Motown

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Everything posted by Motown

  1. Yes, you will be able to put your hands up and surrender to player police officers and criminals who wish you take you hostage. Note that anyone can restrain you with handcuffs or zip-ties while in a surrender animation state.
  2. Housing, including farms will cost more (in-game currency) than apartments because there are a limited number of them available on the map for sale. I can't give a price estimate on them yet, but expect prices to be somewhat realistic to real-world prices. Yes, we will translate the game to many different languages for the full release, but the Town Square module will probably only be available in English.
  3. Hey Seis, Welcome! To answer your question on agronomy; while there isn't a specific job or career in Identity for this, players can farm, care for (water, fertilize), and cultivate plants in a field, much like Farming Simulator or Facebook's Farmville (but in 3D). The food you recover from this process is mostly used for eating only, but individual ingredients can be used to craft recipes that offer different benefits to the player. It's not a very complicated system, as a design decision. We wanted to keep it rather simple, so you won't be able to breed plants, or required to maintain a spreadsheet of soil types for the best yield, or use the plants you collect for anything other than food. The type of seed you use, as well as how active you are with watering and maintaining the plants as they grow will determine how long you have to wait to harvest. Some will take longer than others, and won't be realistic. It ranges from 15 minutes to potentially even a full day depending on the type of plant you're growing.
  4. Hey Xzothi, I'm happy to see concern for this. It's admittedly a pretty lengthy process just to add a single dynamic character model to a game, especially in our case where animations are broken into hundreds of bits that are blended into each other. And then vertex painting has to be done for each body, head, and every individual piece of clothing too. Parts of every clothing mesh also have to be manually culled by our devs so there isn't any clipping or z-fighting when player characters are wearing multiple layers of cloths (t-shirt + jacket). I'm missing a great deal of the process too in this explanation, but I hope it helps indicate why female character models are often added some time after the male character model. It's a huge task just to get one into the game, and that first character model is used to work out any kinks and bugs with skinning, rigging, inverse kinematics and animation so solutions won't have to be repeated twice for both after they've both been added to the game together. Much of this work is already done of course for both male and female characters, so if it doesn't make it into the first iteration of town square, it will be a top priority for the first major update after Town Square launch.
  5. I just realized that's in metrics, but Identity's world and economy is based in the US where we use Imperial units. Although I suppose it will be a choice for the player as an menu option.
  6. Thanks guys! Canada has been good to me so far. The cold weather is an tolerable tradeoff for all the other perks I didn't have at my old place! Shopping and all the restaurants I could care for are practically right next door to my apartment within walking distance. Can't complain! If you liked that UI from the sneak preview, wait until you see what Archer has been cooking up for the Town Square. I'm excited to see it in action! The video is also looking great. We're just waiting on a couple animation and clothing weight painting tweaks as far as I know, and it will be good to go as soon as we get that back from the animator. Wolf has been working on this for over a month now and he's ready to be done with it and move onto character customization for the Town Square. So so excited to see everything coming together this past month, and I can't wait to finally jump into the Town Square and meet all of you for the first time using voice chat!
  7. Please welcome the volunteer forum moderators that will be assisting Identity's Community staff in its day to day operations! This team has been specially selected from the Identity forums for their reputation for remaining unbiased during forum discussions, and for their interests in making a difference within the Identity community. However, some of these individuals may be recognized as volunteer Administrators from Asylum Entertainment's "Asylum Altis Life," a modification for ArmA 3, and are trusted to continue the renowned work that they have become known for. Each member of Identity's volunteer forum staff has their own unique personality and moderation style. We hope that you will get your first taste of who these individuals are from this introduction topic. Thank you for being a part of the Identity community!
  8. If I remember correctly, the Artist's computers have better graphics cards (1080ti's), while the programmers computers have better processors.
  9. Unfortunately no ride-able horses as mentioned previously, but it's definitely an idea to keep in mind. It's not entirely out of the question, but at the very least, we could potentially see them roaming rural farm-lands in-game.
  10. I need to change my email.

    Hey Twitchy, please PM me with your current account email and the one you would like it changed too!
  11. REFUNND

    Greetings Odiggitydog, Please refer to the stickied topic at the top of this forum section referring to "Refunds". This is the most effective method for receiving a refund at this time. Here is a direct link to the topic: We apologize for the inconvenience and we are sorry to see you go. We hope you will return to us as development progresses! - Identity Development team
  12. Refound

    Greetings Odiggitydog, Please refer to the stickied topic at the top of this forum section referring to "Refunds". This is the most effective method for receiving a refund at this time. Here is a direct link to the topic: We apologize for the inconvenience and we are sorry to see you go. We hope you will return to us as development progresses! - Identity Development team
  13. can i get a refund

    Greetings Odiggitydog, Please refer to the stickied topic at the top of this forum section referring to "Refunds". This is the most effective method for receiving a refund at this time. Here is a direct link to the topic: We apologize for the inconvenience and we are sorry to see you go. We hope you will return to us as development progresses! - Identity Development team
  14. REFUND

