Reshay

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Posts posted by Reshay


  1. I'm not really sure if this is the right section to post this but I haven't found any similar thread so I thought of explaining some common terms used in roleplay. All these terms are explained based on heavy roleplay gaming servers as seen in Arma 3, San Andreas Multiplayer, Multi Theft Auto and so on. I'll be editing this topic as soon as I come up with anything else! If you have any questions, I'd be more than glad to answer them and I hope you all find this useful.

     

    In-character ( IC )

    In-character is a term used to describe everything that's related and happening to your character, including the actions he performs, his reactions to different situations and in-game encounters, as well as conversations he has with other characters.

     

    Out-of-character ( OOC )

    Out of character describes everything that is not related to your character. Most games with an in-game text chat available use the parenthesis " (( and )) " when typing something out of character. For example, you ask your friend to join you on Skype. (( Hey bro, give me a call on skype! ))

     

    Metagaming ( MG )

    Metagaming is the simple use of out of character ( OOC ) information and knowledge in character ( IC ). It is not allowed on most roleplay communities and it's really common because there are a lot of ways for people to metagame without you realizing it. For example, you're telling your buddy over Skype to come and help you out somewhere in-game because you're being chased by the police and you're almost out of fuel. Why isn't this allowed? Because you're using an OOC way to provide an IC information. How is it done right? You need to figure a way for your character to contact your friends' character about this, such as a text message. Another common example is seeing someone's name above their head and pretending you know them by calling out their name. Your character doesn't know the name of another character unless you met him and he introduced himself to your character, or he is a famous figure you saw on television/newspaper, or some other character told you his name and so on.

     

    Powergaming ( PG )

    Powergaming has different meanings and it could be described as performing an act impossible for a human, forcing roleplay on other players without giving them a chance to respond, or roleplaying something that hasn't been made possible by the developers. For example, you try to pick up a truck like Hulk and smash the local hot dog stand with it. In first place, that's performing an act that is not humanlike, as well as roleplaying something that's not possible in game because you basically can't pick up a truck. Another good example is when someone is aiming a gun at your face and you immediately pull out your gun and shoot him. That's forcing roleplay on someone else because you didn't give him a chance to react. In real life, it takes a couple of good seconds to pull out your gun and shoot someone while in game you can do it in a second. Powergaming is often encountered around p2w ( play to win ) players, who are always looking to gain an advantage ( often unfair advantage ) over other players and now allowing them to react to a situation.

     

    Deathmatching ( DM ) or Random deathmatching ( RDM )

    Deathmatching or RDM is killing another character without a sufficient or valid roleplay reason. For example, someone pulls out his gun and shoots you not no reason at all.. Revenge killing often falls under DM/RDM because if your character dies, his memory of the killer and the entire situation that led to the death will be wiped out completely.

    • Like 2

  2. Well, corruption should not be forbidden entirely. For example, cops should be allowed to use harsh words in an attempt to gain compliance or intimidate ( obviously, the officer in question could be suspended if caught by a higher ranked officer ), use excessive force ( maybe injury the suspect a bit but definitely not kill him ), close an eye when witnessing a suspect committing a misdemeanor ( but not crimes ), and minor stuff like this. This is a way to give the Internal Affairs department of the police force a way to investigate other officers and take disciplinary actions against them.


  3. I believe so. Maybe an interior architecture and design firm. I'd actually hire a creative fella to build and arrange the furniture around the house.

    Later edit:
     

    Quote

     

    Manufacturing

    From the shoes on your feet to the sofa under your seat, almost everything in Identity is built and crafted by other players. Manufacturing corporations give their employees access to a wider variety of constructables and resources, for a cut of the profits.

     

     


  4. Community where I come from has a strict rule against dismemberment, necrophilia, bestiality, pedophilia, cannibalism, rape and any other type of disgusting roleplay. It should be strictly forbidden unless all parties involved agree to such an encounter.


  5. 16 hours ago, Zebra said:

    Great post! Looking forward to seeing more from you!

    Thank you!

     

    2 hours ago, Johnny said:

    I have to say I really like what I'm seeing here. Remember that having such a wordy entry might dissuade some otherwise competent people from reaching out to you about joining. Which server will The Agency be based on?

    We're not sure about that yet. We're hoping to find a server where players feel immersed into the game world and strive for a great roleplaying experience.


  6. ItUiGkt.png

    "Eram quod es, eris quod sum."

     

    In-character information

    The Agency is an international corporation dedicated to providing end-to-end investigative and intelligence solutions to businesses and individuals which require discreet handling of complex and sensitive affairs, including physical and cyber surveillance, comprehensive brand protection, forensic accounting, interviewing and interrogation, undercover operations, as well as many other types of investigation and consulting services. The agents are highly-experienced and multi-skilled professionals that come from multiple geographical locations and job sectors. Contracts are made in such a discrete manner that ensures the highest level of data privacy possible to all the clients.

