TheHolyNZF

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Everything posted by TheHolyNZF

  1. Adjustable Laws/Penalties & Political Structure

    If there happens to be a situation where one person keeps on getting charged the max punishment just because of who he is rather than what he did and on the other hand the next player will always be set free of any charges, always. I don't think this system is actually so well thought-out. How is the prison gameplay going to be anyways?
  2. Adjustable Laws/Penalties & Political Structure

    Doesn't the jury system allow for cyber bullying by making sentences long for some players and never punishing others?
  3. Ingame Asset Creator?

    For cars I can not see why not. Spore had fluid adjustable bodies made in 2008, why not in 2018?
  4. DevBlog #16

    They should have something worth showcasing ready already at this point. But on the other hand you're right. The limited time is better spent on actually developing stuff.
  5. Should I Upgrade

    (just buy the $30 pack for me, pls) I personally would rather spend that money when we have got your hands on the game. With $250 you can do an awful lot of things if the game doesn't turn out how you want it to be. Of course if you want to support devs right on, it's Your money. Your choice.
  6. DevBlog #16

    They're.. And about the videos, generally where a picture may tell more than thousand words, a video can tell more than thousand pictures. For the TS trailer, it can wait. However it would have been nice to see the devs showing the character creation in action instead of a single picture.
  7. *Earning Money in Identity*

    Am what, no. Realism wise, yeah, but gameplay-wise having passive negative income isn't cool.
  8. Customizable cars

    That should be possible to do. The easiest way would be to make car parts that fit together with many other parts, so that you could mix and match them.
  9. Suggestions for Cars & More

    Could change. Also as far as I'm concerned, it is more about game dynamics, so that it won't turn into a regular GTAO lobby, basically a war zone. I don't see how the unarmed Marauder could endanger the peacefulness of the sessions. It's 2018, don't quote OP, or whole posts if long, and if you do, remember
  10. Regarding this, it would be uber-duper cool if you could set different audio outputs for Intercom, rasdio and environment. MS has made it such a p in the a to do that manually with youtube, e.g.
  11. Hunting traps (for animals ofc)

    You don't really want to mess with the Animal Rights movements. While human violence might get a game 18+ rating, animal abuse/violence could get it very easily banned altogether. Maybe not, as I think we have other games with similar hunting technologies, yet I hope these won't exist in the game universe.
  12. Court and careers

    I just hope they both make the jails interesting and being criminal profitable enough to be worth waiting the sentence out in the jails. I for one think that the jail period should be 15 minutes maxium. Otherwise it will get quite boring.
  13. Mining

    https://clips.twitch.tv/InexpensiveEasyPelicanPMSTwin
  14. FAQ Extended (Updated)

    "unlike GTA where you get money super easy" Ehm... no. I think you have missed the inflation on all the prices in GTAO. There are 110 vehicles that cost $900K+. That's around 1/4 of all vehicles. The most expensive one is worth $6,75M. The biggest profit per hour in GTAO is theoretically ~$200K/h. Done the quick mafs, it takes around 34 hours of continuos (and succesful) grinding to get that one vehicle... Except you have to buy a place to store it for $1M+, thats another 5 hours of pure grind. How grindy does this game have to be? If you get the high salary of $200K/year (1 ingame year is 1460 hours if an ingame day lasts 4 hours) and then you pay the taxes, rent and other expenses... It will literally take ages to get anything. Edit: All I wish is that the grind doesn't destroy the great concept and promise this game has buried inside.
  15. 1. If they change their plans to have (preferably player-controlled) aircraft ingame, I personally would find it very boring if we only had one airport -- otherwise why to bother at all if there isn't going to be air traffic? (Besides aircraft cost $1M+, so no-one will have money to buy them) 2. I'm doubtful about how that will work out. Taxi Cabs might work, but players deciding the bus routes... Quess we have to wait and see. 3. I phrased that badly. What I mean is that the airports don't tend to be placed right inside the busiest cities if possible. Usually there is ~10~25 km inbetween the city centrum and the nearest airport, international atleast. 4.Even with AI only controlling the trains, I think there should be more stops than just the cities. I for one love mountain trains. Also imagine a huge land bridge (Like the one in Milleau). I would absolutely love to have such views on my commute.
  16. FAQ Extended (Updated)

    What bothers me are the realistic costs and payouts. Will I have to work as a high-ranked Police Chief (median pay $72K) for a year round just to have money to buy myself an apt? Then another to buy a car? That doesn't sound too pleasant gameplay-wise.
  17. GAMEPLAY VIDEO

    I have three options. I will preorder, buy beta access or neither. The trailer for Town Square will be my deciding point. You better make it good.
  18. The basic idea is good, however the illustration is bad. The first and the most obvious flaw about the train is that you didn't specify any train stations, where would they be located etc,. Then for the airports, there are 2 basic rules. 1: They should be accessible. 2: They shouldn't be right next to a city. I think those could be solved by having train access to the airports. The way I see it, the buses are slow and trains only stop on the stations. That's enough to make both useful for something. I have my own concept for the bus routes, stations and airports.