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Found 7 results

  1. Luprano Family Heirarchy

    A new family heirarchy made by one of our members, Vittorio Graziano.
  2. Luprano Family trailer

    https://1drv.ms/v/s!Ak5PEYyO1ZHrgw2aQMxdmnaqe1Pk Join the Luprano Family, DM Frank Luprano or Rizzoli for information or acceptance into the family.
  3. Birth Name: Paulie Napolitano Common Alias: “Chief" Date of Birth: Unknown Criminal Family Associated: Luprano Family Position: Underboss Known Field of Work: Extortion, Racketeering, Bribery, Bookmaking, Illegal Gambling FBI#: 510947 Physical Appearance: Tall and Buff Current Age: 45-60 Current Age Appearance: 45-60 Weight: 240 lbs Height: 6 ft 1 Built of Body: Large Build Shape of face: Oval-shaped Eye color: Brown Glasses or contacts: Sometimes glasses Skin tone: Dark/Tanned Distinguishing marks: Scars on arms and face Predominant features: None Hair color: Dark Brown Type of hair: Straight Hairstyle: Slicked back Voice: Deep and slow. Physical disabilities: None. Good personality traits: Loyal and hard working. Bad personality traits: Extremely bad temper. Mood character is most often in: Serious Sense of humor: Sarcastic. Character’s greatest joy in life: Money. Past: Born and raised in Manhatan, New York City. Wounded by gunshot on October 10th, 1987. Hometown: New York City Type of childhood: Born into working class family. Education: Only High School Religion: Protestant Family: Italian born parents. Siblings are unknown.
  4. Birth Name: Paulie Napolitano Common Alias: “Chief" Date of Birth: Unknown Criminal Family Associated: Luprano Family Position: Underboss Known Field of Work: Extortion, Racketeering, Bribery, Bookmaking, Illegal Gambling FBI#: 510947 Physical Appearance: Tall and Buff Current Age: 45-60 Current Age Appearance: 45-60 Weight: 240 lbs Height: 6 ft 1 Built of Body: Large Build Shape of face: Oval-shaped Eye color: Brown Glasses or contacts: Sometimes glasses Skin tone: Dark/Tanned Distinguishing marks: Scars on arms and face Predominant features: None Hair color: Dark Brown Type of hair: Straight Hairstyle: Slicked back Voice: Deep and slow. Physical disabilities: None. Good personality traits: Loyal and hard working. Bad personality traits: Extremely bad temper. Mood character is most often in: Serious Sense of humor: Sarcastic. Character’s greatest joy in life: Money. Past: Born and raised in Manhatan, New York City. Wounded by gunshot on October 10th, 1987. Hometown: New York City Type of childhood: Born into working class family. Education: Only High School Religion: Protestant Family: Italian born parents. Siblings are unknown.
  5. LUPRANO FAMILY RP - STORIES

    RP STORY OF VITO PALLAZZOLO Born Vittorio Pallazzolo in Bari, southern Italy, a few streets away from Carmelo Barbero and Frank Luprano's relatives. He was son of a construction manager with long work days and poor payment. Vito's father, Alfonso Palazzolo, was also an amateur boxer who was a strong head of the family. Vito loved boxing as well, just like his father and was not afraid of blood. Slowly, step after step, his mother, Luciana Palazzolo (name meaning: light) strove to achieve her life goals; becoming a mathematic-teacher (she loved the handling of numbers and people) and having self-employment, she was always devoting her energy and time to new areas of income: no matter if it was real estate, precious metals, precious stones, new business investments and taking advantage of untapped business niches (bakery in a place, where people need one...). Vito Palazzolo had a great mix between the endeavor of logical thinking,independent education and hard work. His father died early at a work accident. This layed a huge amount of responsibility on Vito. He was forced to become an adult and his mother was overwhelmed with this situation. She gave Vito a huge amount of money – just in hope he wouldn't see her falling deeper and deeper :she threw her money away, drunk during the daytime and losing her discipline to keep her business running. One day she bought wine in a gas station, was drunk, happy, laughing, and walked out into the street, not watching the traffic into a car, which put her body in the oncoming traffic and she was hit by a truck. Vito got his master in chemistry at the age of 22. It was a great balancing act between the research of new areas (drugs), improving the process of known drugs and the legal work in the laboratory as a researcher (not well paid, but a safe place). Vito quickly recognized that the changing of the world begins with him: He had to see: In problems the freedom of decision. In decisions - their consequences and possible outcomes. In errors - learning and trying again with a better start - which in turn lead to success. He will always be as modest as his mother, no one will ever know how much power and money is working in the background. The security over money stands: Dead people are not able to spend their million of dollars. You should work as hard as possible without putting yourself in danger, think in larger time intervals, and let the