NutterButter

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Everything posted by NutterButter

  1. Though that's a neat idea, I feel it might not be one of the more used advantages in the game. Unless you're saying like a underground highway to quickly move from one side to the other, I would find it useless because I want to make a cash flow in the game, not hide, hidden away from the fuzzies in the old ruined train system. Though it could go somewhere, polehampton, I don't see where it would go. I just want to make sure the devs are manifesting only the best ideas as is, it should be a frequently used thing. And perhaps that would be used a lot, but I don't think I would ever use it unless I started making drugs in a trailer and needed a easy way to ship them across the island for that money. Which then I'd have to find a middle man to give me dough for my drugs, to which he will sell them where ever. Kinda dropped the ball, but I picked it back up.
  2. massive branching career

    I think that's a fantastic idea, a gang can grab a business owner, hostiage style, and tied in a van, brought to a location where they're hidden until a payment is aquired, which, I feel a judge would be the best target, all of the jury members, and probably any cops too- if you can get them.
  3. So as for recreational intoxicant usage

    Interesting jail style. "Need a shiv?" lol So prison works as a recruiting center too? It's not that up tight as to prevent further crime possibilities?
  4. Being stealthy

    So then will there be a news channel that reports currently/recently online characters that are wanted by the police, and why they are wanted, along with a bounty for leading evidence? Cause if this game gets this deep, it's too Damn good for me- ha.
  5. So as for recreational intoxicant usage

    Okay, lastly, how about the durations of these effects? If its on my day off from the police force and i am out drinking with co workers, get heavily drunk and go home, load off of my game, and come back, is there any chance that the game will have me still intoxicated? I ask because the duration of intoxicant has always bugged me with games, how they can be super realistic until that point, where as I want to see drugs be a part of the game, in a sense, cheering in the audience. I can see where this could become a bore for some players, but if I didn't want to see how bad the intoxicants are- I wouldn't use them as a form of entertainment. I find it logical in a game thats meant to be based directly off of life to the most realistic fashion.
  6. Being stealthy

    How does the tracking system work? Is there an AI for the phone operator? Of does it move from the (robbed) store and straight to the officers or is there simply a notification altered when the clerk presses a button?
  7. Insurance

    That was comforting to hear, makes me eager to play. At least I know there is a larger gain to the possible falls. Thanks for helping me understand(:
  8. Player interactions

    I want to be able to have my character addicted to cigarettes, sadly, because I am. And with that kind of design, I feel it would be hard, mainly because of the many different ways I could smoke, whether im standing or sitting. I feel like the developers might have bit off a big idea, because of the multiple things a character can do while doing nothing, and having a realisticallity to it brings it to another ball park as that brings in multiple movements for one simple event. If the game doesn't flow smoothly and realistically, I have a hard time staying interested in it.
  9. Insurance

    So it's likely players will make their home a shop? More likely than renting a property to distribute products? Because as a safe player, wanting to make it to the top without criminal interference, I'd run a business only from my home if that's where they can't steal from.