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Everything posted by DoctorFosterGloster
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City Councils would add a life-like feature to Identity. They could regulate public transport, waste disposal and keep the streets and parks clean, as well as public buildings (ie library). They could set taxes within the city for leasing shop buildings etc to help cover the costs. Councils would be comprised of a few players. They could even organise street fairs, festivals and market days (ie farmers markets and craft markets). Markets could be a fun way to interact with people, as well as a place to make profit. (I swear i'm not spamming the ideas topic )
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I was thinking it would be neat if land owners (probably only owners of commercially zoned lots) could change the style and exterior of the building. Example; The player wants to upgrade a gungy looking convenience store to a slightly nicer looking one. Or, the player wants to change the colour scheme on the exterior, or even add foliage and seats outside to make it look more welcoming. Obviously this will cost the player money, but will affect the land value of the property. The changes to the building don't have to be big, as that would put demand on the servers with all the change
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I'd like to see it! Even a smaller residential shopping centre with just a few shops and a car park would be cool in the suburbs.
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Hi everyone. I noticed in the new video that the only way to select colours on walls, ceilings, etc is to select it on the slider/ selector. While I think this is good, I think that there should be a Colour Palette selector as well. This means that you can get pre-selected colour schemes which are stylish and match.
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Mac OS Would you rather; Sit on a dick and eat a cake or sit on a cake and eat a dick?
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Do you think that there will be abandoned buildings throughout the island? Such as abandoned mines and cabins in the woods and factories near cities. You may find people such as the homeless and druggies hiding in there, but it would also be cool to explore these buildings out of interest.
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https://en.wikipedia.org/wiki/Soteriology
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Auckland
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When and whats the next video will be about?
DoctorFosterGloster replied to Thecop34's topic in The Town Square
Seeing as we had our last video last week It'll be unlikely to get another until later. Police system will likely work like the Arma 3 mod the devs made, and people will pull over when the police put their sirens on behind them -
Hey girl, are you the main character from Stranger Things? Cause your Eleven/10
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https://en.wikipedia.org/wiki/Smoking
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I reckon i'd be cool if businesses could advertise their brand around the island. This would increase realism and immersion, as well as bringing in customers. This could happen in a few ways; - Customised ads (ie; made by the player) which appear on billboards and walls (advertising space which may be rented/ brought), also could appear on the rear of a bus and inside the trains - Player customised flyers, emails and catalogues which could be sent to residents and customers. These could contain upcoming sale deals and products - Radio adverts recorded by the player, which play during the commercial break (could also be used on TV - if they're in Identity)
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Business Advertising
DoctorFosterGloster replied to DoctorFosterGloster's topic in Ideas & Suggestions
Cheers guys. I was also thinking about TV ads, which could be filmed by players and would air on the tele. (if televisions are in game of course) -
Great idea! I think I remember reading on their twitter a long time ago that they were gonna add some fish and reefs so players could scuba dive. So hopefully they're following through with this, and even adding sharks!
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So long as my phone has a headphone jack i'll be happy
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Info on cities and towns?
DoctorFosterGloster replied to DoctorFosterGloster's topic in The Town Square
Don't worry, there'll be houses everywhere; farms, huts, small towns etc. In one of the game play vids it shows a house in the middle of nowhere. -
Note; i'm taking this off a forum which has 10,000 monkeys, I've lowered this because that's a bit too much for our forum. The aim of this game is to kill 500 monkeys in various ways starting from 500 and counting down till only one remains. Each reply on this thread equals one monkey death, you have to specify how the monkey dies. eg: John: "The 500th monkey gets hit by a truck" Jane: "The 499th monkey dies of AIDS" Jeremy: "The 498th monkey dies in a mugging" I start The 500th monkey dies because his parachute doesn't open
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- fourm game
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The Five Hundred Monkey Genocide
DoctorFosterGloster replied to DoctorFosterGloster's topic in Hangout
The 488th Monkey was hit by Identity's hype train- 60 replies
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- fourm game
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Info on cities and towns?
DoctorFosterGloster replied to DoctorFosterGloster's topic in The Town Square
Just realised I've posted this in the Ideas topic. Would someone move it to general for me please? -
How about a avatar maker for the Identity Forums, sorta like the one yahoo uses. This could be useful to see how the player appears in roleplay situations. Forum users would still have the option to use an avatar of their own however this feature will encourage forum users to use a face avatar.
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Australia (ps why do so many places starting with A end with A also? Austria, Australia, Argentina, Antarctica, Asia, Albania, Algeria)
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Nice idea! You should put a post in the business topic of this forum, this sorta stuff belongs in there!
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Hey, just reporting a missing page. This page is http://www.identityrpg.com/info/careers/ which you can access from http://www.identityrpg.com/info/. Just thought i'd put it out there.
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The server would crash if started karaoke with my 'impeccable' singing voice
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NO VIDEO FOR 2 YEARS LONG??!!!!!
DoctorFosterGloster replied to alfederaly's topic in The Town Square
The Town square module's percentage does go up btw. Last i checked it was ~40% now it's 64%
