patrick68794

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Everything posted by patrick68794

  1. Sadface.jpg

    I've read multiple reviews from actual reputable hardware review sites. None of them have mentioned any issues. Just because one person had an issue doesn't mean anything. Also, after watching some of that video I would never pay that guy money to build a PC for me, considering he was saying that was his job I'd frankly be surprised if he held that job for longer than a couple months. For reference, the first game he talked about was GTA V. He claimed that it ran horribly at 4K with drops below 30fps. The following site ran it at 4K with everything maxed out with an average of 94.9 fps with a minimum of 69fps. https://babeltechreviews.com/gtx-1080-ti-sli-performance-25-games/3/ Eurogamer didn't have any issues with theirs either, they noticed FPS increases anywhere from ~43% to nearly 85%. Their summary of using SLI 1080ti's: In terms of running two GTX 1080 Tis together, the experience you get is very simple to describe - you can run your games at maximum settings, or very close to it, and rest easy in the knowledge that a 60fps lock is virtually unshakeable. Across all of our benchmarks tests, only one small section of The Division's benchmark run - an area that blitzes the screen with volumetric smoke and GPU particles - caused any kind of noticeable deviation under 60fps.
  2. Sadface.jpg

    Never heard of anyone having any issues with the 1080ti in SLI. Reviews of them in SLI don't mention any issues either and most state that overall the scaling is pretty good. I've also had three different cards in SLI (even did 3 way SLI at one point), never had any issues with any of them outside of one game.
  3. Sadface.jpg

    SLI (Nvidia's multi GPU system) works fine in most games and almost every game that doesn't support it is unaffected. There are a couple of outliers but SLI can be disabled at any time in the Nvidia control panel, removing any issues that those few games might have I've had SLI for about four years and I've run into one game out of the several hundred I've played that had an issue. That being said, Identity is being built with Unreal which doesn't have multi GPU support, so unless Asylum adds support themselves and works with Nvidia on getting a profile set up then a second GPU will most likely be useless for this game
  4. Only 8 tasks to go!! 87% finished!!

    Because one was added. There were also a couple removed but that is really irrelevant to the discussion as there was still a task added.
  5. It's hard to do when they don't show anything for the first playable module and then state that as soon as that module releases they're going to raise the price. That's just a crappy business practice and if they actually want those of us that are skeptical to back the game then they should be more willing to show things that are on the verge of release and definitely don't raise the price as soon as it does release.
  6. You'd think that we'd see more gameplay

    If they don't feel the need to actually let us see what they're working on then they honestly deserve to fail. Rockstar actually releases gameplay videos showcasing features, characters, and story details months before releasing the game. I was happy to support Star Citizen, because they were transparent about the game and the progress being made. There were dozens of videos showing gameplay, features, and more several months before any release was made and they didn't raise the price or remove access to any modules after they did release them. The only thing they've done is move Squadron 42 off into its own game. Identity has had essentially zero footage showing the things they claim will be in the Town Square and they're going to raise the price and remove the ability for later players to access the earlier modules. That is a horrible practice and should not be supported.
  7. More new tasks!

    It's a UI programming task. A few days ago there were only 14, now there are 15. Feel free to take a look at the topic that literally has screenshots of the task list from every day. Going from day 19 to day 20 you can see that the UI programming tasks goes from 14 to 15. The person taking the screenshots even mentions this in their post.
  8. More new tasks!

    That isn't true. They did add a new task a few days ago
  9. You'd think that we'd see more gameplay

    Star Citizen is actually the comparison I was going to make as well. They released most of their modules before changing their price structure and already had dozens of videos showcasing gameplay and features. They also haven't locked anyone out of playing the individual modules or from early access to the persistent universe. There is no excuse for not having any up-to-date gameplay or feature trailers and it's very unprofessional to raise the price of the game and remove access to existing content just because some people don't want to just blindly spend money on a game where almost nothing has been shown.
  10. You'd think that we'd see more gameplay

    It has nothing to do with not supporting, or not wanting to support, the developers. The Town Square is supposedly nearly ready to be released and there hasn't been a single trailer released outside of a teaser and a very short gameplay demo using assets that they claim are extremely outdated. If this is truly a few weeks away from release common sense would be that they'd release a trailer showcasing features and gameplay in an attempt to get those of us that are on the fence to buy the game. Waiting until after the module does release, which also comes with a price increase and possibly losing the ability to play the individual modules at all, to show anything is an extremely crappy thing to do to your potential audience. It doesn't have to be a scripted gameplay demo like they showed, just something showing the current state of the module with an overview of the features available would be better than some screenshots of high quality assets that won't be in the game as they're shown.
  11. You'd think that we'd see more gameplay

    Then there isn't a chance in hell that i will buy this game if they don't release any footage in the next week or two. This whole thing is starting to look really suspicious.
  12. You'd think that we'd see more gameplay

    If that's the case I probably won't buy the game at all. I'm not going to buy it on blind faith alone, and I won't buy the game if they raise the price and don't allow entry into released modules when a new module comes out
  13. You'd think that we'd see more gameplay

    The problem with that though is that they already did show some gameplay with very dated/amateur assets and animations while claiming that everything was placeholder. That first impression wasn't very flattering and didn't really give an incentive to buy the game. I'm on the fence, waiting for some actual gameplay from users when the town square launches. If they raise the price before then, I just straight up won't purchase it since that would be extremely unprofessional in my opinion. They did say the prices would be going up soon, but I feel that they should release the promised content with up-to-date assets and allow people who are unsure some time to see if what is released is satisfactory or not.
  14. Programming and Bugs Please Tell

    Actually most of the tasks could likely be explained in just a couple of sentences for each one. In fact, they most likely already have the tasks in a system like Trello with explanations of what the tasks are. Even if only a few people in the community would actually understand those brief descriptions (this is actually pretty unlikely as programming honestly isn't all that complicated to explain) those people would be able to explain to those that wouldn't understand. There is no reason to act like you're acting either. All the person that created the thread is doing is asking for more transparency, which the devs should be more than happy to provide.