NutterButter

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Everything posted by NutterButter

  1. Eating.

    As a life sim, you should be able to cook, as well as get canned foods,chips, sodas. Personally I'd like to create my own soup for on the shelf purchase. A good brand with positive buffs
  2. What breed that you would like to see?

    As well as hear critism and ideas in person.
  3. What breed that you would like to see?

    He might have multiple users to keep immersivness but when first launch until complete finish, I'd imagine he'd like to be recognized as part of the develpoers. Iknow I'd love to be glorified for the superior quality life SIM that's being manifested as we speak.
  4. What breed that you would like to see?

    If you've seen YouTube videos, you'd recognize Motown is Motown lol
  5. Gameplay

    I'm not referring to vehicles. I'm referring to characters. I want to know; can I climb a fense. Can i climb up to a building via height. Like in gta, you have to be a certain closeness to a ledge to jump and grapple it and climb. More immersively, will strength be an effect as to speed you climb, along with Sprint or such benefiting or being a disadvantage to your climb up? Running to fast at a high ledge will make you swing into a wall, but running quickly at a short ledge will help you roll (if you've ever played the game vector) kind of that physics. But onto topic, can I jump, and climb on to a building as a alternative to the stairs or ladder. Can i sprint from rooftop to rooftop? Can i run and climb a fense to escape police and will enough strength help me to be better at eluding on foot. Or is agility more necessary for such act. I know I'm better at balancing than a lot of my friends, does exercises that comfort the character build up like that, trait? For example, i used to be horrible atclimbing a fence, but now I can run and jump a fence relatively quickly. I'm aware there no leveling up, but can you train to get better at said activity as long as you practice it? And endurance that action?
  6. Pros/cons of intoxicants

    So I know that there will be drugs, but really, what kind of imparments(advantages and disadvantages) do you want to see associated with whatever drug. I feel that your characters overall reaction time should be impared by a second when you smoke weed, and that your world brightens to a noticeable degree- along with a increased appetite. Any add ons or ideas for the other drugs?
  7. Actual gameplay(firefights)

    So, I seen the hunting video but I'm curios as to how firefight gameplay will appear- can I jump from my police car, crouch and head towards the cover I'm aimed at or aimed near? I'd image this is FPS only and not 3rd person, so does that mean the Gtav style of firefights involving cover will be diminished to a fallout 3 type of coverage, where you never actually apply yourself to cover but instead jump up or move to the side to shoot and duck to hide again and take cover that way? Because although it was a fixed cover system, I enjoyed it up most. Just a wandering thought in the field of questions.
  8. Rpg? Consequences for actions

    So I was playing around on skyrim and I was thinking, what everything we do has a literal impact on what we do? Like unauthorized or intentional miss use of a fire arm would result in a felony, however it's a game, so if there's a point system like (Joe guy)(killed 37) people and (died 17) So what if when you shoot a gun, and the cops find out you shot old yeller, you then result in a felony- preventing you from purchasing (firearm) weapons legally. In advance, I'd like to apologize if this has already been gone over.
  9. Building

    Not really. There's ware houses for your money ways, and there is your house. Pretty much, that's all that is customizable. Also, only one person can have one house on each servEr, (theres the big apartment building that houses new players) and I'm pretty sure if it's your house, nobody can enter without permission. (Because you bought it, and they didnt?) And robbery would be kinda messed up, personally. I could imagine my home cluttered up, with random valuables.
  10. Rpg? Consequences for actions

    So I was playing around on skyrim and I was thinking, what everything we do has a literal impact on what we do? Like unauthorized or intentional miss use of a fire arm would result in a felony, however it's a game, so if there's a point system like (Joe guy)(killed 37) people and (died 17) So what if when you shoot a gun, and the cops find out you shot old yeller, you then result in a felony- preventing you from purchasing (firearm) weapons legally. In advance, I'd like to apologize if this has already been gone over.
  11. Rpg? Consequences for actions

    Jamesluck, lets get married. You'll help me escape the nagging and still show me where I'm wrong. Lol
  12. Rpg? Consequences for actions

    Motown will see and hell fix it. Answer my question, lover!
  13. what guns would you people like to see in ?

