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Showing most liked content on 08/05/2018 in Posts

  1. 3 points
    I appreciate your optimism, it is quite refreshing. However, I can understand the other side. Yes, you shouldn't complain, and whine, and pester developers of any game to hurry it along. But most of these people are investors, not just fans. And they deserve to know exactly how the project is going, they have stakes in it after all. But, I also believe that once you give someone money, it is out of your hand and you already made the decision, now it is time to wait and see what comes of it. I think it would help if there wasn't so much radio silence from the devs and mods most of the time. I don't think a forum for an up-and-coming game, especially one that is as ambitious as this, should ever feel like a ghost town. There should always be something to talk about. I think the next few weeks will be a crucial time for Identity. I sincerely hope they can deliver
  2. 2 points
    A new family heirarchy made by one of our members, Vittorio Graziano.
  3. 2 points
    Hey everyone! we know that this game have had delays but you just need to calm down. Yes im talking about the impatient people that i read about everyday here in the forums that needs the first module right now, look we are on the same side and if you stop with the hate and give the devs more time and calm down, they will release the first module faster than ever. They are already working on the module 400% so just chill out guys. it will come when it's ready! <3
  4. 2 points
    I personally believe that investing in a game is like investing in stocks. You should wait to see if the stocks [The Game] go up or down which when I'm saying you should see if it goes up and down I mean you should wait to see if your are happy about the game you invested in by being patient and letting the developers take their time. When you invest in stocks you don't nag the stock which could be apple or google to make good decisions or to make a new you just wait. So to sum this up if you paid money for this game great, wait, be patient, and if you really feel like you want to help go give the developers constructive criticism which is way different that just roasting the whole development team which have families and try their hardest.
  5. 2 points
    There's too many toxic and impatient people in this world and we can't do much about it sadly. Yes, the devs have already made a few videos and posts on the forums about the game and have even shown different parts of the town square. Its coming soon, very soon.
  6. 2 points
    I think the reason why the devs are not so active letting us know whats going on is because they are a small team and are focusing 100% on the game insted of taking time to write to us. So it's just a good sign!
  7. 2 points
    It's a lot more difficult for the police than it is for criminals. All criminals need is some motivation and leadership, and for the forums, a decent post. The police force need a hierarchy every officer recognizes or else it's complete chaos. I'd imagine it's going to take actual forum mods/admins to organize the official police force and whatever agencies also exist. I want to see a well structured force, so hopefully it'll come together when the first module is released.
  8. 1 point
    The past months here at the studio have been hectic, but our labors are paying off. It is with regret that I must make the decision to push back the public release of the Town Square module from April 23; however, the delay will be quite minor. Because this is now the second delay to an official firm release date, and because we expect this delay to be short-lived, we are as of this announcement releasing the Asylum Task Tracker. The new task tracker, visible on the Town Square section of the official website (here's a link for you), offers the Identity community and fans absolute transparency in our development progress. You can now see the tasks we have to complete before we're ready for the module to be publicly available. It will be updated each and every day. The list is not long, and displays all tasks since the tracker was created only a day ago. When all of the tasks are completed, of which none are major, Town Square will be released on Steam and available for play. Furthermore, the new Identity website is on schedule for a release just next week! The new website will come with all sorts of cool new features and we'll be building on it constantly as we move forward, too. With the release of the new website, I'm also going to begin regular Identity Insider releases. These Insider publications will add a ton of very detailed information on key systems within Identity. Delays are unfortunately a reality of all game development, whether a game is being produced by a large studio with hundreds of developers or a small team, such as ours, with only dozens. We faced unforeseeable technical issues recently; however, all of the issues we had have been fully resolved and, as you can see with the new tracker, release is extremely close. As soon as we get some final bits of art in place, we're going to compile a Town Square trailer video and begin showing off the game and environments on our development streams. So to sum it all up, keep an eye on the new tracker (see that link above) and follow our progress. The tracker will be updated once per day as it has to be done manually. Once we get our production software updated so that it can be automated, it'll be a live display. I also want to say that you to our loyal community and fan-base. Delays are never a fun thing to experience with any game, so everyone here in the studio is working overtime like crazy to get you into our world. You'll be in the Town Square very soon and this is going to make the game a much better experience. I'm really excited for our first module release as it's shaping up to be a really fun and beautiful experience. In fact, the Town Square is much more than I even though it would have been early on; I'm extremely happy with what we've put together. I hope you enjoy the peak behind the scenes with the new task tracker and we'll be seeing you in the square soon!
