Leaderboard


Popular Content

Showing most liked content on 10/07/2017 in all areas

  1. 2 points
    "I'm not hiding behind my age" "he was acting immature and out of line to a 14 year-old" If you stop hiding behind your age and just choose to say that he was being disrespectful to you as a man, then it would be different. Also I'm kind of new so I don't wanna be an ass but when did he say this? idk if you have already posted screenshots but can I see?
  2. 2 points
    Hiding behind your age is honestly pathetic. I don't know that much about either side of this story but if you are going to go to someones thread and then call them out just because they hurt your feelings, that's just stupid. It's laughable, I've only been on here for about a week and even I know that is just idiocy.
  3. 2 points
    He looks over at the 200,000 and then looks up at Gene. "Hey pops I dunno what you heard but I work alone...im not much of a partner kinda guy you see." his voice changes to a little southern kid "I gots no friends pappy." his voice goes back to normal. "and you should know my friends don't last that long." He grabs the money and Shuffles it. He then looks back at Gene."Buuuuuutttt I think we can do business sometimes." White mask stands up and places the cash inside his jacket. He steps aside from the chair and looks over at Gene. "Oh yeah the whole shadow creepy thing you are doing right now....it works." He gives Gene the thumbs up, and makes his way out of his office. "We will be in touch im sure." He yells back as he makes his way out. - Few hours later - *knock knock knock* White mask waits standing at the door of a safe house. He waits for the door to open but then decides to kick it open and just walk in. "Knock knock your favorite Prince of crime is here!" He raises his hands out to his side. Of course Marcos men would quickly draw their guns and make there way towards hims. "Whoa Hold up cowboys it's just me calm down." They would search him and White mask looks over at Marco. "Really? you guys forget me that quick?" He pushes his men off him and makes his way over to Marco. He grabs a chair and spins it around and places down right in front of Marcos desk. White mask straddles the chair and sits down backwards in the chair. He folds his arms over the back of the chair and looks at Marco. "Marcoooo I think you have something that is mine yes?" He tilts his head to one side looking at him. "Now I've got plans and stuff is going to go down real soon so make sure your on the right side when it goes down. because this isn't my master piece." Waves his finger at Marco "Oh no no no that is later this is just one step closer." He slaps the desk "Alright so where is my cut. or do I need to make a scene?" (Welcome back @Norway174 I did miss you )
  4. 1 point
    I have put together a small thread regarding some of the potential parties and individuals who have made their cases. I thought it would be enjoyable. Underneath is a small clarification on each party/individual listed. The graph goes as follows: Thomas Hetch: Thomas Hetch supports a controlled environment for guns, however not a complete shutdown of guns. He also supports regulations on corporations, and death penalty. His healthcare plan consists of packages, which suggests a right sided economical mindset. I would place Thomas Hetch as a strong Progressive, considering his values lies with economical growth, and a sustainable and controlled environment. Mr. Lucious: Lucious supports privatization on most fronts, meaning that his economical values consists of little tax, and freedom for corporations, however his ethical mindset is very liberal, since he supports open borders, and no oil drilling. He also believes in the freedom of the people, and wants limited government control. I would place Lucious is a well-rounded Libertarian. Bobby Cruz: Bobby Cruz's campaign is a very left leaning one, considering his government involvement in healthcare and gun control. He has a strong emphasis on wanting the best thing for the people, and keep the people safe. Bobby Cruz is a solid Social Democratic. FrancePourLaVie: FrancePourLaVie is a very Authoritarian politician, believing in strong government influence when it comes to the freedom of travel and religious beliefs. He believes highly in his police force and places a lot of emphasis on the development of the police force. He believes in the death penalty, and his economical mindset is a flat tax with little to no tax cut. FrancePourLaVie is a strong Nationalist. CCP: The CCP believes in very low taxes, and little to no government influence on the people. They still have a small form of gun control, however they place strong emphasis on their freedom for corporations to roam freely. The CCP is Ultra Capitalists. https://www.conservativecoalitionparty.com/ TPP: Not much is known about this party, other than the Tax plan provided. The taxes are exponential in the growth, and the more you earn, the more you pay. The economics of such a system, means fewer rich people and fewer poor people. This is a very offset mindset, in comparison to the other parties. I place TPP as Authoritarians, without any other knowledge than their tax plan. NSIP: They believe in any form of control that the government can have, their taxes are also above 85%, and they believe that a strong government is what is required for a growing economy and that people are meant to be led. The NSIP is Nationalistic Communists. --- You can disagree with the graph, however I just made on the basis of my first read over the platform of each individual. If something has changed, I would not have seen it, and I apologies. That concludes my overview, and can I just say that I find it amazing how well thought out some of these ideas are! Amazing work.. PS: If I missed someone, don't be afraid to speak up, I will take a look at your platform, and tell you where you are, in comparison to the other parties.
