HairyGrenade

Community Manager
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Everything posted by HairyGrenade

  1. Hotfix 1 - December 2nd

    Hotfix 1 -Fixed a whole lot of crashes! Settings menu crashes, server joining crashes, and the whole lot of them. -Fixed a bug which would make your character invisible. It may still happen from time to time, but will be rare. -Your character slots will now always be populated with your characters when the game starts up. -Fixed an bug causing the user interface to sometimes get stuck when making characters. -Textures on "that dress" are now fixed. -Resolved issues when joining a friend's game through Steam. -Improvements to voice communication quality. -Enormous improvements to server stability.
  2. Town Square Release Hotfixes

    The Town Square module has been released for a few days and we've been working tirelessly to get everything sorted over the weekend. We did not anticipate the incredible attention which Identity received, and it took some hours to get our systems working under immense load.The first hotfix below was pushed out yesterday. I'm late posting the notes for that one as we've been busy focusing on more patches.I expect that we'll be releasing patches with fixes, improvements and/or new content just about every weekday. The next update is expected to released in a few hours, and so the patch notes are also below. Hotfix 1 -Fixed a whole lot of crashes! Settings menu crashes, server joining crashes, and the whole lot of them. -Fixed a bug which would make your character invisible. It may still happen from time to time, but will be rare. -Your character slots will now always be populated with your characters when the game starts up. -Fixed an bug causing the user interface to sometimes get stuck when making characters. -Textures on "that dress" are now fixed. -Resolved issues when joining a friend's game through Steam. -Improvements to voice communication quality. -Enormous improvements to server stability. Hotfix 2 (coming soon) -Big improvements to lighting in the Town Square at night time. -Fixed broken lighting in the penthouse hallway. Remember you can check out all floor plans in the elevator. -Voices are both louder and longer travelling. -Graphical fixes inside the elevators. -Lighting on the cinema screen will now look more appropriate. -Removed the glue from cinema seats. -Again, more server/database stability improvements. -Messages with server connections will show up as intended, telling you what's happening when you click Play. -Fixed a bug which would send you back to character selection when trying to join a server if that server got full after you clicked Play (this happened a lot).
  3. Town Square Release Hotfixes

    Not being able to view apartments gained from pledges are related to the database issues as it pulls your profile and character info. Also, you are unbanned!
  4. With the release of our highly anticipated Town Square module, comes “The Beginner’s Guide to the Town Square.” Apartment Basics: In order to purchase furniture, speak to the NPC at the desk of the hotel lobby. To successfully enter your apartment, from the elevator menu simply ensure that your character’s name is inputted into the search bar and select “Search.” This will take you to the correct floor of your apartment and load the instance. Once exiting the elevator, the text at the bottom of your screen will assist you in locating the door to your designated apartment. Ex: “Your apartment can be found at number 405.” Keybinds for customization: -Middle Mouse: Initiates editor menu -Left Click: Selects the highlighted area for editing -Right Click: Exits editor menu Placing apartment furniture: -i: Opens player inventory (can be rebinded) -Left click on the item you want to place in your apartment -Select “Place in World” on the bottom left of the screen -Scroll the mouse wheel to rotate the object being placed -Left click: Places the object at the desired location -Del: Removes furniture after it’s picked up Picking up and moving furniture: -Middle mouse: Enter customization menu -Highlight object by looking at it -Left click: Picks object up and allows player to move it Basic Controls: -T (hold): Push to Talk -Enter: Text Chat (instanced based) -Shift: Sprint -C: Crouch -Space: Jump -Tilda/Console key: Emotes -V: First/ Third Person view
  5. Town Square Video Preview

    Greetings everyone! The Twitch VOD of John showcasing character creation and the Town Square has been uploaded to the Identity YouTube!
  6. Who screwed the pooch?

    Hairy_Grenade
  7. Release status update?

    Didn't delete it, it got locked weeks ago so I had to make a new one. @Hairy_Grenade
  8. Who screwed the pooch?

    Twitter accounts have not been deleted, my old one got locked weeks ago so I had to create a new one.
  9. WtF where’s my game?