  9. 1 point
    I've been through the hideout section, and there seems to be an incredible amount of gangs and communities with criminal intents. I'm looking forward to serving alongside other police officers in-game.
  10. 1 point
    I'M TO HYPED FOR THE RELEASE, ONLY 1 TASK MORE AND THE STEAM VERIFICATION AND WE ARE GOOD TO GO
  11. 1 point
    Ignore my other post I put up, its in the wrong section. Hi, just signed up, my name is Nami May, but in the gaming world I go by several names, one being Faith Mable. I've been looking for a good roleplay game or server on a game but I've always been disappointing. From games like Gmod to conan exiles to second life. I've been sifting through and looking for a proper and good RP experience and this game looks like it would really fill the void for me. So just some questions: 1: Do you have a discord? Discord servers I've found to always be helpful, good for chatting and I do prefer voice chat. 2: What is the status of the game? I just got here and oblivious to where things are sorry. 3: Can I preorder the game, back it or whatever? I'm interested I won't lie, kinda want to hop in asap. 4: What can I expect in the game, is it proper roleplay in the form of a city roleplay or something? Need some clarification I'm busy in real life doing housework so I posted this here to await replies, thank you in advance and have some virtual cookies from me.
  12. 1 point
    @Bushido0, @Zomaka Let's not forget about GTA V either. With it's Strip Club, sex with prostitutes, and even fully nude colonists (Both male and female). Which also exists on consoles. In other terms... Where there is a will, there is a way. I highly doubt there's going to be any "sex" mechanics in the game. But really, you don't need that. You can always just roleplay it. I bet there's gonna be private servers just for that stuff.
  13. 1 point
    1. The situation on the task has repeatably been explained to the community. Some people decide to look, read and listen while the others look, read, ignore and then complain about things not being answered. We mods are voluntary and only can give you information that we are given. We update you guys and we are on the same level of ground as you guys. To understand the task at hand. The first thing is that in testing is not just in testing. The developers are testing, fixing bug, then stress testing as when 1 thing gets fixed 1 or multiple things break and so the process is on going until the task is working fine and smoothly. (My explanation is terrible and is brief to what I remember.) Also the CM is doing his job, he is answering questions all the time. He gets emails and PM's everyday. He also is always trying to answer questions on the Discord found here: I am always on the forum, most of the day but I have my life and so cannot be answering questions all the time. However I do answer questions when I see questions and I have the answer to give; otherwise i will try find out a answer if it has not been asked many or recent. EDIT: The quote below describes what in testing means and requires for the devs.
  14. 1 point
    Couldn't agree more! very good point! <3
  15. 1 point
    I don`t think most of the backers should be considered investors (even if technically they are). Most of those who put money on this game are just people who really want to play this game, like NOW. It kinda reminds me that South Park episode where Cartman freezes himself so he doesn't have to wait till the release of a new video game. People need to understand that the game wont come out sooner just because they want. The devs had an idea how the game needs to be before releasing it (or the module for that matter) and there wont be enough screaming that will change that. Now, we can discuss if that strategy is a good thing, meaning that if this level of perfectionism will affect positively or negatively the final product, but just for the sake of it, cause in the end it's still up to the devs deciding how the release version should be. What I do agree with though is this lack of information lately. I am following this game since it was announced years ago. Since day one, when the hype was low, every now and then we received pieces of information about the game, screenshots, then we got a in-game video, then a live stream in game content, the weekly twitch videos, another live stream... and then all of the sudden nothing. Exactly when the community needs more, now that we are close to release and the hype is sky high. I know there are different platforms where this information is scattered on, but it's not my job to spend hours on the internet looking for bits of information that I might have missed. There is a community manager for that, it is his job to bring info to us! We fucking pay his salary with our money! This guy need to deliver! Otherwise I do have to think that the order to stop communication came from above, and that REALLY worries me, cause maybe, just maybe something went terribly wrong (like the money is over). Of course this is probably not true, but what I'm trying to say is that if the whole dev team doesn't understand that they NEED to stay close to us, negative thoughts and behavior will rise and stick to this game like shit sticks on shoes. It stinks, it spreads on whatever it touches and it's a hell of a job to get rid of. So please, to whoever this might be useful, GIVE US SOME LIGHT! Even if it's technical stuff that nobody will understand, even if it a goddamn picture of a couple of devs working on a line of code, GIVE US SOMETHING!