  5. 1 point
    Thank you for pledging towards the development of Identity! Our records indicate that a pledge was made from this email address and that you're interested in project updates. Beginning of a new era Wow, what a month; busy and exciting and full of promise! While the developers have been hard at work getting the Town Square module ready to go, I've been preparing our new office space and interviewing potential Asylum developers. We've raised almost $800,000, allowing us to expand in a big way and bring on loads of new talent. Asylum Entertainment's new home If you read my last dev blog you'll remember that we had just scouted out office space and had narrowed our search to one. Now we have the keys and I've been working hard to get it operational. I never want to see another hex key again! It's almost hard to imagine that we've been working on Identity with a team spread out around the world. The talent of our small team has astonished me. It's exciting to consider how finally working in a formal setting is going to boost productivity. Not only is working in an office such as this going to make it easier to work together, but we've been on a hiring craze. Having sifted through hundreds of applications over the past few weeks and interviewing dozens of skilled individuals, we've selected most new developers to join our team. Our programming manpower is now three times stronger. Finally, after all this time we're now able to afford a full-time community manager. Joining our team at the new office location next week is Identity's community manager, Brandon! You'll be hearing from him very regulary. We're committing to keeping you in constant contact with the development team. Keep an eye on our website as well as social media! Town Square on the horizon! With our new studio starting up next week and the new programming talent coming on-board, our goal of the Town Square release is getting nearer. It's big news: the official Town Square release date will be announced in the month of October. With all of the changes affecting our productivity in such a positive way, we need to see how everyone works together over the next few weeks. This will allow us to give our fans a date with which we can be confident. We've got the Twitch We wanted to give you a glimpse of the game development process and have been streaming on Twitch to show you how it's done. Four hour (or more) long streams have gone live since my last dev blog; keep an eye on Identity's Twitter for future stream announcements. We try to have at least one development stream per week. As a fan of Identity, one of the things you're going to enjoy most is the flurry of videos which will be coming soon showing off the social features of the Town Square. For a simple social module, there's a good bit of fun things to do! New in the Town Square Our lead programmer, Henrik, has been hard at work these last couple of weeks refactoring our housing system to make it more stable and better performing for the Town Square module release. Everything's looking great at this point and he's very excited to get a bunch of new help over the next couple of weeks. With more great talent joining our art team, we're producing assets and new environments at an astonishing pace. Interiors we only hoped to have in Town Square by its release have gone from concept to reality very quickly. Last dev blog I showed you the concept art pieces produced for the police station. The police station was something we didn't expect to be available in the initial Town Square release, but with our art team hard at work we're getting a lot done. Below you'll find the lobby as it is in-game. The police station in Town Square will be a place for you to learn about the policing career, but it will also eventually feature a shooting range for you to test the weapon systems in Identity. Police station lobby in Town Square Our character and clothing team has also been adding a large variety of things to wear in the Town Square. Both clothing and accessories are being added all the time. Note the attention to detail and excellent quality of the clothing pieces in Identity. New sweater clothing What's to come In summary, we've been moving along with Identity's development at a great pace considering the size of our team; however, our team is growing in a big way right now. New developers are selected and some are starting at the new office as early as this coming week. Once the new guys have been oriented and we get an understanding of their work, we're going to be able to analyze the tasks remaining and give you a release date for Town Square. This is a big deal; Town Square isn't all that far off now and we're already preparing and planning for the next module: SWAT. I hoped to release a video showing combat systems already, but most the remaining work for that falls on myself as the other developers are busy with the real systems for Town Square. I've not had much time over these weeks from preparing the office, so that's on hold a bit; my priority is getting the Town Square module into your hands as soon as possible. Because we're getting further along now, and with the added manpower, we're going to soon start releasing small gameplay videos showing off the different aspects of Town Square. Finally, Brandon is joining Asylum as a dedicated full-time community manager! Brandon will be keeping you up to date constantly. Our silent days are soon to be over!
