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hello guys, i got an idea for PVP battles, which i think is very important. sorry for my english but ill try to be clear. so what we all know about pvp from every single shooter (like counter strike) or survival games (like Rust) even GTA online pvp is that when you confront your enemy its about to try to move left and right to avoid their bullets and try to hit him with your shots. theres no other possibility to make it more complex and strategic. i mean, it would be nice to be able to jump on side to the left or right (like in max payne) and then roll on ground at the cost of your stamina and so you could better avoid damage. also would be nice to be able to run quickly towards a wall or a barricade to hide behind it (also at the cost of stamina), like its in splinter cell. other than this, if you have any more ideas related to PVP not beeing boring and luck wise....
BlazinBender posted a question in Tourism <span style='font-size:0.7em'>(Q&A)</span>So I'm just wondering if murder is going to be rewarding the killer with the victims possessions, and if so what's the amount of value, monetary or otherwise, that a victim looses.
(Updating list as I get more ideas) Not sure if this is in the game already, but here are some cool concepts that are based off of the "Art museum", "Paintball", and "Movie Theater" as they are very nice additions to the game. So I thought of some other things of the same kind of genre, I see them as "Tourist Attractions" or other kinds of entertainment and the culture of what "Identity" should have someday. ________________________________________ Average Level Difficulty Concepts (Reasonable to Question) * Starred concepts make more sense if you continue them with the "More Advanced" projects listed. Amusement Park - A main amusement park resort (Water park, Roller coasters, Food Stands, Haunted House, ect. Should be extremely big and amazing looking like Tokyo Disneyland) Resort / Honeymoon / Amazing Visual Scenery - Beach Resorts ( Like Sandals Resort, clear waters & tropical plants, animals, and atmosphere) Traveling Entertainment - Carnival (Carousel, Ferris Wheel, Bumper Cars, Swinging Hammers, Octopus, Tilt a Whirl, ect. a tiny carnival/circus that travels around to different areas) Festive / Events - Festivals (Music Festival - I know someone who would love something like Ultra, Food Festivals, Holiday Festival) Fair - Clothing Fair / Goods Fair (Pop up event that sells unique clothing / Items only sold by console) Shows - Car Show (Pop up event that sells rare sports cars only sold by the console) Live Entertainment - Sports Centers (Players should be able to play a sport and if they're extremely good they can get in on the Sports Centers) * Museums - Historic Museums (Should be able to find rare fossils around the world to give to the Museum or hold onto and auction off) * Historical Artifacts & Treasure! - Ancient Ruins & Temples to explore and gather rare treasure from them to keep, sell, or steal. (codes & messages required to break into different rooms devs can give hints about each treasure hunt) To have ancient ruins and temples you should first give identity a real history as to why those items are valuable. * Historic Entertainment - Medieval Entertainment (There's a place called "Medieval Times", they do real life jousting on horses, dress in medieval clothing, give you a medieval meal, and for an extra fee; you can pay to sit in the throne, eat like a king, wear a crown, and tell what you want the actors to do to each other while watching them and eating your meal.) ________________________________________ Miscellaneous Concepts (Reasonable to Question) Identity Wiki / Interactive Dictionaries in Game - A wiki section devoted to explaining in depth on the information of items, with an in game item called the "Dictionary" that you can open and click on words that will then pull up Identity's official Wiki Page. Example: History of ALL the Businesses that surpassed 1 month and what their purpose was, the time opened and time closed. Toggle to see all the currently present owned stores. Identity Interactive Map in Game - A consistently updated Map that works with the "Wiki" mapping out all the businesses, farms, dig sites, ect. For players to toggle their map to. Clicking on any of the dots located over a specific site will pull up the wiki with the information on that site. ________________________________________ More Advanced Concepts (Culture, Globalizing, Planet, Solar System) Warning! If you shit yourself when thinking about things too hard DON'T READ THIS SECTION! Note: No, I of course do not expect these concepts any time soon or at all! This is the "ADVANCED" section. These are idea's I will be putting out there to the general public. This is more for those who take interest in thinking "bigger" or give reasonable alternatives to help make some of these ideas easier to achieve. Culture and History of Identity - Story line of it's history and how it became of modern day civilization. Have a historic museum solely about Identity and where things started. For example "Massive stone statues were carved 10000s of years ago this is what they look like" then you can throw in if Identity will become a "Planet" within some kind of solarsystem. If you guys will add that some day waaaaaaaay into the future you could add in some aliens. You could base it all off of earth's stuff but make it as if you're creating your own civilization. (To me what's the fun in exploring something I already know in the real world? That's what I love about videogames. Their creativity, difference, and similarities.) By giving addition to the "Culture" of identity and what the different cultures could inherit, you can add in a whole lot of other fascinating things with your own choice of design. For example you could create a "Yik yik" fruit native to the "Orsik" people of "Juskar" which live high in the frosted mountains and "Yik yik" is a yellowish pink star shaped