LordBenji

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Posts posted by LordBenji


  1. Telling them to get their stuff together isn't going to increase the speed of development. Keep in mind they're testing and trying to get rid of bugs they felt shouldn't be in there at release. Squish one out, ten more coming at you...

    12 hours ago, JoelKeys said:

    It doesn't mean that. That's what you think it means. This could take god knows how long, stop being a brown noser. They could have handed these keys out 5 months ago, it doesn't make a difference.

     

    What you want to believe or not is up to you. But please don't be treating other users like that. I do believe they're close, how close? I don't know, but all I know is that it'll come out one day or another.


  2. 1 hour ago, Preston_bodhi_343 said:

    Finally got my steam key and it's activated yessssssss!!!.

    How do you go about streaming town square via YouTube? As I'd like to be able to.

     

    There will be an option for streamer mode. But Town Square isn't released yet. Just the keys as it was said many times.


  3. 22 minutes ago, Laumania said:

    Did you get an email or can you see it after you login or something? What's the link for the place you show in screenshot?

     

    I got it right away after linking my Steam account. In the upper right, you should click your profile name (when logged in), then onto Account on the left.

     

    PS: Please do note the game will not appear in the game list yet, and you won't be able to download it until it's officially released. You'll get a popup error but you can disregard it.


  4. 11 minutes ago, killerkate888 said:

    The more time they spend looking at forums with your comments and stuff, the more time waisted making the game. If I was making a game I wouldn't stream anything or state anything until the actual final stage when I know for sure the game is going to be released. This age of social media takes everything too far I think,

     

    It does take away some time from one person that could be used on developing the game. And making such an ambitious game would certainly requires a good funding with talented developers. Also Asylum didn't have the luck that some other game developers did, to be able to work privately onto the project.

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    17 minutes ago, killerkate888 said:

    Also the last video stated that its coming out soon and that just the scripting is left and they just want to make it perfect for releasing the Alpha....the guy is a perfectionist, so what, :)

     

    Yeah he is in some way, especially when it comes to squeeze those game breaking bugs out. Also it's been said the funny jump animation will remain for a while because it's low priority. Fix one bug down, ten more showing up.


  5. Some people can claim that, but is it necessarily true? Who knows. It's not working for me, it's not working for some moderators and they have said that you shouldn't do it until there's an official announcement concerning Steam linking. It's currently being worked on and we can expect it some time next week.


  6. On 9/7/2018 at 9:05 AM, Masa said:

    I really don't mind to wait, but what is going on here is beyond a joke. I wouldn't mind all that waiting if i know there is a lot of work done, but did u seen videos from game? There is nothing to play, barely few working buildings, karaoke? Might try it once or twice? Newspaper? What u want to write about if nothing's happening? Painting? Bike shop with 1 bike? Apartments? How quick it becomes tedious to customize it all over again? Chess game? Nope, it's just thing to move figures around, no rules, no turns etc. U can't really call it a chess...

    So after so long, they create barebones frame of game and stuck with few small bugs for 3 months? Can't imagine when they want to pull full release, maybe 10 years from now, but most likely never because of funds and bad reputation.

    And u know what is most sad? They do fuck all. As soon as they know initial TS release has to be moved, they should pull all the resources and energy to finish it ASAP, every work in the world is same, there is time u have to do overtimes, weekends etc because busy time, everyone like to hangout with friends and family, have lot of free time, but life isn't fair, here a lot of peoples treat them like victims. Seriously? They have good money, doing what they like for living, in their own company, in their home (Canada) is there better career u can have? In development they even have a word for that because its so common, it's called crunch, yet they just fuck all and enjoy money they get, finding more and more stupid excuses to push release over and over again, don't care what's going on here. Sorry but it's worse attitude ever, whatever u are building house's or developing computer games.

     

    Yeah but as I already said, it's a module, with the basement of the game. But it seems you're not satisfied with the features it has to offer. You may as well wait until progress is done, maybe more things added to the module or when the beta will release.

    And I've already said in the message you quoted that they will leave small bugs to us, after fixing larger bugs that absolutely requires fixing. Also what it seems that you don't understand is that once they have the core mechanics in place, it won't take as long to make the other modules.

    Okay saying that they do nothing at all didn't make any sense to me. It's not because the tracker is sitting idle they do nothing... Just ask the moderators on Discord. Cyber mentions about spending 8 hours bashing the wall to fix bugs created by fixing other bugs, and that moderators have had a bit of fun in Town Square. Honestly, you should be lucky to even have moderators, a community manager and some developers answering questions. Because I've seen something I call a pure joke, *cough* New Life.


