game but the developers did mention a glider and possibly in the very far future they could still add them but that's not certain. Will there be Undercover cops? No, The reason why there won't be undercover cops is because the developers want a distinctive difference between cops and civilians/ criminals. How many buttons will be in the game? Probably more, but there will be radial menus for some things that will cut down on buttons. What steering wheels are supported? So far the Thrust-master ones are confirmed. ( if its a popular steering wheel, it'll work) Will this game be VR supported? Yes, the developers are working on it and want to be able to have VR supported because they want to use it too when playing the game. Unfortunately they don't think it will be supported at full game release. Is this game Subscription based? No! You buy the game (passport) and then you can play anytime with no more paying. Is there in-game Purchases? (read next question and the answer) Yes. Is this game Pay to Win? No, You can only buy cosmetic items. (Items which don't give players advantages). What are the system requirements? There is no official knowledge yet as its too early to say, but if you can run games like GTA V, Arma 3 and Ark you should be fine. System requirements are on Steam: https://store.steampowered.com/app/792990/Identity/ How is in-game money going to work? Money will be as close and realistic to the USD. What are the names of the 3 cities? Ash Hill, Roseport and Turtle Beach. Can you break in/ raid someones home? No, police cannot raid your house and also no one can rob your house. In correspondance to police not being able to raid your home, it is that you cannot enter your property if wanted either. What age rating will the game be? This game will be Rated 18+. Can you live with someone? Yes you can but you have to have a bedroom for every person who lives in your house. This even includes if you marry someone! Gangs: There will be a gang system, such as making a guild in MMO's. Gangs will have ranks and even HQ's which can be someone's house where all gang members have access or a shop a gang member owns. In Town square, there will not be a gang system YET, but there will be a friends contact on your phones and you can easily roleplay your gang, to begin with. You can have biker gangs, as there are Bikes (such as the ones in the pledges) and leather jackets. You can put insignias on your clothes to show off your gang. There won't be designated gang categories, such as Biker gang or Mafia, but you can Roleplay your gang to be any type you want. There will, however, be areas of the map designed for specific sub-cultures, such as bars that are Biker themed, such as Biker Club Bars. A player can always buy a bar, make it a Biker Club / Bar and make it the HQ of their Biker Gang, or the same with a Mafia gang, etc... Stress System: The Stress System is the games anti-RDM (random deathmatch = randomly killing people for no reason) system. What happens is everyone has a stress level, and if you stress is low, you take less damage, and high, you take normal damage. When you pull out a gun, you instantly get high stress, and when one is aimed at you or you are near a fight, your stress will slowly rise. This helps you to fight back and try and get the advantage on a gunman by using the stress system to your advantage. In weapon customisation: People always ask if there will be silencers or 8X scopes, and there will not be any long range optics or silencers in Identity. Murder: WILL be auto reported and you will be instantly wanted, other crimes require witnesses and a 911 call. Can you Marry? Yes, you can marry both sex. ~~~~~~~~~~~~~ Reddit and Exclusive interview questions and answers Below ~~~~~~~~~~~~~~~ Weapon Customisation? Weapon customization is quite detailed. Some weapons have more room for changes than others of course, but things like stocks, grips, sights and even paint/finish can be customized. Weapon actions are one of those things that don't work well in video games, mostly because no matter what you have in the game you're still firing with a mouse, and it will feel counter-intuitive making it over-complicated. For example, if you have a double action pistol and pull the trigger, your mouse click is all the same no matter if the hammer is back or forward so we need to design around the peripherals people are using to play. Weapon jams are something you can encounter. Our weapon physics are incredibly advanced and was one of the first systems completed long ago. We can create magazines of any size which hold physically accurate ammo. Calibre and even type (holopoint, FMJ, etc) have an effect on trajectory. Our programmer on the weapon physics read a lot of papers to get proper formulas, and they function off the same math used by real-world forensics. A bullet fired in Identity will travel almost identically to the same being fired in the real world, even when it comes down to things like stopping power versus penetration. Will there be physics to shoot through walls or boxes? Things that a bullet would usually go though in real world situations. Absolutely. Bullets are influenced by the material they hit. If it's wood, it will pass right through it with very little change to velocity, but a thin sheet of metal may still allow the bullet to pass through, yet reduce velocity enough that it may not kill, or do much damage to its target on the other side when it impacts. 1. What is in game prison like? 2. Is it like real prison with guards, rec time, shiving, and keeping a tight grip on the soap? 3. How does the drug manufacturing and trafficking work? 4. Can I get methylamine? 1. Identity's prison is very much a game within a game. As a prisoner, you can join one of three prison factions and battle for territory, or just hang out in the recreational room and chat and interact with other prisoners while you wait out your time. You'll be able to craft a crude shank and attack others, or attempt a prison escape as a group that the police will be forced to respond too from across the map. There are no player prison guards though. The decision for that was mostly just because we couldn't find a way to keep it engaging and fun. We don't want people to be forced to sit and watch other players. 