LuckyDuck

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Posts posted by LuckyDuck


  1. 1 hour ago, Shadow765 said:

    The estimated delivery for the town square was December 2016.

    Most games on kickstarter surpass the 2 years they have as a timeline. Just remember 2 years is not enough to create a game from scratch. Yes it took them 2 years extra to get to the town square module but that is because the resources were low. A small team, and low funding compared to games usually have. They also had set backs which increased the delay further, not just 1 set back but multiple. 

    1 hour ago, Shadow765 said:

    Its now 2019, and we are still stuck in this so called module, which has completely no relevance to the game. Aside its only a social module.

    "This so called module" is very important within the game. The foundations are built within the module and yes it may only feature the social parts of game-play but it plays a much bigger part behind the scenes than you know. 

    1 hour ago, Shadow765 said:

    If you go look in the reviews on steam, its pretty self explanatory.

    There are a lot of irrelevant reviews on steam, while a lot of relevant ones. Yes, it could have gone better, but a game in Steam Early access should always be known to be very buggy in the first place. Some pledgers/ customers, bought / pledged for Identity thinking they were going to get the full game straight away but by not reading what they was getting gave them disappointment when it was clearly stated/ said that the first thing would be Town Square known as the social Module. This is self explanatory too.


  2. 10 hours ago, kyle939 said:

    maybe stop the town square and just give us the game already? 

    The Town Square is apart of the game, The way it works is the 3 Modules being standalone pieces / functioning alone from one another, will eventually merge into 1 and with more added including the full map, will then be the Beta. Beta being very close to the full game.

    The Town Square is being worked on, so is the swat module, but these will be both vital parts to the full game and so they are making the game already.

    10 hours ago, kyle939 said:

    I do get it and understand but from the lack of information and communication, I can only presume it is because they are busy working on the game. 

    Correct.

    10 hours ago, kyle939 said:

    That aside, I am curious to know where we stand on the game.

    It is getting there, as little progress we may see, it is moving closer to the next stage each day.

    On 18/07/2019 at 4:15 AM, Shadow765 said:

    Why arent they answering our questions in the forums?

    Which questions? 

    On 18/07/2019 at 4:15 AM, Shadow765 said:

    We have 0 idea of whats going on in there company, didnt know that 3 or more staff resigned, seriously we need more transparency here

    1 Person resigned, 1 person decided to not renew his contract which had run out. So I count 2 not 3.

    On 18/07/2019 at 4:15 AM, Shadow765 said:

    This game was built on false promises

    What False promises? Because for 1 they have delivered the Town Square module, they gave what it said would have in it on day 1. They have added a couple different things to it too. So what was the false promises?


  3. 1 hour ago, Shadow765 said:

    Good Job in deleting my post once again

     

    I am sorry, that I had to hide your post, but it was not because of what you said but if you read my reply above, I stated I hid all posts quoting a post which violated the rules. as I quote what I said: 

    7 hours ago, LuckyDuck said:

    @ZanderiusMaximusI have only just seen the post and so I have hidden the post for the language used. However, understand EVERYONE'S post which is quoting that post is now also hidden.

    Also @Preston_bodhi_343 Please mind the language, profanity and insulting others is not tolerated here :) 

     

     


  4. 15 hours ago, Shadow765 said:

    I agree, but clearly you need a bigger developer team to make a game of this immensity. 

    Maybe, but that is not all entirely true because anyone who has the passion of something and is determined for something, then they can complete such a project. No matter how small or big, if you have passion and determination I think you can get it done.

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  5. 13 hours ago, Shadow765 said:

    all these factors should have been taken into account before making the game

    Developers can only take into account for somethings, but the developers cannot predict the future of what might or not happen. 

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  6. Basically this @4thdesign

    Quote

    Approximately how long will this game be in Early Access?

    “We currently expect one year of development between each module release, as well as the full Identity release. This time will be greatly affected by our resources; as more people purchase Identity our team grows and development will hasten. Help us spread the word!

