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So.. i bought the game+beta 2 years ago and i m a big fan of the project. Saying that, this is all the content we are getting for the next 12 months until they release the next module? I knwo they are working on the gun module and driving module.. but what about maybe getting the rest of the city/map, more things to do, jobs, etc. I m worried becouse people will leave the game in a month (give or take) if this is all the content we have. Keep it up DEVS.. you still have my trust.
¡Hola a todos! Hace un año que seguí el desarrollo de Identity y estoy ansioso por jugarlo. Soy de Argentina, pero vivo en España, hablo en muchos idiomas, como inglés e italiano. Por lo tanto, no tengo problemas para jugar Identidad con personas que hablan inglés (sé que mi inglés no es perfecto, pero hago todo lo posible para que se entienda), sin embargo, escribo esto para que una vez que se haya lanzado el juego, haga No olvides a todas las personas que hablan español (580 millones) I make this publication because I know that the game will be opened for the English community and as a suggestion I would love that after that, the second language in which they translate the game and will open servers is for Spanish speakers Te deseo el mayor éxito, estás haciendo lo que nadie se atrevió a hacer. Un juego extremadamente ambicioso. Te amo, identidad!
(Updating list as I get more ideas) Not sure if this is in the game already, but here are some cool concepts that are based off of the "Art museum", "Paintball", and "Movie Theater" as they are very nice additions to the game. So I thought of some other things of the same kind of genre, I see them as "Tourist Attractions" or other kinds of entertainment and the culture of what "Identity" should have someday. ________________________________________ Average Level Difficulty Concepts (Reasonable to Question) * Starred concepts make more sense if you continue them with the "More Advanced" projects listed. Amusement Park - A main amusement park resort (Water park, Roller coasters, Food Stands, Haunted House, ect. Should be extremely big and amazing looking like Tokyo Disneyland) Resort / Honeymoon / Amazing Visual Scenery - Beach Resorts ( Like Sandals Resort, clear waters & tropical plants, animals, and atmosphere) Traveling Entertainment - Carnival (Carousel, Ferris Wheel, Bumper Cars, Swinging Hammers, Octopus, Tilt a Whirl, ect. a tiny carnival/circus that travels around to different areas) Festive / Events - Festivals (Music Festival - I know someone who would love something like Ultra, Food Festivals, Holiday Festival) Fair - Clothing Fair / Goods Fair (Pop up event that sells unique clothing / Items only sold by console) Shows - Car Show (Pop up event that sells rare sports cars only sold by the console) Live Entertainment - Sports Centers (Players should be able to play a sport and if they're extremely good they can get in on the Sports Centers) * Museums - Historic Museums (Should be able to find rare fossils around the world to give to the Museum or hold onto and auction off) * Historical Artifacts & Treasure! - Ancient Ruins & Temples to explore and gather rare treasure from them to keep, sell, or steal. (codes & messages required to break into different rooms devs can give hints about each treasure hunt) To have ancient ruins and temples you should first give identity a real history as to why those items are valuable. * Historic Entertainment - Medieval Entertainment (There's a place called "Medieval Times", they do real life jousting on horses, dress in medieval clothing, give you a medieval meal, and for an extra fee; you can pay to sit in the throne, eat like a king, wear a crown, and tell what you want the actors to do to each other while watching them and eating your meal.) ________________________________________ Miscellaneous Concepts (Reasonable to Question) Identity Wiki / Interactive Dictionaries in Game - A wiki section devoted to explaining in depth on the information of items, with an in game item called the "Dictionary" that you can open and click on words that will then pull up Identity's official Wiki Page. Example: History of ALL the Businesses that surpassed 1 month and what their purpose was, the time opened and time closed. Toggle to see all the currently present owned stores. Identity Interactive Map in Game - A consistently updated Map that works with the "Wiki" mapping out all the businesses, farms, dig sites, ect. For players to toggle their map to. Clicking on any of the dots located over a specific site will pull up the wiki with the information on that site. ________________________________________ More Advanced Concepts (Culture, Globalizing, Planet, Solar System) Warning! If you shit yourself when thinking about things too hard DON'T READ THIS SECTION! Note: No, I of course do not expect these concepts any time soon or at all! This is the "ADVANCED" section. These are idea's I will be putting out there to the general public. This is more for those who take interest in thinking "bigger" or give reasonable alternatives to help make some of these ideas easier to achieve. Culture and History of Identity - Story line of it's history and how it became of modern day civilization. Have a historic museum solely about Identity and where things started. For example "Massive stone statues were carved 10000s of years ago this is what they look like" then you can throw in if Identity will become a "Planet" within some kind of solarsystem. If you guys will add that some day waaaaaaaay into the future you could add in some aliens. You could base it all off of earth's stuff but make it as if you're creating your own civilization. (To me what's the fun in exploring something I already know in the real world? That's what I love about videogames. Their creativity, difference, and similarities.) By giving addition to the "Culture" of identity and what the different cultures could inherit, you can add in a whole lot of other fascinating things with your own choice of design. For example you could create a "Yik yik" fruit native to the "Orsik" people of "Juskar" which live high in the frosted mountains and "Yik yik" is a yellowish pink star shaped fruit that grows off a tree that looks like a "Lepidodendron" tree that has gone extinct in our world. For now the real world is a very good template to copy off of before expanding far off into this more abstract realm of creativity. Human Advancement - As years (or "x" amount of time) go by for this game, you could give it a "new era" where it surpasses the modern era into a futuristic era. When town square becomes more "of the past" thing and is considered a historic momentum to be preserved. That would be fascinating. Evolving all the architecture into something more "futuristic" looking for some areas while preserving others for other players to maintain. Then you could have pockets of people who enjoy the modern era and be considered almost like "meditates" to those who want to embrace the more "futuristic" era of the video game. You can constantly evolve the game at whatever pace you wish. Just look up "Pre War Exploration - Fallout 4" to see designs. Space Exploration - Space exploration, like a NASA site. Launch rockets & satellites, into orbit. Travel out on a spaceship (again if you wish to use the "human advancement idea" you can evolve those rocket ships into something more practical. Plasma ships. Creating a sun to harvest plasma. ect. ) go out and travel to the moon, or other "planets", Identity could even have 2 moons! Here is what it would look like if Saturn was much closer to earth. A Bigger Planet - Here is just a tip to Dev's "You don't need to worry about the size of your planet." It can be extremely tiny so long as it is a planet, this would let you guys continue on into the solar system development, THEN you could create an entirely new planet much bigger for players to go to, just have a bridge between the two planets and make up some random history that this other planet happened to fly out of it's solar system and conveniently stopped close by to the original planet. You could even make it a huge event for players to build the bridge! Then if players no longer need the old planet you can destroy it. To destroy your old planet make raiding ALL things readily available! Have a nuclear fallout! Put up warning signs for players to move over to the NEW planet so the old planet becomes a wasteland, dangerous, and apocalyptic land! Throw all your garbage on the old planet! Continue to explore the old planet! Have the old planet become a 24/7 PVP zone! The idea's are endless and wonderful! So only the mighty can continue to explore the old land for undiscovered and abandoned treasures!
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