    Greetings Odiggitydog, Please refer to the stickied topic at the top of this forum section referring to "Refunds". This is the most effective method for receiving a refund at this time. Here is a direct link to the topic: We apologize for the inconvenience and we are sorry to see you go. We hope you will return to us as development progresses! - Identity Development team
  15. Refund

    Greetings Odiggitydog, Please refer to the stickied topic at the top of this forum section referring to "Refunds". This is the most effective method for receiving a refund at this time. Here is a direct link to the topic: We apologize for the inconvenience and we are sorry to see you go. We hope you will return to us as development progresses! - Identity Development team
  16. Refund

    Greetings Odiggitydog, Please refer to the stickied topic at the top of this forum section referring to "Refunds". This is the most effective method for receiving a refund at this time. Here is a direct link to the topic: We apologize for the inconvenience and we are sorry to see you go. We hope you will return to us as development progresses! - Identity Development team
  17. Please refund

    Greetings Odiggitydog, Please refer to the stickied topic at the top of this forum section referring to "Refunds". This is the most effective method for receiving a refund at this time. Here is a direct link to the topic: We apologize for the inconvenience and we are sorry to see you go. We hope you will return to us as development progresses! - Identity Development team
  18. Done with Refunds?

    Greetings Odiggitydog, Please refer to the stickied topic at the top of this forum section referring to "Refunds". This is the most effective method for receiving a refund at this time. Here is a direct link to the topic: We apologize for the inconvenience and we are sorry to see you go. We hope you will return to us as development progresses! - Identity Development team
  19. I request a refund

    Greetings Odiggitydog, Please refer to the stickied topic at the top of this forum section referring to "Refunds". This is the most effective method for receiving a refund at this time. Here is a direct link to the topic: We apologize for the inconvenience and we are sorry to see you go. We hope you will return to us as development progresses! - Identity Development team
  20. REFUND

    Greetings Odiggitydog, Please refer to the stickied topic at the top of this forum section referring to "Refunds". This is the most effective method for receiving a refund at this time. Here is a direct link to the topic: We apologize for the inconvenience and we are sorry to see you go! - Identity Development team
  21. Refunds

    Important Note: Currently available Pledge packages are temporary and will no-longer be available for purchase after website-changes are made in the near future. Pledge rewards and account credit will be automatically deducted from the account upon receiving a refund. Administrative action will NOT be taken against accounts that are issued refunds. Refunds can only be processed if purchases fall within the 180 day window Paypal offers for buyer protection. The Account support forum is not an efficient channel for refund request, as Asylum Entertainment staff and volunteer moderators who would normally visit this forum to offer assistance with account related matters do not have access to its user's financial history with Asylum Entertainment via PayPal or other means. We are committed to pleasing our customers and donators in every way, and we respect that there are personal reasons in which a user may feel compelled to request a refund. We therefore ask that users who would like to request a refund do so via the Paypal website, or through Paypal customer service (1-888-221-1161) - the only method of Payment that we accept at this time. Please allow for a minimum of 5-10 business days for requests to be granted by Asylum Entertainment Inc. We strongly believe this newly recommended process will be much more efficient for those who may experience unintended delays in response to email requests, as it will not require pledgers to provide additional account information, or manual database queries. Asylum Entertainment and its hard-working development team appreciate the patience and understanding of our community members who understand that Game Development is a slow and challenging process. We are a small team working diligently to produce a unique game experience that has never been attempted previously. We thank you for your continued patience and support. Below is a visual guide illustrating the steps required to complete a refund through Paypal services. STEP 1: Select 'Log in' to PayPal STEP 2: Confirm PayPal Log in STEP 3: Select "More" from the ribbon at the top of the page, and then select "Resolution Center" from the drop-down menu. STEP 4: Select "Report a Problem" STEP 5: Find & Select your Pledge Payment to Asylum Entertainment, Inc., and then select "Continue" STEP 6: Choose the most relevant option relating to your problem. For refunds, we recommend selecting, "I have a billing issue" and then pressing continue before choosing "I want to report an issue that's not described". Either way, we'll find it.
  22. I request a refund

    Hey PermanentPMS, I'm not sure where you've heard this but nothing has changed as far as crafting clothing and customizing vehicles. Perhaps you're confusing responses to questions about adding/modding in your own clothing models into the game, which won't be possible unless we add modding to Identity someday (no promises). Players who are crafting and customizing items will craft from a list of existing 3d clothing assets that are added into the game by our developers, and players will then be able to customize that asset however they please, choosing primary/secondary colors, adding and changing patterns and materials, and even displaying their clothing brand on the item. In fact, we're potentially even expanding on this feature by possibly allowing players to upload images to our game server to display on custom crafted clothing. I hope this eases your concerns, and sorry for the confusion.
  23. Different people working on different things. Marvin and Antoine, who did these lamps and fans don't work on any part of the video.
  24. Paid pledge but didn't get reward

    Hopefully resolved via PM's. Sorry for inconvenience!