money work for you. Discipline daily to work on future goals was vital for Vito. The way you present yourself, your appearance, gestures, facial expression - is your self-confidence. Vito acknowledged three key questions in his day to day business; What is time-consuming? What is profit? What is dangerous? Protecting the family is the most important: therefore he had no problems to sell his drugs in foreign countries. He was not a gun nut, they were only a means for the purpose; protection and solving “problems”. He always solves his problems personally, if necessary, with his hands. He was quick to realize that he could not achieve everything on his own, so he joined the Luprano family through connections in Bari, and eventually came over to the island, after proving his loyalty during various tasks. With the first orders he realized quickly that violence did not irritate him, he could shoot people without hesitation but the thrill of making money with his mind is what gave him his adrenaline rush.Vito wanted to work for the office of the consigliere, which seemed to him in an unachievable distance, but was his goal. Due to his negotiating skills, the nickname "Snake" was awarded to him. He can judge people well and therefore also manipulate well psychologically. He was a great actor, even to people to whom he desires death; he could surrender and be friendly and, if necessary, give the death penalty - which made him an unpredictable weapon. His enemies can not look into him, but their are feeling of him has to be fully illuminated. He was struggling to move to the next step as early as possible, he had a healthy balance between philosophy and action. Now his attitude and skills in life keep all doors open for him.
  6. Hello to all the users of Identity, this is our third audio discussion. We had Frank, Carmelo, Rocco, Antonio and I discussing things from the new housing video that came out, with a very special message at the end. #nobeef WE ORIGINALLY HAD A 43 MINUTE VIDEO, BUT THE FILE RANDOMLY DELETED. WE NOW HAVE TO SETTLE FOR THIS EIGHT MINUTE GEM. FML. @Frank @Rocco @Carmelo_dinoot @AntonioSoprano P.S. We love you @HairyGrenade, thanks for not banning us earlier today.
  7. Luprano Family

    Times have changed and crime is diversifying. Street gangs and other ethnic crime syndicates have sprouted up all over the place, but none warrant the quick shudder of fear when hearing the name la cosa nostra, "this thing of ours". Italian organized crime is the deadliest criminal organization on the island of Identity, if not the whole Earth. The Luprano crime family is a family started by Frank Luprano from Bari, Italy. He migrated to Canada and then to the Island where he started one of the largest crime syndicates in the world. The Luprano family is a pan-Italian cosa nostra family with it's members originally from other North American cities with mafia families, as well as home grown mobsters, and new blood imported from Italy. All made men in the Luprano family have southern Italian heritage with blood lines from places such as Sicily, Napoli, Bari, and Calabria. The family has a strict code of honor, and all members must take the oath of omerta. The family is involved in a vast array of criminal activities that include: extortion, loansharking, book making, fraud, kidnapping, drugs, illegal weapons, contract killing, robberies & much more. Almost anything that makes a hefty profit is of interest to the family, as well as legitimate and semi legitimate business endeavors. A mobster who is a hybrid of a street tough guy and an earner is rare and extremely respected. Both are essential for the family. Street guys play more of an enforcer role, laying down beatings, intimidating, murdering as well as doing things such as extortion and what not. Street guys are street smart and are traditional gangsters. Earners on the other hand are the brains of the family. They are the ones that make the big money, making big schemes and scams, without getting their hands as dirty up close and personal. When we call ourselves a family, we mean it. Once you take the oath to enter la cosa nostra, "this thing of ours", you will be treated as family; a brother, a father, or a son. You are expected to do the same. As a made man you will be treated with the utmost respect, you will get better opportunities to make money, and enjoy many privileges from the family, such as the police looking the other way in certain cases, discounts, and protection from other criminals. *Nothing can break the family bond, we die for each other to preserve our way of life, our secrets, and the bond of family.