    The Agency was originally founded by Marquis Rousseau four years after the First World War in Paris, 1922, as "L'Agence", a boutique private investigations firm that was mainly dealing with spousal surveillance requests. As the firm began to grow and gain a reputation in Paris, it slowly expanded over the years until it became an international corporation with regional offices all around the world, especially in Europe and United States of America. During World War II, the Agency became extremely cautious and prudent with its customers as a result of Agent K's death in 1941, known as Mahitvyey Dumanovsky under his real identity, after a slight misinterpretation of the information he received from the Headquarters, which led to his public execution after he was caught photographing a Nazi official in Misnk, Belarus. One year after Agent K's death, the Agency became a well-known and important contracting company of the Soviet Union by carrying out various surveillance activities for the Defense Minister. After Stalin's death in 1953, the Agency became politically neutral and avoided contracting with any other governments even though today, the corporation has tight relationships with various intelligence agencies around Europe, such as the French General Directorate for Internal Security, Germany's Federal Criminal Police Office, the Romanian Intelligence Service, and United States of America, including Central Intelligence Agency and National Security Agency. The corporate headquarters are not located on the Island, United States.

     


    Recruitment and selection guidelines

    In order to increase efficiency in hiring the most talented, dynamic and gifted people, we decided to abandon the classic recruitment process that involved vacancy advertisements, submission of recruitment documentation, interview and so on, and decided to approach our unique and own complex hiring process that a candidate must undergo in order to get hired. We do not discriminate anyone because of his or her race, religion, sex, national origin, age, disability, current employment status and social standing. You can not contact us - if we find you a suitable candidate for a permanent or temporary position within our corporation, you will be screened, shortlisted and eventually contacted by the Agency.

     

     

    Out-of-character information

    This is an attempt to create an elite hitmen faction that consists of mature players who are really aware what roleplay and immersion stands for, eager to live a double life and willing to learn Identity's mechanics so they can provide quality roleplay to everyone they get in contact with. In character, we will operate under a legal front as described above. That means we're not a typical illegal organization - you can still be a member of another legal or illegal organization, a businessman, a drug lord, artist, librarian and anything else you can think of. We don't hang together and if we do, we're up to something else rather than contract killings. There might be special and rare occasions where a mission will require more than one agent to carry out a contract but most of them are assigned to one person.

    We're also planning on expanding the Agency after Identity's official launch, by creating subsidiary companies such as security agencies, architecture firms that specialize in interior architecture and decoration, as well as public transport services, offering everyone a chance to get in touch with us.

     

    • Like 1
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  7. 14 minutes ago, DROSE said:
    15 minutes ago, DROSE said:

    I'm not sure if it's going to be implemented the way you specified in this post, but the developers have already confirmed that players can make their own custom apparel and furniture, and sell it on the market for other players to purchase.

    I'm not sure if it's going to be implemented the way you specified in this post, but the developers have already confirmed that players can make their own custom apparel and furniture, and sell it on the market for other players to purchase.

     

    4 minutes ago, JamesLuck01 said:

    Yea, they won't make it on the workshop when you can just make and design your own in the game itself.

     

     

    That's actually pretty cool. Creating your own content using 3D modeling software is quite hard and I'm really curious how this is going to work in game. Guess we'll just have to wait and see!


  8. Not sure if something like this has been planned but I thought about having a Workshop available such as the well-known Steam Workshop where players could create content such as clothes, accessories, vehicles, weapons and eventually have them implemented in the game. In first place, this would lower developers' high volume of work significantly and in second place, players would actually benefit from this by having their own brands who could become popular ( and of course, receive a profit of the sales ). I personally would love seeing someone wearing a T-Shirt I create. Now, you wonder how's that possible? It's not easy indeed. I've never done 3D modeling myself but I'm eager to learn and real magic can be made with a few tutorials. Besides that, there are a lot of people who do this as a hobby and I'm really sure they find this appealing.

    All we need is a systematic way to accomplish this, from a handful of judges who decide which content should be forwarded to the developers to a few guidelines, submission rules and so on.

    • Like 1

  9. As a dev said above, the possibility of hardcore roleplaying communities having their own way of how things work sounds fine to me if the flagging system can be abandoned so police officers can decide whether or not to charge someone with a crime if they witness it or investigate it as a result of a complaint.


  10. An organization is a community. People are forming groups so they can enjoy a fresh and challenging beginning that makes the gameplay easier and more satisfying.