  6. 1 point
    They did say that those people who live in Ottawa can go visit them at the office, but I think they need to focus on development and not do a video tour for us...
  7. 1 point
    I wish this family luck in their "business endeavors" looking forward to seeing them in-game
  8. 1 point
    @LuciousTimes @FrancePourLaVie updates will be posted on the Identity Life Discord!
  9. 1 point
  10. 1 point
    Three months ago... Zoey wakes up in the back of an ambulance, the time is around 7 AM. It's a dark rainy night. This night was especially dark considering the local power grid was out. There was only one visible beacon of light, the chemical warehouse on fire. Zoey was feeling drowzy, and weak. Being hooked up to an IV bag with some mild sedatives to keep her calm. She'd reach over to her arm, and pull the needle out. Rather painfully. And steps out of the roller-bed in the back of the ambulance, and weakly makes her way outside. Unable to stand properly, and leaning against the ambulance, as she sets her feets on the ground outside of the ambulance, and makes her way over, from the back, to the driver side. The ambulance was parked, facing the cliff edge. With the head lights on. She spots a black figure, looking like a man in the distance. He seems to be overlooking the ocean bellow the cliffs. Having no idea what happened, or how she got here. She doesn't trust this figure, and instead tries to approach him. She leans against the ambulance as much as she can, till she gets to the front. Then let's go, and slowly, but quietly stumbles her way. Still feeling rather weak in her legs. Up behind the man. She notices her own gun tucked behind his back belt. She'd quickly reach out and grab it. And steps back, pointing her gun at him. She doesn't quite seem capable of holding it straight. And having some issues seeing properly. As well on the brink of falling down. The man, chuckles lightly. And puts his hands out to each of his sides. Then turns around slowly. Looking straight at Zoey. And Zoey stares right back at him. It was the man with the white mask. "You!", she'd shout weakly. And pointing the gun as if seeing double. "You did this!", she'd exclaim. The man in the white mask, chuckles lightly. And responds calmly, "This is only the beginning, dear Agent Anderson." He'd then reach up slowly, towards his mask. And takes it off, letting it fall to the ground. Zoey stares with an expression less stare for a moment. As if speechless. Letting her guard down as well. And slightly lowering her gun, as she's focused on his face. "It's... You... You were supposed to be dead.", Zoey weakly speaks out. "Join me... We can be partners again.", he'd respond. "N-no...No...NO..!! It... It can't be you, Decker. I saw you die.", she'd shake her head in denial. Decker reaches and smacks Zoey's gun away. She'd loose her balance, and falls down. He'd then reach into his jacket, and grabs a needle. He goes down to one knee in front of Zoey now laying on the ground. And goes to inject her neck with the contents of the needle. *BAM!!!* can be heard echoing throughout the cliffs, and trees nearby. As Decker stands up, and takes a few steps backwards. Towards the edge of the cliff. He'd raise his hand to his chest, then in front of his face. His hand was bloodied. And he falls to one knee. Zoey, lies on the ground, holding the gun facing up to where he was. With smoke leaving the barrel. She'd pull out the needle from her neck, and try and crawl over to where Decker was standing on his knees. To try and grab him before he falls backwards and into the ocean bellow. He'd reach out with his bloodied hand, and give Zoey's cheek a stroke. Leaving behind some of his blood. As she reaches out to try and grab him. But it was too late. He'd already start falling backwards. And off the cliff. Zoey yells out, "Nooo...!!". And the knockout serum injected into her was already starting to take effect. And she falls unconscious at the edge of the cliff, with one hand in front of her, reaching for the edge. Blue flashing lights, and sirens can be heard coming closer in the distance. (( I changed a few things with the ending, hope you don't mind @UnknownX)) Roll intro for season 2. Present day... Zoey wakes up, in a small, dark and crappy looking room. With one simple light hanging from the ceiling. Swaying back and forth casually. An old, rustic looking bucket in one of the corners. And a old crappy bed in the other corner. With a filthy mattress. And a metallic looking door on the opposite side of the bed. She'd grunt, and moan. Blood running down her forehead, and some of it even in her hair. She'd look rather badly beaten. She'd try to move, and quickly discovered her hands are cuffed behind her back. She sits up on the cold hard floor, and leans against the bed. After a while. A metallic plate in the door slides open. And someone peeks inside. Zoey looks up, and speaks out. "Is it time for my daily beating again?", she'd chuckle ironically. And spits some blood towards the door. The person peeking in at her doesn't respond, and just slides the plate shut. She'd then hear three heavy duty locks clicks, and the door opens up. Two large looking brutes, at least three times the size of Zoey steps inside. And each grabs one of her shoulders. And