  16. 1 point
    I'm a investor myself that has thrown a couple of hundreds bucks into this project and of course we all want the game and we all are on the same side. The devs is not screwing us over at all, they just need more time and i understand you aswell ,@Bushido0,they do need to update more and be more active about the last task that needs to be done, talk about it and maybe explain to us what the tricky part of the apartment inventory problem. So that we could understand them.
  17. 1 point
    wow Its funny how when I first saw this in march I thought there is no way this nutjob is right this game will defiantly be out in april, oops
  18. 1 point
    This game is dead in the ditch before it could even release a single module. One that they said would be out in March. This is just piss poor management and I have no faith or interest in this game anymore. The gameplay doesn’t even look that good to be lied to by the developers. Hype train has officially left the station and isn’t coming back
  19. 1 point
  20. 1 point
    The First Module is advertised as just a "Social Module (A small standalone piece of the full game)". People don't realise it and it is there fault alone for not reading up on the 1st Module. Also there has been lots of "road blocks" along the development journey and game development will always have these "road blocks" even if you try avoid things, there will always be something which slows you down. The games development has hit many road blocks and also been diverted and hit traffic along the way causing a longer journey to the destination.
  21. 1 point
    Pretty much. The problem is people hype it up without even knowing what they are hyping about. Because people have complained out of the wazoo about the deadline for this module, it gets more and more hyped as a result I think. I wouldn't be surprised if a lot of people log in and complain about how little there is at the start and then rage quit because they don't know how to read.
  22. 1 point
    Pretty much like real life then. Ps we are looking forward to the interactions and rp with cops for the record I’m a motorcycle enthusiast that’s it
  23. 1 point
    Servers should have between 300-500 people. Although the criminals will outnumber law enforcement I have faith in our abilities to control the areas.
  24. 1 point
    I'm ready too. I do think the complaints/critiques will start in day 1 but that's okay. Won't be surprised at all. Maybe they'll get enough additional donations to double the dev team and get those other modules and bigger play area available sooner.
  25. 1 point
  26. 1 point
    Who Are We? Two guys looking to make money on Identity and we are hiring you (at a good price) to help all of us achieve wealth beyond our wildest dreams by selling "candy." What We Do? Sell "candy" to local buyers, we make the "candy" at our local factory (AKA CandyLand AKA RV's) Why Apply? We know that setting up a "candy shack" can have expensive up front costs so we take care of that for you. Not only that but you get a high base salary of $100 dollars a day (subject to change, higher or lower) and bodyguards get paid a starting rate of 120 dollars per day. Raises will be offered often and frequently for all. Who Are We Looking For? We are looking for kind, hard working folks driven to make money and helping the community by making and selling "candy." So we are seeking out "candy" cookers, "candy" dealers, and people to guard the Wonks's. Requirements Willing to be shot and hunted by police (figuratively speaking of course) Know how to use a gun Have a basic knowledge of chemistry Athletic Stealthy Sociable "Convincing" Know what to do in a sticky situation How to Apply Apply on our Identity discord server : https://discord.gg/s4K2kUC Just place your in game name and what you would like to do.
