JoelKeys

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Posts posted by JoelKeys


  1. Here is the exact reply that Olio gave to my post, even though he has now edited it for some reason, I still have the original.

     

    Quote

    So as for the release date it’s not going to be the 15th, the two week window is simply a requirement of Steams that it must be listed as “coming soon” at a minimum of two weeks before it can be offered for sale. A launch date has been set by the Developers not Steam. Once you see begin to see the store page it will list the launch date. Hopefully timbus clears this up. Locking topic as it’s clear false information in the form of guessing is creating a ton of unnecessary confusion.

     

    I'd like to focus on this part in particular:

    Quote

    A launch date has been set by the Developers not Steam.

     

    So, what is the launch date?

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  2. 1 hour ago, Edikosh said:

    Yes I know, I didn't want to argue the job of these few developers because if I were them, I wouldn't have got the job done with that amount of partners. But well, I can say now that these kind of games can't be developed by a small group.

    I mean, you've made some good announcements in regards to features that will allow us to do roleplay: corporations, gangs and prison. However, none of these will be available on Town Square, right? If so, then it would be a waste of time to buy the game. I prefer to spend $60 dollars on a game I know it will contain roleplay features.

    I hope you guys can make it, but humans have the horrible tendency to make estimations. So if this module took almost 4 years, I can only imagine the other features to be released on 2023. And nothing was said about vehicles. Back to GTA:V MP, I guess hehe.

     

    I completely get what you are saying. I share the feeling that I would rather pay more money for a game I can trust, this one just stood out to me. 

    I've said this before, but if we assume that the other two modules will only take 50% of the time it took to make this one, then we likely won't see a beta until 2023. Four years for this TS, two years from now for SWAT, and then a further two for racing brings us to 2023, which is when the beta would release (after all three modules). 

    That's not to say the other two modules will take that long, they may only take a few months (unlikely), but the fact is we are more than likely not going to see any beta prior to 2021, and for some people that is just too long a wait. 


  3. 5 hours ago, subway244 said:

    This is a massive game being developed by a four man group with a $1,000,000 budget. Compare this to other major games and see the difference.

     

    If you would like to take a look at the staff directory, click here  - https://www.identityrpg.com/community/staff/

    If you would like to take a look at the Identity YouTube channel, click here - https://www.youtube.com/channel/UCFgxGhDGtorj_-EedFA4w5g

     

     

    Eh, it's not a 4 man group. Those are the forum accounts. They have at least around 15 artists and 3 programmers. Not quite as low as 4 but still very low. To put it into perspective, Fallout 4 took just over 100 people to make, GTA V took much more than 1,000, and Red Dead Redemption (the first one) took over 800 people. As much as I criticise the devs, you gotta hand it to them, this is a huge project and if they pull off half of what they claim to with a team 35x smaller than similar scale games, fair play to them.

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  4. 1 hour ago, subway244 said:

    @JoelKeys I wasn't trying to solve anything, nor was I denying the truth behind what PsiSyn said. I was simply trying to say that since it is in a concept state, the entire item could change or be scrapped by the time Identity releases.

     

     

    Oh my apologies, I falsely assumed you were one of those volunteer moderators from the Identity logo in your signature. My bad.

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  5. 1 hour ago, subway244 said:

    @PsiSyn The item is in its "Concept" state.

     

    What does your reply solve here? It was said we would be able to make our own clothing items, and PsiSyn's statement is true. It can't really be a mechanic if we have to pay to get a t-shirt. Saying the item is in concept state adds nothing to the discussion. Do we get to make our own clothing, as was promised, or not?

    • Like 1

  6. 6 hours ago, LuckyDuck said:

    Yeah, I know and they made the mistake of that, however they did only have 3 devs in the first year, they also had to redo the Town Square 2 times causing more disruption in development, They also had to redo all UI because the software was discontinued of updates and was useless when upgrading the game engine. 3 things which they didn't account for back then, also they only had the kickstarter funds as funding. 