almost carries her out of the cell. And down a corridor, and trough some more doors, and other corridors. Then finally, they enter some sort of large storage area. Clearly a warehouse of some kind. But it's empty. In the middle of the floor, is one simple, foldable camping chair. And some more brutes standing nearby. The two brutes carrying Zoey, places her on the chair. She'd sit down, with her hands still cuffed behind her back. They didn't bother restraining her any further. There's no way to go anyway. One brute stands behind Zoey, and another brute in front of her. But a little to the side and out of the way. To the distance in front of her, a small curtail wall would be put up. And a Russian voice can be heard from behind it. "Do you know how long you've been our prisoner, Agent Anderson?" Zoey leans over and spits over some blood on the, newly cleaned floor. "It's hard to keep track, you know with the beating at all. Perhaps we should switch places?" Dimitri laughs, and steps forward, out of the curtains. Revealing himself. And steps closer to Zoey. He's wearing a white fancy suit, with a red tie. And some white latex gloves. "Well, seems like your humor isn't broken yet. But we can fix that.", he'd give a signal to the brute. The brute in front of Zoey, steps up. And gives her a real hard punch to her stomach. Zoey leans forward, and coughs. And spits up some more blood. "You've been with us for two weeks now. And you still haven't broken. I will have to admit, I admire your will power. But it is for nothing. Either you will tell me what I want to know. Or you will die here." "I've told you the same thing for two weeks now. I don't know what you're talking about.", she'd respond. Dimitri clearly getting tired of the same answer, he orders the brute to beat Zoey again. The brute steps forward again, and starts beating the shit out of Zoey. After a short while, she's beaten unconscious. The brute steps back. Dimitri calls for the doctor, behind the curtain. He steps out, and approaches Zoey. And starts to patched her up. Stop the bleeding. And whatever else he can to keep her alive for the moment. Dimitri steps back, and pulls out at phone. And calls someone. Zoey wakes up after her treatment a few minutes later. As she wakes up, and looks up. She'd notice Dimitri standing in front of her, with a gun aimed at her head. "Unfortunately for you, my boss has ran out of patience. And has decided you are no longer of any use to us." Zoey smirks, "Well, I guess it's my turn then.". Everyone goes quiet, as he's about to pull the trigger. A small clicking sound can be heard coming from Zoey's cuffs. As suddenly, she hops out. And tackles the gun away from Dimitri. In their fight, the gun goes off, and hits a nearby gas canister. And the gas coming out of it is set on fire, almost creating a flamethrower of some kind. The fire spewing out of it, just hits one of the brutes legs. And sets him on fire. He starts screaming, and panicking. Zoey manages to wrestle the gun out of Dimitri's hand, and turns it against Dimitri, and fires once. Point blank, into his chest. Then she turns around, and shoots down the two other brutes just about to shoot her. She'd turn to the third brute, which is on fire. And shoots him as well, putting him out of his misery. She'd turn the gun to the doctor, who puts his hands up in the air. And says, "Run!". Then she'd do the same herself, and runs towards the nearest window. And jumps trough the glass. And into the water outside. It appears to have been a warehouse by the docks. Just as she jumped trough the glass, the gas canister inside explodes. And blows up all the gas pipes, and the large gas tank under the warehouse. Creating a massive Hollywood type explosion. And Zoey hits the water just in time. And swims over to the other side. She'd pull herself up from the water, onto the edge of the dock. and then lies down catching her breath. On the other side of the water canal from the warehouse. The cuffs remain cuffed only on one of her hands. There are some clear markings on her other wrist, where the cuff used to be. OOC: There we go...! Finally, back. So, for anyone without any connections to the Russian mob. Will know that Zoey ordered back to Washington, DC for a full briefing to her superiors about what happened in Season 1. She was supposed to have returned two weeks ago. But that didn't happen. By all accounts, it would seem like she never left Washington. And would still probably be there. Alive and well. No reason to suspect otherwise. As for anyone connected to the Russian mob, would know that a guy named Dimitri have kidnapped an FBI Agent. Unless you're directly involved, you probably wouldn't know who. But the only FBI Agent who has been here, would be Agent Anderson. So it would likely her. But it's been quiet. These guys are, were, professionals. As of what happens next, maybe someone is near enough to see the explosion. And come to investigate before the firemen or police shows up. Perhaps someone else, equally bad owns the docks next door. Where Zoey is currently resting. And they find her after coming to investigate the explosion? Feel free to PM me, always open for interactions. I just made Dimitri up in this instance. We probably won't see him again though. Being blown up and all.
