NutterButter

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Everything posted by NutterButter

  1. Phone App

    What about outside your house? Where your car is parked? Or out in the back yard where your gang just dropped off crates of God knows what.
  2. identity's currency

    Zwet? I think we need a smoother word, though it goes with the developers, I personally don't like how to rolls off the tongue. I need twenty zwets, Let's go get a bag of zwet My company will collapse without a zwet loan. Gangs be hunting zwets again. You spilled water on my zwet? My zwet is getting wet ;(
  3. Its the small things that count.

    Good point. I like you. I love when I'm helped to see where things could turn tragic as sometimes I don't think of things, like a crowded scenario. I thought I heard something about that not being possible though, shooting in plublic places, because it ruins the immersivness. While writing this I was imagining that a couple dudes are doing a drug deal and it goes wrong. Say if the bullet shooter is between 10-25 I'm, the scare system activates(and is toggle) I bring up this scare system idea really, because I play games with subtitles and and a map/radar- so it would help me out for when those unheard things happen(should be hearing stuff for this game as it is a voice over ip meaning you won't get subtitles) I'd love to hop in a taxi, and be able to pull up a magazine- even if it would just be who's been shot, and advertisments, is love to see at least one updatable in game magazine(like newspaper without the feebleness)
  4. Its the small things that count.

    Civilians dropping litter? So you're saying that there should be a fear/scare system in our game for things such as gun shots? How would this go about as I wouldn't care much- id just walk/jog towards a opposite direction(of gun shots)into a alley that cuts left. But realistically- id love to be walking down the street- a gun shot go off- and my characters scare system to activate which would do something along the lines of "drop everything and find safety" which would drop items in your hand(excluding valuables like guns or your phone) and then your character would atomatically duck down and find the nearest cover in like a adrenaline rush aspect- say two seconds quicker movement and then your person would be behind a can of something which is cover and then you'll be displayed the location of the shot as your character will flee and focus on the directions the shots came from. which the system would have to be like a" 2 minutes ago from last shot" kind of thing as you don't want to hear shot after shot and not be able to do anything because the camera is focused.. But after like three minutes, it's able to reactive the scare/fear system. The fear system wouldn't be activated any time other than when on foot, but if it was activated in cars- I would just make it a twenty second head drop so bullets coming at you ain't hitting you. It would make up for some people's reaction times, and it would add immersivness to other aspects of the game. Of course it could be a feature that's annoying if not done right- but it's reality- I shoot a gun, nobody wants that bullet in them. I like the idea of a scare/fear system. But it would need to be analyzed and toyed with as I'm sure there's plenty room for that to go wrong. Let's say this scare system gets turned off the moment you pull out a weapon? So that a group of thugs can not fear each other (lol) but so that anyone who cant protect themself are easily protected with a unique system that helps to prevent long term player from shooting short term player as easily. I mean- the first shot is the first shot- however say they miss, this suddenly becomes the most valued assets as it made your character jump, sliding over the counter, duck down- upon landing and rotate to the wall in the next room(that way it's not like you hide to the nearest cover just to get your cover blown through) so maybe like a few meters away- forced minimum distance? Idk. Maybe thatd be a hard system to manifest but I really would love to see a quick escape from the man tryna kill you for your drugs and guns.
  5. How deep will police work actually be?

    As a life sim, I want to be able to kill and get away. I think it should be something where if you seen their name- you can list them as your killer which could be where the white flag is~ otherwise you really can not kill. And it appears unwanted to kill. I mean it could make it nice- but how long will this "hiding" have to last before case is closed and there's no longer a flag? @VIX? Got a tweet for this? Perhaps killing is one story- but for sale stealing a article of clothing, unless the store owner went into depth, could that minor offense be lost to the world of said theif isn't found within X amount of time? I wouldn't want the cops to stop looking for who killed my family, so that's killing part makes it more immersive, as they will be found. But it's much more immersive to actually escape the scene when caught and to be able to hide out for a little while, with smaller issues like shop lifting.
  6. Economy

    il gI've a player 50 zwet if I can tie him up and drop him off somewhere "uncharted".
  7. Economy

    If like to think that you get 3 in game days to rack up enough money or contacts to be able to gain either a room mate or your own house- but until then, that you have 3 in game meals as you only need to eat once a day- but I'm gonna pull a gtaSA and hit the burgershot, and end up spilling ketchup all over the drivers back seats. And then I'm gonna walk around quoting other games but talking to other people. Aye, yo, waddup fanklin!
  8. How deep will police work actually be?

    I thought the white flag meant if the police see you(and you've murdered but yet to be arrested for it) That you will have a white flag, across your face or next to your name(which names are only visible in close proximity.
  9. Feet

    I'm talking realistic looking feet in a dead player. Not no foot fetishes. Just kidding, I pop my girlfriend toes.
  10. Hardcore Parkour!