    Also they didn't realise how hard it would be and so they thought it was enough and so they made that mistake. We all make mistakes

    No. You cannot just flip flop. You stated that the only reason for a December 2016 release date was because they had to put it to the maximum. You cannot just say whatever you feel like to please us, you cannot just change your answer when your first one is proven to be false. Really makes me doubt this answer, as if it was true you would have said it the first time instead of 'Oh they just picked the furthest possible date Kickstarter would allow.'

    6 hours ago, LuckyDuck said:

    Yes, they have that guideline for a very good reason indeed, but does it take 2 years to make a Triple A Game, no. In fact most games start a year in development before kickstarting the game, but that means they have previous/ little funding before it. Asylum, never had funding before their kickstarter and so they started at the very beginning when they got that funding. That is what they did wrong IMO but then again everyone has a different situation.  Kickstarter states projects may surpass the timeline.

    Anytime someone tries to compare Identity to a AAA (notably GTA V) you, and many other criticise that thinking and say that Identity isn't a AAA game and shouldn't be compared to one, yet here you are comparing it to a AAA game. No, it doesn't take 2 years to make a triple A game, but you aren't a triple A game. Also, we aren't worried that you don't have the game done in 2 years, we are worried that it's been 4 years and we don't even have a playable version of the game. How long is it gonna be before we get even a beta?

    6 hours ago, LuckyDuck said:

    No, the tracker is up to date and will be completed once they submit the build to steam for review if anything. Also they updated it everyday but it only changed visually when they had completed a task fully. Yes it is hasn't been updated for ages because people also complained that there was no visual change.  Estimates are not release dates unless it contains the full date: Day/Month/Year

    No, the tracker is not up to date. One bug for four months? No, it is not up to date. Also, they did not update it every day. The definition of update with regards to this situation is to 'give (someone) the latest information about something.' No new information = not latest information = not an update. No one is claiming there has been more than 2 release dates, but there has definitely been more than two delays and more than two release frames.

     

     

    12 minutes ago, dagtag said:

    It was a release date, if a release date isn't met the game is delayed, this doesn't automatically change the release date to an "estimate".

    Q1 2017 isn't a release date as it isn't a specific date, it could release between 01/01/2017 - 31/03/2017, this is a time period, not a date.

     

    All release dates are estimates. If release dates weren't estimates then delays wouldn't be possible. Also, if the release dates for any games weren't estimates then companies would get in a lot of legal trouble for delaying.

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  7. 3 hours ago, LuckyDuck said:

    You cannot get a delay if there is no date and so Only 2 dates meaning only 2 delays in the case of "Official release dates that were promised. There were no Other Time frames of promises.

     

    Yes, you can. The original Kickstarter had said that they expected delivery on December 2016. Two years ago. This is a delay. Just because they didn't guarantee a date, does not mean it wasn't delayed. Every time they have said 'soon', it has been delayed. You don't need a date to have a delay. If I said i'll donate to charity soon and then fail to do so in a reasonable amount of time, my donation is delayed even if I never gave a date. This is exactly what I mean, instead of acknowledging you are wrong you will continue to argue against a non-subjective statement. Identity may have only received two release dates, but it has absolutely had more than two delays. If you can't even admit that, it shows that you are being stubborn. 

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  8. 5 hours ago, LuckyDuck said:

    There were only 2 postponed releases and so you saying always don't make sense because they only gave 2 Official release dates which were March 21st 2018 and April 23rd 2018.... 

     

    That is lies. There may have only been two specific dates, but there were a lot more promises of the game 'coming soon' and release being 'imminent'. Just because only two specific dates were mentioned doesn't mean there have only been two delays.

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  9. 2 minutes ago, LuckyDuck said:

    Just to be sure you know this part and did not miss it:

    I'm going to start this dev blog update with the news you really want: the Identity Town Square module will be published to Steam before the end of this month (October)!

    tslogo-medium.png

    This means that you'll be able to create your characters, meet other players and set up your homes very soon. Here's how it'll work: before the end of the month, the Identity Town Square store page will be published. At this point, we need to wait for Steam's approval of our application which takes a couple of weeks. Once approved and released, you'll be in the square!