2. For those in prison however, when they've served their time, they may simply exit the prison through a series of corridors that only they have access too, or if they just have a lengthy prison sentence, they can request a trial which will notify random players across the map to report for jury duty, in which case they will plead their case, and have their fate decided on by a vote whether to be released early, or spend the rest of their time behind bars. 3. & 4. In the outside world, there are a number of drug manufacturing processes, including the production of meth, heroin, cocaine, and marijuana. Each has its own unique crafting process. For instance, in order to cook meth, which is the highest paying and most valuable drug in Identity, it will require the player to purchase a mobile RV, convert it into a meth lab, and then steal all of the ingredients from across the map in certain factory locations. They'll then have to spend time cooking the meth through a series of time-based processes that determine the quality of the product before finally selling it to an NPC drug dealer for a big payout (or you can consume it if you feel like cutting into your hard-earned profits). 1)Price when the game releases 2)Will there be realistic payments for the jobs(on official servers)? I really hate it when you deliver a huge track full of diamonds and get 10k for it just breaks the immersion 3)Will the items take physical space inside the car not only for furniture but with job items as well (Weed, diamonds,etc) and will you be able to put more staff in the car if Let's say you have a 4 man vehicle but its only you and a friend inside so you have 2 sheets left will that mean extra space? 4)Will the things you buy have realistic prices? For example if you buy a Ferrari it will cost you something like 150k? 5)Will there be real life cars in the game or unlicensed cars like in gta v 6)Will there be any A.I cops or enemies? 7)Will i be able to raid other players houses? 8)Will there be a report system so you can instant report someone if he rdm's/vdm's you 9)Will there be an in game recorder so you can have proof for rdm ? (something like plays.tv lets say) 10)will there be a casino? 11)Any micro transactions? (not for cosmetic items) 12)Can you compare the driving to another game so we kinda know how driving will be like ?(i hope not like arma) 13)Will you be able to shoot while inside a vehicle 14)will there be rebel items like armored(extra armor and guns)vehicles, helicopters, jets. 1. Currently, you can pre-order, or pledge early for Identity for as low as $15 (without beta access) or $30 (with beta access) from our website @ identityrpg.com - however, we expect the price of the game to jump up to about $45 when it hits steam, as steam takes a pretty large chunk of income from each sale. 2. Expect Identity's currency to be realistic in value, so your pay will also be realistic. A pair of shoes may cost about $40, and a decent car around $30,000. A lot of games reward players with such high numbers in currency and damage though because there seems to be a psychological attracting to larger numbers, so we can understand why games do it but it won't be that way in Identity. 3. Items will take up physical space inside the trunk of a car. When a player accesses the trunk, there is a 2D grid placement system in which each item takes up a number of squares on the grid depending on its shape and size. The largest items will not fit inside the trunk of a small car, so a big semi-truck with a trailer may be necessary. 4. Oops, I answered this with #2 as well. 5. There won't be real-world cars or brands in Identity. We can't afford the license fees to include real brands in our game, and we're almost certain these companies would not want their brands associated with vehicle damage, or some of the criminal and illegal elements also featured in the game. 6. There won't be AI cops out in the game environment, driving police vehicles, or paroling streets. If there are any, they will simply stand behind a desk at the station recruiting new player officers or providing information. 7. You will not be able to raid another players house, or enter their house without their permission. We want player homes to be your personal space, safe from any outside influence. Players are going to put a lot of effort customizing their homes, and we don't want to jeopardize or disturb the work they put into it. 8. RDM/VDM isn't an enforced rule on official servers, but there will be a tool for reporting these actions on private servers who create rules for these actions. Instead, on Official servers, we have a stress system in place to discourage random attacks or griefing. 9. There won't be an in-game video recording tool, but you can use 3rd party video recording software like OBS, Fraps, or Shadowplay. 10. There will be casinos in Identity, but they are not player owned. 11. Micro-transactions exist for cosmetics, some vehicles, and some apartments, and will be claimable across all servers (hopefully including private servers). We will not sell weapons. 12. Expect driving in Identity to be realistic, much like Grand Theft Auto IV, not V. Players won't be able to survive crazy stunt jumps in Identity, and enough damage could disable your vehicle. Unfortunately however, we cannot easily do a damage model like you might expect to see in BeamNG. Damage has to be networked across the server, and we feel transmitting that much damage data could hurt performance. 13. You won't be able to shoot from inside your vehicle. We want to discourage random acts of violence for the sake of roleplay. 14. There won't be any armoured vehicles in Identity, apart from maybe SWAT trucks. We don't want to give anyone a PVP advantage based on vehicle armor. Aircraft are also not present in Identity, as it is important to us that players do not skip over potential encounters they may have gotten into while driving, and of course because we don't want the world to feel smaller by flying quickly from point A to point B. If anyone thinks of more FAQ questions please comment and I can add them in.
