Paratus

Developer
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Posts posted by Paratus


  1. While Identity will have microtransactions, they're entirely cosmetic or low-impact. By this I mean items which will not give you a competitive advantage.

    We're not selling good vehicles for real money. If you look at those currently for sale, you'll notice they're all toward the low end. The advantage is only for the early game; when you first start playing you'll have an easier time getting around. However, after playing a while you'll move on to bigger and better things which you purchase with game currency. We're extremely careful here in that powerful items will never, ever, be sold for real money.

    Apartments will only be sold for some areas of the world, mostly in large cities, using microtransactions. They're also unlimited in availability and mostly social in nature. They can function as storage, which is their only advantage, but that's precisely why they're not located in areas near important resources.

    This is something we take VERY seriously and we're being quite careful about how they're implemented. These microtransactions are designed to make your first days more convenient, but in no way will someone who spends more real money ever have a competitive advantage.

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  2. 51 minutes ago, Gamepilz said:

    I expect a delay even for the 1st video ;)

    And you should, given that we have never said that it'll be released before the new year. This is our final week in the office before we're off for the holidays and the video content is almost ready to go, so we're still pushing hard to get it out right away. That said, you'll most likely be seeing it first thing in the new year. We'll go into this more in the next dev blog on Friday!

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  3. 2 hours ago, Jenoah said:

    So, actually, if you want to keep your house, you need to come on every week?

    Let's say that you are on a holiday to the middle of nowhere for an extended period of time, without the ability of accessing a computer. That means that you lose your appartement/house, right? And do also lose your furniture layout? And what if you have a two bedroom appartement/house? Will then the other person pay the rent if there is one?

    Thanks,

    The current upkeep time is set to 1 month and it applies only to houses, not apartments.

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  4. 17 hours ago, Preston_bodhi_343 said:

    If anything that seems pointless, what's the point in owning multiple apartments if you can't rent them out? Likewise with houses if you can rent them out why restrict people to just one? The logic just doesn't add up 

    Our reasoning for this is that we don't want people who can afford to buy apartment spaces through microtransactions to have an advantage in the game. If you were able to rent out the apartments, which you may have gotten through a pledge/MT, you could then translate that into in-game currency through rental income. We've got to consider all angles to make sure everything remains as fair and balanced as possible.

    You can have multiple people living in an apartment, though! And you can have more than one apartment for access to your stuff in different areas of the world.

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  5. 10 minutes ago, NanoSpace said:

    So I'm checking out the mobile version of the forums again to see if it looks better, and it looks so bad, I don't think the devs have looked at the mobile version after updating because if they did they would fix this....

    If you want to know what I'm talking about go take a look.

    Poking @BentBot! He's our web guy.

    He's in yelling range of me but it's easier to just do this because lazy.

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  6. 24 minutes ago, Killed_IRL said:

    This topic needs a poll but first lets get some ideas flowing

    Taser gun for non-lethal defense

    Salt handgun for non-lethal defense

    Desert Eagle for armored assailants

    Shotgun for wide spread

    Since I might have re-railed things just a bit, I'll give you a more serious response!

    You will, definitely, see tasers and shotguns in Identity. There will be several less-than-lethal weapons available.

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  7. 18 hours ago, Nomis323 said:

    DEATH!!!

    This is where i have my issue with Identity. 

    Death should really be a more serious issue. Dying  then respawning in a safe area with all your belongings apart from your wallet maybe doesn't seem to be the best solution.

    What if you want a top politician killed for being to corrupt, or if you want to take a rival business owner out of the equation. 

    From what I see at the moment there  us no way of doing that. 

    Kill him, Rob his wallet then watch him respawn with all his wealth job and or business still there. 

    And it's not as if it's easy to die anyway. There is always ten minutes for paramedics to get to you and save you.

    And given that's it's going to be difficult for players to access deadly weaponry in the game. Players dying really shouldn't be a regular thing. So when it does happen. Consequences should be more severe for the deceased in my opinion. 

     

    It seems like your one problem might not be much of a problem after all. :)

    In Identity, it's mostly just low influence (mostly cosmetic) items which cannot be lost. Things like your debit card, your clothing, and so on. Items which don't give you a strength but instead offer convenience. Most other things can indeed be lost.

    If you die out in the woods because you thought you could fist fight a bear then you might not have lost much, as there's a good chance you could get back to that place before everything despawns. When someone else is around though, they can loot your corpse and take what's dropped.

    This is mostly an issue of convenience, and we go for a balance of such versus risk. We fully understand that for life to be exciting, death has to be scary. At the same time, why make people go back to their closet and change their outfit over and over again?

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  8. In the earliest days of Identity's release, most people will likely start with bicycles for transportation. The bicycles can, for the most part, hold only a single person and are clearly not as quick as a motorized vehicle. They also don't have trunk space.

    Now imagine trying to make some early dollars by doing odd jobs around town. Gathering, delivery tasks, and so on will be a lot easier if you can both get around quicker and carry larger hauls.

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  9. 6 minutes ago, dimin69 said:

    i think im in love with you guys office :o , its so sweet , how big is it tho ?

    About 1,600 sqft. Not huge but large enough to house our team with some room to grow. People in Ottawa will be free to schedule a drop by and meet the team once things are going.

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  10. The office looks great, but it's more of a budget space than it looks. I've been busy there for weeks as I assembled all the furniture, cut and hung the decor.. we've saved a lot of money by doing everything ourselves. 

    In fact, we're a very frugal bunch and our funding is quite healthy.

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  11. That's right. The proximity voice system in Identity is fairly advanced. Walls and such between your head and the speaker's head will affect the sound. Furthermore, there are devices (loud speakers, microphones, etc) that can affect how far your voice can travel.

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  12. As @Villasenor mentioned, it really depends on the server. On official servers, with the stress system enabled and at default settings, that depends on their current stress level. On private servers, which can completely disable the stress mechanic, a headshot from most calibers will likely result in death.

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