  27. 1 point
    I guess people (like me), are going to contact you later and for example, invite you to our "forest rave party" Earning some extra cash is always nice
  28. 1 point
    The finishing touches Greetings, and again thank you, to all of Identity's backers receiving this dev blog. Everyone's been hard at work putting together a game that can change the industry, and you're soon going to be getting your first taste. With the Town Square (Identity's first social gameplay module) nearing release, we're hard at work testing and putting the finishing touches on two of the major features. Everything's been progressing very well and I'm quite proud of the team. These last systems are the art/canvas mechanics and the player housing. Both of these have been functional for a long time, although a couple tweaks need made before we push Town Square out the door. A few minutes of decorating an Ash Hill penthouse We've added a new button in the elevators to allow you to visit a public version of any apartment. You can run around and see them in their default state before committing to buying them for yourself. This will be a very useful way to explore the available options, given that some of the floorplans will be very rare to come across with other players. Above is the penthouse after a few minutes of quick decoration. I'm not exactly a decorator, myself, but you can get a good idea of the way it looks now! It's a huge space with three large bedrooms (which means you and two friends can use it as your home) and tons of storage. We've had to refactor the backend of the housing system a good bit, but the end result you see is everything you saw in the prior Identity Insider apartment video. All features shown then will be ready for you soon in the Town Square! We have lots of other cool features coming for your house parties that you haven't seen yet, too. In case you hadn't seen that video, or you want to see it again, I've linked it below. Identity Insider: Housing - CLICK TO VIEW VIDEO Town Square gameplay live stream With my last developer blog post I included a link to gameplay video from our live stream showing character creation and the exterior environment in the Town Square module. Recently, I joined in on another development live stream to show about 20 minutes of more Town Square gameplay. This time I showed off interior environments as well as a few of the gameplay mechanics you're going to come across in the Town Square. YouTube Town Square preview live stream 2 - CLICK TO VIEW VIDEO The team and I are so very excited to show you guys what we've made in the Town Square and beyond. The Town Square isn't enormous on its own, but it's a very good way to give you an idea of how the world looks and feels. The task master The Task Tracker is a new tool on our website which displays up-to-date data pertaining to how much work is remaining for the Town Square release. If you've been following our progress through the tracker, you'll have seen that just a couple of days ago it progressed to its current point, with only two tasks remaining at the in-testing state (the ones I described above in this blog post). Keep your eye on the tracker to get the best idea of when we're ready to go. You will of course also get notified by email when the Town Square is published on Steam! The future of the Dev Blog This may be one of the last couple developer blogs being sent out in this format as we're planning on soon transitioning to more frequent developer video blogs! In the past, it's always been myself who wrote these blog posts. They've been a great way to reach out and letting everyone who doesn't follow us on social media know what we've been up to. That said, I think I speak for most people when I say video is more interesting and entertaining! Look forward to meeting the team face-to-face in short but frequent videos. Some will be general updates about our work on Identity and some will be focused on certain aspects within the game. Also, on that note, you're going to be getting a very interesting Identity Insider very shortly, covering criminal activity and gameplay. It's a major part of the game and we've surprisingly not been asked many questions about these systems in the past. You'll be getting all kinds of juicy new information and ideas of what you're going to encounter! The Twitch Clips If you've been following Identity's development closely, you probably already know that developers stream their work live on the Identity Twitch channel every Tuesday and Thursday. We also use that time to answer almost every question that gets asked about Identity's development and gameplay. Now that we've been doing this a while, we've answered a lot of questions. Our awesome community manager, BeachBall, has taken the time to compile a massive list of questions linked to clips where they're answered by a developer. Get comfy and head over to the Twitch Clips Directory forum thread. If you haven't found this already, be prepared to spend a good bit of time listening to all sorts of awesome information. This is the best place to get to know the fine details Identity! -- John VanderZwet
  29. 1 point
