DLimit

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Everything posted by DLimit

  1. Will there be mansions like this? "pic"

    Indeed, the property should consist of a dock, out-door patio/deck, massive garden, 4-6 vehicle slots within the garage, a massive basement with a roof-top balcony, and a wine cellar that is worth one or more million dollars.
  2. Superhero Career

    Understandable, James. One should also note that the game shall be hosted within the south-eastern regions of The United States of America, indicating that one shall be capable of defending their persons and property against hostile and violent criminals.
  3. Drug Dealing

    The game should not possess the substance without any negative repercussions considering that human beings should be a bit dependent on the substance. Social scientific and neurological studies have confirmed that the long-term withdrawal from marijuana results in a state of depression if one is incapable of consuming the substance considering that subjects remain dependent on the consumption of the substance in order to attain happiness. 1. Marijuana reduces depression. 2. After the effect of marijuana ceases to exist, it results in depression. It is a psychological dependency rather than a physical dependency.
  4. So no in-game money

    99% of the purchasable items within the game involves utilizing in-game currency considering that "Identity" is not a "Play-to-Win" game.
  5. So no in-game money

    Did one examine the responses within the other topics? Or, did one merely examine the headline/title of the topic with the assumption that it is valid?
  6. Robbing player owned houses

    Home-invasions should not be an issue if one were to invest in insurance. Thus, one shall merely lose a small percentage of wealth considering that the company shall be capable of compensating for 80% worth of one's stolen property. In the process, a home-invader would eventually be provided with a massive sentence within prison for committing such an indictable offense.
  7. Survival Questions

    Indeed, the consumption of food products and water should not be the main priority within the game. However, death should be inevitable if one neglects consuming any food or water for more than a few days. Stages: 1. Bloated (May lead to vomiting) 2. Full (Refrain from overeating food products) 3. Content (Content, yet capable of eating more food products) 4. Slight hunger (Secure, yet recommended that a player should consume a meal) 5. Hungry (Decrease in productivity) 6. Starving (Decrease in productivity while being at the brink of undergoing health issues) 7. Malnourished/Famished (Health issues begin to arise, resulting in the inability to even walk at a normal rate) 8. Clinical (MUST travel to a hospital or contact the local EMS) 9. Unconscious (A witness or bystander must report that the player has been unconscious in order to be revived with medical treatment) 10. Dead (Loss of a small percentage of wealth) The first five stages should remain common as long as one consumes meals on a daily basis. However, subjects should "starve" if individuals labour extensively without consuming any water or food products throughout the entire day. Finally, subjects shall be malnourished for refraining from consuming any food products for more than a few days. Eventually, it shall be clinical to the extent that one should seek medical assistance due to the lack of nutrition within one's body. Otherwise, the subject shall be unconscious prior to undergoing death. One should be expected to consume nutritional food products, as-well. One cannot merely survive on consuming cookies and cakes throughout the entire week.
  8. Drug Dealing

    Negative effects: 1. Slower response rate 2. Decreased productivity within the workplace 3. A stench that provides Law enforcement officers with reasonable suspicion to observe your behaviors 4. State of depression due to dependency on the substance for happiness 5. Vision is slightly impaired etc...
  9. Food trucks?

    The individual is referencing to the idea that one is starving at 7:45PM with the expectation to attend the workplace at 8:00PM, resulting in one's dependency on a street vendor.
  10. The game SHOULD consist of a "criminal record" in order to determine whether the act was based on self-defense. 1. Contact Law enforcement officers in order to report that your person had executed two robbers through self-defense. 2. Officers detect that the two subjects were former felons that had utilized an illegal firearm in order to commit the criminal act. 3. Officers detect that the reporter is a Law-abiding citizen with a legitimate firearm. 4. Officers do not charge the victim for the offense. .... simple implementation.
  11. The absent owner should be reimbursed for at least 30%-60% of their wealth if their inactivity had resulted in losing ownership of the household.
  12. The game should consist of the option for the majority to utilize democratic OR violent means towards overthrowing a corrupted leader within office. In the process, the bourgeois-state could hire private security officers and bribe state-controlled Law enforcement officers to protect their interests, as-well. It is a harsh portion of reality... <--- Espionage agent prior to retiring as a politician for the "Proletarian Political Movement" against the bourgeois-state.
  13. Country's and nations

    In my opinion, the developers shall eventually update the game based on a combination of demand and activity within the game. It is highly probable that the game shall consist of numerous miniature "island-states" that consists of it's own passports, currency, residency, economic system, political system, military, and "international community" (U.N.O.). However, it would not be implemented until the next decade DEPENDING on the DEMAND and ACTIVITY of the game. My mere opinion on such an interesting idea.
  14. Superhero Career

    Thus, the game shall not consist of the option to conduct a "Citizen's arrest" as a vigilante? For example, two Law enforcement officers are pursuing a non-violent yet uncooperative thief on foot in order for a citizen to strike the thief across the face, resulting in the criminal being held captive by Law enforcement officers. Another example would involve a player utilizing "reasonable force" in order to prevent a mugger from conducting theft on a female's purse. One more example would involve shooting a home-invader with one's legal firearm. Vigilantes/heroes exist within the real world. EDIT: Referencing to the idea that one should not be arrested for utilizing "reasonable force" against criminals.
  15. Drug Dealing

