dimin69

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Posts posted by dimin69


  1. 20 hours ago, Paratus said:

    Yep, I did tweet that.  I plan on using my personal Twitter for less official stuff of note.  It's something that the more devoted fans will see and I don't necessarily have the burdens of an official announcement. I don't post directly on the official Twitter account as that's handled by Beach; I posted on the weekend while working from home. 

     

    i would love some more inside things for the hardcore fans <3


  2. instead of using wayback machine you can see when things changed with this, (i cant find the original forum post) https://docs.google.com/spreadsheets/d/1HE14PqMDiLEVKomb7ZC9sQYyQQ6M3vZcCTs7idZjDQY/edit?usp=sharing

     

    about tasks being in "testing" :

    and just in general this stuff takes time. once they get there framework up and running things are easier.

    other then that that first release is more imported then the full release. if the modules fail a lot of people won't look back at the game at its full release.
    so let them take there time. i rather wait then get a rushed product.
     


  3. 4 hours ago, LuckyDuck said:

    There is no specific release house/ time, and I don't think it would be good for it. I think it should just drop in when it is finished and they are ready to release as this means that the community, those that complain about dates being delayed won't start on the time being pushed either as it won't be told. Also a lot of the community keep on saying don't give release dates anymore because of past delays and IMO this is the best way forward to for the devs.

     

    this case its NOT , you do not want your community be in a voice channel all day and wait till release. i used to be a part of a rp community where they have closed down the server for 4 months for a massive update. and o boyy that last day is stupid as f!ck when its a 4 am release for you and you have been waiting since 10 am

    imo they should give a release hour at least 24 hours in advance . those last 24 hours should only be needed to fix those little nasty things , the we would get to play should been done a day or 2 before that either way

     

    (and yeah i know about the delay still a thing they should consider for next time)


  4. 9 hours ago, Shimozukachi said:

    there are always 2 ways:
    1. showing an unfinished game because some people are like "mimimi i want the finished game in the next 2 seconds", then they say that the unfinished game is unfinished (because they wanted a finished game in just 2 seconds). those are the people that make sure that ubisoft gets money even through bugsassin's creed is unfinished because they complain but keep buying it.

    or:
    2. the game gets polished etc. and gets released properly while all those "ubbisoft fans" want the game to publish earlier because else they do always cause the community to think that it's scam just because they're "special" in their own opinion.

     

     

    either that or the other way there'll be people that aren't satisfied.

    i rather have 1. give me a good trailer get people hyped. get money so you can get a project of this scale done...
    don't get me wrong i can wait and i know what goes into making games.
    but for marketing this is a game trailer that makes me go , okay lets wait and see how this ends up being.

    i played asylum. in total i have 2000 hours in arma most of the time in modded life servers. i know what i excpect from a life game but for people that never played something like this. this trailer didn't show what this game is about... 

     

     


  5. On 20-2-2018 at 7:36 AM, Shimozukachi said:

    probably because it's still a month to go, they didn't polish the module to a state where they like to show it because they're scared that they'll scare away the community and mostly because of the "when will the game release within the next 2 seconds?" people?

    so you rather have them showing of that won't be released this year ?


  6. 2 hours ago, Shimozukachi said:

    not sure but it's probably because it's work in progress and not the module that'll release in march :D

    correct, i am aware of this , yet why are they showing this and not something  thats actualy planned for the module ?


  7. 6 minutes ago, Norway174 said:

    @dimin69 Well, it does say all of that those aspects are placeholders in the video description.

    And you're probably disappointed because it's not an actual trailer. It's an early gameplay trailer. Perhaps a bit too early.
    But this is what you get when the community demands things.

    yeah i know , yet to my knowledge its the last video we get before alpha , to get more sales before alpha. this aint special

    if you ask me this should have been the trailer to blow people away, and have that feeling to buy it.

     

    i am still very excited tho. the housing "trailer" looked so good. i trust them. but are the people complaining all the time happy with this ? ( the people demanding the trailer)

     

    knowing the openworld part of the game is not close yet, the gameplay it self doesn't bother me. its more being disappointed that they pushed this to the public

    • Like 1

  8. Just now, Norway174 said:

    So this is the video that people have been drooling about?

    Maybe it's just me. But I don't really see what the big fuzz was about.
    Much more hyped for Town Square. :P 

    same

    im kinda disapointed in the trailer , there a lot of things that are off (collision glitches , weapon unholster animation, the people talking sound like ai, light is off , graphics seem on low) 

    the one thing that seems realy good was the drug system

     

    other then that im still hyped for town square

    • Like 1

  9. On 16-12-2017 at 5:21 AM, Quality said:

    Dude, playing a RP video game is not that serious. No one is going to lose reality in real life, not even the most hardcore nerds, so don't worry.

    eyy bb :) , i think we can say this from excpierince, you can always try to create a hardcore roleplay community but you can get people that take it to far or people that don't give a shit about roleplay


  10. 7 minutes ago, Paratus said:

    About 1,600 sqft. Not huge but large enough to house our team with some room to grow. People in Ottawa will be free to schedule a drop by and meet the team once things are going.

    only if i was from ottawa :( (hi from the other side of the world :P )


  11. 7 minutes ago, Paratus said:

    The office looks great, but it's more of a budget space than it looks. I've been busy there for weeks as I assembled all the furniture, cut and hung the decor.. we've saved a lot of money by doing everything ourselves. 

    In fact, we're a very frugal bunch and our funding is quite healthy.

    i think im in love with you guys office :o , its so sweet , how big is it tho ?


  12. 6 minutes ago, Soulphite said:

    Great, Asylum spends all this money on a plush office and STILL nothing hands on to show for this game after 2 years... By the looks of that office you guys will be bankrupt in the next year if you don't have anything to give us. People are refunding like crazy and getting discouraged by the lack of a game. 

    the fact that they are confedent enough to rent an office spcae + get all equipment shows to me that there getting ready for release....

    • Like 2