    A visual feast! As we approach the release of the Town Square, it's time to start showing off! Identity's gameplay is unique; there's no game in the world which accomplishes what we've set out to create and as a result, this will be one of the most immersive gaming experiences available. In some senses, graphics weigh heavily on environmental immersion and we've really started to show Identity's beauty in this last week. Last week, we did a short live stream on Twitch to show off the Town Square in motion. If you weren't there for the stream, check out the details below. Ash Hill Cinema ticket booth In addition to Identity's artistic beauty, we also want to show you what the base gameplay will be like in the Town Square. We do plan on doing another stream shortly where we'll move on into the interiors and interact with some of the features you'll find when you log into the Town Square. We'll have to mute the karaoke and streaming radio elements for Twitch and YouTube, though. I really do wish we had more time in our last stream but we were an hour late getting the stream started and what was meant to be a 10 minute display ended up being half an hour long. Half of that time was spent in character creation, so if that's of any interest to you be sure to check out the stream. I'll leave the video below. Ash Hill's Town Square in early morning Ash Hill's Town Square at night With our next gameplay stream, I'd really like to show off the Town Square at night. Check out the screenshot above to see why I feel that night in Identity has an incredible atmosphere. Night will be useful in Identity too; for example, some animals will be more active when the sun goes down. Just imagine running from (or with) the cops in the dark of night! A beautiful and well-designed environment makes great gameplay even better. Ash Hill's fruit and vegetable market As you can tell by now, I went a bit overboard taking screenshots of the Town Square environment. I'm so proud with what our art team has accomplished, so you're getting a handfull with this developer blog! The market seen here is in the Town Square, although it won't be the only food market in Ash Hill. Markets play a fairly important role, and not only for your own access to food. Gathering and growing food will be a safe and reliable way to make some money in Identity. It doesn't require any sort of investment, so it's one of your options for making a living the moment you step foot in the world. It will get much easier with a vehicle, though. RIDE bicycle shop The screenshot above is from the interior of the bicycle store you'll find in the Town Square. You won't be able to buy them right away, but once we start implementing our final vehicles we'll likely unlock the bikes in the Town Square, too. Bicycles will be an important tool in Identity. If you can't afford a vehicle (they're not cheap) then they're your best option for getting around town without dishing out cash for a cab. Ash Hill Tattoo interior My final screenshot today was the interior of the tattoo shop you'll find in the center of Ash Hill, and thus the Town Square. Hidden in the back of the parking lot behind the DMV, this parlor will be opening shortly after the Town Square release. Tattoos in Identity are either paid for or earned; some tattoos are only unlocked with achivements, most of which being for less than legal actions. Tattoos aren't available during character creation and must be gotten through a shop such as this. Town Square gameplay live stream YouTube Town Square preview stream If you missed our live stream of Town Square gameplay last week, click on that big image above to check it out now. If your email client is afraid and you don't see the images, you can always click here. I spent the first while creating a character and then took a quick look around the exterior of the Town Square environment. I can't wait to show more! The tasks at hand Our new task tracker has been one of the most well received additions we've ever released, and it's very easy to see why. As the Asylum developers continue to knock out tasks daily, we're getting very, very close to allowing you all into the Town Square. As of my writing this, only 3 primary tasks remain and are already in progress. The tracker is showing only Town Square tasks, although many of those in our team (who don't have anything left for the Town Square release) are already hard at work producing SWAT module content. It won't be long before you start seeing a lot of our SWAT efforts appearing, and I'm extremely excited to give you more information on how it'll play. Keep your eyes on the tracker, as it will continue (even after Town Square release) to be the best indicator of when you can get your taste. A quick thank you to our supporters We've been working hard to create the game that can, quite seriously, affect the entire MMORPG industry. Nothing like Identity has been done before, mostly because a game of this scale is a risky project for any established studio. It is because of you receiving this update, our pledgers and supporters, that our dreams and ambitions are becoming a reality. The ultimate RPG is on the horizon, and I'm so very grateful to the wonderful community around me. Again, I just want to say thank you as I sincerely appreciate your support. You're helping to create a game which thousands, who don't even know we're here yet, will come to enjoy. You're here on the ground floor. The Twitch Clips If you've been following Identity's development closely, you probably already know that developers stream their work live on the Identity Twitch channel every Tuesday and Thursday. We also use that time to answer almost every question that gets asked about Identity's development and gameplay. Now that we've been doing this a while, we've answered a lot of questions. Our awesome community manager, BeachBall, has taken the time to compile a massive list of questions linked to clips where they're answered by a developer. Get comfy and head over to the Twitch Clips Directory forum thread. If you haven't found this already, be prepared to spend a good bit of time listening to all sorts of awesome information. This is the best place to get to know the fine details Identity! -- John VanderZwet
