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  1. 3 points
    The Round Table is an established group of the highest authority within the criminal underworld. Only leader of each organization is allowed in. Mafia, MC, Gang and even Militia (If they don't cause trouble.) We meet once a week in a undisclosed location. You may bring one of your most trusted people if that makes you feel better. But no cell phones. No guns. No weapons of any sort. Now the people I currently have in mind for this is @Frank @The1TheOnlyGonzo @Hanshi-Toshiro and myself. If there are anymore leaders who wish to join just respond to this post.
  2. 1 point
    Hey Guys, I wanted to share with you a Police Organizational structure. The purpose of this guide is to provide you with the tools you need to succeed either through running your own server or running your department. How many times have you seen player governments and player police departments have SOOOO many people just to run a small department? This guide helps circumvent the same struggle with simple organization. This guide uses the Incident Command System, much like the one used in real life by virtually every police department in the United States. The Structure: This Structure identifies the Police Chief as being the top of communication for the department. Notice that no arrows cross without going through the chief first. A Captain from Interdiction has no ability to communicate with the Captain of Traffic without first going through the Chief. In other words, The Captain of Interdiction has no command and control over any other department. Neither do the Captains or LT's of the other departmental functions. This can be used as a chain of command, as well as it can be used as an organizational structure. Break your departments up into 3 groups. The best way to do this is to use: Interdiction, Traffic, and Training. Below these groups can be any of the special functions of those sections. For Example, Interdiction can house a LT for Drug Interdiction, another LT for Firearms Interdiction, and a third LT for Criminal Interdiction. The traffic Captain can have separate sub departments as well such as Motorcycle patrol, walking officers, and armed escorts. The Captain of training can have special weapons training, high angle rescue, and reports. The sky is the limit to which sub-departments you want your officers to have. The point is to organize these departments in their respective places. It allows for communication and it will cut down dramatically on your drama within the department. There is no need for an assistant chief with this system. This is a 1:3 Structure and can easily be expanded into a 1:4-1:7 if needed for department size. Questions? Comments?
  3. 1 point
    A modernised compilation of 'The Works of the Golden Saint' along with notes from the current Golden Guardian WE FIGHT FOR FREEDOM IF YOU HAVE FURTHER QUESTIONS, PLEASE COMMENT BELOW IF YOU ARE INTERESTED IN JOINING, VISIT OUR WEBSITE http://thegoldensaint.tk/ The Creed Accensa domo proximi, tua quoque periclitatur, Protegat nos fratres per sanguinem. Avaritiam et adrogantiam nobis avertimur. Eram quod es, eris quod su. Luctus enim est libertas, Est quaedam flere voluptas, ergo quaerimus liberare poterit a vobis vinculum. Morituri te salutant, Damnant quod non intrlligunt sed penitus scire nos, Pulvis et umbra sumus, Tempus est edax omnium, et, vincit qui se vincit. Translation When the house of your neighbour is in flames, your own is in danger, We protect our brothers in blood. We turn away from greed and selfishness. I was what you are, you will be what I am. Mourning is freedom, There is a certain pleasure in weeping, therefore, we look to free you of your wound. Those who are about to die salute you, they condemn what they do not understand but deep down we know, we are dust and shadow, time is the devourer of all, and, he conquers who conquers himself. A breakdown of the Creed When the house of your neighbour is in flames, your own is in danger, This line shows the importance of caring for your fellow brothers and sisters. In this tight community, their problems may become your own. We protect our brothers in blood. All in our community are tied together through blood and deserve our protection and devotion, no matter their importance within the Brotherhood. We turn away from greed and selfishness. These are the two most cancerous sins that lead you in the wrong direction. By turning away from these, a new path of freedom is opened. I was what you are, you will be what I am. All outside of our community are consumed by the troubles of the world for they have not yet discovered the salvation of the Golden Saint. We hope they will soon see. Mourning is freedom, There is a certain pleasure in weeping, By weeping for your sins, you wash them away. Through this, your path is cleared. therefore, we look to free you of your wound. The burden of sin is like a serious wound, it won't heal properly unless you take care of it. Those who are about to die salute you, they condemn what they do not understand Those who are about to die believe they are moving on but they do not understand that their grievances follow them into the afterlife. but deep down we know, we are dust and shadow, We came from dust and will return to shadow. We were created of the ground and we won't be present when we pass. time is the devourer of all, and, No man or beast can escape the teeth of time. You may run but sooner or later, you will trip and fall. he conquers who conquers himself. By freeing yourself from your subconscious limitations, you unlock extended power and knowledge which conquers the untrained mind. Who is the writer of this? The identity of the writer of the Creed of the Brotherhood of the Golden Saint is unknown. The only clue to his identity is this painting which is just an estimate of what he would've