    We are not based in Europe so it's still relatively early for us.
  10. The Town Square is coming to Steam!

    10:35 pm, November 29th
  11. The Town Square is coming to Steam!

    It's still the 29th for us.
  12. The Town Square is coming to Steam!

    The servers are hosted on a cloud, so more will generate when others fill up, but we'll see. They could be obliterated on launch.
  13. The Town Square is coming to Steam!

    When the game release, it will find the best server based on your connection and you can simply join your friends through steam.
  14. The Town Square is coming to Steam!

    Steam requires us to release it on that date, the cloud servers are all setup so we're just working out little bugs and testing server stability.
  15. The Town Square is coming to Steam!

    Keep in mind those are just estimations for the next modules, things can change with development and funding to make that timeframe vary.
  16. GAMEPLAY VIDEO

    Asylum Entertainment would like to present to you, the first look at Identity's gameplay trailer, giving you a vertical slice of what you can expect from the upcoming MMORPG
  17. New Screenshots (UPDATED)

    In the past all the dates have been missed so no more dates will be announced for now unless we know 110% that it's coming on said day.
  18. Town Square Module Estimated Release Date?

    That was not a developer on the game and doesn't have much knowledge regarding release and such, he was answering because he felt he had to.
  19. R u Kiddin us??

    We're getting closer, which is why steam keys were released. So you can have it activated on your account ready to go
  20. Dev Blog #020 - Ramping up

