agartha

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Everything posted by agartha

  1. Town square module honestly just looks like some little minisquare that's been bought of the unreal asset store. I still have some hope in the game, but after all these years even with a small team, the video felt very underwhelming.
  2. GAMEPLAY VIDEO

    Dissapointed with the veichle suspension, looks really stiff when he turns, like a cardboard. Was hoping to see more weight on the car and smooth movement like GTA IV. hopefully it's still a work in progress and will be improved.
  3. I was extremely excited when they said in a reddit Q/A that the driving mechanics will be much more like GTA IV instead of more arcade like in other driving games. Now we are close to finally see it! I was dissapointed with Rockstar with how boring they made the driving in GTA 5, but at the same time I can't blame them since they were targetting a bigger audience who happen to like having it less challenging.
  4. Driving Realism?

    When I first heard they actually liked GTA IV's driving and want it to be similar I got really hyped. It's the one thing I look forward to the most!
  5. Driving gameplay, if they show good driving physics I'll be sold
  6. Found out about both games recently, after reading all the features it looks like Chronicles of Elyria is the medieval equivalent to Identity. You can have several different jobs, the quests will be fully player made, you can kidnap people, be a hired assasin, and even fix other players broken legs. Instead of just the old profession system like World Of Warcraft, you will have to hammer out your own weapons, cut your own hair etc. Will also be able to design your own clothes and run your own shops. Your character will age from 15-100 over the course of 10-14 real months, after you die you will reincarnate in one of your offsprings body, even stronger than before, although each time you die your life reduces by around 2 days, more if you are sent to jail. Will be no class or regular lvling system, just hack and slash with different combination styles & stances. You can even create your own combat styles in the UI. You will be able to create hidden compartments in your gear for blades etc, even a handmounted crosbow and retractable blade on your wrist. Inventory will be limited and you will have actual visible pouches on you that you will store your belongings in. There will be jailsystem just like identity and so much more. Hopefully both Identity and Elyria will carry out all these features that are promised, then there will be two epic games that I will play 24/7 in 2017
  7. How will the driving physics/mechanics be in the game? I saw a youtube video by Cobra TV where he said it might be like GTA IV driving, which in my opninion is far more superiour and fun than any other driving game ever made. Each car has a different feel and way to handle, and the suspension of some cars made it fun to drive in every terrain.
  8. Parachutes

    Even though there will be no air veichles, there should be parachutes for jumping down tall buildings/mountains, driving off a cliff and jump out etc.
  9. Parachutes

    They said that you would be teleported up in the air at the airport and start of with parachutes, so first of all how is that even realistic? secondly that doesn't answer if you are able to actually get parachutes ingame for later uses like jumping down skyscrapes etc.
  10. Parachutes

    nvm
  11. Different melee styles

    Was thinking something like GTA San Andreas melee combat, where you could train and learn new fighting styles.
  12. Crossrealm zones

    As there will only be 300 players per server, and the game will have no npcs in the open world, the world will seem kinda dead. Take SAMP for example, there are servers up to a thousand players, even then the map isn't really that crowded, keep in mind that the map of San Andreas is only 14 square miles, while this will be around 80. Most people will probably be in one of the main cities in identity, which will lead to the other cities being pretty empty, and the wilderness etc being almost completely dead. What if you made some kind of crossrealm zones like in World of Warcraft, where zones that doesn't have many players on it gets merged together with players from other servers to make it more alive. Divide the map into several zones, each city being a zone on its own, small towns, mountain areas etc. Each zone will have a different number of player cap, a big city should have more players than a small town etc.
  13. Parachutes - as I mentioned in my other post. Stadium derby/monstertruck events - like having a big building where you could have destruction derby or monstertruck competitions. Lowriders/hydraulics - being able to add hydraulics to veichles or have specific veichles with hydraulics. Maybe add like a lowrider minigame like at the train station in GTA San Andreas? Fighting styles - As I also mentioned in another post, wouldn't it be cool if you could learn different fighting styles? They said there will be boxing rings and fighting arenas in the game, so it would be neat to see players with different fighting styles like martial arts, mma etc fighting against eachother. Deathmatch island/hunger games (bit far fetched) - Something like The culling/hungergames, imagine having a small island of the coast where players could go if they just want to do some crazy mayhem, where ammunition and weapons are scattered around the island, but when you leave the island or die they will dissapear. You could travel there by some NPC controlled ferry or something. Enterable buildings - I know some buildings will probably be enterable, but instead of having every room differently detailed, why not just make many buildings enterable, but copy and paste the interior in every room, maybe just change the painting of walls etc? Would be more fun to have many buildings that you could enter and run through to hide etc than just some buildings. Take offices for example, they all look alike, so why not just make an office building with many floors and have each floor like the same, but just different wall paintings? Suspension - Being able to add bigger tires to car and suspension. Like having big offroad tires on a muscle car? Imagine something like this. Since you're using Unreal Engine 4 and this physics is made with unreal engine 4, I guess it's possible.
  14. How much will the owner of private servers be able to mod/customise the game? Like change how car handles etc if they don't like the original.
  15. It's funny how you would say that GTA has shitty car handling, when infact GTA IV has more realistic driving physics than any other car game up to date. You're probably one of those who thinks that "realistic" driving is something like forza where the cars are practically glued to the ground. I think GTA IV and BeamNG are the only games that actually have realistic suspension and weight to cars. If they actually made realistic driving physics that would be amazing, but their view on "realistic" driving may be just as any other "realistic" driving game out there.
  16. MC Jacket Customization

    Just make it like APB where you can create your own logos and put them wherever you want, shouldn't be that hard.
  17. Trains and methods of transport

    Trains are confirmed although there would be nice to have underground subways in the cities. Doubt that will happen though.
  18. List of ingame feature suggestions

    You don't need air veichles just to have parachutes. Did you even read the post? How does having a hunger games like island where you have to travel with other participants by some ferry break immersion?
  19. Just curious if anyone knows what their main priorities for the game are? I know they have been talking about adding a lot of features, but if you don't do all of them right then people will get tired of them relatively quickly. Take for example all the minigames in GTA V, 99% of the players are just doing races, deathmatches and freeroam, instead of golf, tennis and armwrestling. Although this game is supposed to appeal to heavy rpers, I feel that because of the fact that this game is stated to be a cops and robbers mmorpg at heart, their main focus should be on making the movement animation, shooting mechanics, melee combat and driving mechanics as good as possible, before adding all of those other features. Quality always beat quantity in the long run.
  20. "cops and robbers game at heart" meaning it's core element is about cops and robbers. Never said the whole game was a "cops and robbers simulator", maybe you should read my statements closely before responding. With that said, as it's MAINLY about cops and robbers, driving and shooting will be the most important aspect of it, which is why I said they should be focusing on making the driving and shooting as good as possible.
  21. What exactly is Identity all about? Identity is a cops and robbers game at heart, but it is a life simulator in so many other ways; immersion is one of our key focuses. We're catering to role-play in a way that is possibly the first of its kind. Players have the freedom to pursue careers that will impact the player economy in their own unique way. Become a taxi driver, deliver goods to player-owned businesses, fight fires, save lives, argue a case in criminal court, or just hold out your hand and beg for money. Find, or take by force, your ‘identity’!" https://www.identityrpg.com/info/faq/ Do you even read the website?
  22. True but as this is a cops and robbers mmorpg, the driving, shooting and player animation should be their top priorities.
  23. Parachutes

    You can jump down tall buildings in real life with parachutes as well.
  24. Katana, chainsaw, tomahawk, fireaxe, baseball bats, golfclubs, crowbars.