  30. 1 point
    Step inside my office! We're in the home stretch, now. The Town Square module is almost ready to go, and now you can follow the Asylum developers as we approach the release. Exactly two weeks ago we launched the new Identity Task Tracker; check out that link, or click the big green button on the Identity website. The task tracker shows you our progress from the point of release a couple of weeks ago until now, and we update every weekday. This tracker displays the data right out of our own project management software that we use to drive and organize the developers inside the studio. All tasks on the tracker are those that remained as of two weeks ago up to the point we consider the Town Square module to be ready for release. These are not all of the tasks we've done (there've been thousands), but just the ones remaining. I'm pretty proud of the progress our guys are making each day. It's only been a couple of weeks but you'll see the majority of those tasks are marked completed! It's really amazing what a team of this size can do when it has such talent. Keep your eye on the tracker; when our important tasks there are done it's time for a Steam release! We're all extremely excited over here. Town Square barber shop interior, work in progress The World Wide Wait An all new Identity website is very, very close to release. In fact, it's so close that we're only waiting on a technology partner to finalize their end of things. Our new website enhances the style of our existing site but is focused far more on improved functionality. A very robust new account system is in place to help you get in the game, and our new shop has some other big requested features! Finally, you'll be able to pay with dozens of methods (PayPal, credit cards, PaySafe and more) and even gift purchases to your friends. With the release of the new website also comes the return of the Identity Insider. The Insider will be a monthly detailed addition to the website, containing all sorts of information you may not have heard before and diving deep into a specific Identity gameplay topic. Our current pledge packages will remain on the website for only one week after the new website launches. After that, many of those rewards will never be sold again and those which are will be a bit more expensive as we prepare for retail pricing. Now's the time to join in the support of Identity's development if you have been on the fence! A look inside the Asylum Everyone at Asylum has been working like crazy. The poor guys are in overdrive and won't be slowing down anytime soon. In fact, just this last week we hired four new programmers to join the team, more than doubling the programmer team size, to ensure that we can get content to you faster. I've myself continued to put a lot of development hours in when I'm not busy with business stuff. I've added some interesting things in the last weeks including substance use and effects. You won't need to spend your time in the Town Square digitally sober! Mark, our graphic designer, has been taking his excellent art into the game engine with the creation of wallpapers for homes as well as a bunch of clothing options. I hoped to have a couple dozen cool wall options available to start with the Town Square release. When I looked over his shoulder today it was somewhere around 300. Wow, I can't even imagine the options when crafting decorations is introduced on top of that. We're pretty much ready to go on the art side of things. Those who follow us on Twitch will have seen Jade/Lee has finished will all of the housing floorplans and the final touches are being done to integrate them into the game today. A lot of our floorplans are based on pop-culture; see if you can identify them. You'll have the chance to walk through them in the Town Square to help with your home-buying decisions. Keep an eye on our Twitch streams! We're going to be showing some cool stuff quite soon. It's been a long wait for the Town Square release, but the wait is almost over. The Twitch Clips If you've been following Identity's development closely, you probably already know that developers stream their work live on the Identity Twitch channel every Tuesday and Thursday. We also use that time to answer almost every question that gets asked about Identity's development and gameplay. Now that we've been doing this a while, we've answered a lot of questions. Our awesome community manager, BeachBall, has taken the time to compile a massive list of questions linked to clips where they're answered by a developer. Get comfy and head over to the Twitch Clips Directory forum thread. If you haven't found this already, be prepared to spend a good bit of time listening to all sorts of awesome information. This is the best place to get to know the fine details Identity! -- John VanderZwet
  31. 1 point
    Be patient if you want the game to have a good launch and not die out in a week.
  32. 1 point
    ReLiGiOn DoEsN't PlAy AnYrOlE iN tHiS gAmE. -the Devs
  33. 0 points
    Off topic but if i have the the citizen package do I get to play Town Square Module or do I need the founder package to play the Town Square module that is about to come out?