    I hope it's not a slow process to climb a fense- as I just grab the top, and lift myself up, lift a leg then throw my other leg up and forward and jump with my other, and in those moments I am falling from the fense rather than climbing up and down it. I kind of liked how they did the fense climbing in mafia, where you got up, fell over onto the fense, supported by your waist, then pulled your legs upward with your body over and hanging from the fense, and then lifted yourself sideways kind of so your legs fell down. Next to you. I just don't want the inability or a really slow thing, like how gta has it.. I don't really like how they went about the climbing animations though. Too few animations and they aren't that realistic- but then again- the driving in gta isn't realistic either.
  11. Hunter

    Perhaps it could be a find animal or bait animal situation in which you shoot the animal with a bow(as bullets can ruin meat if you shoot the wrong areas or from the wrong point of view) Then you go get said animal, quick skin it, and take the animals materials back home Where you can craft into something worth money, cook it, or package it to sell it. I want a bears pelt so I can have a cape/cloak when hunting. Or on a more immersive level, I want the bear to be my carpet or blanket.
  12. How deep will police work actually be?

    You can choose as a cop if you feel like pulling someone over. If you want to participate in "heads up" activities or you can just pretend you're not a cop and learn about the criminal leagues and play that quiet guy that ends up saving the day!
  13. Team Speak?

    Well... Okay... I hope there is (:
  14. Team Speak?

    So you won't be able to use the grabble(?) system to talk to your walkie talkie and crew?
  15. Team Speak?

    There won't be Walkie-talkies for at least the cops? Chh* ten four, 9-11 in progress, code chicken strip.
  16. Stand Up Comedians

    You're reminding me of this thing I saw on tv for how they used to do the comedy things back in the 80's. Guys jumping on box's for the breaking sound, and using those funny whistles- and all for the radio. But hey, people thought it was funny and listened and they got money, right? In other words, I like where you're going with this.
  17. Hitman

    It's like vikings.. Rugged and tough. Grrrr
  18. How does jailtime work?

    It's still confinement with other not-so-good players. From murderers to drug dealers and anything in between. But I think there's gonna be jail and prison- so two different types of unjust variations meaning like a small unpaid* speeding ticket vs. Battery or assault. I think it more so depends on the environment. I like to be happy so I enjoy freedom and such, where as the prison looks like a leaky, bars ahoy confinement institute of hell. Not my personal idea of a enjoyable setting. "Why you in here?" "i was moving dead bodies." "I pulled a bank robbery and killed seven cops" "I had a kilo of each drug" Then there's the guy in the corner with the creepy voice "I'm a pyscopathic homicidal hand cannon"(fill in the blank with imagination, as im not that creative)
  19. How does jailtime work?

    I shoot one person and only spend 15 minutes in jail? At least five more minutes. I can put my character to rest and come back ready to leave. 20 min? Cause then I'd end up spending 5 min in jail waiting on the count down cause I just waited 15 and gosh that was boring tryna find somethings else to do. Ha
  20. Illnesses and Hospitals

    People could be scanned for illness whenever they come to the hospital or cured instantly of illness when they enter the building. That would be kinda luxiorious. Like a fine wine, and a gorgeous face. Or old whiskey, and a alter eye sight for looks..leading on to rather unspeakable tragities. And regrets... And then you find out it's your best friends girlfriend and you're like "oh my God, what are you doing!" and then he walks in and has breakfast, saying that orgy last night was epic. And you just start crying because you weren't wearing a condom and there's cum on your leg and you don't know if it's yours or someone elses..
  21. Illnesses and Hospitals

    Got to have the most protection. Can't have the plague lol. And I think that minigames would make it a lot funner. I just can't see anything for the curing the illness part of the industry. Any one got a idea I can add on to or twist a lil? I like doing that, I feel like a team player doing that. Or is there any way to add on to using a magnifying glass and a blood sample/tissue swab? I just don't see it being anything more than multiple illness samples and perhaps a mixture of ingredients found throughout the game? Or purchased? Hmm..
  22. Free Updates

    What if you can't leave the city because you have to buy your way out?
  23. Illnesses and Hospitals

    The doctors could recieve a occupation special mission series in which (assuming sickness can also come on randomly- such as eating too little and manifesting it yourself)in which the doctors get a GPS coordinant to characters developing sickness, which the developers make each new week(the developers would have to create something like DNA strands for identifying what each illness is- I don't think a new script of DNA each week would be hard. It would be the same as identifying players through numbers) each new week a new type of illness can come out- in which is where the doctors have to go find the character and talk them into coming to the hospital for testing as they may be developing a new illness that needs to be accessed so they can start a name for it and begin developing a vaccine/cure. and it would be cool if you got like a sanitation crew you could call to cleanse your house if you were sick in there and coughing on things, affecting your stuff, and a potential for your friends to touch your stuff and get sick(youd already be cured so you can't really get sick again, if it went that deep id say like half the same illness issue/strengths.
  24. Hitman

    Always baby!
  25. Stand Up Comedians

    If it can't be a pinApple, tthen your just gonna blop em?