    If so, using anything you can grab should be integrated into the game. Drink my cup of coffee, or smash my half cup upon a dome piece? Play pool, or beat somebody with it til it breaks? While carrying my brief case to work, it turns into a tooth removal kit? Just a thought.
  14. what guns would you people like to see in ?

    Do you think melee is going to be really big since its supposedly going to be rough to obtain fire arms?
  15. what guns would you people like to see in ?

    What if we just go to a shooting range and our aim gets better? Or each kill, down or disabled individual adds xp towards that up to a certain point unless you're a cop in which you could build up your aim an additional 5/10/15 lvls beyond the average. It's Not a idea in the average rpg to where you lvl up and build but more so, a perk or buff that's constantly on your character since youve gained that knowledge. Necessary for each new character(: Jusssst a idea. Good? Bad?
  16. what guns would you people like to see in ?

    I'd like to see pellet guns, beanbag guns, and hand cannons. Ik most people know bout pellet guns and bean bag guns, but a hand cannon Is a must. Hand cannon ------>>> https://www.google.com/imgres?imgurl=http://www.alloutdoor.com/wp-content/uploads/2015/03/break-open-shotgun-pistola.gif&imgrefurl=http://www.alloutdoor.com/2015/03/05/12-gauge-pistols/&h=488&w=650&tbnid=AJ8frFVKzyKEWM:&docid=YlB_pelwaMadQM&ei=dHu_Vpa4B4HWjwPz75yYDQ&tbm=isch&client=ms-android-americamovil-us&ved=0ahUKEwiWwoLMtPXKAhUB62MKHfM3B9MQMwgmKAAwAA
  17. apocalypse

    Now I got my two cents in real quickly, I'm gonna back out and watch, eat more popcorn Weird thing is, I can't see any of his actual posts, just what y'all relaying. I don't deal with stupid too well, I had my argument, now I fight myself from spitting popcorn across my phone. Kids say the darndest things
  18. apocalypse

    Or just block him. he's "thick skinned" and insensitive to others feelings. Common respect (showing others you deserve respect) is not with him. He just acts like he knows everything, which he's fucking retarded for acting like that (there's a relevant reason I chose specifically those words). Just calling shit like it is, guys.
  19. what guns would you people like to see in ?

    I think that there should be mainly close quarter weapons, and as they get better (glock being easiest) they get harder and require more to craft. I guess its the cops fault if it gets out of hand, but yeah, no snipers (even though I enjoy them the most) and more so close to super inaccurate weapons. Be cool if you could go to school in game and learn how to build weapons better or metallurgy or whatever it is. Or if how much you've used a gun helps you use it better, rather than cops being the only steady shot. Ik this is about types of guns, but there's not much to say more than CQC. And more to talk about with what and how they're going to be impaired/aided in this game. :I I guess, I AGREE!!
  20. Ohai

    I am not so interested in styling clothing as I am interested in billboards, walls, and propaganda.
  21. So as there are these perspectives and desires, to make money, to protect money, to find money- as is- is there a way, or going to be a way for way a criminal to hide, after just robbing a convenience store, or a way for police to remain undetected until they know the criminals are coming down so-so alley way, and are practically right next to them? As a opportunistic person, I feel being able to hide or be hidden and learn how the world is, where to hide at, will make for a rather unique twist to the mmorpg. And the ability to use stealth in other games, dishonored for example, made it that much more suspensful and creative (is the enemy going to come around this corner and see me, at all? Or notice me just enough? Or can I make a quick escape from this patrol group?) Just something I'd love to see in a game like this, especially where the criminal branch is actually kind of desired.
  22. Ohai

    I was born to rock!
  23. Wooooaaahh nelly *Horse neighs*