• 0
Sign in to follow this  
Acecool

Weapon mechanics :: Projectile mechanics, specifically..

Question

I have worked on my own weapon system, projectile system, inventory system, magazine system, etc... so I'm aware how the mechanics, coding, etc..

You mentioned that weapon mechanics were the first thing you got working in the game, essentially, during the Q&A on YouTube. Do these mechanics also include projectile physics - ie will the projectile teleport instantaneously to the target like games such as Half-Life 1 / 2 or Source Based games such as CS:S / CS:GO, Garry's Mod ( unless coded otherwise as I have ), etc... or will the projectile take real-time to get to the target based on velocity and will the projectile be affected by humidity, wind, rotation of the planet ( for longer ranges ), etc..?

 

Share this post


Link to post
Share on other sites

1 answer to this question

Recommended Posts

  • 0

I think there will be bullet drop and damage based on velocity, but we have not got any essential information to really answer your questions.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this