    With our current pace, we estimate that the SWAT module will be complete in late 2019, the racing module in 2020 and the feature-complete Identity beta will begin in 2021. These are not to be taken as release dates but as our current best estimates.”

    https://store.steampowered.com/app/792990/Identity/

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  7. 1 hour ago, Shadow765 said:

    Well, the funding goal means the amount of money to complete the game, yes they can have extra money just in case. but $180k should be the baseline of funds to complete the game.

    Goal was $150k CAD, amount shown raided on kickstarter was roughly $180k. Devs never received 180k as some pledgers never got charged and also the amount the devs got had a fee taken too.

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  8. 16 hours ago, Shadow765 said:

    Still, even with a small amount of developers, if it took 4 years to make just a simple map, character customization. then I am very worried

    Current version of map was done with in the last 2 and half years as they had to redo the design of the Town Square.

     

    Also Kickstarter games never use the amount they set as a goal to reach but they always use a lot more than that goal. It is not realistic for devs to set the goal too high because they don't receive any money until the goal is reached and the campaign has ended. However, that being said the goal was 150k and they reached $180k but backers are not charged until they accept the charge. This included many of the big kickstarter backers and so the devs didnt receive 180k but also there is a fee kickstarter takes.

    Developers are not cheap.

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  9. 4 hours ago, Shadow765 said:

    Realistically,

    they knew they had $1M funds.

    They never had 1 million at a given time, That amount is over a long period of time.

    4 hours ago, Shadow765 said:

    so if it wasn't enough for them why did they start the project in the first place?

    They started a project because this game is their dream, like it is for the customers/ pledgers. That is what Kickstarter is for, they need funds to help kickstart the development and getting more resources for a project idea.

    4 hours ago, Shadow765 said:

    I'm just saying they just wasted their time, investors money and especially the buyers time just because of the insufficient funding. We are not supposed to be the accountant here.

    When you back a kickstarter project, there are risks you are taking because there is not 100% that it will be made fully. A lot of projects dont get as far as Identity has. Also Steam Early access is another way to say we are developing the game but for us to get more resources we are going to need more funding and basically testers during early stages.

    4 hours ago, Shadow765 said:

    Also, you forgot "The company knew it wouldn't get a kickstarter of like $100M+, so they need to adapt with the current budget they have."

    Oh I never quoted and directly answered like the rest but I addressed that. All developers who kickstart a project know that they might not reach so much money, that is why it is a kickstarter. They set a lower goal they find will be high enough for them to get started with the project. Then the crowd funding continues on there own game site so they can add to that while allowing for those who missed the initial kickstarter to pledge still.

    4 hours ago, Shadow765 said:

    And yes, they had to redo the module BUT

    they had over 35040 hours to redo the modules!

    How many hours did the developers pour in per week? because it seems like they didn't work as much with all this progress.

    You may think it is as easy as 1,2,3. but You don't just hit 1 brick wall in game development unless you are lucky, because i is usually multiple brick walls which slow development down. If you fix 1 thing, you can break another. If you update the game, it could bring old bugs back. If you have a bug, you have to find it's roots and hope it is not in the foundations of the game itself.

    4 hours ago, Shadow765 said:

    Heck, If I was entrusted with $1m I would be working 24/7 

    That is a figure that they raised over the years of development and likely never had close to the number being in the bank at 1 given point. (I dont know what was there or not, I am guessing that they never had it at a given time because the Out goings for the development. Also the devs are human and need breaks, they work in the office 9 - 5 Monday to Friday. Those who are free lance work on stuff assigned to them in their own time with as they don't only free lance work from Asylum but for other game companies too.

    4 hours ago, Shadow765 said:

    Why didn't they announce right here on this forums the lack of funds and developers? I see they like hiding information

    When? After the kickstarter, because that is what crowd funding is for, it is to get more funds for the game development. That is also self explanatory that they are working with small amount of funds otherwise they wouldn't launch in Steam Early Access. It is not hiding information.