* Below is an old version of the hierarchy, to show the basic outline of the family. A new hierarchy can be found underneath for comparison. (I am aware that IRL a family would not disclose it's hierarchy, however, this is a game and part of the benefits of being part of the family is respect and fear from others knowing you are a part of it, as well as rank.) Ranks: from greatest to least Boss/Don: The leader. The boss makes all the most important decisions and gets a cut of everyones money. He usually doesn't get his hands dirty but creates big schemes and is always guarded. He oversees the business of the family as a whole and makes decisions that benefit the family. The boss can authorize large plans.The boss is present at every initiation ceremony. Underboss: Second in command. He supervises the street bosses, and deals with many issues that they need assistance in. He gets paid from the street bosses and turns over a large portion to the boss. The underboss acts as a consultant to the boss, along with the rest of the inner circle. Most of the concerns of the capo's and their crews are dealt with by the underboss, who acts as the voice and representative of the Don. The underboss consults the Don and the rest of the inner circle regarding very important issues. The underboss is next in line to be boss if the boss resigns. The underboss can create large crime plans and authorize them too. He is also usually present at the initiation ceremonies. Consigliere: Advisor; third in command. The consigliere is a very intelligent man who is also usually a lawyer or accountant. He manages the families finances, helps out with the cops, and helps out the family in the court of law. He is a direct advisor to the boss and in the inner circle along with the boss, underbosses and enforcers. He is usually present at initiation ceremonies. The consigliere usually associates with high status people like the mayor and chief of police. He is paid directly by the boss or underboss since he doesn't usually make collections or do dirty work. He usually also creates large money making schemes. Enforcer: Our family has the rank of enforcer as a high ranking position in the family. This position is achieved after plenty of dedication and reputation. This person acts as our most reliable hitman, that takes care of the most dire of problems. He is personal bodyguard to the inner circle and is part of the inner circle himself. The enforcer organizes the most elaborate of hits and is extremely feared. Street Boss: The Street Boss is an important position, and there are three Street Bosses, one for Ash Hill, one for Roseport, and one for Turtle Beach. Each street boss oversees the activities of the capo's and their crews in their respective cities. The Street Bosses resolve issues that the capo's need assistance in, such as territory disputes with other criminal groups, or any issues that may occur between crews in the same city. They are also involved in managing large scale business deals and schemes in their city, ensuring smooth collaboration between the crews to accomplish big jobs. Any issues that are too risky or important are brought to the inner circle, however, the Street Bosses are highly respected men, who are capable of making important decisions. They are paid kick up from the capo's that they supervise, and kick up a percent of their earnings to the underboss. The Street Bosses are present at very important meetings and can be present at initiation ceremonies. Captain/Capo: Captains' in charge of their own crew of soldiers. There can be many captain's, but they must each have at least three or four soldiers underneath them. Captain's are highly respected men of honor that are usually on the street with their soldiers making money doing collections, and other illegal activities(although they might also do some legal stuff.) A capo supervises and takes care of any problems in their neighborhood that they control. While they and their crews are under the guidance of a Street Boss, they still have a good deal of freedom on how they run their crew.The capos can create some medium sized schemes but anything too large must have permission first from higher ups. They get a cut of money from their own crew which they must kick up some to the underboss. The capos represent their crews and can usually be present at initiation ceremonies, especially the more powerful capos. Each individual crew is named after its capo.(The capos in-game last name.) Soldiers: The muscle of the family. They are on the streets doing the daily activities of the mob. They must pay some of their earnings to their capo. Soldiers can make some small schemes but usually take place in medium sized ones orchestrated by their capo. Although soldiers are the lowest made members, they are still very powerful amongst society because they are made men. Once you have taken the oath of Omertà in an initiation ceremony, you become a made man, with the rank of soldier. Soldiers may have a small group of associates and wannabees that help them and give them cuts of money but it's not necessary or always constant. A soldier in a crew can be assigned by their capo as their right hand man. This simply means that they will likely have temporary leadership over the crew when the capo is in prison or takes a large leave of absence, and may aid the capo in making large decisions. Hardened soldiers who specialize in killing can be known as hitmen. The confidente di consigliere, or more simply, the Confidente, is an intelligent man that acts as a confidant