Cypher

Building large cases

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I checked the FAQ's and searched and didn't find anything, so hopefully this idea isn't a double. 

Allow police or detectives to build large cases against crime families. 

I don't have any idea how the game currently works but I would like to see it where a detective could "store" crimes against a certain person. 

Id think it would have to be crimes the detective personally witnessed as this would prevent friends of the criminal in the department from clearing out cases against their friends, or some other type of local mechanic for just that detective so they can work it.

When the crimes are stored up, an arrest can be made against that person, and any other criminals that are part of the case. Then at the detectives discretion he can drop charges in exchange for cooperation or information. This will allow other cases to be built, and roleplay to happen on a larger scale between police agencies and criminals. 

Nobody sweats a traffic ticket, but when the man shows up with the big case file, you know that's when you are in trouble. I would like to see some kind of system in place where police can work large cases against criminals and large crime families. 

I know RICO is what destroyed most organized crime families in America, and I'm not suggesting that here. But something like that may be interesting too, since all members of a crime family benefit from the gang's illegal activites, that they could somehow be held accountable under that same blanket.

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I'm sure that soon enough there will be an insider on occupations and law enforcement will be one of the first to be talked about. I too am interested however, in how the investigation aspect will take place. I'm hoping the players don't have usernames looming about their head, so that a murder victim can easily identify their attacker and report them to the authorities once they respawn. I'm sure we will find out soon.

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43 minutes ago, Devonor said:

I'm sure that soon enough there will be an insider on occupations and law enforcement will be one of the first to be talked about. I too am interested however, in how the investigation aspect will take place. I'm hoping the players don't have usernames looming about their head, so that a murder victim can easily identify their attacker and report them to the authorities once they respawn. I'm sure we will find out soon.

In official servers, the names might be permanently above your head but private server owners have the option to make it that they don't show until you greet that particular person e.g. If I greeted @Cypher and not you then Cypher will see my name but you won't until I greet you.

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5 hours ago, JamesLuck01 said:

In official servers, the names might be permanently above your head but private server owners have the option to make it that they don't show until you greet that particular person e.g. If I greeted @Cypher and not you then Cypher will see my name but you won't until I greet you.

Well I hope that name tags aren't permanently above your head, I think that immersion is one of the most important parts of the game and you don't see people's names above their head in real life. I think not having a name tag would not only be more realistic, but it would be a great cause for socialization.

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