  7. 28 minutes ago, Shaknown95 said:

    LOL @ ON A SMALL BUDGET LMAO WUT

     

    I mean they have reached their goal of getting $150k (CAD) on Kickstarter, that's what I call small budget, it was something to get things started. But it's quite obvious they would need much more to release an ambitious game like this. And many other crowdfunded titles have reached over a million dollars (USD). According to John during a very recent Q&A, he put a very rough guesstimate that he would need twice as much in the long run for the release of Identity, but that he's confident to get the funding as time goes by.

    But now I personally think they're not on a small budget anymore, but that they still has a low amount of money compared to the development costs of many other games.


  8. I'll admit, many many TLDR... But I'll still reply to a few comments.

    21 hours ago, Masa said:

    Idk what kind lvl of delusion is that

    First impression? Already done, shady project that never coming out, so much time and money and so little done... if somebody think peoples change their minds because almost empty TS gonna be released in a bit better state than other EA games is wrong. Everyone gonna look behind and "vote" biased on that,  rage after release will be huge.

    Bugs free alpha? Who in the world aiming to release experimental build without bugs? It's hilarious, AAA titles from under best studios after years of development have lots of bugs in the beginning, thousands of peoples playing will always test it better and quicker than few programmers. Never gonna happen, i can bet now that TS going to be bugged and unpolished

     

    If you think it's shady, that's your opinion. But don't forget they didn't start with a million dollars... I still remember when it was just a very few hundreds of thousands. I could look at the screenshots and say "hmm, nice assets, but where's progress?" But I know they've been saying a few times that they're not just working on TS... They're working on the base of the game too. The inventory, UI, object placement, elevators, all on a heavily modified Unreal Engine 4. Plus we've got task tracker (despite it was "stuck" on last task for a while), and Beach sometimes give us a few news from time to time. You can also see Paratus replying to some threads on the forum. Even if it's slower than it should, there's progress. And for the bugs... Well they have mentioned several and I mean several times about the one they found that was deeper in their engine and needed to be fixed ASAP. Right now it's up to some medium sized bugs, but I'm unsure why they're still waiting...

    11 hours ago, CaptainSlaymore said:

    Ok, again, I am a patient guy, I have other games to play to occupy my time with, but I do have to agree with the OP on some of the points he brought up, even though it will probably bring some heat from the undaunted faithful out there. I do find it hard to believe, that for x amount of weeks now, they have been stuck on one User Interface element. Some of the things said here and there about elevators and what have you have been said since that little tracker hit 13 of 14 tasks. So, in essence, if they are working on bugs and stuff, the tracker should be updated, not sitting on the current 13 of 14, it's not honest if you are telling us that all that's left, then you mention Opps, found an elevator bug. The Dav's did put the Tracker up so they wouldn't have to state a release date yet again, now it's just well, once we are finished with this one item on the User Interface.  So in all fairness to the OP, if they are telling us to watch the tracker and look for emails and updates and watch the streams, and the tracker isn't moving, and they mention other bugs they are knocking out, then it isn't transparency, because they have backers sitting on the edge of their seats thinking its only this one thing they must overcome before the release.
    As far as wanting it to be a super polished and enjoyable alpha release, I can understand that, and I applaud the effort, however, the expectations that they themselves can find all the little things that are going to go wrong with the server by using unreliable stress test techniques instead of a real-time environment while the server(s) are under real stress by real players doing crazy things trying to break the game or find a glitch testing it like the very meaning of Alpha and Beta expects us to. It is not really something you would expect from a game developer, it's more like something that you would expect from some distributor's legal team. With that being said, a lot of important points have not been addressed like who is hosting the servers? Will there be an NDA during the initial module release? What protections are they putting on the game client to keep it from being ripped, reverse engineered and possibly some sort of cheat engine being developed that could mess them up during the full release? Remember Dark Souls III, the very day it went live there were the super hacks already there.  So, team A (the faithful and true) score points saying hey, there is a lot of things we don't know about going on in the background with the Devs, and Team B (the Want to Know's) are correct in saying hey, maybe if we knew more about what's going on, we wouldn't be so impatient and ready to just say hey, gimme my money back.  From my perspective, yes, the Devs have not really been reliable and faithful in keeping folks updated and the whole tracker thing was kinda eye candy if they don't keep it updated. Til the release, I have other games that are currently getting my subscription money, and that's money that could be coming here for upgrades if I knew that there would be updates that made sense and explained the situation. That's just my take on things.