    4 hours ago, Shadow765 said:

    There should be 0 excuses. 

    This company is a complete joke and should be investigated

    They are still developing the game and you say they should be investigated for what? Really? there are loads more games in steam early access and you think because these have slow development that they should be investigated. Well There are a lot more games which also have slow development too.

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  10. 16 hours ago, Shadow765 said:

    So $1 million dollars in funds just to make a small square area map with no content inside of it?

    No, it should of done. That is right. But the devs are human and all humans make mistakes. The devs had hit a brick wall in development because they had to re-do the module, and also most of the funding came within the last 2 and a half years. The other funding was very low and it was slow development due to that lack of funds. However if the devs had the funding they got within the last few years then, we would have seen this module 2 years ago atleast. Yes they need to adapt of course.

    You may think there is no content inside it, but there is but small. The Town Square was always said to be small and a social module with low content. 

    16 hours ago, Shadow765 said:

    We already expect that the game won't be anywhere similar to GTA (due to a large difference in funds)

    Yes you may think that but the way people act shows another story for a lot of people. Another factor to what you point out above (Funds) is Man Power. You could also say Experience in making a first game. (Modders, creating their own game for the first time).

    16 hours ago, Shadow765 said:

    But like I said they should have at least completed 2/3 of the game already.

    2/3  Modules or close to all 3 modules yes, I would agree if they had a lot more funding at the beginning, instead of a few years in. Also if they had better experience. ( What I explained above) then it would have been further ahead in my opinion. However it is not like that.

    16 hours ago, Shadow765 said:

    I love how people bring the funding issue, it shouldn't be a problem.

    Yeah but funds is everything. Having the funds in the beginning could make a difference. Also knowing who to get / hire is a key factor on it also. Games are expensive nowadays, compared to years ago. It is also a growing area, and so will rise more likely still. No one can really tell you how much a game will cost because how do they know what it will cost as the cost can rise or lower at a given time.

    17 hours ago, Shadow765 said:

    They even have the audacity to release the town square module to steam and make people pay $30 USD.

    The price of that is done by Paratus. Also that $30 is actually the amount for everything while the game at full release right now is half the price as for the waiting. the $30 is what the 3 Modules, Beta and full game costs. I personally might not agree that it is the right price for the modules but it is not anyone's decision but of 1 person to choose. Right or Wrong, he feels that is a good price for the early access and full game. If Steam had a separation of the arly access and full release I would think $15 was right for 3 modules and the beta. At the same time if you look back at the kickstarter pledge prices. $25 CAD roughly £17 back then and roughly $29 CAD for £17 now. Would you be happy that you pledged more or the same amount as people did today on steam? I am not sure what the rate was for USD - CAD back then but I can say if the price has to be $30 USD for it to be atleast higher than the kickstarter then I agree with it. However, I don't think (as my personal opinion) that $30 is the best price. It might be a necessary evil to keep up funds for the game though.

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  11. 1 hour ago, ILoveResses000 said:

    With the money that has been given and also that private investor that invested a "Unknown amount" there should be no excuse that there is no more done.

    I knew about that unknown investor, but never knew they got that investment from them? I have no clue and also they have been doing things, yeah bug fixes but they are working on the game. I have seen multiple updates over a few days. Small bug fixes but it is still something while they are working on more content. I would say I am sure that if you had the amount they got so far over 4 years that you wouldn't still have a full game. Games are more expensive than the look to create.

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  12. 53 minutes ago, Shadow765 said:

    Are you paying attention?

     

    Have you seen the progress at all?

     

    there has been no progress what-so-ever 

     

    yes, I've seen the new gun update 

     

    BUT

     

    At this point the game should have been done

     

    With more funding, yes the game should have been done and if the game was not re-done multiple times during development. Lack of man power also is a cause of slow development. Yet you say it should have been done for a super small team when games which are in the multi millions take up to 7 years and have 100 or more devs in total.

