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Showing most liked content on 07/08/2017 in all areas

  1. 1 point
    There has been a recent growth in political population. Between mayor candidates, governor candidates, and citizens who choose to use their voice more overall involvement has increased. THIS IS GOOD, but due to the different mindsets and lack of education on some issues an explosion of disrupt in peace has sprouted. It is evident who the leading politicians are ( @ThomasHetch, @BobbyCruz, @JoelKeys & @LuciousTimes [myself] ) and every single one of us has one shared goal, ensure our policies provide a good life for EVERY CITIZEN on the Identity Island! It's simple! We all have a different way of going about things, BUT we all want the same thing. In this form, I want everyone that desires to have a part in the politics of Identity to discuss the following topics in the following order in order to build or at least see and analyze what policies work best. The politics that will matter in the game are: Taxes, Healthcare, Law Enforcement, Crime Punishments We will all discuss the first topic ( Taxes ). After together we have come to build something most favorable I will conclude the topic and we may then move to the next. I hope this builds peace amongst the people of Identity and foundation for the game once built. May @Motown and the other developers find favor with this.
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  3. 1 point
    It's could be a good idea. Things like this could cause people not to be bored. Zoo's, amusement parks, circuses, etc. If a player don't know what they wan't to do, they could go to these places to spend their time. There's already a cinema, where players can spend their time, so zoo's, amusement parks, circuses, etc. would also be great to have.
  4. 1 point
    The 300 player count is most likely going to be their minimum. But they're most likely going to go over their minimum. The player count is still being discussed by their development team.
  5. 1 point
    My opinion on healthcare is simple. Using the taxes collected from citizens, I intend on giving free health care to anyone who needs it. Not just someone's feeling ill so give them free painkillers, you will have to pay for the unnecessary things, but major things will be free. If players want to run their own private businesses for healthcare they should be free to do so, but free healthcare to those who need it is a priority for me
  6. 1 point
    Our servers can hold an immense number of players. It's going to come down to play-testing internally; servers will be limited based on population density which we believe is ideal for the gameplay. So, it's too early to say, but we have the ability to have enormous servers.
  7. 1 point
    Is this from the game? Time for Dynasty to pick out every little detail in the background.
  8. 1 point
    I never said you did; I was simply asking a question. But without the verbal inflections that we have in our speech it becomes quite easy to assume things that are not happening. You read what I wrote and took your own opinion of it, which is exactly the same thing I did. Have a lovely day, Permanent PMS
  9. 1 point
    @QuasarVX True- There is no game. YET and ya know why? COZ THEY ARE STILL MAKING IT! Its not like " See its finnished. Take the crap thing where you cant do anything except looking at some poor textures" its more like "Wait until we say its finnished, then you can play a game better then everything you had to this point with good textures and even better gameplay." If u dont like to wait dont do it.
  10. 1 point
    And out of sheer jealousy get into feuds with each other. OT: Last week I went out to various restaurants on several occasions. Guess what I ordered each time? Steak! So you'll have me visiting if we happen to be on the same server.
  11. 1 point
    I hope you made a funny here. Injecting Marijuana. :') Smoke, vaporize, turn it into butter to bake a cake with it and many other things. You just don't inject it. OT: The positive effects you get from using drugs in Identity won't outweigh the effects you get from withdrawal. Just like in real life. Example: let's say you get a +10 stamina boost from using a drugs like Speed or Coke. This lasts for 2 to 8 hours depending on the drug. Once you get into the detox period, you'll get a -50 stamina "boost". These figures (or multiplies of it) do seem rather realistic. It would also be easy for your character to become seriously dependent on these narcotics.
  12. 1 point
    Wow, what a month. It's been busy here at Asylum as usual, so let's get down to the interesting stuff! As expected, our current focus is on the Town Square so that we can get it out to you as soon as possible. We're finalising the interior of the library and art gallery (shared within one building) and adding polish to the environment. Once the clothing store interior is complete following that, the Town Square environment is ready to go. We'll continuously be adding more art after release though; specifically for house furnishings, decorations and clothing. In addition to the environment art, Miroslav (character artist) has been creating all sorts of hair assets which allow us to show hair appropriately when wearing a hat or helmet. This is a big task for him as it means making variations to match the hat options for each length of hair, but in the end it'll ensure your hair always looks as you'd expect when wearing headgear. Hair under a hat; work in progress Right next to the clothing shop you'll find a bicycle store where you can get a sneak preview of some of the bikes you'll be able to ride around in the full Identity release. We showed you a bicycle work in progress last blog post and now you can see the finished result of that below. This image will give you a rough idea of the detail level you'll see in Identity's vehicles. Ridable bicycle With more final systems coming online for the Town Square release, we now have functioning phones. Each player will start with a cellphone, although you'll be able to upgrade it with three mobile OS options available. The phone OS' each have a unique and interesting style. Characters also have a designated phone number assigned when they're created; you'll be able to get a custom number for a fee. These phones work just as you'd expect. You're able to dial up another player and speak with voice remotely. Businesses can even get a business line which, when called, will contact a member of that corporation who's online. Shot from an internal system test: advertising While the art of the billboard above isn't final, it gives you a very good idea of what you can expect in Identity for advertising. That's right, you can really publish messages around the world through billboards and other means. Corporations and those running for government office can purchase billboard space to help get their message out. You'll select a graphical template from a large list of options and then attach a brief message or other customization to make it your own. These billboards can also be moderated by the server operators. There are other similar advertising systems, too. For example digital road signs can be made to show custom messages by the current government. We can't wait to show you more of Identity, and we'll soon have that opportunity with the release of an overhauled website. Those current pledge packages are about to go away forever, and some of the rewards won't be available for purchase again after the new website changes. Also, follow us on our Twitch channel if you'd like to stop in and ask questions of the developers. On Tuesday, Wednesday and Thursday you'll find a few developers playing a random game from 4pm EST to 5pm EST. Ask any questions and they'll be happy to answer on stream. Catch some of Identity's developers hard at work and see how they make the magic happen: we'll be providing development streaming dates and times on Twitter, soon! -- John VanderZwet