     

    Bit of a long quote and TLDR. I'm also patient but I find it have been longer than it should have been. The issue I see is that there's one task in testing that we visually see, but I'd rather see updates in a text format like explaining what bugs they've been fixing. All we know is about that deep bug in the engine causing a database crash (fixed) and the wonky elevators (I believe is also fixed). And the way I see it is that they want to polish out the main bigger bugs and leave the smaller ones they didn't find for the community to stumble across those. Also not sure about the reverse engineered (crash, hacks), but they did talk about that they've worked on having their own protection tool (along with VAC, yeah I know...), reason why they don't give any details is to prevent from it falling into the wrong person.

    10 minutes ago, silentunion said:

    3 years is actually not a lot of time to develop a game. Some large companies can take upwards of 8 years to make a game, and that's with far more resources than a small team. Perhaps you are more used to the bigger companies, or perhaps you've played a lot of Indy games but, considering the amount of detail they've been clearly putting into this game, I would argue they've actually accomplished a lot.

     

    I agree on some point on that. The thing is, people will say it's a module and they would expect a module to take less time... Err I hope they know it's not just a module, but the base of the game too. And it's also been explained they didn't have the greed and luck of some other bigger game developers. Some games will be hidden until they feel ready to be publicly announced. Identity didn't have that, it was publicized on day one, and they were quite small (it still is but you know what I mean).

    8 minutes ago, silentunion said:

    There are some industry standards. The standards are to create a quality game. A good example of a rushed game is No Man's Sky. If you want an unpolished module that you might not even be able to play, then you would be right.  However, simply saying that "these are merely excuses" and "won't fly anymore"? If you were presented with an unfinished game (and in this case an unfinished PART of a game), would you not be saying the same thing just in a different context?

    These "standards" you seem to want to imply are basically people wanting their game now and they want it polished at the same time: literally two opposite ends of the spectrum.

    Personally, I want a quality work, and I sure hope they don't listen to anyone who wants this game rushed as, at that point, it might as well be our money down the drain. Development takes time and all a lack of patience will do is make this game fail.

     

    Couldn't have said it better. I'm more on the quality side than the speed side of things. They find big bugs? Fix them, don't drop a module that will crash on users too many times or have other game breaking bugs... I mean I don't mind to find some bugs, but too many at launch would certainly leave a permanent mark on some potential buyers.

    Impatience is a big lacuna nowadays. I see it everywhere... But I don't see it as making a game fail. Sure we'll see pointing out things they don't like, or that it's taking too long. Look, there has been riots in the Discord, but did it stop the development? Not at all. There's still new people coming in, and many others still interested to see Identity succeed.

    But what I'm heavily disappointed is the way some people phrase their opinion or state some facts (or lies). Sometimes it can lead to tense discussions unfortunately.


  9. We understand the frustration of waiting for so long. But there's no ETA at the moment regrettably. They did discuss about the remaining task in the last developer blog, and mentioned about it on Discord and in some streams. Right now it's just down to medium sized bugs that the moderators and developers find. Last business day, Beach_Ball have said about him hopping on with Motown and others recording some footage (of some sort) and John getting assigned and collecting Prison related things.

    • Like 1

  10. @Beach_Ball has very well explained it. But I just want to add that John did explain some interesting things in another thread:

    Also @Hsmith24 you can't really stop someone from tagging you or quoting you in a public forum. When someone does so, it means the comment is directed at you. Although, actions might be taken if done in an abusive manner.


  11. Okay things are getting a tad heated in my opinion.

    First of all, when we pledge, we should understands the risks and rewards. Also, pledges are for supporting the developers financially for working on the project. I'm pretty sure we all came here because we like the idea. But the issue I often see is that people pledge, then the development doesn't abide by their standards, and the content isn't delivered in due time.

    As for the game-play, it may not have been much, but they wanted to show off that Town Square was a thing. They also did show some sneak peak of a few features. Will it get boring after a while? Perhaps. I'm pretty sure a lot of people are more interested in the full game experience instead.

    In terms of showing off what's being done, I'm pretty sure renderings of assets aren't enough. But John did mention already in this thread about why he doesn't show the back-end/code/programming side of things. So I'm not quite sure what else he could show... I know John and Beach_ball mentioned there will be an insider about prisons coming soon(tm).

    Personally, I have also pledged into Identity RPG. I first got the Founders package back in December 2016, and worked my way up to Speed Demon. And more recently, I also pledged for some additional rewards in the shop. That's my choice to give support to the developers. It doesn't really grant me anything apart from those rewards included in those pledges. I think we are all equal, whether we invest money or not.

    No one is forbidden to ask questions or to give an opinion. But the way we phrase it does matter. Not everyone likes to read tense discussions.