looked like. We believe that this is to our benefit. Not having a concrete identity to worship eliminates discrimination against fellow brothers and sisters. Although it is very likely the Golden Saint was white, male, rich and Christian, we still allow people of all gender, colour, nation and class into our Brotherhood. Why do we follow the Golden Saint? We do not follow the Golden Saint. We follow his beliefs. His beliefs represent freedom through the full utilisation of our brains. No, this is not the 'we only use 10% of our brain and unlocking the rest would give us mystical powers' malarkey. This is about removing the boundaries placed upon our minds by society and seeing past the barriers. Although this won't give you psychic or flying abilities, it will unleash the ability to further your knowledge and life. We also believe in making the most of your time here on earth by turning away from the two main sins, greed and selfishness but we also realise most that what we acquire here on Earth is materialistic. We do not believe murder, theft, lying, etc. are sins unless they stem from greed or selfishness. So are you just a bunch of peaceful 'brain unlocking' people? No. Do not underestimate our power. Due to centuries of growing and development, we have slowly tapped into governments and corporations across the world. We appear to those who chose it, whether that be directly or indirectly. We have woven ourselves into society and are hidden whilst in the most obvious places. People such as Neville Chamberlain, Alexander Fleming and Eric Arthur Blair, aka George Orwell, have been great contributors to our Brotherhood, although not all formally announced they were part of it. Through people like this, we have infiltrated even the most guarded corners of society. As I have mentioned, we do not believe murder, theft, lying, etc. are sins. These are beautiful tools that can be used to further our development. Our goal is freeing the world. We will do this in whatever way necessary. If you want to 'free the world in any way necessary', doesn't that mean you are greedy for that vision? Absolutely not. We are pushing for freedom for all, not just a select few for their benefit. The vision we have is for the benefit of everyone in our world. We are also in no rush to achieve that goal although doing it as fast as we can is preferable. Our Goal Our goal is to open the eyes of the deluded, uplift the humble and meek and bring justice to a world plagued by greed, selfishness and corruption. We want to take over society and flip it on its head for the betterment of society. We plan to do this by infiltrating the political system, major businesses and gangs/mafias/MCs. We operate similarly to a mafia but, unlike the mafia, we do what we do to achieve a specific goal. What do I receive? This varies depending on your role within the community. There are, however, several things that are guaranteed for all employees: • A wage with a minimum of (TBC) per month. • All job-related healthcare paid for. • Appropriate equipment provided free of charge. • Ample opportunities for bonuses and promotions. For more information, view this Employee Agreement Contract sample. Ranking System Although higher up ranks have more authority, we believe all people are equal. No rank shall discriminate against another. Golden Guardian - The Golden Guardian is the spiritually appointed leader of the Brotherhood of the Golden Saint and is responsible for the well-being of everyone within the community, major changes and rule-upholding, leader of all ceremonial proceedings, etc. Golden Duke of Human Resources - The GD of Human Resources is in-charge of PR, recruitment and other social aspects of the community. They negotiate terms with other companies, gangs and governments. They are responsible for assigning suitable people to different roles within the community. Golden Duke of Security - The GD of Security works for the well-being and benefit of the community. The GD of Security deals with all imposing threats towards the community and tries to eliminate them as well as launching attacks with the approval of the Golden Guardian. Golden Lord of Recruitment - The GL of Recruitment works under the command of the GD of Human Resources and is in-charge of finding and inviting potential new members. They are in-charge of the interview process and advises the GD of Human Resources on what role best suits the candidate. Golden Lord of Social Outreach - The GL of Social Outreach is in-charge of maintaining positive PR and spreading our message using Golden Heralds. They also try to attract potential candidates towards our community. Golden Lord of Defense - The GL of Defense is in-charge of assigning security, directing defensive forces and maintaining the safety of everyone within the community. Golden Lord of Crusades - The GL of Crusades is in-charge of either productive or feud-related guerrilla warfare. This includes planning strategies and deploying Golden Knights. Golden Herald - The Golden Heralds are tasked with physically spreading the news of the Brotherhood around the streets. Golden Knight - The Golden Knights receive briefings from either the GL of Defense or the GL of Crusades and participate in both security and combat tasks. Contact Us Main office office@thegoldensaint.uk Business business@thegoldensaint.uk Golden Guardian guardian@thegoldensaint.uk Golden Lord of Human Resources resources@thegoldensaint.uk Golden Lord of Security security@thegoldensaint.uk Coming Soon employment-contract-template-1.pdf
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  5. 1 point
    here's the tweet if u didn't see it :
  6. 1 point
    tons of people have asked this multiple times , the search bar on the top right could help you with finding the answer to that.
  7. 1 point
    This... This is absolutely outstanding. Great work on this post.