  11. 1 point
    Take what I say or ignore it, it's my philosophy and opinion. It is definitely not worth it. One of the things that I love and always will love about MMORPGs is making your way up. Work your way up to that car, even if its a small goal. Where's the fun in getting it for yourself? Start small and grow. The only reason to pay those extra 30 is if you want to support the development, which is a good reason.
  12. 1 point
    I only report on fact my man, and the facts are empty promises with nothing to show and spending your money. *shrugs*
  13. 1 point
    Alright Kyle here's the thing, show me where we've been wrong so far, cause SO FAR, this team has nothing to show except $800k of your your money and a flash new office... Aye? What you claim to see them doing is "developing" What I see them doing is spending money. "Well its on a new team and the space to house them." Except you've already claimed to have expanded and sure you can be expanding more but then I have to ask what are all of these new employees working on? Cause we haven't seen anything. Any logical management team would look at the track record and say "Jeez guys you know what? We haven't delivered on a single promise in over 2 years.." "MAYBE we shouldn't post hype about our new plush office and get previously promised content out.." But yeah sure, they're working on it, no matter what side of the fence you're on you guys know this is bunk, you just really hope it isn't so. You gotta look at the facts and the facts are: Still no content, big new office. And Johnny's point of view there was so immaturely presented I don't know how to react. And knock it off with the small team excuse cause the guys over at Black Matter have a shockingly small team who still put out proof that their back end and front is operational and working. Never Mind Battle State Games who are roughly 30 plus now who put out a full Alpha build with as little as 15 guys then in the same year pushed an updated engine and forwarded the game into beta. So nice try.
  14. 1 point
    White knight, it has nothing to do with the size of project more so than the empty promises laid out before your attempt of summary. And its funny to claim that "oh this is a big project, and bleh" Really? cause there is absolutely zero evidence that this is a big project other than IDEA and THEORY. That's it guys, ZERO proof, understand that, ZERO proof. So we have what, some live streams showing us art and model design, level design etc. With zero effort to make up from past claims that fall through in which the team has now raised more money to afford a plush office in which case THEY STILL CANT SEEM TO DELIVER ON PROMISES, even after the lead dev openly states to having terrible PR and inability to fulfill promises. Drop all comparisons to AAA companies like Rockstar and understand that $800,000 -and even before that- is more than enough to deliver on promises from before, like oh lets say a module or a game play video. I get that you new crew white knights of the land are tired of hearing us old fags complain, but at this point it has nothing to do with delay more than it does of integrity, and this team, albeit strong in its spirit and idea lacks integrity, period. How ever you try to argue it or spin it, the truth is in the photos. And as the photos show us, they have a new office to play in, thanks to your money. But you down there, you wanna mention fans? Go look at Star Citizen and their department, go look at Escape From Tarkov and their department, oh and even the very very small team of Hell Let Loose. Guess what, all delivering on schedule and all full filling promises. Don't be so blind by bias, but reason by fact. The fact is in the proof, and the only proof you have as a community is a new office..
  15. 1 point
    Hetch is definitely your rival in this situation. You both came into this with VERY different campaign messages (You with advocating powerful central government run through a monarchical dictatorship, and Hetch advocating for a free market and open society), but you made a 180 switch after you saw that Hetch was gaining some more traction with the voter base. So I have a question for you. Will you change your position just to gain voters? Also, does that not make you seem spineless? I see you as a VERY close reflection to Hillary Clinton, and many others do as well.
  16. 1 point
    2022: a second holocaust is started but instead of jews it is feminists.