    I'll finish with this. John has already mentioned that he owes an apology, plus he actually did apologize during the latest Q&A video made by Identity QG (French community). I was also surprised he had time to stay a bit longer than expected to answer community questions. I'll link the unlisted video below (beware, it might be a little difficult to understand the French guys speaking):

     

    • Like 1

  12. 6 hours ago, tozany4u said:

    so the packages will all still be available once the game launches on onto steam/? i thought they were heavily discounted at price for a certain time?

    The packages are likely going to be unavailable, or at least the top ones once the first module will release. Each individual items will still be available for purchase, except for a few exclusive rewards that only comes with certain packages.


  13. I don't really give guesstimates since it's always risky that someone will remember that and will come back to me and be like "oh remember when you said this [...]". But I do believe it won't take several months. Maybe sometime this early Fall.

    John said maybe we'll get the keys this week, but you never know what could happen.


  14. The time it takes to develop the first module is probably one of the most controversial subject people talk about. I understand the frustration of people waiting for 1-2 years or more. They have delayed the game too many times already and it's hard to put any dates when you have game breaking bugs after another. And they did admit their fault and have said that they owe an apology. I'll share a reply I've made on another thread if you haven't seen it already.

    The last task has been sitting still since it's the biggest core system and it really needs to be good at first. Database crash or elevators doing weird things is a big no-no, and there was probably many more.

    People often refer to the word "scam", because they haven't got anything yet and they just see screenshots of some assets and doesn't seem to see any progress whatsoever. But they are making progress, they need a lot of assets for a huge MMORPG, but the programming side (back end) is more... boring for some people, and may cause issues if it falls in the wrong hand.

    And there's certainly things that Asylum needs to work on. I can't say they're perfect, because nobody is. But I really hope we'll see better communication/transparency when the first module will come out.


  15. On 8/29/2018 at 5:40 PM, Chriss_James said:

    I bought the game about 2 to 3 months ago and it has had one thing in testing that has been there for almost 2 months not and it tells us it was updated in the last 2 day every time i just checked it and it said 13 hours ago. i have been waiting patiently for this game to come out and i still am the only issue i have os that we are told it was updated when it was not so what i would like is to know what the delay is and if it is really going to be worth the wait. on another note, i have come across a community that has been making a game and they have been in it for 4 months and to be honest it looks as good maybe even better than identity so i have to say release the module sop that the people can see what your game is and cut the games 

     

    no disrespect but get the damn game out,

    thank you :)

     

    Some people have pledged for far more longer and has been much more patient. I for example pledged back in late 2016, and some others have been here since Kickstarter or even before! :)

    And the last task is the hurdle of the programmers. It's quite deeper than you think and Beach_Ball has already explained it more in-depth in another thread. Here's the link to it if you'd like to know more about what he had to say about it (you can start reading from where it mentions about the final UI task):

    It also has been already explained why the tracker gets updated and doesn't visually change, since it doesn't show all the little details for each little progress it makes. Also, it takes some information from their project management software called Wrike.

    And just wondering, is the game you're referring called "Nine To Five RPG"? Because I've heard a lot of things about that game...

    Also you can't rush them to release the game, they always wanted the freedom to work at their own pace. And releasing a game too early while there's messy bugs will just make matters much worse and some players would never return again...


  16. We all get it, some people are getting fed up because it's been months after the first official release date. We're all upset about it, and so are the developers. I admit a single module shouldn't be taking that long, but I'm still being very patient. I've also stopped caring about when they say "soon" or any similar key words. I just tell myself it'll come when it'll come.

    I'll compile a bunch of comments from the team below (I wish there was a spoiler but whatever), but I know some people might TLDR:

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    • Like 6

  17. 18 hours ago, Veeblefetzer said:

    A lot of people crabbing about "Lost hope in the games development." "is it even real?", "is it a scam?" "We've been waiting years!" Etc.

     

    I'm sure there are older folks here crabbing as well, but IMO, a lot of the crabbing comes from a youthful perspective that we demand everything now because we're entitled to everything life has to offer, as fast as possible. I've invested into many kick starters and early access projects. Very few were flops, (ahem DayZ), but the ones that take the time, tend to be the shiners at the finish line.

     

    Besides, my old a** could fall asleep for a nap and wake up next year, soooo yeah.

     

    Yeah people will always do that. People would be tempted to say that, but since the team was very small and they've been at quite a slow pace, I knew I'd need a lot of patience and that they would need support to get their dream game to become true.