fruit that grows off a tree that looks like a "Lepidodendron" tree that has gone extinct in our world. For now the real world is a very good template to copy off of before expanding far off into this more abstract realm of creativity. Human Advancement - As years (or "x" amount of time) go by for this game, you could give it a "new era" where it surpasses the modern era into a futuristic era. When town square becomes more "of the past" thing and is considered a historic momentum to be preserved. That would be fascinating. Evolving all the architecture into something more "futuristic" looking for some areas while preserving others for other players to maintain. Then you could have pockets of people who enjoy the modern era and be considered almost like "meditates" to those who want to embrace the more "futuristic" era of the video game. You can constantly evolve the game at whatever pace you wish. Just look up "Pre War Exploration - Fallout 4" to see designs. Space Exploration - Space exploration, like a NASA site. Launch rockets & satellites, into orbit. Travel out on a spaceship (again if you wish to use the "human advancement idea" you can evolve those rocket ships into something more practical. Plasma ships. Creating a sun to harvest plasma. ect. ) go out and travel to the moon, or other "planets", Identity could even have 2 moons! Here is what it would look like if Saturn was much closer to earth. A Bigger Planet - Here is just a tip to Dev's "You don't need to worry about the size of your planet." It can be extremely tiny so long as it is a planet, this would let you guys continue on into the solar system development, THEN you could create an entirely new planet much bigger for players to go to, just have a bridge between the two planets and make up some random history that this other planet happened to fly out of it's solar system and conveniently stopped close by to the original planet. You could even make it a huge event for players to build the bridge! Then if players no longer need the old planet you can destroy it. To destroy your old planet make raiding ALL things readily available! Have a nuclear fallout! Put up warning signs for players to move over to the NEW planet so the old planet becomes a wasteland, dangerous, and apocalyptic land! Throw all your garbage on the old planet! Continue to explore the old planet! Have the old planet become a 24/7 PVP zone! The idea's are endless and wonderful! So only the mighty can continue to explore the old land for undiscovered and abandoned treasures!
Hello all, I've searched the forum's for 'RDM', 'Deathmatching' to try to find out how Identity will solve the issue of many other RP games - RDM. If for some reason there already is information about this that i missed could you please link me to the specific comment/forum with the answers! I began pondering what possible ways there are to solve random deathmatching and keep RP without simply unleashing the ban hammer/kicking players off the bat. One solution to this in my eyes would be the allow players to decide if the scenario was RDM / non RP. The way this could be done follows: Scenario: 'John doe' is walking down the street when suddenly 'ilean Dover' drifts round the corner hops out and shoots poor john in the face, gets back into his car and speeds off. John dies and has to respawn back at his house. After being in shock to what just happened poor John becomes enraged and storms into the Court office building to file for a court case against this random iLean women who shot him in the face. John was smart and recorded 'on his GoPro (Aka OBS or whatever recording software you use to record a game)' and uploads it as unlisted to youtube. He simply fills in an in-game form with his name, the date, the name of the filed against and a link to the footage/evidence. Now this is where the scenario is up for debate and i want to hear your thoughts. I believe the Judge and Juries should be senior members of a server (e.g they must have a certain amount of hours in-game in that server - for public server atleast) before they can even apply to be a Judge/Jury. For private servers this simply can be the admin team off the bat or the same as the public servers members who have no criminal record (or a record below a threshhold) who are trusted enough to be given the power of a Judge/jury. What do you think? - Back onto said scenario. The judge and jury team will look at the evidence before they even meet john and ilean to determine whether there was an RP reason to stop any false claims (e.g someone who is just salty in a RP fire-fight). minutes later John and Ilean (iLean is told to go to court or face a 'point#' and possible a kick/ban from said server) are called to court. John explains his side and points to the evidence, Ilean states her side and gives any evidence (Evidence can be seen from a big screen which plays the submitted evidence). The judges and jury come together to make a decision. If John was just a salty player who actually had robbed or attacked Ilean prior to this encounter and stole a LOT of money from Ilean and she simply was getting revenge then John would receive a 'point#'. However, If ilean was guilty she would receive a 'point#'. #Points system - a point system could be used to determine punishments. For example, 3 points lead to a day ban from the server, 5 points a week, 7 points 2 weeks, 10 points a ban (from private servers and another week ban from the public servers). * Judges and Juries will have a lot of power in private servers so could either be elected, based of admins for private servers or to be one you must be approved by server owners. Public server jurys/judges could have access to a seperate forum called 'Point requests' where they note down the outcome to the court hearing. This will be managed by trust moderators or devs (on Identitys side to choose who should be trusted) who will then apply the point (this is to stop corrupt judges/juries from kicking innocent people. What do we think of this idea?