Lord_Binky

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Everything posted by Lord_Binky

  1. Free Updates

    If I remember correctly I think map expansions will be handled via the passport. As they add areas you buy the passport stamp to allow travel to the new region. I'm not averse to microtransactions too.
  2. Illnesses and Hospitals

    I like your enthusiasm, but how would you make doing the research fun?
  3. Relationships

    So sex in game will be limited to slurp and squelch noises over chat?
  4. The First Thing You'll Do?

    I'm gonna jump on my motorcycle and explore. I want to watch the sunset on the beach. Hike in the mountains and then, when I have seen my fill, I will begin to build my business...
  5. Character creation

    Good point. No one wants the monstrosities that Ark brought about.
  6. PETS

    The pet AI could prove difficult to make them behave properly in public spaces. I imagine the house pets would be simpler to implement, parrot in a cage that talks smack when you walk in, or a cat that has shredded your couch etc.
  7. Character creation

    I can't imagine they'd miss out a character creation. It would be a real shame to go for so much freedom/realism in the game world and then have all the player look the same. I hope the town module gives us a chance to fiddle with our faces Also, Jabba, I too would like to see an option for plastic surgery once I'm in game. I'll want to change my face if I end up on a wanted poster...
  8. Culinary

    For a game like this I think a comprehensive food crafting/cooking system is a must. It's exciting to think of buying fesh produce (player grown of course) and then cooking up a batch of 'Binky's apple pie' to take to the picnic.
  9. Starvation / Dehydration

    Will food have nutritional values? If I eat an apple will that benefit me more than chomping on a burger? Or will food be neutral and all I need to do is fill the hunger gauge?
  10. Architecture Program

    This idea could be implemented to add content to expansion areas? So we design buildings to be added to new towns etc. The selected designers could receive a founders badge, or a plaque/statue in the town square.
  11. | Moonshine |

    I'm in to this idea, kinda falls into the 'living off the grid' mentality. I quite fancy role playing a grizzly, old hillbilly living out in the sticks with a field of...let's call them herbs...and a moonshine operation on the side.
  12. Player scale in the Open World

    I would love it if I can hire a npc to tend my shop while I go hiking or murdering. It would be terrible for business if I close all the time
  13. Rare Items

    I suppose some rare items will be player created. I mean, using the painting/canvas someone could potentially create a super rare piece of art, only one in the game kind of deal.
  14. Allotments

    'Not rich enough to own a server-farm? Don't have a garden or a greenhouse? Then why not get a plot at your local community garden? For a low monthly rent you can own a small instanced plot and gain a footing on the ladder of self-sufficiency. Limited to 15 plots, unsuitable for livestock, each community garden is a persistent Sub-Hub where you can get to know fellow green-thumbs like you. Within your designated plot you are free to design the garden of your dreams, or use planters to grow your own food. If you and your fellow gardeners feel like working together then you should consider entering the 'Bloom-Box' competition. Produce a show-stopping garden in any of the categories and wow the judges to win wonderful prizes.' I think this would be a great addition to the game, if it isn't already in the plans. I like the idea of growing my own veg, or having a small hub of like-minded people to meet up with, a sort of randomly-appointed guild. I guess the actual instance could hold more people than plots, that way visitors can come in and walk around. Visitors could even pay an entrance fee or buy some of the produce from a player-supplied farm shop? 'But beware budding gardeners! Allowing unscrupulous visitors into your oasis could result in the petty theft of your valuables.' Maybe a low-rent allotment is cheap but can be stolen from, whereas a garden with a high rent could offer a guard or cameras to prevent theft when the gardeners are away. Thoughts? TLDR; I want to be able to play with the farming mechanics without investing in an actual farm.
  15. Just saying hi

    Hello everyone. Lord Binky here. I've been a backer since Kickstarter, but I haven't really ventured onto the forums until today.
  16. I need a plant

    I hope we can develop/manufacture our produce into other products. It'd be amazing to start small. like if you could take raw ingredients and turn them into artisan products, make your product popular through advertisement and then end up with a factory making and selling your idea.
  17. jabba the slut in the house.

    Hello, Jabba. I love the introduction. I giggle a little every time i see your name and that pic
  18. Just saying hi

    Lol Cheers for the welcome.
  19. Just saying hi

    Thanks, great to be here
  20. what attachments do you want to see in identity?

    I'd like to see animation customization options. Better skill/proficiency could unlock fancy flourishes or weapon stances? You'd go to a shooting range or a weapon testing area and prove your talent to earn the unlock. You could even have career-specific animations too. Police hold their gun different to a high-ranking gangsta for example, or a chef holds a knife different to a doctor?
  21. Business Ideas

    I'd be interested to know if player-business branding is possible? Not the cattle-burning branding but rather the commercial kind. For instance, can I design a logo for my company and then have that logo appear on billboards, truck/bus sidings, on TV? Is it possible to create a product/brand with it's own identity???
  22. When will the first module come?

    Amazing! I can't wait to start...everything!
  23. Allotments

    Great. Thanks
  24. Player interactions

    I would love these emotes too. The only issue i can see is player height and animations. If our height is not and option and everyone is the same, or limited to say three settings (short, average, tall) then the animations could be worked out. However, if it's slider based then the animations would be a nightmare to make them look acceptable.
  25. agriculture

    Understandably, the land to actually farm will be highly-prized and priced. So either the crops are fast/easy to grow or the harvest must be of sufficient value to make it worthwhile. The effort and time to produce must balance or people wont grow that crop.