    The green part highlights that once the steam store page is published before the end of the month, the application will still need to be approved by steam and this process takes a couple of weeks....... 

     

    Yes that's fine, that's Steam's problem not Asylums. Thanks.


  10. I just wanted to say how pleased I am with the dev blog this month. I have been quite critical of Asylum in their whole development process, but it does come from a place of love for this project, not hate. I think the dev blog was very good, I think the gameplay video looks okay. Not the best, but enough to make me impressed. I am not going back on myself though, I still think there have been plenty of problems with the development and every criticism I have made is accurate and factual, however I can give credit where credit is due. I am also so glad you are sticking to not giving out a release date, think it avoids many problems. One thing I will also say is I like how you announced that it will be out before the end of October. I would be annoyed if you came out and said it will be out by Christmas, but you didn't. 

     

    I do have one criticism, but I will keep my mouth shut for now. Let's just appreciate the good news.

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  11. 1 hour ago, LordBenji said:

    But then, how is it really efficient? In a general sense, efficiency is the ability to do things well, successfully and without waste. Do we know if it's successful and well made? It goes both ways...

    In a general sense, yes. But if it takes you three days to produce a pile of shit and someone else can do it in an hour, they are more efficient. 9 to 5 has achieved roughly the same thing in less time, meaning they are more efficient. 

    1 hour ago, LordBenji said:

    Was it when they've found that bug which was deeper in the engine? Also as I said, it's not just one bug...

    Well maybe it was more than one bug. Point is, they said minor issues. Still has taken them months to fix some 'minor issues' which turned into major issues. My original statement is valid. 

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  12. 2 minutes ago, LordBenji said:

    There's no need to insult other users. And I didn't see him shame anyone because someone criticized Identity. He might have said "uneducated" but it wasn't for that reason. Also, he was presenting his opinion based on what he saw. He might have been speculative, but it wasn't a reason to criticize him that way.

    Calling someone a hypocrite isn't necessarily an insult. I certainly didn't mean it as a personal attack on his character, I just wanted to show him the hypocrisy that was going on when he complains about people saying the exact same things about Identity that he is saying about Nine to Five. Also when I say he shames people, I don't mean in this sub. He is constantly starting on anyone who uses the same criticisms about this game that he is saying about Nine to Five.

    4 minutes ago, LordBenji said:

    And we don't know yet if it's really rushed or efficient...

    Irrelevant. This is exactly the point I was trying to make, he cannot know that it is being rushed. They are being efficient, it's not an opinion. They have produced a similar product to Identity in a quarter of the time. Even if the quality isn't the best, it is efficient. It could be both, we don't know.

    7 minutes ago, LordBenji said:

    I don't know if anyone have told you, but it's more than just one bug, and it wasn't minor either. Let's see, UI/inventory bug causing a database crash, wonky elevators bringing two users in the same instance, furniture placement bugs, crash caused by sitting on chairs (yep), voice connectivity issues. Most are fixed, but last time I've heard, there was something about apartment instancing, a crash caused by certain piece of furniture being placed and there's probably some more. Source is our lovely Discord server where you have to track for what Sean have said...

    I am 90% sure the devs said themselves that there was one minor bug to fix, which turned into a major bug when they tried to fix it. I'll find a source soon, busy atm.

    13 minutes ago, LordBenji said:

    You're still on about that? Nitpicking is finding small or unimportant faults, to criticize unnecessarily. Hypocrisy is complaining about something while doing that very same thing. I'm not saying who is what, I'm just speaking definitions.

    I'm confused. I understand what they mean, I don't understand the point of this comment. 