  8. 1 point
    Being a made man in la cosa nostra is one of the highest honors. For a gangster, being made is what they have been waiting for their entire life, it changes their whole perspective. Being made into a family means that you are trusted and loyal to join the family, and as such, must be respected by any and all people. Being made involves a secret ceremony in which an associate transforms into a man of honor. People who disrespect a made man will face dire consequences because to insult a made man is like insulting the whole cosa nostra. Being part of the mafia, "this thing of ours" isn't just like a job, its a way of life. Members must eat, talk, act, and live our way of life. This also means taking shit from no one, as well as treating others in the family just like how you would treat your brother or your father; with the utmost respect and understanding. You are part of a brotherhood, "una fratellanza." Being a made man means you must treat those around you fairly, regardless of background and social status, but those deemed unworthy turn into the prey, the enemies in which we destroy to become stronger. To be a made man in the Luprano family, you must be a male, strong headed, willing to murder for the family, even the governor of the island if that is what is required. Conservative values are a must to say the least, women that are respectful are respected back and tolerated, disrespectful women are dealt with the same as men; the family always comes before women. You must be of Italian descent (roleplay atleast) and have traditional Italian values. We are old school and are keeping the traditions of the past alive and well, slightly incorporating some new beliefs and motives, but never straying from whats in our hearts. There is no tolerance of cowards or new school gangster culture. If you are chosen to become a made man you must take the oath of omertà, the oath of silence. You must vow to always be loyal to the family and never betray us, until your dying breath. Omertà and our values are what make us what we are. Those privileged and worthy enough to join enter a secret society, one that will never end, never be defiled, never be destroyed. This is La cosa nostra.
  9. 1 point
    Hey guys,thanks for showing some interest in this post. Like Logan mentioned,I am the co-owner of the soon to be server. I am an extremely serious role player so that will be showing affect once our Identity server is up.Personally I can't wait for the game to come out
  10. 1 point
    Hello citizens! It's been too long since our last developer blog entry, so I wanted to take the time today to update all of our backers on Identity's current state of development, as well as give a little more insight into the process behind the scenes. During the first year and a bit of development, most of the time was spent developing key backend systems. Networking modifications, weapon physics, character customization, voice communication and so on. That's all behind us now, and I'm happy to say it's gone as well as we could have hoped. Now and for the past couple of months we've moved on to gameplay development, making those backend features do the fun stuff. This Month in Development In this last month our lead character artist, Miroslav, has finished up everything we need for your characters going into the Town Square release. We're always going to be adding more character customizations over time, but to start you'll have the choice between 4 male and 5 female race options. After selecting your base race you can customize further with skin tones, blemishes, scars, eye color, hair styles, hair colors and tweaks to facial features. Identity is expanding on the usual character customization, though, as some of the options available can only be gotten through achievements. Prison tattoos are an example; if you see someone with such a tattoo you know they've done something to earn it. A lot of work this month has also gone into the player housing systems. In following our previous messages, our home customization system has been in place for some months although we've been expanding the floorplans in preperation for the Town Square module release. Sean, or Motown as you may know him, has prepared the various apartments you will have in the Town Square. If you have made a smaller pledge to Identity and do not have an apartment yet, we're going to be giving you access to a temporary (small) home in the Town Square so that you can play with the cusomization features. If you've pledged for a package containing an apartment, Town Square will show what you'll have in the full Identity game upon release. Just this morning our lead programmer, Henrik (AKA Mathalion), finished up the karaoke systems. It's a minor feature for Identity as a whole, but it's going to be loads of fun in the Town Square module! Just off the lobby of the hotel is a slick little bar, complete with a karaoke stage. You'll be able to queue up your favorite songs on the karaoke machine and see the lyrics on one of the monitors around the stage. The microphone on the stage really works, too, amplifying your voice out of the speakers so that your singing can be heard by everyone there! Most of us are terrible singers, so karaoke is going to have a lot of hilarious moments. If you're just there to watch, the restaurant by the stage is fully functional, too! It's Been Too Long I'll just come right out and say it: we at Asylum Entertainment have really had poor PR these last months, and you guys deserve better. You deserve much more frequent updates, and we're committing to give you that moving forward. We're a relatively small development team today. Currently a core staff of 5 incredibly talented full-time developers, I'm amazed every day with what this team can accomplish. Outside of our core we have a handful of part-time workers, mostly artists, who are also very skilled. Because we're a small team, many of us have to wear several hats. For example, Sean is our community manager but also a 3D artist. I myself am the project manager, a programmer and interface developer. This leads to few resources to dedicate towards PR as there's so much work to be done on the game itself. This is something we knew though, and we're going to set some time aside regularly to keep you in the loop. The Town Square module is coming soon. We're in the final months of 2016 now, and you'll finally be inside the first piece of the Identity world in the first quarter of 2017. It's a little later than we originally hoped since we're dedicated to making sure everything is smooth and stable from the first moments. Identity is an enormous undertaking, but the most difficult bits are behind us and we're drawing near! What to Expect The first stage of game development is always very boring to talk about, and also doesn't give us much to show you. Creating those backend systems that drive the game behind the scenes is one of the most important phases, but it's not very glamorous. It's for this reason that most games aren't announced until they're a couple years into development. Now that we're past that point, we're going to be able to start showing you real Identity gameplay. The first gameplay video you'll see is going to be in November and will show you just how detailed and in-depth Identity is becomming! You'll see a walkthrough of our housing system, showing just how far it can be customized and some of the cool fun features you'll find in there. Following that video we'll give you a glimpse of the Town Square features, leading up to its release. It's been a ton of work and a long time coming, but we're moving forward at a great pace and everything is about to get very exciting over here.