    Certain narcotic substances could increase one's happiness with a "negative withdrawal". In the process, an artist should be capable of attaining benefits towards consuming the substance by SOME-HOW producing a high-quality painting or song.
  16. Sniper rifles should be presented to higher-ranking Law enforcement officers and military agents that intend to combat against high-risk criminal organizations. In the process, citizens or criminals should be capable of accessing sniper rifles from corrupted officials or high-ranking mobsters. However, the criminal offense for committing acts of "corruption" and "distributing illegal firearms" should result in a long sentence within prison. Finally, it should be extremely challenging for one to attain such a rare rifle. For example, a corrupted official that sells his or her sniper rifle to a mafia would be expected to re-earn another sniper rifle through alternative means. Insurance companies shall be beneficial for such fraudulent and corruption officials.
  17. The game should provide state and non-state actors with the ability to PURCHASE "air-time" within television programs, radio stations, and billboards within the game. Imagine the idea of a dominating cereal company utilizing it's profits to invest in advertising their branded commodity within television programs with visual images, acting, and a catchy tune. The class struggle shall begin when every radio station and television programming witnesses the jingle of "Papa McFry's Chicken". The class struggle shall begin when every street corner displays the image of "Lil' Mama's Home-Made Soup". The class struggle shall begin when one cannot examine a video on Youtube without witnessing a thirty-second advertisement on "Joe's Burgers". The class struggle shall begin when the low prices of "Sally's Shoes" dominates the monopoly for shoes. Of course, companies and state-actors shall be capable of advertising their commodities and services on internet webpages (excluding paid advertisements on the side of the screen), identical to Craigslist or Indeed. However, it would not be as effective as investing thousands on advertising one's commodity or service to the general public through television programs, radio stations, and billboards.
  18. Brewing and Farming!

    It would be interesting if the developers were to introduce the idea of producing contests on commodities in the future. If anything, a company's product would be perceived to be dominant based on it's sales and profits.
  19. company and prices

    It would be interesting if the state would be capable of subsidizing certain companies in order to attain a bit of revenue from the company's sales. However, corporatism and oligarchies could be eliminated when the working-class citizens revolt against such elitism through democratic or violent means.
  20. I am currently questioning whether home-owners are capable of harvesting crops within their back yard or front yard within the game. It would be interesting if one could attempt to remain independent from the "bourgeois-owned" agricultural industries by producing fruits and vegetables, or a small supply of livestock, within one's property. However, one should be INCAPABLE of producing extremely large quantities of fruits, vegetables, and livestock within one's back yard considering that farmers are expected to produce a large supply of agricultural products with a massive amount of land. Shall it be possible for one to possess a miniature pumpkin-patch or potato garden within their backyard? In the process, is one capable of owning four chickens or two cows within their back yard, as-well?
  21. Either a developer or a forum moderator had claimed that the game shall not consist of "undercover officers" within the game for an unknown reason. I am currently questioning the reason as to why it is unethical for the game to provide players with the opportunity to function as undercover Law enforcement officers. In the process, I am questioning whether players are capable of functioning as agricultural, industrial, political, or militaristic espionage agents in order to serve the interests of businesses or organizations within the game. For example, one company desires to attain intelligence on a competitor's blueprint for a commodity. Thus, the company would hire an industrial or agricultural (farmers) espionage agent in order to attain intelligence on the commodity, target market, profitability etc... Also, a husband or wife may hire an espionage agent/private investigator in order to surveillance their spouse/partner for the purposes of determining whether their partner is committing any acts of infidelity against the subject. Furthermore, a political organization may hire an espionage agent in order to attain intelligence on a scandal that might be committed by an opposing political party or politician. Finally, the state may hire an espionage agent in order to conduct surveillance on the activity of Law enforcement officers in order to determine whether a Law enforcement officer is either abiding by the Law or is committing acts of corruption (ACCOUNTABILITY). It would be extremely necessary for the game to consist of espionage agents for such purposes. "Espionage" is a role that exceeds beyond functioning as a mere "undercover Law enforcement officer" considering that the role of collecting intelligence serves the interests of numerous state and non-state actors within a variety of sectors within the game. May one please respond to the initial question while forming a bit of feedback on the suggestion?
  22. Espionage

    Thank you very much for the response. I am truthfully anticipating the ability to function as an espionage agent within the game in order to serve the interests of state and non-state actors throughout the map. I intend to function as an espionage agent prior to retiring into a politician, author, and radio-show host of the "Proletarian Political Movement Radio Station".
  23. Will there be mansions like this? "pic"

    It would be a brilliant idea if the developers were to introduce mansions and penthouses within the game in order to establish a class-based system that consists of working-class, middle-class, and upper-class citizens. Fortunately, it would serve the interests of my character considering that the character intends to form a proletarian revolucion, hahaha.
  24. Music

    My person intends to function as an undercover agent prior to become a political representative of a radical left-wing political party. Thus, it would be interesting if one were to host the agent sharing his stories AFTER he retires into becoming a governor.