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  13. 2 minutes ago, dagtag said:

    how about they havent released the module yet because they are trying to work all the bugs out, is that half winging to you?

    you seem to claim that you are a help to our community, but nitpicking on every single topic that contains posts of a supporter isn't going to work. you think ninetofive is doing a better job? by all means go ahead and support them, but there is a reason people are not supporting ninetofive and are supporting identity, it is an unprofessional development team as I have said before... in the end they havent accomplished as much as asylum has and the people suggesting they have really havent been doing their research.

    people seem to be wanting the best of both worlds... they want identity but they like the pace of how ninetofive is being developed and yet they don't want to support ninetofive? I think there is a reason for that, don't you?

     

    They have taken so many months to fix 'one minor bug' which turned into a 'major bug'. Months. One bug does not take months. That is not full winging it. I am not nitpicking, I am saying you are a hypocrite. I also didn't say I was a help to this community, that was Beach Ball who said that about me. He agrees with me. I also never said I think ninetofive is better. In fact, I said it looked cheap. You are making all these random assumptions because you are just built to ignore everyone and assume you are always right. You are wrong. They have absolutely accomplished as much as Asylum has, you are just being stubborn if you refuse to admit that.

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  14. 41 minutes ago, dagtag said:

    from what I have seen in their trailer their driving mechanics are awful, so is their wall texture... the car just sort of floats around.

    Based on the few videos we have seen on Identity, it's going to be crap as well. The animations were terrible, and we forgave them because they said they are placeholders. Who's to say the same thing isn't happening here?

    41 minutes ago, dagtag said:

    If they really are working on things as fast as they claim they are rushing

    Not necessarily. It means they are efficient, it just further shows that we have been waiting longer than is standard practise.

    41 minutes ago, dagtag said:

    again, look at the driving mechanics, yeah they work, but they suck

    Same thing here, Identities videos look like crap but you are okay with those and anyone who brings this up gets bombarded with Identity fanboys.

    41 minutes ago, dagtag said:

    regarding the work that goes into mechanics identity doesn't half wing it like ninetofive does.

    Please elaborate on this, because I have seen 0 evidence that Identity has been 'full winging' it either.

    • Like 3

  15. 2 hours ago, dagtag said:

    look at their tracker, they have accomplished less then identity has because:

    1) they buy their assets
    2) the game is garbage, why is it garbage? because they are rushing, the fast way isn't always the right way. will their mechanics work? yeah sure, but they will be minimal, identity is way more in depth in so many ways...

    in the end they havent accomplished a lot, all they have done is level design...

     

    You are such a hypocrite. You shame anyone who criticises Identity and here you are making completely speculative statements and presenting them as facts. How do you know the same is garbage, it isn't out yet? How do you know they are rushing? How do you know their mechanics will be minimal? How exactly is Identity more in depth? You would ask these questions if anyone posted your comment in reference to Identity, so take your own advice. This just shows the delusion that goes on in some peoples heads. The sad part is you wont even be man enough to admit it, you will come back with some half-assed response or simply just resort to ad hominem. 

    • Like 3

  16. 6 minutes ago, dagtag said:

    That's where you made your big flaw, you assume that if this were the case they would just start up a new company... it is more likely that they will be looking for a job which is much harder after having stopped a project therefor it is qualitative data.

     

    Sorry, I meant quantitative. Reputation is not quantitative. And I didn't assume anything, I said if they wanted to walk away and start a new company they could. They don't have anything holding them back. Rockstar do, which makes them much more reliable. 

    • Like 1

  17. 12 minutes ago, LuckyDuck said:

    That's where this is actually not true. Asylum may not have a big reputation like major publishers, they still have something to lose. If they abandon the project and take the money, then they will not be able to get a product out as the reputation they could get would be completely ruined. This alone will also ruin the developers in the company in someway and so a career that they enjoy could be over. Look there is a difference because Rockstar has the money and manpower while Asylum don't, this doesn't mean Asylum isn't capable and to get trust, you must earn it and well if they release a buggy mess it will be basically a Steam Early Access game typically. But you cannot say Asylum has nothing on the line but they actually have everything on the line. They also have passion with making this game because it is a dream game they have always wanted and it is a game they will play too!