  7. 1 point
    I wanna be a prost.... i mean a bus driver
  8. 1 point
    I guess in my (future) home, I can leave my stuff around and I'll find that stuff in the same place I left it. But what about the public areas? Let's say some public furniture is broken (a bank in the park, a traffic sign...), does it remain broken until fixed? Does my car need an overhaul overtime? Can I leave some object somewhere for someone else to take it? How long would it remain in place? Will there be whipes/how often/what do whipes mean? I know the questions are vague, becase so is the status at this point ,but I hope you get the idea. As per the description, this is somehow a life simulator. All of the above questions mean really only one: is this a persistent world and what does such persistence mean?
  9. 1 point
    It would be cool if the leaning would get implemented but only usable when having a gun (otherwise people would walk around the streets leaning from left to right). Also dragging bodies would be soo cool.
  10. 1 point
    I agree with this as then everyone will get their own fair share of seeing both day and night in the game as any more hours than this then those in different timezone/work hours might only see one cycle of the game.
  11. 1 point
    I hope so, it would be a great addition in my opinion, Adding a 4 hour day night cycle and every 90 in-game days the season changes.
  12. 1 point
    Actualy, i'dd be funny to see this game banned in any country, well, i kinda see why china would ban it.... drug dealing, weapon selling? HERESY BAN ! but honestly, there aren't many reasons for this game to be banned and selling it only in US would be a poor marketing decision
  13. 1 point
    I've already notified the devs.
  14. 1 point
    I like just about every idea there.if the game is like this im in!!
  15. 1 point
    I'm sorry sir. Originally the Platinum club was supposed to be a contender to the Gentlemans club. It was picking up popularity, but not enough to my satisfaction. Luckily Herzog contacted me about 3 weeks ago inviting me to the Gentlemans club, and seeing it's beastly superior popularity, I joined. I have been with the Gentlemans club ever since, as have you. Consider the Platinum Club dissolved. Thank you for you interest and consideration into my old idea though lol.
  16. 1 point
    Nobody is going to read this. You know why? Because You Capitalised Every God Damn Word And It's Fucking Painful To Read.
  17. 1 point
    There will be EU modern cars ? Audi RS 3 RS 4, Ford Focus RS/ST, Fiesta ST .. I'm a tuner in real life so if dev's need some info i'm here
  18. 1 point
    oh i would so love it if we were able to use antique guns that have to be restored or something to use. Snipeing some people with a Mosin or just hearing the reload of a Grand will make any experience.
  19. 1 point
    It would be nice, but the game is already said to have an 18+ rating so all servers are technically already 18+ servers. Even so it was already confirmed that unofficial servers will be an available option, so that would end being the case in the end in any event, because of added tweaking options available. It would be cool though if "addons" just for UI/texture related modifications were allowed (I am specifically thinking of how Elder Scrolls Online handled addons).
  20. 1 point
    It's been a busy, eventful and productive month for the Identity team at Asylum! Only a few weeks ago we released our first video showing real in-game content, the player housing system, and Identity has gotten a good bit of much-needed exposure! If you haven't seen the video, visit Identity's YouTube channel. Our programmers, especially Henrik Sonesson, have upgraded our inventory mechanics and created two new important gameplay systems these last weeks. The library which you'll have access to in the Town Square module is now in place and functional. Players can both read public domain classic books in-game, or even write their own and submit them to the library for other players to read. In addition, the NPC shop systems are now in place. When you enter most shops you'll be able to find the items you need on racks or displays around the store. Grab what it is you're looking for and then make your way to the cash register to make the purchase. In some places you can preview the items you're holding even before buying; for example, in a clothing store you can go into a change room. This system even allows for shoplifting some items, although player-crafted or very expensive items cannot be shoplifted on official servers. On the art front, we've brought on new artists and are continuing to build the world you'll be exploring. We've also been focusing on the interiors of buildings and characters. We've gotten our first facial hair assets and are approaching a complete character customization system. An overhaul of character skin and hair has Identity's characters looking incredibly life-like in comparison to other MMORPGs. Next on that list for a re-work is the eyes.
  21. 1 point
    There are minor delivery jobs created dynamically which a driver can pick up. Some, like a pizza, can be delivered even using a bicycle.
  22. 1 point
  23. 1 point
    I want to rescue as many players as I can. Therefore, I want to be a Paramedic.
  24. 1 point
    I'm going to be a Firefighter or cop/secority
  25. 1 point
    Hobo and then rise to fame, power and glory!
  26. 1 point
    You'll be able to do all those things with the exception of sniper rifles. There are rifles, but scopes are limited because we want to encourage interaction. There are some scopes, but not with crazy sniper magnification. When it come sot the weapon stash, you can place, on your house/apartrment wall, a display board which guns can be attached to to show off your sexy weapons.
  27. 1 point
    Correct. Official servers won't be too dark that you can't see only because it can impede gameplay. Nobody wants to sit still waiting for light when they have limited playtime. It will be dark, but not blindingly so. That said, this is something we can give server owners the ability to control.