to the consigliere, that is strongly involved in the family's businesses, finances, and relations with outsiders. Although these are sub ranks within the soldier rank, they have slightly more prestige over a regular soldier. Associates: People not yet made into the family but that work with them. These can be wannabees or future prospects for the family but also people that can't join such as non Italian criminals, crooked cops, judges and people of other crime groups. If they want to be made, they have to be sponsored and presented to the inner circle of the family by the particular crew they work with. Although associates aren't as protected by the mafia and are not made, they can sometimes still warrant some reasonable power and respect. To be made you must be of Italian descent (since I cannot verify this and want to give people a chance to have fun roleplaying you must atleast act and respect Italian culture, try watching some mobster movies or the sopranos if you are unsure or need a refresher). Mobsters must dress appropriately, atleast most of the time and during meetings (no silly ridiculous things like tight pants or pink cars, atleast not while doing mafia duties.) Made men are feared and untouchable by other made men and the public because of the extreme retaliation for going against them. They carry influence anywhere they go and even the police and government will not attack these well organized killers. Once a person is made, nobody within the family or outside can kill them. To be killed by someone within the family, they must have the permission of the inner circle (boss, underbosses, consigliere, enforcers) otherwise they will be killed themselves. If anyone from outside the family kills a made family member, they will be dealt with quickly. * To be part of cosa nostra is an honor and privilege as everyone will envy the power and respect that you carry. * Soldiers must kick up money to their capo who kicks up to the underboss who kicks up to the boss. The consigliere is paid by the boss or underboss separately. Oath: made members will have to take the oath of omerta In an initiation ceremony. You must always remain silent about the family and loyal. Hangouts: We are based in Ash Hill but have crews in other cities. I don't know how the map is exactly, or how in depth the business system is, but my goal is for the family to buy a few businesses on a street and turn the street into a little Italy. We can have a cafe or pizzeria there which we will operate out of. This area will have a large cosa nostra presence, with plenty of wise guys hanging around. If you have any question, message me or comment, we are opening our books for members. Stata buon, Frank Luprano Don Franco Luprano A short list of Italian and Italian-American Phrases: Grazie (Pronounced "grats-ye")= Thank you Prego (Pronounced "preh-go")= Your welcome Come Stai? (Pronounced "co-meh st-eye")= How are you? Bene (Pronounced "beh-neh")= Good Uagliò (Pronounced "wall-yo")= "Hey kid", it can be used in a good or bad way as well. Giovanotte (Prounounced "jova-note")= An expression of endearment to a younger person. Barese (Pronounced "Ba-reh-zeh")= Someone or something from the City/area of Bari, in southern Italy. Sicilian/Siciliano (Prounounced "See-chili-anno")= Someone or something from the island of Sicily, off the coast of southern Italy. Paesan (Pronounced "pie-zan")= A friend, usually of Italian descent. Compare (Prounounced "comb-pa-re")= A very close friend. Amico/Amicu (Pronounced "a-meek-oh" or in Sicilian, "a-meek-oo")= Another, and most direct word to say friend. Stronzo/strunz' (Pronounced "Strown-zo" or in Barese, "stroonz")= Big piece of shit. Merda (Pronounced "mare-da')= Shit Gavone(Pronounced "Gav-own")= Stupid prick Cazz (Prounounced "cats") = Dick U' cazz (Prounounced "oo cats")= Literally means "the dick", but is an expression that means "nothing", in a pissed off way. Stu'cazz/stugots (Pronounced "stew-cats")= Calling somebody a dick. Cornuto/cornutu (pronounced "corn-oot-oh" or in Sicilian "corn-oot-oo")= Cuckold, can be used to curse someone Riccione (Pronounced "rick-yown")= Someone who is homosexual. Ciao (Pronounced "chow')= Hello/goodbye Mangia (Pronounced "mon-jya")= Means "eat". Mannaggia (Pronounced "mana-jya")= Used in a similar way to saying "damn it". Ma che cazz' sta fasc'? (pronounced "Ma-ke-cats-sta-fash")= Barese for "what the fuck are you doing?" Stunad (Pronounced "stoon-ad")= Dumbass Putana (Pronounced "poo-tanna")= Whore Cidrul (Pronounced "chidrool")= Moron Vaffancul (Prounounced "Bafangool")= Go fuck yourself. Cretin' (Pronounced "creh-teen")= Barese word for cretin/imbecile Scarole (Pronounced "sha-roll")= Money Trimone (prounounced "tre-moan")= Barese word for idiot/incompetent. Minchia (Pronounced "mean-kia")= Wow Mizzica (Prounounced "meats-ika")= Sicilian phrase, used similar to minchia. *Updated Hierarchy* https://docs.google.com/drawings/d/1SH2qp2b9Muc-s8AFtVkPl7bGfIj-WXSVX_PbdpJC1ME/edit https://docs.google.com/drawings/d/14Cih0vfowNwCYvpoJmlKxywW4tyIk8teDeyiq1hZ_ds/edit *And many more associates.*