    I've seen my share of people who's been overly dramatic and putting a lot of emphasis on all the mistakes the developers has made. I won't blame someone who's rightfully upset and to ask questions, and it's okay to criticize. But I will be honest, I feel disappointed at people who says that it's a joke, a scam, that will speak their hatred, or will ask for refunds for petty reasons like it's taking too long for them. Yes delays aren't good, and it happens to a lot of games, including some popular triple A titles.

    If only I knew about this game during kickstarter. But I did pledge for this game, and I don't think I'll consider getting a refund with how much I've spent. I understand that the project will encounter drawbacks, but the issue is that they talk about it on Discord then it gets "lost" among thousands of messages (sure you can use the search function, if only everyone would do it, it would be wonderful).

    17 hours ago, Drahgoone said:

    Those who have spent a lot of money here, and those who have been waiting for years have a right to ask questions about updates / more information. You shouldn't expect them to shut up and wait when they have invested something (potentially substantial) into identity.

     

    Not really the point of this thread... Sure, I've pledged a significant amount of money, sure I could question about progress and updates, just like anyone else. But there's ways you should do and ways you shouldn't.

    15 hours ago, JoelKeys said:

    I do think there are two ends to this spectrum. There are people who are just diehard fanboys and absolutely refuse to allow any negative comment or implication whatsoever about the devs. You aren't helping anyone by sucking up and refusing to criticise, you are actually making matters worse by making the developers think everything is okay. Everything is not okay, and instead of one side complaining about the same thing over and over when there's no way to solve the issue, and the other side policing what people say about the developers, we should all work together to explain in a productive way why we are annoyed and what could help ease up the frustration that a lot of the fans share.

    There will always be someone who will truly defend the game and will praise it. I do lean towards that side but I'm not that "true die hard fan". I won't hesitate to give true information and answer as best as I can questions that people will ask about the game and its development. But no I'll never say they've been doing perfectly fine. They need to improve on so many things, and game development is a learning curve.

    I actually hate when people riot or flame towards each other, like one extreme versus the other. Ideally, I think there should be more cooperation, and various opinions and constructive criticism.

    11 hours ago, Chase said:

    I have no issue with waiting. The issue I have is the interaction with the community. Ironically, they are developing a game all about interactions, yet they can't imagine the proper way to go about it. People keep making the excuse that development is not easy even though it's not the issue. I didn't pledge for a finished game. I pledged to be part of a community of people with a front row seat to the development. The last podcast was when? I watch the stream whenever I can (the one today was actually interesting).

    I know this game will happen and the devs are trying, I just want them to be more consistent with posts. I also want the community to stop white knighting the devs.

    I can understand people being upset about transparency. I won't deny it, most of the obvious updates we see are some screenshots of clothing and furniture, and the developer blogs. But sometimes you'll see Motown or Beach Ball pop in the Discord server. I always remind myself that the team has been very busy. I didn't think I'd get any privileges (aside pledge rewards) when I made my pledge. The only difference it makes is the support it gives to them.

    We know there's people who awfully hate what the devs do, and there's people who defends the devs. And both should stop because it's not helping either way. But some won't stop, unfortunate reality.

    6 hours ago, matislifo said:

    Most of the waiting is waiting for assets from the Unity/Unreal engine asset store lol.. You guys are hilarious.  But hey keep it up!

     

    Mind elaborating and proving your point?

    • Like 2

  18. 5 hours ago, matislifo said:

    I'm a game dev, a real one lol.. nd I'm telling you fellas you guys are being sold garbage. A lot of the things this guy claims to be working on is on the Unity and Unreal Engine asset store.. Not to mention evermotion etc.

    I head that there's a class action coming his way. I don't wish this "dev" any ill. I just wish he would understand what he is getting himself into.

     

    Hmm, what difference does it do to be a real developer or not? Also if you think Identity is garbage, that's your own opinion, but please do us a favor and show us actual proof of your arguments. How many times I've seen those developers hand make those assets, sighs...

    Also I can confirm what @raicyrose have said concerning Town Square. If you have paid attention to the gameplay stream, you'd see that the module is functional to some extent and that the assets are done. The latest bottleneck has been mostly the bugs found in the back end of the UI. Do you want me to elaborate a bit more concerning those bugs?


  19. They won't stop, there will always be someone who's not satisfied and will not hesitate to show it, whether it's on the forum or on the Discord. I will not blame anyone for being upset about a single module that haven't released after over three years of development.

    I do encourage to ask questions, to get informed. It's okay to also give opinions, based on facts. But some people do get angry or overly dramatic, and will make pessimist remarks. I just find those useless as they bring nothing good to the development.

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