    You have reputation even if you don't with the public. For example, 0 reputation is the starting rep and if a company with 0 rep abandons their project and takes the money then they will make the rep go in the negative numbers.

     

    Except reputation isn't a qualitative piece of data. Asylum doesn't have anything on the line, if they butcher/abandon this then they can start a new company behind new usernames and be in no worse position that they are in now. With Rockstar, they have that reputation so they cannot just walk out and start anew. Asylum loses nothing by just abandoning this, starting a new company and start working on a new crowd-funded game. Rockstar loses their portfolio, their brand awareness, their reputation, their capital, etc.

    • Like 1

  18. 1 minute ago, LuckyDuck said:

    Here is where you can find gameplay and a interview with the https://www.twitch.tv/dasmehdi/videos

    They gave a release date they thought they could hit for the module, they then gave a second one which they underestimated because they kept hitting a brick wall of bugs which needed to be fixed and as you fix one thing, you can potential break multiple more things. 

    I am going to now give a rhetorical question. Red Dead Redemption 2 was delayed for 1 year and 6 months. They have more resources, they also delayed the game because it was for the better and not for the worse. The same case is with Identity. Delayed for the better not for the worse. Also they have been getting game breaking bugs which were deep down and had to be fixed before they could move forward.

    My point is, this is the first module and the devs want there to be little to no bugs as they cannot guarantee a bug free launch. Games get pushed all the time and so it is nothing new but should be expected.

     

    There is a difference with this to be honest. Rockstar is an established game developer/publisher. When they say they are delaying something we can be confident it is for the better, but even more than that we know the product will actually come out. With Identity being Asylums first project, they don't have a reputable portfolio behind them. This game could never come out and they would not suffer anything. Asylum have nothing on the line, thus if they wanted to just abandon this project then they could and take the money. If Rockstar did the same, or any major publisher for that matter, they would kill their reputation. It's a reliability/trust issue.

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  19. Just now, HairyGrenade said:

    In the past all the dates have been missed so no more dates will be announced for now unless we know 110% that it's coming on said day.

     

    Trust me this is much better. Other people may prefer having a date, but I much prefer the new model. 


  20. 1 hour ago, abababababa said:

    We're comparing products here, and it definitely should not take 4 years to make some assets and make a game on Unreal Engine, it's not built from scratch. If a bought asset game is going to come out before the game actually in development and be a better product then why blow money on the game in development which shows no promise of being done in the next 10 years.

     

    I agree with you but I also agree with this:

     

    26 minutes ago, vizeweltmeister said:

    this looks really cheap...

     

    I think 9to5 looks quite low quality but everything else you said is spot on.

    • Like 3

  21. On 11/09/2018 at 8:43 PM, LionKingGamer said:

    Actually it means impending release. Why would they focus on steam store if there were bugs to fix???? 

     

    Impending release. Almost a month ago now you commented this. You going to admit you were wrong or keep making up excuses for them?


  22. 5 minutes ago, HairyGrenade said:

    That was not a developer on the game and doesn't have much knowledge regarding release and such, he was answering because he felt he had to. 

     

    It was a member of Asylum speaking on behalf of Asylum. If he didn't know the answer he should have stated so. 

    3 hours ago, dagtag said:

    you are taking it completely out of context... the reason why he doesn't feel comfortable saying a date because, as you are doing right now, people will take it out of context(around 1 hour and 30 minutes). Its about his personal opinion and even though he is very certain it will release before 2030 he can still feel uncomfortable answering it. so thanks for proving him right, this is the exact reason why he didn't wanna give an estimation.

     

    I'm not taking him out of context. He literally stated that he is not comfortable confirming the release to be before 2030. This means that the game could still be in development in 2030, which is all I said in my original reply, that it could be 2030. You then said you would run over me in a van. Your the one being irrational, not me.

