TakeiT

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Posts posted by TakeiT


  1. 31 minutes ago, ShiEksdee said:

    So by your own words they are not good developers, as they've given multiple ETA's already, and also missed every one of them...........

     

    Thats not at all what I meant.  I don't think they're overly experienced, being this is their first game, though you can tell how much the team has learned over the last few years.  More transparency, giving updates, showing people what they want, improvements in the game etc.


  2. No good developer will give an ETA until they're 100% sure about it.  Even then, sometimes you can be sure about it and things still happen.  What's the point in saying 2 more months if 6 weeks from now they find another game breaking glitch and it takes a week to figure it out?  It's one of those things of once you fix one issue you find another, and that goes with anything development related. 

    Now to be fair, there hasn't been an official release on the reason for the delay, it's been stated many times in threads like these and I guess over other platforms (though I dont follow that stuff, I have better things to do), so it might benefit to post an announcement picking out what's happened, or even take those screenshots above and paste them into a thread to stop confusion.  I was a little confused at first too, but once I started looking a little deeper it appears they are pretty transparent in what's going on.  They're not gonna say "yeah 2 weeks" because itll keep getting pushed back.  Though I agree, it couldve been easier to know exactly what's going on, which, like I said a thread outlining it would probably keep these threads away.

     


  3. I've said this before, it's not even the delay that gets me, its the lack of communication (And no, you can't say a monthly dev blog is proper communication, otherwise there wouldnt be these threads literally every day).  Now to be fair, it has gotten a lot better.  A year ago we'd gone months without hearing or seeing anying besides the original kickstarter video, which was even making me wonder the legitimacy of this.  I believe a large portion of users that backed this are some sort of content crators themselves (rather it be from gmod, gta or whatever).  Most of us understand delays happen.  However when it comes to the point where we're now just hearing "Soon" after it being delayed at the last second a few months ago people have a right to question what's going on.  Especially when they've invested in the game, and without their investment this game wouldn't exist.  The communication/transparancy level is on par with a crappy little mod server, and not a full fledged game that has thousands of investors.  Simply telling people to "wait" is only going to further make them question if they made a good investment.

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  4. On 30/08/2018 at 1:22 PM, Paratus said:

    The issues which are taking time are not directly UI related. The task which lead to these issues was one with the UI, but each task can lead to problems which need to be solved and dealt with.

    I did mention this (in parts) with the last developer blog I sent out. The main issues with the task have been solved. There are a couple medium level tasks remaining and they're just being finished up this week.

    We're moving forward quite quickly right now.

     

    Why not just make a thread that's flat out called "Reasons for the delay" and state everything in simple form, black and white, no sugar coating it.  Even a jot list.  It might stop some of these threads from being created, and if they are someone can link them to that thread.

    • Like 3

  5. Here's how I see it:
    There was no way in hell they were going to get it done by the first deadline.  And if I recall, they even said in the kickstarter video "Two years should be plenty of time".  They kept us in the dark for over a year before a bunch of people started calling the game a scam and they FINALLY started a dev blog.  Now, I can see feeling like they don't need to update the players. "It's done when it's done" type of thing, which is what you see a lot of in private servers for various games.  My issue with it however, is that we are not just players.  A large majority of us either backed it on kickstarter or pledged into it, essentially making us investors.  As investors, we deserve to know what is going on.  Like it was stated above, there was a beta release date set in the spring, and a day or two before it was pushed, then it was pushed a second time to "Whenever its ready".   This is coming back to the whole leaving the investors in the dark again.  Why would they wait until the absolute LAST MINUTE (twice) to say it needs more work?  Its been a few months since that has happened, so obviously they were nowhere near ready to release the game.  It would be like you hiring someone to rennovate your house, you are told you can move in on the 15th of July, and on the 14th they say "We're waiting on paint. give us another week" and half a year goes by with no update.

     

    It's not really about just being patient when we paid money (and effectively funded this project), were promised a deadline then left in the dark.  Try that at work and see what happens....

    • Like 1

  6. 16 minutes ago, JamesLuck01 said:

    No the Kick-starter announcement was beginning of January 6th 2015 till the start of February 2015. 

    Identity Kick-starter page

    Well it was supposed to be actually full game release December 2016(this month) and beta was due around September 2016 and so I cannot see how they are on track. They delayed the modules by a year and the beta also by a year.

    Ohhh, my apologies, it was so long ago I thought they said beta was 2 years from last march :P


  7. On 12/13/2016 at 4:15 AM, ST_Helios said:

    @Luck

    I don't think identity is much of a good idea for such small communities if you take a look at the map and the size of it, you'llunderstand rather quickly that it'll be boring

    You might want to join a serious whitelisted server as the same ppl will stay on it wich isn't that common on public servers 

    Nobody said you had to use the whole map.  I had an RP server based off GTA San Andreas (SA:MP) and we used the north part of one of the cities (Las Venturas), the rest was just open.

    OT I'll most likely be continuing my SA:MP community over here, server is shut down for now.  There probably won't be a shitload of players in it, I kinda like the idea of everyone knowing everyone type of thing.  I'll most likely have a quiz to go through to get in the game for the first time that would need to be completed online, that is, assuming it is possible with Identity to add things like that.


  8.  I know it's a bit early,  but I'm creating this thread as like a "Get started" type of thing for anyone that wishes to join a community.  If you wish to have your server added to this list, reply below with the form and I'll update this.  I will also be checking these communities periodically to make sure this list is of active communities.

    Quote

    7ad5d2da6e6b15c35e4109fda9e9f0bc.png

     

     

    Server Name:
    Server Type (Heavy RP etc):
    Whitelist?:
    Website:
    
    Note: If you do not yet have a website, put TBU.
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  9. 23 minutes ago, HairyGrenade said:

    You will need to pay rent and insurance for your car. I believe you can only buy a car and not finance it, so probably no car payments.

    That being said, i'm sure someone could start a finance company to get your loans from :P

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  10. Nobody can say yes or no.  The game isn't for sure until it's actually released.  Think of it as an investment, which really is what it is.  The more investors the game gets the faster it gets pushed out and the more motivation the developers have.  They just posted a video that is a huge step in the right direction, and even I was quite wiry until that came out.


  11. I've had this idea on other private servers for different games as well. For the most part, it does work perfectly; there is a fear of death and a fear of just blindly going and having stupid gang wars in the middle of the city.  However, the drawback is this: You are a fully legal, legit business owner, you spend months building your company and character up.  All of the sudden, someone comes buy and just kills you, then you lose all that progress over some kid with a gun.  It's realistic, but you have to draw a line between realism and fun

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  12. Hi, Sorry if this has already been posted, but I don't see anything regarding this and I haven't been following the forum all that closely until recently.

     

    Has there been any word of what the actual city/map is going to be named? I heard them say "Ashhill" in the apartment video, though that could just be a district.


  13. There is actually a lot more shown there than it might look.  If you have experience in game development at all, you know how long each thing takes.  The amount of effort required to even do minor things, like having a lamp be placed near an outlet is crazy.  This is actually the first bit of actual gameplay, and I'm actually surprised how advanced this is before the first version of the game is even released.

    I mean, what do you want them to show us? They've made it clear how they want to wait for everything to be finished before they show anything, and I doubt the Town Square is finished being created.  Most of the features this game will have will look pretty plain and boring to just show on video, they've explained what it is going to be, and I think to get the full wow factor they actually have to be tried out by you to get any better experience.

    I got a lot from this video, the fact that there is both first and third person views, the design of the characters, the quality of the graphics, radios, tvs that actually work, which is pretty amazing really, computer software, really good lighting physics and shadows etc.

    • Like 3