Rinyuaru-Kun

Guns and 2nd module

Recommended Posts

I didn't understand the purpose of the second module: will there be guns in the first one, and then a SWAT addition in the second one? Or will guns be included only starting from the second one?

Same goes for cars, even though I'm a little less interested in those.

  • Like 2

Share this post


Link to post
Share on other sites
37 minutes ago, Rinyuaru-Kun said:

I didn't understand the purpose of the second module: will there be guns in the first one, and then a SWAT addition in the second one? Or will guns be included only starting from the second one?

The first module is only a social module and will not include guns, however will after a certain stage include them only at the firing range to test out in the police station. The second module is a competitive module which is a Cops vs Robbers module and includes fighting as said "competitively". The third and final module is the racing module and will allow players to try out the cars and race against each other. The first module won't have the guns or cars in it due to it being a social module. After updates will eventually allow you to fire the guns in the police gun range. I am sure there will also be a vehicle which will be static/ not functional and being shown off eventually but I am unsure on that right now.

  • Like 2

Share this post


Link to post
Share on other sites
3 hours ago, LuckyDuck said:

The first module is only a social module and will not include guns, however will after a certain stage include them only at the firing range to test out in the police station. The second module is a competitive module which is a Cops vs Robbers module and includes fighting as said "competitively". The third and final module is the racing module and will allow players to try out the cars and race against each other. The first module won't have the guns or cars in it due to it being a social module. After updates will eventually allow you to fire the guns in the police gun range. I am sure there will also be a vehicle which will be static/ not functional and being shown off eventually but I am unsure on that right now.

Yeah like @LuckyDuck said, it’s social module, then guns module, then cars module.

  • Like 1

Share this post


Link to post
Share on other sites
4 hours ago, Rinyuaru-Kun said:

I didn't understand the purpose of the second module: will there be guns in the first one, and then a SWAT addition in the second one? Or will guns be included only starting from the second one?

Same goes for cars, even though I'm a little less interested in those.

You could've just read the module descriptions in about. Its pretty clear by itself..

  • Like 3

Share this post


Link to post
Share on other sites
59 minutes ago, YouKnowBro said:

You could've just read the module descriptions in about. Its pretty clear by itself..

Yep ?

  • Like 1

Share this post


Link to post
Share on other sites

@KennyBatin17 @YouKnowBro

Just to be clear, I have read the descriptions, but I was wondering if the second and third modules were only bringing an use to the already existing guns and cars (i.e. SWAT and racing) or if they were added from scratch in those.

  • Like 1

Share this post


Link to post
Share on other sites
3 hours ago, Rinyuaru-Kun said:

@KennyBatin17 @YouKnowBro

Just to be clear, I have read the descriptions, but I was wondering if the second and third modules were only bringing an use to the already existing guns and cars (i.e. SWAT and racing) or if they were added from scratch in those.

The modules will most likely have the already existing assets (guns and cars) and may add some new ones if they can, don't know personally but most likely will be pre-existing.

Share this post


Link to post
Share on other sites
5 hours ago, KennyBatin17 said:

The modules will most likely have the already existing assets (guns and cars) and may add some new ones if they can, don't know personally but most likely will be pre-existing.

From what @LuckyDuck said in a post today (I can't remember which), we will know how cars behave with the third module... So the first one probably will be exclusively social.

  • Like 1

Share this post


Link to post
Share on other sites
7 minutes ago, Rinyuaru-Kun said:

From what @LuckyDuck said in a post today (I can't remember which), we will know how cars behave with the third module... So the first one probably will be exclusively social.

The first module is social only

Share this post


Link to post
Share on other sites
5 hours ago, KennyBatin17 said:

The modules will most likely have the already existing assets (guns and cars) and may add some new ones if they can, don't know personally but most likely will be pre-existing.

 

16 minutes ago, KennyBatin17 said:

The first module is social only

So there won't be any asset, that's what I meant

  • Like 1

Share this post


Link to post
Share on other sites
16 minutes ago, Rinyuaru-Kun said:

 

So there won't be any asset, that's what I meant

It won’t have any guns or cars in first module

 

Maybe some cars that are fixed/unusable/for sights only

16 minutes ago, Rinyuaru-Kun said:

 

So there won't be any asset, that's what I meant

 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now