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Found 2 results

  1. TrafficKing

    I'm looking for players that would be interested in working together in a mafia style organization or secret society that could span all aspects of this game from legit legal business to all forms of illegal activity to gain power and accumulate the financial high ground early and take hold of the real estate market on the official servers as they are at this point the only finite resource in the game and can only gain equity with time as well as provide staging grounds for the exclusively criminal aspect of our forces ( street level gang bangers) to stage forward bases and take over valuable "turf" as well as a steady form of income (rernt) from properties not being currently used as staging grounds. The very word "secrecy" is repugnant in a free and open society; and we are as a people inherently and historically opposed to secret societies, to secret oaths and to secret proceedings. For we are opposed around the world by a monolithic and ruthless conspiracy that relies on covert means for expanding its sphere of influence--on infiltration instead of invasion, on subversion instead of elections, on intimidation instead of free choice, on guerrillas by night instead of armies by day. It is a system which has conscripted vast human and material resources into the building of a tightly knit, highly efficient machine that combines military, diplomatic, intelligence, economic, scientific and political operations.
  2. So as there are these perspectives and desires, to make money, to protect money, to find money- as is- is there a way, or going to be a way for way a criminal to hide, after just robbing a convenience store, or a way for police to remain undetected until they know the criminals are coming down so-so alley way, and are practically right next to them? As a opportunistic person, I feel being able to hide or be hidden and learn how the world is, where to hide at, will make for a rather unique twist to the mmorpg. And the ability to use stealth in other games, dishonored for example, made it that much more suspensful and creative (is the enemy going to come around this corner and see me, at all? Or notice me just enough? Or can I make a quick escape from this patrol group?) Just something I'd love to see in a game like this, especially where the criminal branch is actually kind of desired.