    Developer Blog Update Ramping up It's been busy as usual here at the Asylum office! For the past few weeks, we've had our testers running through all of the systems in the Town Square and a whole lot of progress has been made toward release. They've done an awesome job in finding the remaining bugs, and our team's been doing an equally awesome job in squashing them. As you likely noticed when following the Dev Tracker on our website, we're down to the testing stages on one remaining task. We've been working on this one for a while as there were a couple significant bugs encountered. These bugs were deep in the engine and were show-stoppers. Fortunately, we've recently defeated them and put them behind us. We're now knocking out the remaining minor issues being found by our testers and things are looking great. With the new website online (more on this below) we're soon going to be handing out Steam keys for those with access to the Town Square. This doesn't mean you can play just yet, but we're getting close enough that we're going to be bringing you on board in preperation. If you're wondering how it's going to work, it's really pretty simple. Once we launch this feature shortly, you're going to be able to log into your game account on our website. You'll then see the option to link your existing Steam account. Once you've linked your account, you'll be given a key which, when entered into the Steam client, will add Identity's Town Square to your game library. You won't need to log in to play, as we know who you are based on your Steam account. I'd recommend following us on social media (Twitter and Facebook especially) to watch for this coming announcement. Gangs and Warfare We're changing the Identity Insider format! Instead of larger insiders once in a long while, we're going to be sending out more frequent updates. We're talking a few each month! These Insider updates will paint a detailed picture of Identity's full gameplay experiences. To kick this off, we posted the following update on our new website just yesterday: Identity Drug Cartel Concepts (click image for more) You've made stacks of cash pushing drugs and the odd robbery, but when push comes to shove, you'll find strength in numbers. A gang is a group of ruffians with the goal of obtaining power and infamy through the domination of those around them. Gangs are often at war with one another as they compete for limited resources, whether it's turf, drugs or blood. There's no shortage of criminal activity in the world outside of gangs, but true power belongs to the syndicates and cartels with the strength and fortitude to rule over their rivals. Comradery Identity is all about working together with your friends, and gangs are the social structure geared towards crime. You can belong to only one gang at any time, so choose where your loyalty lies. Your gang has a full rank structure and the leaders can control access levels for each member based on that rank. As your gang grows, it can also unlock additional perks for all members. The gang leadership can designate any home owned in the world as the HQ, giving access to all members of the gang. Hang out with your gangmates and stockpile weapons, drugs and anything else you can get your hands on. Your HQ, like your personal homes, can also be used for respawning on death. This makes it an important rally point when *#!% hits the fan! Cartels Cartels are conflict areas which are controlled by one gang at any time, providing the owners with control over trade and traffiking of their related substance throughout all the land. To the victor goes the spoils. The cartel zone is a functional HQ for the current owners. Turf Identity Turf Neighborhood Concept Take control of city neighborhoods with gang turf zones. While cartels control substances across the world of Identity, the gangs who dominate a neighborhood have direct influence over criminal organizations in that area, such as drug dealers. Lookouts in the area will spot rival gangs in the streets of your turf and text message members of your gang in the area. Controlling gangs get access to a safe house in the area, tightening their hold. Warfare Dominate gangs who cross your path and prove your strength. Declare war on your rivals and hunt them down. Gang members who are at war are completely vulnerable to one another through the stress system, and so you need to be on the lookout at all times. Prey on your enemies until they submit to your demands. When declaring war on another gang, the other gang must accept the spoils set by the agressor. The spoils can include cash, turf, real-estate and more. When one side has had enough and ends the war, they forfeit those spoils to the stronger gang. In Identity, most items people carry can be taken if they're killed. What's theirs, is yours. War is hell. New website is finally here! The Identity website has had an overhaul to prepare for the Town Square release and Steam integrations. The new website brings all kinds of cool new features, mostly for the game account systems and the Identity shop! We're also going to be filling up the About page with all sorts of new information from the Insider releases. Now that the website has a true and proper shop, you can now get your hands on cool new items without having to buy entire packages. The shop now has all kinds of exclusive items, including apartment pets! You'll be able to get your hands on friendly critters for your home in-game as well, although those featured on the shop are only available there. Some of these items are only available for a limited time. Some of the new items include: Custom T-Shirt Graphic - Upload an image which can be placed on T-Shirts you create in-game! Each image can be used on 10 shirts. Vanity License Plate - Show your style with a custom license plate, visible on your in-game vehicle. Vanity Phone Number - Want a number that's easy to remember? Get a vanity phone number for yourself or your business. More Apartment Floorplans - Floor plans which haven't been available since Kickstarter, including the enormous Penthouse. Huge Clothing Packages - Clothing packages including clothes with dozens of original brands. Pets! Cats, dogs and more - Pets currently available include sphynx and tabby cats as well as pugs, maltese and the shiba inu (doge?). Another important note: when the new payment options (aside from PayPal) go live, we'll shortly after be removing all of the old packages. We will at this time never again be selling cash, so there's not much time remaining to get starter cash before Identity goes live. This is not something we plan to sell again in the future, but all who have it in their account will be able to claim that cash once on each server. Visit the New Identity Site Now! The Twitch Clips If you've been following Identity's development closely, you probably already know that developers stream their work live on the Identity Twitch channelevery Tuesday and Thursday. We also use that time to answer almost every question that gets asked about Identity's development and gameplay. Now that we've been doing this a while, we've answered a lot of questions. Our awesome community manager, BeachBall, has taken the time to compile a massive list of questions linked to clips where they're answered by a developer. Get comfy and head over to the Twitch Clips Directory forum thread. If you haven't found this already, be prepared to spend a good bit of time listening to all sorts of awesome information. This is the best place to get to know the fine details Identity! -- John VanderZwet Let's Make Identity Great! Identity's development is going great thanks to the support of people like you, but systems like these take a lot of manpower and resources to create. Identity has an awesome community behind it, but when more people know about what we're creating and our budget grows from pledges, we can not only work faster but we can do more, too. If you're as excited to play Identity as we are making it, help spread the word. The gaming industry has needed a game like Identity for too long; let's make it great together!
  21. we should not have full trust on "MOD Developers "

    Why hello there.
  22. Prostitutes and sexual interactions

    There isn't sex in the game, but there will in fact be strips clubs and kissing. Not everything sexually related is gone, but you cannot have sex at all.
  23. What Will You Guys be Doing in Town Square

    Sorry! You can have friends over in your apartment.
  24. Hello, Im new Player

    If you want to get access to the alpha and beta I'd upgrade just $15 more dollars. That will give you a pledge of $30, you can always upgrade again later if you like the game.
  25. Hello, Im new Player

    Hey there! just letting you know the $15 pledge will only get you full release, which won't be for a while. If you pledge $15 more for the $30 package, you will get every early access build.