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  13. 12 minutes ago, ILoveResses000 said:

    Na man they did a good ol scam

     

    If you really think that you would have left the forum and so you obviously dont believe it but are just trying to convince yourself that it's true. Its not a scam so stop trying to convince yourself it is. 

    8 hours ago, DanDud88 said:

    Like a conumer watchdog or cyber crime unit or something.

     

    Complain about what? the slow updates? well for one these devs aren't the first to deliver slow updates. You can email the cm's if you wish to make a complaint about progress being made.

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  14. On 16/05/2019 at 1:47 AM, Shaknown95 said:

    it's the fact that this company pushed back ANNOUNCED release dates, 3 TIMES.

    Other companies do it? These devs did it because they got 2 dates wrong but mistakes are made all the time. RDR2 being big doesn't matter, they pushed the full game back 2 times. But we know that if a small dev team makes mistakes then it is against the law. You can be angry at them for pushing the dates back. But I will tell you none of the bugs on the steam release were there on the dev build before release. FACT. It also happens a lot for games releasing on steam.

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  15. On 10/05/2019 at 10:50 AM, SrGeek said:

    We can get it from steam? Maybe I will get from it then =) Thank you

     

    yes, and yes you need the passport and Beta access to get the early acces on steam if you go through the website. If you go through steam then it is the same thing as buying both on the site but as 1.

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  16. On 12/05/2019 at 10:43 AM, LaqueshaBrown said:

    I have no knowledge on what needs to happen for this to work but, I think it'd be the best for a game with bad rep and obvious lack of game making skills. 

    Fix the base of the game and allow people to make there own cars/weapons/maps everything via steam workshop gmod and arma two very successful games that have roleplay both of them use steam workshop for content creators to make custom features for their server. SantosRP MonolithRP Perp Darkrp Takistan A3PL SilverLake<- some different gamemodes that used steam workshop/mod

    Like I said I have no idea how any of that works but, from what I'm seeing is that people are frustrated with the dev's because there trying to do every damn little thing and it's taking way too long. 

    I get what you mean, but I think that idea is worse than carrying on with what they have promised. if they do that then people will mod in stupid things too and the game will be ruined. It might make it be finished faster but that is saying to the devs to just give up on the game entirely IMO. I want the game as much as everyone else. I have waited from the beginning and I will wait until the end. All I want is the devs to finish the game without rushing or compromising to the community that is being impatient. Yeah they can complain but doesn't mean it isn't noted and it doesn't mean they have to change the game drastically as this suggestion. The complaints are to help the devs change how they go about doing things drastically rather than change the game itself.


  17. 3 hours ago, kriller509 said:

    That's why the game will take as long as it will. I give it 2 years at the minimum.

    ------------------------------------------

    I won't be replying to any comments, feel free to discuss.

     

    Here you go, the time line for this game, given on the steam store page. 

    Quote

    Approximately how long will this game be in Early Access?

    “We currently expect one year of development between each module release, as well as the full Identity release. This time will be greatly affected by our resources; as more people purchase Identity our team grows and development will hasten. Help us spread the word!

    With our current pace, we estimate that the SWAT module will be complete in late 2019, the racing module in 2020 and the feature-complete Identity beta will begin in 2021. These are not to be taken as release dates but as our current best estimates.”

    You don't look like you have read thiese estimates because you say Minimum 2 years, while true but The devs estimate module 2 this year, module 3 next year and that is 2 years basically and then Beta a year after module 3. This says minimum 3 - 4 years. I know you wont reply but maybe this will make you aware of some of the points you made are a bit behind. However I think some to be in my opinion true but some false.


  18. People will be already able to do these sort of things, in the full game. Lumberjacks, farmers, miners, etc. I cant remember the answer but I believe you will need to get the supplies to be able to craft furniture and it will be done in factories. However are automated. A lot of this information can be found within the twitch clips directory or FAQ's.

    • Like 2

  19. Hello and Welcome to the Identity community forums!

    Be sure to read the rules. If you are looking for information, please be sure to go to the twitch clip directory as that is full of information and you will be there a fair bit of time.