     

     

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  23. 8 hours ago, LordBenji said:

    I'm already calm, did I do something bad to you? *munches on popcorn*

    Just like I would be very "excited" to play with people who make unrealistic and exaggerated estimates, just to joke around and laugh at people wanting to play this. It's just a shame that people separate like that and dislike each other.

    Could you at least get valid sources? For someone with that amount of posts, I'd think you'd at least make an effort to say something that makes sense. Perhaps I'm wrong...

     

    Please explain where I do not make sense. I didn't need to provide a source because I was answering his question. His question was when is the estimated release date, I said it could be 2030. You don't need to cite every single thing, but if you're so hellbent on trying to catch me out, https://www.twitch.tv/videos/315103672 << That's the video. I'm not finding a timestamp for you, but since you love your due diligence I am sure you won't mind scrolling through a 14 hour video for one line.


  24. 1 hour ago, ColonelKimmers said:

    Just a rant. Don't read if you know this will make you upset just for the sake of being upset. Or if you simply don't care. I'm just killing time between now and release.

     

    There's been a lot of people ranting on the forums. I don't blame them because we've all been waiting a while for this game to come out and the first module will finally give us a taste. But your negative thoughts are kinda annoying if you've got nothing to back it up. Identity isn't a scam. If it was, they would've disappeared with the kickstarter money a while ago. I've only just now decided to bite the bullet and purchase the game so that I could make an account because I assumed the module would've been out by now due to the steam key release. It's not out and I still have to wait. We all do. So be it. I understand creating a game of this size will cause unforeseen difficulties and so be it.

     

    How many of these ranters actually have any background in game development? How do you guys think this all actually works? Do you think if a bunch of nerds just type words into the computer for a few months - a game will  be born like magic?

     

    Everybody gets stuck on problems. Some problems take more time to solve than others of course, and obviously problems aren't planned.

    For example; say I want to make a button that says "Hello world" when pressed so I create a program that says "When the button is pushed, output 'Hello World' into the console" but instead the entire game crashes. How could I POSSIBLY have PREDICTED that? That's what developers go through. Sometimes you get syntax errors because you forget a semicolon somewhere in your code or you fat fingered an extra letter somewhere in your code, sometimes you get run-time errors because your logic doesn't add up, sometimes you have no idea what's wrong and stackoverflow can't help you; so you gotta figure it out.

    Figuring it out takes time. It's not the developer's inability to create a something because they can't complete a task in time; it just means a problem arises that they didn't know about yet so they gotta fix it. The best part about this is that it means the developer won't make that problem again in the future if they learned from it.

     

    I'm absolutely ready for the first module release. I know this game was created by veteran developers so they shouldn't be making a crap quality game or common rookie mistakes, but I totally expect bugs and lag.

     

    A rant about gamers who say "Ugh, just optimize the game." is a whole different thing if that even happens to Identity.

     

    P.S even though I strongly doubt it because who would bother renting an office and hiring developers, bother to interact with the community, do constant updates through twitch streams and monthly dev blogs, and have an entire community forum running - just to end up being a total scam. It seems like a very elaborate scam, but if it is a scam; I apologize for everybody waiting around so long for their time being wasted.

     

    I don't think it's a scam. I do think a lot of shady things are going on and some very suspicious actions have instilled doubt in my mind as to the legitimacy of this whole project, but I highly doubt they will just up and disappear with the money. At worst, they will release a highly disappointing game that barely works, but even that isn't likely to be honest. 

    I don't think your argument that because they have put so much into this means it's definitely not a scam. Making some assets and some gameplay videos for a over a million dollars is a pretty good deal. Without the 'proof' of the game existing, they wouldn't have raised half the money. I'm not suggesting this is the case, but they could be releasing false proofs to keep sales coming in. 

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  25. 20 minutes ago, dagtag said:

    There is this thing called a search bar, this question has been asked and answered like ten times already, do search for your answer before asking a question

     

    There is no need for your comment, why do you need to be so toxic. He asked a question, got an answer, end of thread. You just had to show off how superior you are.

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